Grimm

Grimm by crimsonreaper

38 cards in Multiverse

1 with no rarity, 22 commons, 8 uncommons,
5 rares, 2 mythics

8 white, 5 blue, 5 black, 6 red,
11 green, 1 multicolour, 2 artifact

10 comments total

An attempt at a fairytale/fable themed set

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 C 
Creature – Fox
{1}{w}, Sacrifice Cunning Fox: Exile target artifact or enchantment.
"No animal is just and animal."
2/2
3 comments
last 2015-01-29 02:26:56 by dude1818
 C 
Sorcery
Destroy target nonlegendary creature with power 2 or less.
 C 
Cretaure – Human Cleric
At the beginning of your upkeep, if you control a legendary permanent, you gain 1 life.
2/2
1 comment
2014-11-19 11:35:34 by Alex
 C 
Sorcery
Discover. You may play an additional land card this turn. (Reveal cards from the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
 U 
Creature – Human Cleric
Creatures you control with power 2 or less have "{t}: You gain 1 life."
1/1
1 comment
2014-12-01 12:17:07 by Alex

Recent comments: (all recent activity)
On Cunning Fox:

Exile is a nice touch to differentiate from the others.

On Cunning Fox:

There's a typo in the flavor text.

On Shepherd of the Meek:

Hmm. This is a lot cheaper than Resplendent Mentor, and just as good with most token-makers. Could be a problem if there's any token-making in the set.

On Cunning Fox:

Seems rather worse than Keening Apparition / Kami of Ancient Law / Ronom Unicorn.

Why not let this hit artifacts as well? That'd be better than Capashen Unicorn, but that's a pretty old card now.

On Firedancer:

By contrast with Brightchapel Priest, I'm not completely sure, but I wouldn't be surprised if development deemed this unsuitable for common. Repeatable pinging used to be at common but is uncommon these days, and I don't think the requirement for a legend would be enough to allow this to be at common.

(If your set is being designed by R&D standards of 8 years ago, of course, this comment doesn't apply. Some people to prefer to ignore NWO-style considerations in their custom sets.)

On Brightchapel Priest:

This could probably be a 2/2. White gets 2/2 for {1}{w} with rather more upside than just gaining 1 life a turn, let alone gaining 1 life conditional upon drawing one of a few specific rares.

On Farsighted Coot:

Red. Land acceleration. Red. Seems off.

Oh, wait - it doesn't reveal just the land card. So it's actually a semi-random loot. Cool; ok, kinda fiddly but I guess it works. Repeatable card twiddling is pretty powerful - I can see why you gave him hast.

But I fear he'll more often be used as a hasty-bear than for his looting.

On Miraculous Recovery:

Name is taken by Miraculous Recovery, sadly :)

On Accounts of New Worlds:

Buh! You need three legends ETBing to hit this? And this is common? Are you planning on having 16 or so legends per deck? Because Khalni Heart Expedition was intended for decks with 16 lands in.

I don't think it's a good idea to have one common that does nothing until your legends hit, let alone five (I assume from Accounts of Revolution that this is intended to be a cycle). Unless you're planning to have at least 10 common legends? If you are having common legends, Khalni Heart Expedition was a bad topdeck, and I'd suggest taking the number of quest counters down to 1. If you're not having common legends, then as well as taking the number of quest counters down to 1 I think these should move up to uncommon.

On Relic Reclamation:

I guess this could probably be slightly cheaper, by analogy with Time of Need.

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