Color war (edited): Recent Activity
Color war (edited): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Color war (edited): (Generated at 2025-06-28 17:23:18)
Color war (edited): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Color war (edited): (Generated at 2025-06-28 17:23:18)
it’s a common again

4/4 that puts a counter on each weenie/token you control?
Giving a player two token creatures that specifically don't interact with both the condition and output of the static ability is just outright counterintuitive design.
Also you want a line break before "If".
Doesn't feel common.
Any reason to use "Thief" over the existing "Rogue"?
1 counter on x creatures -> x counters on all small creatures
changed stuff
13 -> 11
added delve
removed the tapping of lands in the end step
added P/T for the backside
no changes