Champions of Kamigawa Redux: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 One with Nothing Colourless Common 0{0} Instant – Arcane 0
2 Araba Mothrider White Common 2{1}{w} Creature – Human Samurai 1 1 Flying; Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control fewer lands than an opponent, Araba Mothrider gets +1/+1 and has vigilance.
0
3 Authorizer of Laws White Mythic 6{4}{w}{w} Creature – Archon Spirit 4 4 Authorizer of Laws gets +1/+1 for each Enchantment you control.
Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
0
4 Blessed Breath White Common 1{w} Instant – Arcane Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {w} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
5 Cage of Hands White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may attach Cage of Hands to target creature.
0
6 Chamber Guard White Common 3{2}{w} Creature – Human Samurai 2 2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control fewer lands than an opponent, Chamber Guard gets +1/+1 and has vigilance.
0
7 Daughter of Konda White Rare 3{2}{w} Creature – Human Advisor 2 2 Flash
Tapped creatures you control can block as though they were untapped.
0
8 Edgeline Guardian White Uncommon 2{1}{w} Creature – Human Samurai 2 1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Black and/or red spells your opponents cast cost an additional 1 to cast.
0
9 Eiganjo Enlistment White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature is a Samurai in addition to its other types, gets +2/+2 and has bushido 1. (When enchanted creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
0
10 Eiganjo Jailer White Uncommon 3{1}{w}{w} Creature – Human Samurai 2 2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Eiganjo Jailer enters the battlefield, exile target creature an opponent controls until Eiganjo Jailer leaves the battlefield.
0
11 Eiganjo Recruit White Uncommon 1{w} Creature – Human Samurai 1 1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control fewer lands than an opponent, Eiganjo Recruit gets +1/+1 and has vigilance.
0
12 Fluttering Heart White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has flying.
Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may attach Fluttering Heart to target creature.
0
13 Genju of Fields White Uncommon 1{w} Enchantment – Aura Enchant Plains
Enchanted Plains gets +1/+4 and has lifelink as long as it’s a creature.
{w}: Genju of Fields becomes a 1/1 white Worm Spirit creature until end of turn.
When Genju of Fields is put into your graveyard from the battlefield, return it to your hand.
3 1411546709 on 24 Sep 2014 by Vitenka
14 Ghostly Prison White Uncommon 3{2}{w} Enchantment Creatures can’t attack you unless their controller pays {2} for each creature he or she controls that’s attacking you. 0
15 Hankyu Bow Kami White Rare 4{3}{w} Creature – Archer Spirit 3 2 First strike
{x}{w}, Tap an untapped creature you control: Hankyu Bow Kami deals X damage to target attacking or defending creature.
0
16 Indomitable Wills White Uncommon 3{1}{w}{w} Instant – Arcane Creatures you control get +2/+2 until end of turn.
Splice onto Arcane {2}{w}{w} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
17 Kami of Ancient Law White Common 2{1}{w} Creature – Construct Spirit 2 2 Sacrifice Kami of Ancient Law: Exile target enchantment. 0
18 Kami of False Hope White Common 3{2}{w} Creature – Illusion Spirit 2 3 Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target enchantment to its owner’s hand. 0
19 Kami of Old Stone White Common 4{3}{w} Creature – Elemental Spirit 1 7 0
20 Kami of War's Wage White Rare 2{1}{w} Creature – Construct Spirit 2 1 All artifacts have “At the beginning of your upkeep, sacrifice this artifact unless you pay {1}.” 0
21 Kami of the Painted Road White Uncommon 3{2}{w} Creature – Construct Spirit 1 1 Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on each creature you control. 0
22 Kitsune Auramancer White Common 4{2}{w}{w} Creature – Kitsune Wizard 3 3 When Kitsune Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 0
23 Kitsune Blademaster White Common 3{2}{w} Creature – Fox Samurai 2 2 First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
0
24 Kitsune Bodyguard White Rare 4{2}{w}{w} Creature – Fox Samurai 2 5 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
All damage that would be dealt to you is dealt to Kitsune Bodyguard instead.
{1}{w}: Prevent the next 1 damage that would be dealt to Kitsune Bodyguard this turn.
0
25 Kitsune Bonesetter White Common 3{1}{w}{w} Creature – Fox Cleric 1 4 When Kitsune Bonesetter enters the battlefield, you gain 4 life. 0
26 Kitsune Dawnblade White Common 2{1}{w} Creature – Fox Samurai 1 1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Lifelink
0
27 Kitsune Tactician White Common 2{1}{w} Creature – Fox Samurai 2 1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{w}, {t}: Tap target creature.
