Ma'at Breached: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Draw two cards. Each opponent may then sacrifice a creature with the greatest power among creatures he or she controls. You draw another card for each opponent who did not sacrifice a creature.
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Blue creatures you control gains +1/+1 and hexproof.
White creatures you control gains +1/+1 and vigilance. Green creatures you control gains +1/+1 and trample. |
Creatures you control gains mountainwalk.
At the beginning of each opponent's combat phase, exile up to X target creatures that player controls, where X is the amount of non-red, non-land permanents you control. Return each card exiled this way onto the battlefield under its owner's control at the beginning of the next end-step. |
When Shabti Infiltrator enters the battlefield, target opponent gains controls of it.
As long as you control Shabti Infiltrator, non-artifact creatures you control cannot block artifact creatures. 0/1
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: add or to your mana pool.
, tap two permanents you control: add to your mana pool. "One tends to forget everything around him when in pursuit of his obsession." – Alchemist Proverb |
, : Target creature can't attack.
: Target creature gets -2/-0 until the end of turn and must attack this turn if able. "For too long have we endured the senseless ire of our Masters..." 0/1
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Whenever another spell is cast, you may have target player put the top card of his or her library into the graveyard.
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Warped Swamp enters the battlefield with a Warp counter on it.
Whenever you tap Warped Swamp for , as long as there is a Warp counter on it, instead add to you mana pool. |
When Nekheb's Seeker enters the battlefield, return a land card from your graveyard to your hand.
Fracture (You may pay and exile Nekheb's Seeker, if you do, cast the spell on the back of the card without paying its mana cost.) 2/2
Target player discards two card at random.
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At the beginning of your combat phase, target creature gains +2/+0, haste and first-strike.
0/1
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At the beginning of your upkeep, choose an opponent. Each of that player's opponents puts a 2/1 white and red Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield.
"For too long have we toiled under the fields as slaves of our Masters..." 0/1
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Exile target blocked or blocking creature. Put a 2/1 red and white Shabti Rebel creature token with first-strike and vigilance onto the battlefield if was spent to cast this spell.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.) |
Draw a card.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.) "I've chanted the right incantations, engraved right glyphs, performed the right rituals... why is nothing happening?"
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Indestructible
Whenever Legionnaire of Will attacks, you may pay . If you do, each other artifact creature you control gains +2/+0 until the end of turn. "For too long have we been the fodder of weapons from enemies of our Masters..." 0/1
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(: add to your mana pool.)
(This card does not have any basic land types.) "The space between Realities, one that binds Duat together... it is breaking apart." |
Double-strike
1/1
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Unnatural Edict
(uncommon, foil)
Decree Mastery
(rare)
Destroyer's Notion
(uncommon)
Shabti Infiltrator
(uncommon)
Totem of Desire
(uncommon)
Legionnare of Provocation
(common)
Cleokhara's Grace
(common)
Warped Swamp
(common)
Nekheb's Seeker
(common)
Shabti Renegade
(common)
Legionnaire of Justice
(common)
Conversion through Sand
(common)
Strayed Hymns
(common)
Legionnaire of Will
(common)
Aetherspace
(basic)
Shabti Soldier
(token)