Skyholme

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Mechanics | Skyholme

Showing all 22 cards

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Show rarities: C U R T

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 C 
Creature – Human Soldier
Reach (This creature can block creatures with flying.)
2/2
2 comments
last 2014-08-24 22:59:43 by Camruth
 C 
Creature – Shark
Flying
"Domesticated is a relative term!" Jerrad Kal, Skyshark Wrangler.
2/2
4 comments
last 2011-07-26 08:37:05 by Camruth
 U 
Creature – Metathran Scout
Flying
Protection from Blue
{u}: Target creature becomes blue until end of turn.
2/2
 U 
Creature – Human Cleric Pilot
Flying
Altitude (This creature can block and be blocked only by creatures with Flying.)
"Sky Pilot, how high can you fly?" – Eric Burdon & the Animals.
2/2
6 comments
last 2015-11-05 15:40:53 by Camruth
 R 
Sorcery
Skyquake deals X damage to each creature.
Creatures with Flying lose flying and cannot gain it until end of turn.
1 comment
2015-02-22 09:51:35 by Camruth
 U 
Creature – Shark
Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
Assault Skysharks are bred for size and savagery. As a result, they are only used when absolutely necessary.
4/4
 U 
Creature – Shark
Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
Whatever mad Wizard first bred Skysharks has a LOT to answer for.
2/2
3 comments
last 2011-06-23 11:12:58 by Camruth
 R 
Enchantment
{u}{r}, Sacrifice a creature: Put a 2/2 blue shark creature token with flying named Skyshark onto the battlefield.
"We use Goblin labourers because they're cheap, not too bright, and we go through SO many of them, especially at feeding time." Moritus Kel, Skyshark breeder.
 U 
Creature – Goblin
Flying
When Skyshark Wrangler dies, put a 2/2 blue Shark creature token with flying named Skyshark onto the battlefield.
It takes either an incredibly brave or incredibly stupid person to work with Skysharks, and this guy ain't brave.
1/1
4 comments
last 2011-06-24 01:31:01 by Camruth
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has Flying.

Equip: {2}
 U 
Artifact
{5}, {t}: Put a 3/3 colourless Golem artifact creature onto the battlefield.
 U 
Artifact Creature – Myr
{1}, {t}: Untap target Artifact.
1/1
 R 
Land
Dragonkin Hatchery enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{2}{r}{r}, {t}: Put a 2/2 Red Dragon creature token named Dragonkin onto the battlefield.
 R 
Land
Halls of Origination enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{2}{u}{u}, {t}: Put a 2/2 Blue Metathran creature token onto the battlefield.
 R 
Land
Harpy Roost enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}{b}{b}, {t}: Put a 1/1 Black Harpy token creature with flying onto the battlefield.
 R 
Land
Myr Manufactorum enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{5}, {t}: Put a 1/1 Myr artifact creature token onto the battlefield.
{t}: Target Myr creature gets +1/+1 until end of turn.
2 comments
last 2015-03-03 15:37:24 by Link
MYR
 T 
Artifact Creature – Myr
1/1
 T 
Creature – Soldier
1/1
 T 
Creature – Metathran
2/2
 T 
Creature – Shark
Flying
2/2
2 comments
last 2011-06-29 04:47:09 by Blakemeister
 T 
Creature – Dragon
2/2
 T 
Creature – Harpy
Flying
1/1

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Mechanics | Skyholme