0
28 Konda, Lord of Eiganjo White Mythic 5{3}{w}{w} Legendary Creature – Human Samurai 3 3 Indestructible
As long as you control fewer lands than an opponent, creatures you control get +1/+1 and have vigilance.
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
0
29 Lantern-Light Observer White Uncommon 5{3}{w}{w} Creature – Construct Spirit 3 3 Flying
Whenever an Aura is put into your graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. You may attach that Aura to that token if able.
0
30 Moment of Hope White Common 1{w} Instant – Arcane Prevent all damage a source of your choice would deal this turn. 0
31 Moonwing Mount White Uncommon 4{2}{w}{w} Creature – Insect 2 2 Flying
Other creatures you control have flying.
0
32 Myojin of Cleansing Fire White Mythic 9{6}{w}{w}{w} Legendary Creature – God Spirit 6 9 Indestructible, vigilance
When Myojin of Cleansing Fire enters the battlefield or at the beginning of your upkeep, you may exile target nonland permanent.
Whenever there are four or more cards exiled by Myojin of Cleansing Fire, choose one. Return that card to the battlefield under its owner’s control.
0
33 Pure Intentions White Rare 1{w} Instant – Arcane Until end of turn, loss of life that would reduce your life total to less than 1 reduces it to 1 instead.
Splice onto Arcane {1}{w} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
34 Quiet Purity White Common 1{w} Instant – Arcane Destroy target enchantment.
Splice onto Arcane {w} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
35 Recall the Feeling White Uncommon 4{3}{w} Sorcery – Arcane Return target artifact or enchantment card from your graveyard to the battlefield. 0
36 Samurai Enforcers White Common 6{4}{w}{w} Creature – Human Samurai 4 4 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
As long as you control fewer lands than an opponent, Samurai Enforcers gets +1/+1 and has vigilance.
0
37 Silent-Chant Kami White Uncommon 4{3}{w} Creature – Illusion Spirit 2 3 At the beginning of your upkeep, you gain 1 life for each enchantment you control. 0
38 Silverstorm Samurai White Uncommon 4{3}{w} Creature – Fox Samurai 3 2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Silverstorm Samurai enters the battlefield, you may put a Samurai creature card from your hand onto the battlefield.
0
39 Split-Tail Miko White Uncommon 2{1}{w} Creature – Fox Cleric 1 3 {w}, {t}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 0
40 Terashi’s Grasp White Common 3{2}{w} Sorcery – Arcane Destroy target artifact or enchantment. You gain life equal to its converted mana cost. 0
41 Wandering Ones White Common 1{w} Creature – Illusion Spirit 1 1 Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a 1/1 colorless creature token onto the battlefield. 0
42 Access to Knowledge Blue Common 2{1}{u} Enchantment – Aura Enchant creature
When Access to Knowledge enters the battlefield, draw a card.
Enchanted creature has “{t}: Draw a card, then discard a card.”
0
43 Balsamic Shadow Blue Uncommon 4{3}{u} Creature – Moonfolk Ninja 3 1 Flying
Ninjutsu—Return two Islands you control to their owner’s hand. (Return two Islands you control and an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
0
44 Beacon Kami Blue Uncommon 5{4}{u} Creature – Illusion Spirit 3 3 Flying
{t}: Change a target of target spell or ability to Beacon Kami.
0
45 Bounteous Kirin Blue Rare 6{4}{u}{u} Creature – Kirin Spirit 5 5 Flying
At the beginning of your end step, if Bounteous Kirin is untapped, draw a card.
0
46 Consuming Vortex Blue Common 2{1}{u} Instant – Arcane Return target creature to its owner’s hand.
Splice onto Arcane {2}{u} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
47 Counsel from Elders Blue Common 3{2}{u} Sorcery Draw two cards. 0
48 Cut the Tethers Blue Uncommon 2{1}{u} Instant – Arcane Return target creature to its owner’s hand. If that creature is red or green, put it on top of its owner’s library instead. 0
49 Dampen Thought Blue Common 1{u} Instant – Arcane Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{u} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
50 Deprive Blue Common 2{u}{u} Instant As an additional cost to cast Deprive, return a land you control to its owner’s hand.
