Code Geass: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Hexproof
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end. They know how to handle dangerous substances.
2/2
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Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0. 0/2
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Raid — When Charismatic Revolutionary enters the battlefield, if you attacked with a creature this turn, look at the top five cards of target opponent's library. You may put a creature card with converted mana cost 4 or less from among them onto the battlefield under your control. That player puts the other cards on the bottom in a random order.
3/1
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When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
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Whenever a creature dies, another target creature gets -1/-1 until end of turn.
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Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may destroy target creature with converted mana cost that much or less. 2/1
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Whenever you draw your second card each turn, Giant Broadcast Screen becomes a 4/4 artifact creature until end of turn.
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Counter up to one target spell.
Draw a card, then discard a card. "You are no son of mine!"
-- Emperor Charles zi Britannia, to Lelouch vi Britannia |
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand. 3/1
|
(Enchanted creature has protection from other Geasses.)
Enchant creature Enchanted creature gets +2/+1 and has lifelink. |
Aggressive Gambit deals 3 damage to target creature.
Gambit — When target creature you control dies during combat this turn, choose up to one target creature. Aggressive Gambit deals 3 damage to that creature. |
Revolt — When Nationalist Brawlers enters the battlefield, if a permanent you controlled left the battlefield this turn, you may have it fight target creature.
3/3
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Raid — When Rebel Spy enters the battlefield, if you attacked with a creature this turn, exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
2/1
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Return target creature card from your graveyard to your hand.
Gambit — When target creature you control dies during combat this turn, choose another target creature card in your graveyard and return it to your hand. |
Hazmat Squad
(uncommon)
Blustering Coward
(common)
Charismatic Revolutionary
(mythic)
Inspiring Captain
(common)
Chainsaw Madness
(rare)
Cruel Princess
(rare)
Giant Broadcast Screen
(rare)
Disown
(common)
Glasgow RPI-11
(common)
Hit-and-Run Saboteur
(common)
Geass of Ruthlessness
(common)
Aggressive Gambit
(common)
Nationalist Brawlers
(common)
Rebel Spy
(uncommon)
Recovery Gambit
(common)