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Mechanics | Skeleton

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 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has “{3}, {t}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
 U 
Creature – Human Artificer
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
1/1
 C 
Instant
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
 U 
Instant
Destroy up to one target tapped creature or creature with power 4 or greater.
Addendum — If you cast this spell during your main phase, also create a 1/1 blue Bird creature token with flying.
 U 
Enchantment
Whenever you sacrifice a Clue, you may exile another target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.
1 comment
2024-12-02 18:59:25 by Juno
 U 
Enchantment
Ward {1}
As long as you control another enchantment, this enchantment is a 4/4 Elemental creature with flying and vigilance in addition to its other types. (It's still an enchantment.)
 U 
Sorcery
You may remove a counter from a permanent you control.
Create two tapped 1/1 blue Bird creature tokens with flying. If you removed a counter from a permanent, create three of these tokens instead.
 C 
Creature – Human
At the beginning of combat on your turn, if you control a permanent with one or more counters on it, this creature gains flying until end of turn.
Fragments of ancient miracles granted by Lumina shine softly in the darkness beneath Yego.
2/2
 C 
Creature – Bird
Flying
When this creature enters, target creature gets +2/+0 and gains flying until end of turn.
Plainscycling {1}
"Through six thousand years of written history, the deicide, and its resulting madness, two things have remained constant: People need food. And food needs salt."
-- Rish, Salt Merchant
3/3
 U 
Enchantment – Aura
Enchant creature
When this enchantment enters, create a 1/1 white Cleric creature token.
Enchanted creature has double strike.
 U 
Creature – Elemental
Vigilance
{2}, {t}: Tap target creature. This ability costs {2} less if you control a permanent with a counter on it.
1/2
 C 
Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create your choice of a Clue or Treasure token.
 U 
Creature – Reflection
Lifelink
Whenever an artifact or enchantment you control enters, up to one target creature gets +1/+1 and gains vigilance until end of turn.
The sun dimmed when Roth's spear pierced Lumina's heart, but its light remains, and so do the dead god's servants.
2/2
 C 
Enchantment – Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and it's activated abilities can't be activated.
{2}{w}: Return this enchantment to its owner's hand.
 C 
Artifact Creature – Construct
As an additional cost to cast this spell, tap two untapped noncreature permanents you control.
4/4
 C 
Creature – Human Warrior
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Whenever you place one or more counters on a permanent you control, target creature gains lifelink until end of turn.
3/3
 C 
Enchantment
When this enchantment enters, create a 1/1 white Cleric creature token.
{4}{w}: Creatures you control get +1/+1 until end of turn.
 U 
Creature – Human Wizard
When this creature enters, you may search your library for an artifact or enchantment card with mana value 1, reveal it, put it into your hand, then shuffle.
3/3
 C 
Artifact – Clue
When this artifact enters, exile target nonland permanent with mana value 3 or less until this artifact leaves the battlefield.
{2}, Sacrifice this artifact: Draw a card.
 C 
Creature – Human Cleric
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Lumina's faithful watch the guttering stars for signs of a savior foretold in her final prophecy.
1/3
 C 
Creature – Dog
Flash
When this creature enters, return up to one other target permanent you control to its owner's hand. If that permanent was an enchantment, draw a card.
2/2
 U 
Creature – Elemental
Flying
Creatures you control with counters on them have flying.
2/2
 C 
Creature – Human Artificer
When this creature enters, choose one. If you control an artifact, choose up to two instead —
• Create a 1/1 white Cleric creature token.
• Put a +1/+1 counter on target creature.
2/3
 C 
Artifact Creature – Construct
{1}, Sacrifice this creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
3/1
 C 
Enchantment – Aura
Enchant creature
When this enchantment enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted creature gets +2/+2.
 C 
Instant
Create two 1/1 white Cleric creature tokens.
Addendum — If you cast this spell during your main phase, also tap up to one target creature.
 C 
Creature – Human Cleric
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
0/0
 C 
Enchantment Creature – Incarnation
Lifelink
When this creature enters, put a +1/+1 counter on up to one target creature.
Sunchildren were Lumina's mightiest servants. Three hundred years after her death, all have been killed or fragmented into smaller beings.
1/3
 C 
Creature – Bird
Flying
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Artifact – Clue
When this artifact enters, distribute two +1/+1 counters as you choose among permanents you control.
{2}, Sacrifice this artifact: Draw a card.
 C 
Instant
Surveil 1.
Draw a card.
 U 
Instant
Counter target spell.
Draw a card.
1 comment
2024-11-23 21:04:31 by Juno
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -6/-0.
Whenever enchanted creature blocks, destroy it.
 U 
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
 C 
Creature – Illusion
Vigilance
Haunting Figment can’t be blocked as long as you’ve cast an instant or sorcery spell this turn.
2/1
 C 
Instant
