Aura's Experimental Ideas: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Human Shaman
When Legacy Curse-Giver enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. Destroy each permanent with the same name as that card your opponents control.
2/2
 C 
Creature – Human Solder
Waive 3 (When you cast this, exile the top three cards of your library. This is your waiver. As this resolves, put your waiver into your graveyard.)
If there was a Soldier card amongst your waiver, Lucky Guard enters the battlefield with a +1/+1 counter on it.
2/3
 R 
Creature – Elemental
Flying
Other nonland permanents don't untap during their controller's untap step.
{1}{u}: Untap target tapped nonland permanent you don't control. Sleepsoarer gets +2/+2 until end of turn.
3/3
 U 
Creature – Human Shaman
Spectrum — When Ulvenwald Necromancer enters the battlefield, you may return target creature card with converted mana cost less than or equal to the number of colors of mana spent to cast Ulvenwald Necromancer.
2/2
 R 
Creature – Zombie Avatar
Reconstitute 6 (Whenever this is put into a graveyard from the battlefield, you may exile it. If you do, return target permanent card with converted mana cost 6 or less that shares a card type with this from your graveyard to the battlefield.)
When Lord of the Necropolis enters the battlefield and at the beginning of your upkeep, you may search your library for a creature card and put it into your graveyard. If you do, shuffle your library.
6/6
 R 
Creature – Human Soldier
Equipment spells you cast cost {1} less to cast.
{3}{w}, Sacrifice an Equipment attached to Master of Arsenals: Creatures you control gain indestructible until end of turn.
2/2
 R 
Creature – Avatar
Trample
Avatar of the Harvest's power and toughness are each equal to the number of Forests and Plains you control or the number of creatures you control, whichever is greater.
*/*
 R 
Creature – Human Knight
At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, Relic Hunter gets +X/+X until end of turn, where X is that card’s converted mana cost.
2/2
 R 
Creature – Avatar
When Resurgent Force enters the battlefield, put each land card in your graveyard onto the battlefield tapped under your control.
{2}{g}: Resurgent Force gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Activate this ability only once each turn.
4/4
 C 
Sorcery
You gain 4 life.
Commune 1 (Reveal the top card of your library. If it shares a name with a permanent you control, put it into your hand.)
 M 
Legendary Creature – Human Barbarian
Bloodied 4 (If this has taken damage this turn, it gets +4/+4.)
Grandeur — Discard a card named Gorthos, Lord of the Crags: Gorthos deals 2 damage to each creature and each player.
4/4
 R 
Creature – Human Warrior
Whenever you make a choice, put a +1/+1 counter on Master of Decisions. (You make a choice when a card tells you to choose something.)
“Every choice I make is the right one. Do you really want to fight me?”
1/1
 C 
Creature – Human Druid
Warbond (Whenever another creature you control attacks or blocks, you may pair Torrio-League Poisoneer with that creature until the end of combat.)
As long as Torrio-League Poisoneer is paired, both creatures have deathtouch.
2/1
 U 
Sorcery
Forgotten 6 (When you cast this, you may exile six cards from your graveyard. If you do, it is remembered.)
Draw two cards. If Secrets of the Ancients was remembered, draw three cards instead.
 R 
Creature – Plant
Whenever a land or Plant creature enters the battlefield under your control, put a +1/+1 counter on Tenacious Tendrils.
{x}{g}, Remove up to X +1/+1 counters from Tenacious Tendrils: Return up to X land or Plant cards from your graveyard to your hand.
1/1

Legacy Curse-Giver (rare)
Lucky Guard (common)
Sleepsoarer (rare)
Ulvenwald Necromancer (uncommon)
Lord of the Necropolis (rare)
Master of Arsenals (rare)
Avatar of the Harvest (rare)
Relic Hunter (rare)
Resurgent Force (rare)
Gift of the Ancients (common)
Gorthos, Lord of the Crags (mythic)
Master of Decisions (rare)
Torrio-League Poisoneer (common)
Secrets of the Ancients (uncommon)
Tenacious Tendrils (rare)