Counter target spell.
0
51 Dull the Blades Blue Common 2{1}{u} Instant – Arcane Creatures your opponents control get -2/-0 until end of turn. 0
52 Eye of Nowhere Blue Common 2{u}{u} Sorcery – Arcane Return target permanent to its owner’s hand. 0
53 Genju of Falls Blue Uncommon 1{u} Enchantment – Aura Enchant Island
Enchanted Island gets +2/+1 and has flying as long as it’s a creature.
{u}: Genju of Falls becomes a 1/1 blue Illusion Spirit creature until end of turn. It’s still a land.
When Genju of Falls is put into your graveyard from the battlefield, return it to your hand.
0
54 Gifts Ungiven Blue Rare 4{3}{u} Instant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. 0
55 Kaijin of the Vanishing Touch Blue Uncommon 2{1}{u} Creature – Shapeshifter Spirit 0 3 Defender
{1}{u}: Target creature an opponent controls attacks this turn if able.
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner’s hand at end of combat.
0
56 Masked Shinobi Blue Rare 4{2}{u}{u} Creature – Human Ninja 3 1 Ninjutsu {1}{u} ({1}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Masked Shinobi enter the battlefield as a copy of any creature on the battlefield, except it’s still a Ninja in addition to its other creature types.
0
57 Minamo Historian Blue Rare 2{1}{u} Creature – Human Wizard 1 1 {2}{u}, {t}: Draw a card.
{3}{u}{u}, {t}: Target player draws X cards, where X is the number of cards in your hand.
0
58 Minamo Sensei Blue Mythic 4{2}{u}{u} Creature – Human Wizard * * You have no maximum hand size.
Minamo Sensei’s power and toughness are both equal to the number of cards you have in your hand.
{u}, Reveal a card from your hand: Counter target spell if it has the same name as the revealed card.
0
59 Moonbow Illusionist Blue Common 2{1}{u} Creature – Moonfolk Wizard 2 1 Flying
Moonbow Illusionist can only block creatures with flying.
{1}, Return a land you control to its owner’s hand: Target land becomes the basic land type of your choice until end of turn.
0
60 Myojin of Seeing Winds Blue Mythic 9{6}{u}{u}{u} Legendary Creature – God Spirit 5 10 Indestructible, flying
When Myojin of Seeing Winds enters the battlefield or at the beginning of your upkeep, exile the top card of each player’s library.
You may play cards exiled with Myojin of Seeing Winds.
0
61 Oboro Breezecaller Blue Uncommon 1{u} Creature – Moonfolk Rogue 1 1 Flying
Return a land you control to its owner’s hand: Target player puts the top card of his or her library into his or her graveyard.
0
62 Oboro Draftcaster Blue Common 3{2}{u} Creature – Moonfolk Wizard 1 3 Flying
{1}, Return a land you control to its owner’s hand: Target creature gains flying until end of turn.
0
63 Petals of Insight Blue Uncommon 5{3}{u}{u} Sorcery – Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner’s hand. Otherwise, draw three cards. 0
64 Psychic Puppetry Blue Common 1{u} Instant – Arcane You may tap or untap target permanent.
Splice onto Arcane {u} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
65 Reach Through Mists Blue Common 1{u} Instant – Arcane Draw a card. 0
66 Reduce to Dreams Blue Uncommon 4{2}{u}{u} Instant – Arcane Return all artifacts and enchantments to their owners’ hands.
Splice onto Arcane {3}{u}{u} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
67 Reweave Blue Rare 5{4}{u} Instant – Arcane Target permanent’s controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.
Splice onto Arcane {2}{u}{u}
0
68 River Kaijin Blue Common 3{2}{u} Creature – Serpent Spirit 1 4 0
69 Secretkeeper Blue Common 4{2}{u}{u} Creature – Human Ninja 4 4 Ninjutsu {2}{u} ({2}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Secretkeeper can’t attack unless defending player controls an Island.
0
70 Shape Stealer Blue Uncommon 2{u}{u} Creature – Shapeshifter Spirit 1 1 Protection from non-Spirit creatures and non-Arcane spells
{1}{u}: Change Shape Stealer’s power and toughness to target creature’s power and toughness until end of turn.
0
71 Shifting Borders Blue Uncommon 4{3}{u} Instant – Arcane Exchange control of two target lands. If you gain control of a land this way, you gain control of any Auras attached to that land.
