Grimm: Virtual Booster

Grimm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Legendary Creature – Human Wizard
When Fiddler of Lamasrock enters the battlefield, gain control of each creature with power 2 or less for as long as you control Fiddler of Lamasrock.
2/3
 U 
Instant
Until end of turn, target creature gains indestructible and hexproof and can't be blocked.
 C 
Enchantment – Quest
Tap an untapped legendary creature you control: Put a quest counter on Accounts of Revolution.
Remove three quest counters from Accounts of Revolution and sacrifice it: Exile target creature with power 4 or greater.
 R 
Legendary Creature – Imp Avatar
Flash, indestructible
When Jacklefalstaff enters the battlefield, put a blessing counter on target creature and regenerate it. Creatures with blessing counters on them have indestructible and "At the beginning of your upkeep, you lose 1 life, discard a card, and sacrifice another creature."
2/1
 U 
Instant
As an additional cost to cast Truth be Told, reveal two blue cards from your hand.
Counter target spell.
"Well, what actually happened was..."
 U 
Creature – Human Shaman
Haste
{t}, Discard a card: Discover. (Reveal cards from the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
2/2
 C 
Creature – Construct
Sprinting Kolobok must be blocked if able.
Folklore – When Sprinting Kolobok is revealed from anywhere, you may pay {g}. If you do, target creature must be blocked this turn if able.
1/1
 R 
Instant
Destroy target legendary creature.
 M 
Creature – Angel
Flying, lifelink
Folklore – Whenever Savior of the Meek deals combat damage to a player or is revealed from anywhere, you may pay {3}{w}. If you do, return target creature with power 2 or less from your graveyard to the battlefield.
4/4
 C 
Creature – Goblin Shaman
At the beginning of your upkeep, if you control a legendary permanent, Firedancer deals 1 damage to target creature or player.
2/1
 C 
Creature – Human Warrior
When Intrepid Adventurer enters the battlefield, you may put a quest counter on a Quest you control.
"Immeasurable danger? Low prospects? High likelihood of painful death? I'm in!"
2/2
{u}
 
 C 
Sorcery
Discover (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
 R 
Creature – Troll
Trample, hexproof
As long as it isn't your turn, Sunfear Troll is an artifact. (It's not a creature.)
6/6
 U 
Creature – Human Cleric
Creatures you control with power 2 or less have "{t}: You gain 1 life."
1/1
Creature – Human Berserker
Folklore – Whenever Stingweilder is revealed from anywhere, you may pay {1}{r}. If you do, target creature gets +3/+0 until end of turn.
3/1

Fiddler of Lamasrock (rare)
Destined Advance (uncommon)
Accounts of Revolution (common)
Jacklefalstaff (rare)
Truth be Told (uncommon)
Farsighted Coot (uncommon)
Sprinting Kolobok (common)
Hero's Demise (rare)
Savior of the Meek (mythic)
Firedancer (common)
Intrepid Adventurer (common)
Peruse (common)
Sunfear Troll (rare)
Shepherd of the Meek (uncommon)
Stingweilder (none)