Color war (edited): Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Spirit
When Sacred Warriors of Featherwatch enter the battlefield, if they're not a token, for each bird that died this turn, create a token that's a copy of Sacred Warriors of Featherwatch.
Flying,Lifelink
3/4
 U 
Artifact
Creatures you control get Flame Body 1 and +1/+1
 U 
Artifact Creature – Robot
{1}, {t}: Create a 1/1 colorless robot token. Activate only as a sorcery
1/2
 U 
Creature – Elemental, Elder
{t}, Sacrifice a creature: Emberclan Outcast deals 1 damage to any target.
{r}: Sacrifice an Artifact: Create a 0/1 red Elemental Creature Token with Flame Body 1.
{b}: Return Emberclan Outcast from your graveyard to the battlefield tapped.
Ash Remnants 1 (When this creature dies, create one Ash token(s).).
3/1
 C 
Artifact
{t}: Put two +1/+1 counters on target creature. Then put 2 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.)
 C 
Artifact
When Sungrace Raycage enters the battlefield, exile target creature an opponent controls until Sungrace Raycage leaves the game, then put a +1/+1 counter on target creature you control.
 C 
Sorcery
Choose one:
-Dissolve deals 4 damage to target Creature
-Destroy target Artifact and create a 0/1 red Elemenal Creature Token with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
 C 
Creature – Elemental, Scout
Reach, Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.) Ash Remnants 1 (When this creature dies, create one Ash token(s).)
{1}{r}:Emberclan Archer gets +1/+0 until end of turn.
1/2
 C 
Artifact
When Sacred Egg would be put into a graveyard from anywere, shuffle it into its owner’s library.
{t}: add {c}
{2}, {t}: Draw a card, then discard a card.
{6}{c}, {t}: Exile Sacred Egg, then return it to the battlefield transformed under its owner’s control.
Idol Heron
 
 C 
Colour indicator W Artifact Creature – Robot, Bird
Flying, Vigilance
Idol Heron can’t be blocked as long as you control 3 or more other artifacts.
{2}, {t}: Draw a card, then discard a card.
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-0 for each fish you control.
When Swarm the Enemy enters the battlefield, create a 1/1 blue Fish creature token with Swift Swim 2
 C 
Sorcery
Until end of turn, if a if a land entering the battlefield would cause an ability to trigger, that ability triggers an additional time.
Search your library for a Basic land card and put it onto the battlefield tapped, then shuffle.
 C 
Artifact Creature – Elemental, Robot
Whenever you sacrifice an artifact, Ashdust Tender gets +1/+1 until end of turn.
1/1
 C 
Instant
This spell costs {1} less to cast if you control five or more artifacts.
Create two 1/1 colorless Robot artifact creature tokens.
 C 
Creature – Fish, Civilian
Whenever you cast a blue spell, choose one that hasn’t been chosen this turn:
-Create a 1/1 blue Fish creature token.
-Any number of target players each mill two cards.
- Draw a card, then discard a card.
1/4
 
 B 
Land – Forest

Sacred Warriors of Featherwatch (rare)
Fountain of Flames (uncommon)
Rusty Replicator (uncommon)
Emberclan Outcast (uncommon)
Pawleaf Gin (common)
Sungrace Raycage (common)
Dissolve (common)
Emberclan Archer (common)
Sacred Egg (common)
Swarm the Enemy (common)
Crop Harvest (common)
Ashdust Tender (common)
Fabrificate (common)
Glisterreef Koi (common)
Forest (basic)