Shandalar
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Mechanics |
Showing 11 of 11 White cards
Go to section: White (11) Blue (15) Red (8) Green (6) Multicolour (7) Artifact (5) Land (2)
Show rarities: C U
Tap target creature.
Plainscharge — If you control four or more Plains, exile that creature instead.
Plainscharge — If you control four or more Plains, exile that creature instead.
Destroy target tapped creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature.

Exile target creature.
Vigilance
Soulblade Adept gets +1/+1 as long as you control an enchantment.
Soulblade Adept gets +1/+1 as long as you control an enchantment.
2/3
Put two 1/1 white Soldier creature tokens into play.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Whenever you cycle a card, you may pay
. If you do, put a 1/1 white Soldier creature token onto the battlefield.

When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls.
Whenever enchanted creature attacks, you may tap target creature an opponent controls.
When Thune Exonerator enters the battlefield, you may destroy target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Cycling


2/2
Plainscharge — Whenever Thune Marshal attacks, if you control four or more Plains, put a 1/1 white Soldier creature token into the battlefield.
3/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Will of the Masses's power and toughness are each equal to the number of creatures you control.

Will of the Masses's power and toughness are each equal to the number of creatures you control.
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Go to section: White (11) Blue (15) Red (8) Green (6) Multicolour (7) Artifact (5) Land (2)
Show rarities: C U
Shandalar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Tap X target creatures.