Color war (edited): Recent Activity
Color war (edited): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Color war (edited): (Generated at 2025-06-28 12:58:00)
Color war (edited): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Color war (edited): (Generated at 2025-06-28 12:58:00)
added the lifeloss |
-> 

changed the entire cardbox
scry -> surveil
Non heroic hero group -> das hier
added the cost of 1
I've seen the reverse of flame body ("Whenever this creature becomes blocked by a creature, it deals N damage to that creature."), and I think it's better at propelling the game forward.
This version of flame body shares the first strike problem of promoting board stalls - except it is a worse offender at that because it has no added value on on attacking.
This seems very pushed even without the delve, with it certainly seems even crazier. Then again delve seems strangely non-fitting for a design that has mere
colorless in its mana cost. With delve you would assume that the card would cost like 
, what would generally make the design more sensible IMO.
Why