My Universe, My Rules
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Showing 39 of 39 Multicolour cards
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Show rarities: N C U R M
Competitive Goldfish is all colours.
Epic (you cannot cast any more spells this game)
At the start of your turn, put a copy of Competitive Goldfish into play for each creature you do not control.
Epic (you cannot cast any more spells this game)
At the start of your turn, put a copy of Competitive Goldfish into play for each creature you do not control.
0/1
Reveal Unreserved List from your hand:
Target card is tournament legal.
Target card is tournament legal.
Illus. Victor Vasarely
Persist.
All creatures have defender.
Creatures with defender may attack as if they didn’t have defender as long as Fortress Sanctuary doesn’t have a -1/-1 counter on it.
If Fortress Sanctuary would be countered, instead put it onto the battlefield with a -1/-1 counter on it.
All creatures have defender.
Creatures with defender may attack as if they didn’t have defender as long as Fortress Sanctuary doesn’t have a -1/-1 counter on it.
If Fortress Sanctuary would be countered, instead put it onto the battlefield with a -1/-1 counter on it.
Forestwalk.
All cats have haste.
While you control a forest, all warriors have first strike.
All cats have haste.
While you control a forest, all warriors have first strike.
5/4
Fateseal 4
(Look at the top four cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
(Look at the top four cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Curse you, Auntie Scry!
At the end of each phase, each player that activated no abilities takes one damage.
Players declare blockers before attackers are declared.
Creatures that are blocked – but not attacking, neither apply nor take combat damage.
Creatures that are blocked – but not attacking, neither apply nor take combat damage.
Illus. Home Alone


'Scared to death' just means that you aren't scared ''enough''.
2/2
Target Creature is destroyed.
Yes, Even then! cannot be countered.
Yes, Even then! cannot be countered.
But it's not got a target any more. I don't care! It resolves anyway! Put that creature in the graveyard! Hunt it down if you have to!
Opponents may not attack.
Instead of your combat phase:
Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them.
Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking.
Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal.
Instead of your combat phase:
Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them.
Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking.
Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal.
Put a +1/+1 counter on target creature you control. Then it fights each creature you don't control, one at a time, for as long as it survives.
Enchant Creature.
Enchanted creature is an 8/8 land.
Enchanted creature is an 8/8 land.
It's a great word.
All Creatures have Lifelink.
Vanishing 3.
Vanishing 3.
2/2
You may only cast Halt when you cannot cast Halt.
Tap all attacking creatures and remove them from combat. (They neither deal nor receive combat damage.)
Tap all attacking creatures and remove them from combat. (They neither deal nor receive combat damage.)
Vanishing 3
Players take no damage.
Creatures cannot attack.
Players take no damage.
Creatures cannot attack.
Destroy target non-land permanent.
I don't care what the question is.
Creatures with flying may not block creatures that do not have flying.
As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play.
2/1
All players may play an additional land during their turn.
For each declared attacker, its controlled chooses a creature controlled by the opponent that is being attacked.
If the attacker deals combat damage to an opponent, that damage is instead dealt to the chosen creature.
If the attacker deals combat damage to an opponent, that damage is instead dealt to the chosen creature.
Screw the rules, I have money!
Whenever a spell is cast with
in the cost, you cast a copy of that spell, with the X value reduced by 1. (You may specify new targets for the copy.)

1/1
Creatures with prowess have prowess.
Creatures with first strike have double strike.
Creatures with first strike have double strike.
Wait...
Flying
: Exile target creature while Foom! is onto the battlefield.

In my pants!
5/5
Whenever a player casts a spell, they may instead cast it without paying the casting cost.

Max has a markov generator
4/4
Counter target spell. Search its owners deck for a spell with the same cost. Both you and the original caster cast that spell (without paying its cost).
Izzet like a Brillo pad?
All lands take 2 damage.
Reroll your life total.
Flash
When this enters the battlefield, sacrifice Helical Lightning and it deals 4 damage to enchanted player.
When this leaves the battlefield, enchanted player gains 4 life.
When this enters the battlefield, sacrifice Helical Lightning and it deals 4 damage to enchanted player.
When this leaves the battlefield, enchanted player gains 4 life.
Not a rabbit is not a rabbit.
Illus. René Magritte
2/2
Enchanted creature has -2/-2.
Sacrifice Dromar's Sigil: Choose one: Gain 5 life or Counter target spell.
Sacrifice Dromar's Sigil: Choose one: Gain 5 life or Counter target spell.
Blegh --Vitenka
~ may only be cast for 4.
Does something kinda froody.
Wanted to play with colouriness of costs.
Does something kinda froody.
Wanted to play with colouriness of costs.
Whenever a creature is exiled, put a quest counter on Quest for Forgiveness.
Remove 3 quest counters from Quest for Forgiveness and Sacrifice it: Return target creature from exile to the battlefield, under your control, tapped and attacking. Use this ability only during the 'declare attackers' step.
Remove 3 quest counters from Quest for Forgiveness and Sacrifice it: Return target creature from exile to the battlefield, under your control, tapped and attacking. Use this ability only during the 'declare attackers' step.

That wasn't purring. At least it's stopped now.



Buy co leg?
4/4



1/1
All creatures gain +2/+2 and lose all other words.
(They have no abilities, no type other than 'creature', and no name.)
(They have no abilities, no type other than 'creature', and no name.)
Numbers aren't words.
Sacrifice ~: Create a 1/1 white flying beetle token.
2/2
Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)
Show rarities: N C U R M
My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2012-11-14 16:23:27 by Vitenka