Murganda II: Recent Activity
Murganda II: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Murganda II: (Generated at 2025-05-01 07:28:04)
Murganda II: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Murganda II: (Generated at 2025-05-01 07:28:04)
New mechanic. Second-to-last in a cycle of allied-colored tribe leaders.
This seems fine, as a tweak on Mesmeric Fiend/Tidehollow Sculler.
Yeah, the idea here was that you could either pay the full 6 and get a hasty guy, or play it after combat for cheaper, but without the ability to attack with it that turn.
Reminds me of Altac Bloodseeker in that regard. The bonus is relevant before combat, but you need combat to turn it on. Yay burn spells!
Wasn't that a mechanic once already? It feels like it should have been. Hmm, bloodthirst, bloodrush... nope; seems that bloodcall is safe. Nice.
Slightly less nice to have it on a haste creature though - since combat is the most likely time for it to become enabled, and it's then too late to be useful that turn.
Still, red gets plenty of direct damage too; not every card wants to be trivial to use.
Could the bloodcall half be even cheaper? It's not a huge discout.
Well you certainly can't have any flavour text with that much rules text.
The templating actually looks fine except for the very final clause. "Return" doesn't work in this case, so I'd say "that creature's owner gains control of it".
It's early design, so I'm still experimenting with some oddball mechanics.
Not sure about the wording on this one.