Enemy Pairs Set: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Spend only green mana on X.
Return up to X target cards from your graveyard to your hand. Exile Moldbreaking. |
: The next time you would draw a card this turn, recruit instead. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.)
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: Look at the top card of your library.
, : Reveal the top card of your library. Marachima Top deals X damage to target player, where X is that card's converted mana cost. |
Deathtouch
: The next time you would draw a card this turn, instead look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library. 1/2
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Threshold — Velpar Gravewalker enters the battlefield with two +1/+1 counters on it if there are seven or more cards in your graveyard.
2/2
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No more commons
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No more commons
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Equipped creature has ", : Marachima Scepter deals 1 damage to target creature or player."
Equipped creature has ", : Draw a card, then discard a card." Equip |
When Sabalz Striker enters the battlefield, recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.).
2/2
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Constellation — Whenever an enchantment enters the battlefield under your control, Nythil Underling gets +1/+1 and gains first strike until end of turn.
2/2
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Signal Flare deals 2 damage to target creature or player.
Recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.) |
No more commons
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Metalcraft — Marachima Test Pilot gets +1/+0 and has flying as long as you control three or more artifacts.
2/2
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: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
2/2
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Moldbreaking
(rare)
Ideas to Armarments
(uncommon)
Marachima Top
(uncommon)
Skeletal Oracle
(uncommon)
Velpar Gravewalker
(common)
Marachima Scepter
(common)
Sabalz Striker
(common)
Nythil Underling
(common)
Signal Flare
(common)
Marachima Test Pilot
(common)
Tymeth Chosen
(common)
Mountain
(basic)