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Showing 10 of 10 Hybrid cards
Go to section: Colourless (1) White (1) Red (1) Green (1) Multicolour (2) Hybrid (10) Artifact (1)
Show rarities: R
Companion-Every Intant or sorcery in your library has a converted mana cost of 2 or less and each nonland Permanent has a converted mana cost of 4 or higher
Menace
Whenever you cast a spell, you may mill cards equal to that spells converted mana cost instead of paying that spells mana cost.If you milled two or less cards this way,copy that spell
When your Library is empty, Shuffle your Graveyard into your Library
Whenever Santeri,Æther Rat attacks, Return target spell from your Graveyard to your hand.
Whenever any cards leave your Graveyard, each opponent loses life equal to that cards converted mana cost
Menace
Whenever you cast a spell, you may mill cards equal to that spells converted mana cost instead of paying that spells mana cost.If you milled two or less cards this way,copy that spell
When your Library is empty, Shuffle your Graveyard into your Library
Whenever Santeri,Æther Rat attacks, Return target spell from your Graveyard to your hand.
Whenever any cards leave your Graveyard, each opponent loses life equal to that cards converted mana cost
1/5
Companion- Your Library contains less than 20 lands.
Whenever you tap one or more lands you control for mana, you may pay 2 life to gain an additional mana of any color.
You may cast Spells from anywhere except your hand. Spells you cast from your hand cost
more.
You may pay life, instead of paying generic mana costs.
You may look at the top card of your library anytime
When Cirrun the Mighty enters the battlefield, gain life until your life is at double your starting Value.
Whenever you tap one or more lands you control for mana, you may pay 2 life to gain an additional mana of any color.
You may cast Spells from anywhere except your hand. Spells you cast from your hand cost

You may pay life, instead of paying generic mana costs.
You may look at the top card of your library anytime
When Cirrun the Mighty enters the battlefield, gain life until your life is at double your starting Value.
6/3
Companion-Every Creature in your Deck has different Mana Costs.
Whenever you cast a creature Spell with different costs than creatures you control, put a +1/+1 counter on x target Creatures you control, Where x is the converted mana cost of that spell.
Trample
Whenever you cast a creature Spell with different costs than creatures you control, put a +1/+1 counter on x target Creatures you control, Where x is the converted mana cost of that spell.
Trample
5/2
Companion-your Library only contains cards with converted mana cost of 1 or less or 5 or more.
Spells you control cost
less to cast for each creature with converted mana cost 1 you control. This can only reduce costs to a minimum of
.
Whenever you cast a Spell with Reduced costs, Put a +1/+1 counter on target Creature.
Spells you control cost


Whenever you cast a Spell with Reduced costs, Put a +1/+1 counter on target Creature.
3/2
Companion-Your Library only contains nonland Cards with converted mana cost 2 or 3.
Lifelink
Whenever you cast a Spell, Create a 1/1 white and Black spirit Creature token with Flying and Lifelink
Tokens you control enter the Battlefield with an additional +1/+1 counter on them.
Whenever you cast a spell, gain Life equal to that spells converted mana cost.
Lifelink
Whenever you cast a Spell, Create a 1/1 white and Black spirit Creature token with Flying and Lifelink
Tokens you control enter the Battlefield with an additional +1/+1 counter on them.
Whenever you cast a spell, gain Life equal to that spells converted mana cost.
2/1
Companion- Your Library contains nonland Permanents only.
At any time in your turn, you may sacrifice any number of creatures.
If you do, put as many +1/+1 counters on Cardname and one on target creature.
Permanents you cast cost
less to cast.
You may cast permanents from your graveyard if you pay 1 life in addition to those cards mana costs.
Menace
At any time in your turn, you may sacrifice any number of creatures.
If you do, put as many +1/+1 counters on Cardname and one on target creature.
Permanents you cast cost

You may cast permanents from your graveyard if you pay 1 life in addition to those cards mana costs.
Menace
2/3
Companion-More than half the cards in your library are Lands .
Yasins Power and Toughness is equal to the number of Lands you control
You may Play an additional Land each turn.
Landfall-Whenever a Land enters the battlefield under your control, draw a card.
You may play Lands from your Exile and Graveyard.
Whenever you Draw Cards, you may search your Library for a Land Card and exile it.
Yasins Power and Toughness is equal to the number of Lands you control
You may Play an additional Land each turn.
Landfall-Whenever a Land enters the battlefield under your control, draw a card.
You may play Lands from your Exile and Graveyard.
Whenever you Draw Cards, you may search your Library for a Land Card and exile it.
*/*
Companion-Each of your Nonland Cards has Haste, Flash or is an instant.
Whenever you cast a spell outside of your turn, Reduce that Spells cost by
.
Creatures you control have Haste.
Prowess,Haste,Flash
Whenever you cast a spell outside of your turn, Reduce that Spells cost by

Creatures you control have Haste.
Prowess,Haste,Flash
4/2
Companion- Every Nonland permanent in your library is an enchantment
Enchantments you control are X/X enchantment creatures where x is that enchantments converted mana cost.
Enchantment Creatures you control have +2/+1 and Lifelink.
Enchantments you control cost
less to cast
Enchantments you control are X/X enchantment creatures where x is that enchantments converted mana cost.
Enchantment Creatures you control have +2/+1 and Lifelink.
Enchantments you control cost

2/3
Go to section: Colourless (1) White (1) Red (1) Green (1) Multicolour (2) Hybrid (10) Artifact (1)
Show rarities: R
Cards & Company: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Flying,Hexproof
This spell costs
Flying,Ward
Whenever a Flying Creature enters the battlefield under your control, Draw a card
Whenever you draw cards, Flying creatures you control get +1/+0 until end of turn