Aura's Experimental Ideas: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Legacy Curse-Giver enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. Destroy each permanent with the same name as that card your opponents control.
2/2
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Waive 3 (When you cast this, exile the top three cards of your library. This is your waiver. As this resolves, put your waiver into your graveyard.)
If there was a Soldier card amongst your waiver, Lucky Guard enters the battlefield with a +1/+1 counter on it. 2/3
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Flying
Other nonland permanents don't untap during their controller's untap step. ![]() ![]() 3/3
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Spectrum — When Ulvenwald Necromancer enters the battlefield, you may return target creature card with converted mana cost less than or equal to the number of colors of mana spent to cast Ulvenwald Necromancer.
2/2
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Reconstitute 6 (Whenever this is put into a graveyard from the battlefield, you may exile it. If you do, return target permanent card with converted mana cost 6 or less that shares a card type with this from your graveyard to the battlefield.)
When Lord of the Necropolis enters the battlefield and at the beginning of your upkeep, you may search your library for a creature card and put it into your graveyard. If you do, shuffle your library. 6/6
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Equipment spells you cast cost
![]() ![]() ![]() 2/2
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Trample
Avatar of the Harvest's power and toughness are each equal to the number of Forests and Plains you control or the number of creatures you control, whichever is greater. */*
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At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, Relic Hunter gets +X/+X until end of turn, where X is that card’s converted mana cost.
2/2
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When Resurgent Force enters the battlefield, put each land card in your graveyard onto the battlefield tapped under your control.
![]() ![]() 4/4
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You gain 4 life.
Commune 1 (Reveal the top card of your library. If it shares a name with a permanent you control, put it into your hand.) |
Bloodied 4 (If this has taken damage this turn, it gets +4/+4.)
Grandeur — Discard a card named Gorthos, Lord of the Crags: Gorthos deals 2 damage to each creature and each player. 4/4
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Whenever you make a choice, put a +1/+1 counter on Master of Decisions. (You make a choice when a card tells you to choose something.)
“Every choice I make is the right one. Do you really want to fight me?”
1/1
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Warbond (Whenever another creature you control attacks or blocks, you may pair Torrio-League Poisoneer with that creature until the end of combat.)
As long as Torrio-League Poisoneer is paired, both creatures have deathtouch. 2/1
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Forgotten 6 (When you cast this, you may exile six cards from your graveyard. If you do, it is remembered.)
Draw two cards. If Secrets of the Ancients was remembered, draw three cards instead. |
Whenever a land or Plant creature enters the battlefield under your control, put a +1/+1 counter on Tenacious Tendrils.
![]() ![]() 1/1
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Legacy Curse-Giver
(rare)
Lucky Guard
(common)
Sleepsoarer
(rare)
Ulvenwald Necromancer
(uncommon)
Lord of the Necropolis
(rare)
Master of Arsenals
(rare)
Avatar of the Harvest
(rare)
Relic Hunter
(rare)
Resurgent Force
(rare)
Gift of the Ancients
(common)
Gorthos, Lord of the Crags
(mythic)
Master of Decisions
(rare)
Torrio-League Poisoneer
(common)
Secrets of the Ancients
(uncommon)
Tenacious Tendrils
(rare)