Risen Empires: Recent Activity
Risen Empires: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Risen Empires: (Generated at 2025-08-18 07:25:26)
Page 1 - Older activity
Page 1 - Older activity
I mean not really? It's still not a fun or interesting decision; it's just "(nearly) Last thing, stick a token on it" At which point you might as well automate it.
Given this set; I'm thinking we instead make this -
or completely automated depends on which plays smoother)
1. Enter untapped.
2. Gain a token every turn. (Whether this is a
3. Sacrifice (without tap) to gain X mana.
Which doesn't cost much from the good-path; you'll only use it once for a big X. It trades ETBT for not being able to use it more than once when you're in a pinch.
And, of course, this set is supposed to encourage there to be lands in graveyards. Argh; no; wait; that's a different set. Argl. This is annoying.
For the red one, specifically, I could actually balance it by flipping a coin and giving you 1 extra if it's heads. But that only works for the red one. I need half-mana! (In a non-un-set)
So, I have been thinking recently and... is the simple solution to restrict the counter placing ability to sorcery speed?
The likely reason this changes controller at end of turn is that mana abilities fully resolve during casting of a spell and if the change of controller is followed by other effects there is a risk of rules issues.
A perfectly safe wording would use a reflexive triggered ability that only resolves once you are done casting (so no actions can be rolled back anymore), but otherwise with as little delay as possible:
(Note to self - duh. Legends was around with this set; which had lots of creatures with stupidly high multi-color costs. So this set probably contained some attempt to make them castable. For both players who owned more than one booster pack of legends because boy did they underprint that set and overprint this one.)
(art) Nah; I'll keep this in slot. And as mentioned, Icatia employ dragons.
(art)
@Vitenka That's how I use my storage lands, although I play the ones from the Dreadship Reef cycle
I guess the problem with them is that the right way to use them is to leave them untapped until the opponents end step every single time (until you actually use it up). Which is fiddly, annoying, and not particularly clever.
Which probably lead to "Ok, so how about we give it one a turn at the start of the turn" which lead to "But then you get both to charge and use it - so make it either one of untap it or charge it" which lead to the original horrible wording.
So yeah, this is probably slightly too good, and slightly annoying to play with. But it does have the advantage of being very simple.
I always wondered why all the hoops when it came to storage lands. I presume they tested it this way and it was always just a smidge too good. Or the opportunity just never came up to print them. But that seems like an incredible number of missed opportunities.
(art)
(art)
Hmm. You're not wrong about proliferation combining with tide in an extremely strong way.
Regarding the reminder text - meh, it's shorter and gets the point across.
Putting repeatable proliferate as the tide mechanic is super busted. I like having them in the same environment, but definitely not the same card
That's also not the right reminder text for proliferate
(art)
(bad art)
enchantment -> enchant land, mostly for flavour; but land-threat is a thing.
Gah. No. Image search did not alert me to that being the source. Changed.
Wait, so does this on purpose use the art of Suture Priest?
(art) (chose not to use the skylander 'ninja stealth elf')
Well, this is sacrifice to use where the looter isn't. So if you want to loot more than once, it's not as useful. But yeah, blues loot costs are all over the flipping place.
Being a better scryer than an artifact I'm ok with (blueness, creature-killableness and summoning-sickness).
But.. yeah, ok, maybe this has come out a bit too cheap. Given the costs of the other blue creatures are already low end (and heck, that's the case of the entire flaming set) maybe just reprint Mulldrifter and have done?
I was going to compare this card to the 4.2+ star Crystal Ball, and say that I would take this over Merfolk Looter any day of the week.
But then I realized that Catalog costs
and Preordain costs
, and now I'm just confused.
(art and fix up ordering of mana symbols)
(art)
(art)
(art) grumble, my first few image hits are actual mtg art.
(art)
(and again!)
(different art because the previous one cropped off the mermaid tail)
(art)
(different art - other art had wings, don't want to give this flying)