Counter target spell unless its controller pays {3}.
The mana-hungry curses that litter the catacombs of Yego strike with such unfortunate timing you'd think their makers had a sense of humor.
 C 
Artifact
{1}{u}, Sacrifice this artifact: Draw two cards.
Cycling {u} ({u}, Discard this card: Draw a card.)
 C 
Artifact Creature – Siren Pirate
Flying, vigilance
{t}: Add {u}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
1/2
 C 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
 C 
Artifact Creature – Dog
This creature can’t be blocked.
When this creature enters, tap up to one target creature. If you do, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
1/3
 C 
Creature – Human Pirate Wizard
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flash
When this enters, return up to one target nonland permanent to its owner's hand.
2/2
 C 
Artifact – Equipment
Flash
Equipped creature gets +1/+1 and "Whenever this creature attacks, surveil 1."
When this artifact enters, if you cast another spell this turn, attach it to target creature you control.
Equip {2}
 U 
Creature – Reflection
Flying
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap up to one target creature and put a stun counter on it.
The Polar Labyrinth is what remained of Gorga's brain after Roth's mace spilt it from her skull. Her servants still survey the skies above the ruin.
2/1
 C 
Artifact Creature – Fish Bird
Flying
When this enters, tap target permanent.
{2}{u}: Draw a card, then discard a card.
1/1
1 comment
2024-11-25 04:48:51 by Juno
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target nonland permanent's owner puts it on their choice of the top or bottom of their library.
The mindless dead emerge from cracks in the earth known as the Worldrifts. Floods often send them tumbling back.
 C 
Creature – Zombie
Uncover — Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
2/1
 C 
Creature – Bird
Flying, ward {2}
Islandcycling {1}
3/4
 C 
Instant
Return up to one target nonland permanent to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
 U 
Creature – Human Scout
Flash
Whenever you cast a spell during an opponent's turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this: Draw a card.")
Maps of the worldrifts are overlaid with magical runes that show the network of ancient curses lurking just out of sight.
2/2
 C 
Creature – Human Rogue
When this creature enters, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
To the desperate, rumors of wealth and power are a valuable currency.
1/3
 U 
Instant
Return two target nonland permanents controlled by different players to their owner's hands.
 C 
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.
 U 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
 C 
Artifact – Equipment
When this artifact enters, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
Equipped creature can’t be blocked as long as its power is 3 or less.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Destroy target creature.
Addendum — If you cast this spell during your main phase, also create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.)
 U 
Artifact
{3}{b}, {t}, Sacrifice this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
It's been common expedition wisdom to avoid these for centuries, although the exact reason has been lost to time. Those who find out never return to share why.
 U 
Creature – Reflection
Deathtouch
Whenever three or more cards are exiled from your graveyard, each opponent loses 2 life and you gain 2 life.
After Roth's blade severed Nem's hands, the death-god's hold on the coil of mortality was released, and now the dead pour from great rifts in the earth.
1/1
 C 
Instant
Target creature gets -3/-3 until end of turn. Then, if that creature is still on the battlefield, investigate. (Create a Clue. It's a token with "{2}, Sacrifice this: Draw a card.")
 U 
Creature – Horror
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When this creature enters, each opponent loses 1 life for each noncreature card exiled to pay its delve cost and you gain 1 life for each creature card exiled to pay its delve cost.
4/4
 C 
Enchantment
When this enchantment enters, surveil 2, then you may return up to one creature card from your graveyard to your hand.
{5}{b}: Each opponent loses 3 life and you gain 3 life.
 C 
Creature – Horror
{1}, Sacrifice a nonland permanent: Put a +1/+1 counter on this creature.
Beneath Yego are layers upon layers of ruins, the tombs of fallen empires and ancient monstrosities. Their troves are fertile fields for the things that now stalk their moldering halls.
2/2
 C 
Creature – Human Rogue
Menace
Uncover — Whenever one or more cards leave your graveyard, this creature gets +2/+0 and gains lifelink until end of turn.
2/3
 U 
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
 C 
Artifact
Flash
When Dueling Rapier enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Wizard
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
3/2
 U 
Creature – Human Warrior
Double strike
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
{3}{r}{r}: This creature gains trample until end of turn.
1/1
 C 
Artifact
{2}{r}, Sacrifice this artifact: This artifact deals 3 damage to any target.
"It might not glitter, but when you need to blast a horror back to the pit it crawled out of, there's no treasure more valuable."
- Ithi, scavenger
 C 
Instant
You may remove a counter from a permanent you control.
Chargebolt deals 2 damage to any target. If you removed a counter from a permanent, Chargebolt deals 3 damage instead.
 C 
Creature – Beast