Splice onto Arcane {3}{u} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
72 Shimmerlight Ninja Blue Common 4{3}{u} Creature – Human Ninja 3 3 Ninjutsu {1}{u} ({1}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Hexproof
0
73 Shinobi Distractor Blue Uncommon 4{3}{u} Creature – Human Ninja 3 3 Ninjutsu {1}{u} ({1}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
{u}: Return target Ninja you control to its owner’s hand.
0
74 Slipping Ties Blue Uncommon 2{1}{u} Instant – Arcane Counter target spell unless its controller pays {1}.
Splice onto Arcane {u} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
75 Soratami Ambassador Blue Common 5{4}{u} Creature – Moonfolk Advisor 4 2 Flying
{2}, Return a land you control to its owner’s hand: Look at the top card of target player’s library. Put that card on the top or bottom of its owner’s library.
0
76 Soratami Seer Blue Uncommon 5{3}{u}{u} Creature – Moonfolk Wizard 3 4 Flying
{2}, Return a land you control to its owner’s hand: Reveal a card at random from your hand. If the revealed card shares a name with the land you returned, draw two cards.
0
77 Teller of Tales Blue Common 4{3}{u} Creature – Illusion Spirit 3 2 Islandwalk 0
78 Threads of Disloyalty Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant creature with converted mana cost 2 or less
You control enchanted creature.
0
79 Twincast Blue Rare 2{u}{u} Instant Copy target instant or sorcery spell. You may choose new targets for the copy. 0
80 Walker of Secret Ways Blue Common 3{1}{u}{u} Creature – Human Ninja 2 1 Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Walker of Secret Ways can’t be blocked.
0
81 Whispers in the Mist Blue Common 3{2}{u} Enchantment – Aura Enchant creature
{u}: Tap enchanted creature.
{u}: Untap enchanted creature.
3 1394806187 on 14 Mar 2014 by Vitenka
82 Banish into Darkness Black Uncommon 2{1}{b} Sorcery – Arcane Target player sacrifices a creature with converted mana cost 3 or less.
Whenever you play a Swamp, you may put Banish into Darkness from your graveyard on top of your library.
0
83 Befoul Black Common 4{2}{b}{b} Sorcery Destroy target land or nonblack creature. It can’t be regenerated. 0
84 Blood Speaker Black Uncommon 3{b}{b}{b} Creature – Ogre Shaman 2 4 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to the battlefield.
0
85 Bumbling Sneak Black Uncommon 1{b} Creature – Human Ninja 1 1 Ninjutsu {0} ({0}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) 0
86 Choice of Damnations Black Rare 5{2}{b}{b}{b} Sorcery – Arcane Target opponent chooses a number. You may have that player lose that much life. If you don’t, that player sacrifices all but that many permanents. 0
87 Contaminated Ground Black Common 2{1}{b} Enchantment – Aura Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
0
88 Cranial Extraction Black Rare 4{3}{b} Sorcery – Arcane Name a nonland card. Search target player’s graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. 0
89 Cursed Shinobi Black Common 3{2}{b} Creature – Human Ninja 2 2 Ninjutsu {1}{b} ({1}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
{b}: Cursed Shinobi gets +1/+1 until end of turn.
0
90 Death of a Thousand Stings Black Common 1{b} Instant – Arcane Target creature gets -1/-1 until end of turn.
Splice onto Arcane {b} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
91 Deathblade Nezumi Black Common 4{3}{b} Creature – Rat Samurai 2 2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Whenever a creature dealt damage by Deathblade Nezumi this turn dies, put a +1/+1 counter on Deathblade Nezumi.
0
92 Genju of Fens Black Uncommon 1{b} Enchantment – Aura Enchant Swamp
Enchanted Swamp gets +2/+1 and has “{b}: Regenerate this land” as long as it’s a creature.
{b}: Enchanted Swamp becomes a 1/1 black Horror Spirit creature until end of turn.
When Genju of Fens is put into your graveyard from the battlefield, return it to your hand.
0
93 Gibbering Kami Black Uncommon 3{2}{b} Creature – Horror Spirit 2 1 Flying
Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may reveal the top card of your library until you reveal a creature card. If you do, put that card into your graveyard and the rest on the bottom of your library in random order.
0
94 Glyph of Pain Black Uncommon 2{1}{b} Enchantment When Glyph of Pain enters the battlefield, destroy target creature. If that creature was white and/or green, that creature’s controller gains control of Glyph of Pain.
