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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Soldier
Hexproof
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, add that much {g}. Until end of turn, you don't lose this mana as steps and phases end.
They know how to handle dangerous substances.
2/2
 C 
Creature – Human Rebel
Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0.
0/2
 M 
Creature – Human Rebel
Raid — When Charismatic Revolutionary enters the battlefield, if you attacked with a creature this turn, look at the top five cards of target opponent's library. You may put a creature card with converted mana cost 4 or less from among them onto the battlefield under your control. That player puts the other cards on the bottom in a random order.
3/1
 C 
Creature – Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
 R 
Enchantment
Whenever a creature dies, another target creature gets -1/-1 until end of turn.
 R 
Creature – Human Noble
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, you may destroy target creature with converted mana cost that much or less.
2/1
 R 
Artifact
Whenever you draw your second card each turn, Giant Broadcast Screen becomes a 4/4 artifact creature until end of turn.
{1}{u}{u}
 
 C 
Instant
Counter up to one target spell.
Draw a card, then discard a card.
"You are no son of mine!"
-- Emperor Charles zi Britannia, to Lelouch vi Britannia
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {1}
 C 
Creature – Human Rebel
Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand.
3/1
 C 
Enchantment – Aura Geass
(Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature gets +2/+1 and has lifelink.
 C 
Sorcery
Aggressive Gambit deals 3 damage to target creature.
Gambit — When target creature you control dies during combat this turn, choose up to one target creature. Aggressive Gambit deals 3 damage to that creature.
 C 
Creature – Human Warrior
Revolt — When Nationalist Brawlers enters the battlefield, if a permanent you controlled left the battlefield this turn, you may have it fight target creature.
3/3
 U 
Creature – Human Rebel
Raid — When Rebel Spy enters the battlefield, if you attacked with a creature this turn, exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
2/1
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Gambit — When target creature you control dies during combat this turn, choose another target creature card in your graveyard and return it to your hand.

Hazmat Squad (uncommon)
Blustering Coward (common)
Charismatic Revolutionary (mythic)
Inspiring Captain (common)
Chainsaw Madness (rare)
Cruel Princess (rare)
Giant Broadcast Screen (rare)
Disown (common)
Glasgow RPI-11 (common)
Hit-and-Run Saboteur (common)
Geass of Ruthlessness (common)
Aggressive Gambit (common)
Nationalist Brawlers (common)
Rebel Spy (uncommon)
Recovery Gambit (common)