Ma'at Breached: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant land.
Enchanted land gains "{t}: draw a card, then discard a card."
Fracture {4}{g/b}{g/b} (You may pay {4}{g/b}{g/b} and exile Tainted Research, if you do, cast the spell on the back of the card without paying its mana cost.)
Breach of Nature
 
 R 
Sorcery
Put all creature cards in all graveyards onto the battlefield under their owners' control.
 U 
Sorcery
Target opponent sacrifices a creature, an artifact and an enchantment. You draw a card for each permanent sacrificed this way.
 U 
Creature – Chimera
Plainswalk

At the beginning of your upkeep, target player puts the top X cards of his or her library into the graveyard, where X is the amount of non-white, non-land permanent you control.
4/4
 U 
Creature – Elemental
Forestwalk.

At your end-step, each opponent loses X life, where X is the amount of non-green, non-land permanents you control.
4/4
 C 
Sorcery
Destroy target creature.

Draw a card.

Spell Swap {2}{b}{b} ({2}{b}{b}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
 C 
Land – Forest
Warped Forest enters the battlefield with a Warp counter on it.
Whenever you tap Warped Forest for {g}, as long as there is a Warp counter on it, instead add {u} to you mana pool.
 C 
Creature – Spirit
Flying

Fracture {b} (You may pay {b} and exile Wisp Fragment, if you do, cast the spell on the back of the card without paying its mana cost.)
1/1
Ritual Fodder
 
 C 
Instant
Add {b}{b}{b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains vigilance.

Whenever enchanted creature attacks, put a +1/+1 counter on it.
 C 
Sorcery
Draw a card.
Spell Swap {1}{u/r} ({1}{u/r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
"I've chanted the right incantations, engraved right glyphs, performed the right rituals... why is nothing happening?"
 C 
Sorcery
Each opponent reveals his or her hand and discards a white card and/or a green card of your choice.

If you control a plains or a forest, draw a card.
 C 
Enchantment – Aura
Enchant land.
Enchanted land gains "{w}{g}, {t}: put a +1/+1 counter on target creature."
Catalyze {r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {r})

"The Royal Granary, usually closed to the Family, is now privy to a line a mile long."
 C 
Creature – Cat
Vigilance
Loyal Protector can block up to three creatures.
Spell Swap {1}{w}{w} ({1}{w}{w}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
3/5
 C 
Creature – Skeleton
{3}{b}: Return Tide Skeletons from your graveyard onto the battlefield tapped.
3/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gains +3/+2 and hexproof.
At the beginning of each end-step, put the top three cards of your library into your graveyard.

One can try to mend what is broken, but the best they will get is something forever changed...
 
 B 
Basic Land – Swamp
 T 
Creature – Elemental
Intimidate
3/1

Tainted Research (rare)
Suzerainty (uncommon)
Creator's Notion (uncommon)
Incarnator's Notion (uncommon)
Unfortunate Mishap (common)
Warped Forest (common)
Wisp Fragment (common)
Raid the Farms (common)
Strayed Hymns (common)
Spread the Lies (common)
Open the Granaries (common)
Loyal Protector (common)
Tide Skeletons (common)
Mend What is Broken (common)
Swamp (basic)
Silt-Rot Elemental (token)