At the beginning of your upkeep, you lose 1 life.
0
95 Goryo’s Vengeance Black Rare 3{2}{b} Instant – Arcane Return target creature from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{b} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
96 Gutwrencher Oni Black Uncommon 5{3}{b}{b} Creature – Demon Spirit 5 4 Trample
At the beginning of your upkeep, discard a card if you don’t control an Ogre.
Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may exile a card from your graveyard. If you do, target player loses 2 life.
0
97 Hideous Laughter Black Uncommon 4{2}{b}{b} Instant – Arcane All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{b}{b} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
98 Kami of Empty Graves Black Common 3{2}{b} Creature – Skeleton Spirit 1 4 Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may discard a card. If you do, return target creature card from your graveyard to your hand. 0
99 Myojin of Night’s Reach Black Mythic 9{6}{b}{b}{b} Legendary Creature – God Spirit 7 8 Indestructible, lifelink
When Myojin of Night’s Reach enters the battlefield or at the beginning of your upkeep, you may play target card in a graveyard without paying its mana cost. If you do, you lose life equal to its converted mana cost.
Each opponent’s maximum hand size is three.
0
100 Nezumi Bone-Readers Black Rare 2{1}{b} Creature – Rat Shaman 2 1 {1}{b}, {t}: If Nezumi Bone-Readers doesn’t have a +1/+1 counter on it, target opponent discards a card. Then, if that player has no cards in hand, put two +1/+1 counters on Nezumi Bone-Readers. 0
101 Nezumi Cutthroat Black Common 2{1}{b} Creature – Rat Warrior 2 1 Intimidate
Nezumi Cutthroat can’t block.
0
102 Nezumi Rummager Black Uncommon 1{b} Creature – Rat Rogue 1 1 Swampwalk
When Nezumi Rummager enters the battlefield, target opponent reveals his or her hand. Choose a nonland card with converted mana cost less than or equal to the number of Swamps you control. That player discards that card.
0
103 Nezumi Shadow-Watcher Black Common 1{b} Creature – Rat Ninja 1 1 Swampwalk, Ninjutsu {b} ({b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Sacrifice Nezumi Shadow-Watcher: Target creature gets -1/-1 until end of turn.
0
104 Nightfall's Grasp Black Uncommon 2{b}{b} Instant – Arcane Until end of turn, all creatures become black in addition to their other colors and all lands become Swamps in addition to their other types.
Splice onto Arcane {1}{b} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
105 Ogre Marauder Black Uncommon 3{1}{b}{b} Creature – Ogre Warrior 3 1 Whenever Ogre Marauder attacks, it gains “Ogre Marauder can’t be blocked” until end of turn unless defending player sacrifices a creature. 2 1394815458 on 14 Mar 2014 by Vitenka
106 Oni Possession Black Common 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player sacrifices a creature.
Enchanted creature gets +3/+3 and is a Demon Spirit.
0
107 Oni of Suffering Black Mythic 6{4}{b}{b} Creature – Demon Spirit 5 5 B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
When Oni of Suffering dies, each non-Ogre creature gets -5/-5 until end of turn.
0
108 Pain's Reward Black Uncommon 3{2}{b} Sorcery – Arcane Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. 0
109 Pitlord Oni Black Rare 5{3}{b}{b} Creature – Demon Spirit * * Swampwalk
Pitlord Oni’s power and toughness are both equal to the number of Swamps you control.
Whenever Pitlord Oni attacks, it gets +X/+X until end of turn, where X is the number of Swamps the defending player controls.
0
110 Pull Under Black Common 4{3}{b} Instant – Arcane Pull Under deals X damage to target creature and you gain X life, where X is the number of Swamps you control. 0
111 Pus Kami Black Common 4{2}{b}{b} Creature – Horror Spirit 3 4 0
112 Quag Sickness Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
0
113 Razorjaw Oni Black Uncommon 4{3}{b} Creature – Demon Spirit 5 5 Black creatures can’t block unless they’re Ogres. 1 1394815746 on 14 Mar 2014 by Vitenka
114 Silent-Blade Oni Black Rare 6{4}{b}{b} Creature – Demon Spirit Ninja 6 3 Ninjutsu—Pay 6 life. (Pay 6 life and return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Pay 2 life: Regenerate target Ninja.