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Long ago, Imra played a joke on Krug by teaching magic to the beasts of the mountains.
4/3
 U 
Creature – Reflection
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Whenever one or more counters are placed on a creature you control, create a 1/1 red Shaman creature token with haste.
Imra's blood boils beneath Yego. It occasionally erupts through the surface, and these events are worshiped.
3/2
 C 
Instant
Esoteric Eruption deals 5 damage to target creature or planeswalker. If excess damage was dealt this way, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
 C 
Creature – Dog
Menace
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Whenever one or more counters are placed on this creature, target creature gains menace until end of turn.
1/1
 U 
Enchantment
Whenever you cast a spell, this enchantment deals X damage to any target, where X is the amount of spells you've cast this turn.
 C 
Instant
You may discard a card. If you do, surveil 2, then draw two cards.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Surveil 1.
Sometimes spirits trapped in the worldrifts possess fresh meat to settle ancient grudges.
 C 
Creature – Hellion
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Whenever one or more counters are placed on this creature, it deals 2 damage to any target.
3/3
 C 
Creature – Human Shaman
Trample
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
{g}
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this enchantment is put into a graveyard from the battlefield, return it to its owner's hand.
 C 
Creature – Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1/1
 C 
Creature – Beast
Reach
{5}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever one or more counters are placed on this creature, target creature gains trample until end of turn.
4/4
 C 
Creature – Human Berserker
{2}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it is a Beast in addition to its other types.
2/2
 C 
Instant
Target creature you control fights target creature you don't control.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on your creature before it fights.
 U 
Creature – Reflection
Vigilance
{t}: Add {c}{c}. You can't activate this ability during your turn.
The Singing Forest grew from Roth's innumerable arrows, after she emptied her quiver to pin the beast-god Krug to the earth.
2/3
 U 
Creature – Hydra
When this creature enters, distribute X +1/+1 counters among permanents you control.
0/1
 C 
Creature – Human Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1
1 comment
2024-12-02 19:04:57 by Juno
 C 
Creature – Wurm
Trample
{4}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, destroy up to one target artifact or enchantment.
3/3
 C 
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Put a +1/+1 counter on up to one creature you control.
 C 
Creature – Satyr Shaman
Monstrosity abilities you activate cost {1} less.
{t}: Add {g}.
Krug's followers were transformed by his passing, and their descendants defend the Singing Forest from all outsiders.
1/3
 U 
Instant
Return target permanent card that was put into a graveyard this turn to its owner's hand.
Cycling {2}
 U 
Creature – Human Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When this creature enters, it fights up to one target creature you don't control.
3/3
 U 
Artifact Creature – Construct
Artifact spells you cast cost {1} less to cast.
Whenever another nontoken artifact you control enters, investigate. (Create a Clue. It's an artifact token with "{2}, Sacrifice this: Draw a card.")
Expeditions into the Polar Labyrinth occasionally awaken the automatons that constructed the cities of ages past.
1/3
 U 
Artifact
Uncover — Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
{1}{u}{b}, {t}, Exile three cards from your graveyard: Draw a card.
 U 
Creature – Human Cleric
Whenever you sacrifice a permanent, this creature deals 1 damage to any target. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{5}, Sacrifice a nonland permanent: Put a +1/+1 counter on this creature.
The world shakes. A force mightier than the dead gods pulls all to ruin. Naturally, its signs are venerated.
3/3
 U 
Creature – Beast
Trample
{4}{g}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
Whenever a creature you control becomes monstrous, create a 3/3 green Beast creature token.
4/4
 U 
Creature – Human Soldier
When this creature enters, put a +1/+1 counter on up to one target creature.
At the beginning of combat on your turn, choose vigilance or trample. Creatures you control with counters on them gain the chosen ability until end of turn.
3/3
 U 
Enchantment
Enchantment spells you cast cost {1} less.
Whenever an enchantment you control enters, create a 1/1 white Cleric creature token.
Bound in complex tapestries of magic, the most revered of Lumina's high priests guide her dwindling followers.
 U 
Creature – Horror
Whenever one or more creature cards or tokens are put into your graveyard from anywhere, draw a card. This ability triggers only once each turn.
3/4
 U 
Creature – Human Pirate
Flash
The first time you cast a spell during each opponent's turn, up to one target creature you control fights up to one target creature you don't control.
4/4
 U 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, choose one —
• This creature deals 2 damage to each opponent.
• Tap up to one target permanent.
3/2
 U 
Creature – Human Shaman
When this creature enters, return up to one target noncreature card from your graveyard to your hand.
Creatures you control have charge up. (They have "Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.")
3/3
{2}{g}
 
