Aura's Experimental Ideas: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Resurgent Force enters the battlefield, put each land card in your graveyard onto the battlefield tapped under your control.
![]() : Resurgent Force gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Activate this ability only once each turn.4/4
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Whenever you make a choice, put a +1/+1 counter on Master of Decisions. (You make a choice when a card tells you to choose something.)
“Every choice I make is the right one. Do you really want to fight me?”
1/1
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Forgotten 6 (When you cast this, you may exile six cards from your graveyard. If you do, it is remembered.)
Draw two cards. If Secrets of the Ancients was remembered, draw three cards instead. |
Target creature gets +4/+4 and gains trample until end of turn. Put it on top of its owner's library at the beginning of the next end step.
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Valor 5 (When it is your turn, this gets +5/+0. When it is not your turn, this gets +0/+5.)
1/1
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No more commons
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Warbond (Whenever another creature you control attacks or blocks, you may pair Torrio-League Poisoneer with that creature until the end of combat.)
As long as Torrio-League Poisoneer is paired, both creatures have deathtouch. 2/1
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No more commons
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Sightsee land (At the beginning of your upkeep, you may reveal the top card of your library. If it is a land card, put a +1/+1 counter on Llanowar Bushcutter.)
1/1
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You gain 4 life.
Commune 1 (Reveal the top card of your library. If it shares a name with a permanent you control, put it into your hand.) |
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No more commons
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No more commons
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Waive 3 (When you cast this, exile the top three cards of your library. This is your waiver. As this resolves, put your waiver into your graveyard.)
If there was a Soldier card amongst your waiver, Lucky Guard enters the battlefield with a +1/+1 counter on it. 2/3
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Explore until you find a land. Then, put the card you found onto the battlefield tapped. (Reveal cards from the top of your library until you reveal a land card. Put the rest on the bottom of your library in any order.)
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Resurgent Force
(rare, foil)
Master of Decisions
(rare)
Secrets of the Ancients
(uncommon)
Ebbing Strength
(uncommon)
Warbringer Soultide
(uncommon)
Torrio-League Poisoneer
(common)
Llanowar Bushcutter
(common)
Gift of the Ancients
(common)
Lucky Guard
(common)
Wasteland Trail
(common)
Island
(basic)