0
115 Souldrinker Shinobi Black Common 5{4}{b} Creature – Rat Ninja 3 4 Ninjutsu {1}{b} ({1}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink
0
116 Soulless Revival Black Common 2{1}{b} Instant – Arcane Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{b} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
117 Swingblade Shinobi Black Uncommon 5{4}{b} Creature – Rat Ninja 3 1 Ninjutsu {1}{b} ({1}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
First strike
0
118 Takenuma Bleeder Black Common 2{1}{b} Creature – Ogre Rogue 3 2 Whenever Takenuma Bleeder attacks or blocks, you lose 1 life unless you control a Demon. 0
119 Villainous Ogre Black Common 3{2}{b} Creature – Ogre Warrior 3 1 As long as you control a Demon, Villainous Ogre gets +1/+1 and has “{b}: Regenerate Villainous Ogre.” 0
120 Waking Nightmare Black Common 1{b} Sorcery – Arcane Target player discards a card. 0
121 Wicked Akuba Black Common 2{b}{b} Creature – Horror Spirit 2 2 {b}: Target creature dealt damage this turn by Wicked Akuba loses 1 life. 0
122 Akki Avalanchers Red Uncommon 1{r} Creature – Goblin Warrior 1 1 Haste
When Akki Avalanchers enters the battlefield, you may sacrifice a land. If you do, put two +1/+1 counters on Akki Avalanchers.
0
123 Akki Cannoneer Red Common 5{3}{r}{r} Creature – Goblin Warrior Archer 3 3 Haste
When Akki Cannoneer enters the battlefield, you may sacrifice a land. If you do, Akki Cannoneer deals 3 damage to target creature or player.
0
124 Akki Cliffdweller Red Rare 5{3}{r}{r} Creature – Goblin Warrior Shaman * * Akki Cliffdweller’s power and toughness are both equal to the number of Goblins you control.
When Akki Cliffdweller enters the battlefield, you may sacrifice any number of lands. Then, put a 1/1 red Goblin creature tokens onto the battlefield for each land sacrificed this way.
0
125 Akki Forerunner Red Uncommon 3{2}{r} Creature – Goblin Rogue Scout 3 1 Whenever a land leaves the battlefield, put a 1/1 red Goblin creature token onto the battlefield. 0
126 Akki Raider Red Common 2{1}{r} Creature – Goblin Warrior Rogue 2 1 Whenever a land leaves the battlefield, Akki Raider gets +2/+0 until end of turn. 0
127 Akki Rockspeaker Red Common 2{1}{r} Creature – Goblin Shaman 2 1 When Akki Rockspeaker enters the battlefield, you may sacrifice a land. If you do, add {r}{r}{r} to your mana pool. 0
128 Ashen Monstrosity Red Common 4{3}{r} Creature – Elemental Spirit 6 1 0
129 Barrel Down Remnants Red Common 3{2}{r} Instant – Arcane Barrel Down Remnants deals damage to target creature or player equal to the number of Mountain cards in your graveyard. 0
130 Battle-Mad Ronin Red Common 1{r} Creature – Human Samurai 1 1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
0
131 Blind with Anger Red Uncommon 4{3}{r} Instant – Arcane Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Splice onto Arcane {2}{r}{r} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
132 Blister Charge Red Uncommon 1{r} Enchantment – Aura Enchant Aura or Equipment
Whenever the creature enchanted Aura or Equipment is attached to attacks or blocks, Blister Charge deals 2 damage to target creature or player.
0
133 Crack Apart Red Common 4{3}{r} Sorcery – Arcane Destroy target artifact or land. 0
134 Dawnbreak Dragon Red Mythic 5{3}{r}{r} Creature – Dragon Spirit 4 3 Flying
Whenever you cast a spell, if it’s the second instant or sorcery spell you cast this turn, you may return Dawnbreak Dragon from your graveyard to the battlefield.
0
135 Dualblade Ronin Red Uncommon 2{1}{r} Creature – Human Samurai 1 2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
When Dualblade Ronin enters the battlefield, if you control a creature named Longarm Ronin, you may attach target equipment you control to Dualblade Ronin.
0
136 Frost Ogre Red Uncommon 3{1}{r}{r} Creature – Ogre Warrior 3 2 Protection from red 0
137 Genju of Spires Red Uncommon 1{r} Enchantment – Aura Enchant Mountain
Enchanted Mountain gets +4/+0 and has haste as long as it’s a creature.