 U 
Sorcery
Reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
Blaspheme
{1}{b}
 
 U 
Sorcery
Return up to one creature card from your graveyard to your hand.
{3}{g}
 
 U 
Instant
Create a 3/3 green Beast creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Contort
{1}{u}
 
 U 
Instant
Choose up to three target permanents. For each of those permanents, you may choose to tap or untap it.
Fuse (You may cast one or both halves of this card from your hand.)
{1}{r}
 
 U 
Sorcery
Up to one target creature can't block this turn. Create a Treasure token.
Fuse (You may cast one or both halves of this card from your hand.)
Hunger
{2}{b}
 
 U 
Sorcery
Choose target creature. You may sacrifice a nonland permanent. If you do, destroy that creature.
{u}
 
 U 
Instant
Tap up to one target creature and put a stun counter on it.
Force
{2}{r}
 
 U 
Instant
Create a 2/2 red Wizard creature token with charge up.
Fuse (You may cast one or both halves of this card from your hand.)
{3}{b}
 
 U 
Instant
Mill two cards, then draw two cards. You lose 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Gather
{1}{u}
 
 U 
Instant
Choose up to one instant or sorcery card in your graveyard
It gains flashback until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
{b}
 
 U 
Sorcery
Each player sacrifices a nonland permanent.
Fuse (You may cast one or both halves of this card from your hand.)
Raise
{4}{w}
 
 U 
Sorcery
Choose a creature or enchantment card in your graveyard. Return it to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
{2}{g}
 
 U 
Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Rampage
{4}{r}
 
 U 
Sorcery
Until end of turn, target creature gets +1/+1 for each land that’s entered under your control this turn and gains double strike and trample. It must be blocked this turn if able.
{2}{w}
 
 U 
Instant
Put a +1/+1 counter on each of up to two target creatures.
Fuse (You may cast one or both halves of this card from your hand.)
Rumble
{g}
 
 U 
Instant
Target creature you control fights target creature you don't control.
Fuse (You may cast one or both halves of this card from your hand.)
{1}{u}
 
 U 
Sorcery
Draw two cards, then discard a card.
Fuse (You may cast one or both halves of this card from your hand.)
Salvage
{2}{w}
 
 U 
Sorcery
Return up to two nonland permanent cards from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
{1}{w}
 
 U 
Instant
Target creature gets +2/+2 until end of turn. Investigate.
Fuse (You may cast one or both halves of this card from your hand.)
Wrath
{3}{r}
 
 U 
Instant
Wrath deals 2 damage to each creature and each player.
Fuse (You may cast one or both halves of this card from your hand.)
 C 
Artifact – Clue
{t}: Add one mana of any color.
{2}, Sacrifice Forgotten Banner: Draw a card.
 U 
Artifact – Equipment
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Equipped creature gets +1/+1 and an additional +1/+1 for each counter on this artifact.
Equip {1}
 C 
Artifact Creature – Construct
When this creature enters, you may search your library for a land card, reveal it, then shuffle and put that card on top.
2/1
 C 
Land – Island Swamp
({t}: Add {u} or {b}.)
This land enters tapped.
 C 
Land
This land enters tapped.
{t}: Add {w}.
Cycling {2}
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
This land enters tapped.
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
This land enters tapped.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
This land enters tapped.
Centuries after the apocalypse, beauty endures.
 C 
Land – Island Mountain
({t}: Add {u} or {r}.)
This land enters tapped.
 C 
Land
This land enters tapped.
{t}: Add {b}.
Cycling {2}
 C 
Land – Forest Plains
({t}: Add {g} or {w}.)
This land enters tapped.
 C 
Land
This land enters tapped.
{t}: Add {u}.
Cycling {2}
 C 
Land – Mountain Plains
({t}: Add {r} or {w}.)
This land enters tapped.
 C 
Land
This land enters tapped.
{t}: Add {g}.
Cycling {2}
 C 
Land
This land enters tapped.
{t}: Add {r}.
Cycling {2}
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
This land enters tapped.
 C 
Land – Forest Island
({t}: Add {g} or {u}.)
This land enters tapped.
 C 
Land
{t}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The surface of Yego is cracked like a scab, and all the horrors and wonders of the past six millennia ooze from it like pus from a wound.
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
This land enters tapped.

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Mechanics | Skeleton