{r}: Genju of Spires becomes a 1/1 red Elemental Spirit creature until end of turn. It’s still a land.
When Genju of Spires is put into your graveyard from the battlefield, return it to your hand.
0
138 Hidetsugu’s Special Rite Red Rare 4{3}{r} Instant If target player has exactly 10 life, Hidetsugu’s Special Rite deals 10 damage to that player. 0
139 Impacable Rage Red Common 1{r} Instant – Arcane Target creature gets +3/+0 until end of turn and can’t be blocked except by two or more creatures this turn.
Splice onto Arcane {1}{r} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
140 Lava Spike Red Common 1{r} Sorcery – Arcane Lava Spike deals 3 damage to target player. 0
141 Longarm Ronin Red Uncommon 2{1}{r} Creature – Human Ronin 1 2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{r}, {t}: Longarm Ronin deals damage equal to its power to target creature. Activate this ability only if you control a creature named Dualblade Ronin.
0
142 Molten Star Dragon Red Rare 7{5}{r}{r} Creature – Dragon Spirit 6 6 Flying
Whenever Molten Star Dragon becomes the target of a spell or ability an opponent controls, that opponent sacrifices a land.
0
143 Myojin of Infinite Rage Red Mythic 9{6}{r}{r}{r} Legendary Creature – God Spirit 9 6 Indestructible, haste
When Myojin of Infinite Rage enters the battlefield or at the beginning of your upkeep, you may have target player discard his or her hand, then draw that many cards.
Whenever a land card enters a graveyard from anywhere, you may have Myojin of Infinite Rage deal 2 damage to target creature or player.
0
144 Ogre Recluse Red Common 4{2}{r}{r} Creature – Ogre Warrior Rogue 3 3 Mountainwalk 0
145 Oni of Wild Places Red Uncommon 5{3}{r}{r} Creature – Demon Spirit 5 3 At the beginning of each player’s upkeep, Oni of Wild Places deals damage to that player equal to the number of nonbasic lands he or she controls. 0
146 Pummel to Foundations Red Uncommon 3{2}{r} Instant – Arcane Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Splice onto Arcane {4}{r} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
1 1477916852 on 31 Oct 2016 by amuseum
147 Punisher Akki Red Rare 3{1}{r}{r} Creature – Goblin Warrior 2 2 Whenever a land enters the battlefield, Punisher Akki deals 2 damage to that land’s controller. 0
148 Punt Red Common 1{r} Instant Punt deals 2 damage to target creature. That creature gains flying until end of turn. 0
149 Ronin Cliffrider Red Uncommon 4{3}{r} Creature – Human Samurai 2 2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Ronin Cliffrider can’t be blocked except by two or more creatures.
Whenever Ronin Cliffrider deals combat damage to a player, put a +1/+1 counter on Ronin Cliffrider.
0
150 Ronin Flamemaster Red Common 2{1}{r} Creature – Human Samurai 1 2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{r}: Ronin Flamemaster gets +1/+0 until end of turn.
0
151 Ronin Houndmaster Red Common 3{2}{r} Creature – Human Samurai 2 2 Haste
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
0
152 Sideswipe Red Uncommon 3{2}{r} Instant Sideswipe deals damage equal to target spell’s converted mana cost to its controller. If that spell is white and/or blue, you may change any targets of that spell. 0
153 Sokenzan Ronin Red Common 6{4}{r}{r} Creature – Ogre Samurai 4 4 Bushido 3 (When this blocks or becomes blocked, it gets +3/+3 until end of turn.)
Trample
0
154 Soulblast Red Uncommon 2{r}{r} Instant – Arcane Sacrifice a creature. If you do, Soulblast deals damage equal to the sacrificed creature’s power to target creature or player.
Splice onto Arcane {2}{r} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
155 Spiraling Embers Red Uncommon 1{x}{r} Sorcery – Arcane Spiraling Embers deals X damage to target creature or player. 0
156 Suggested Memory Red Common 3{2}{r} Sorcery – Arcane Target player discards his or her hand, then draws that many cards. 0
157 Thoughts of Ruin Red Rare 5{3}{r}{r} Sorcery – Arcane Each player chooses a land. Then, destroy all unchosen lands. 0
158 Through the Breach Red Rare 5{4}{r} Instant – Arcane You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{r}{r} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
159 Torrent of Stone Red Common 6{4}{r}{r} Instant – Arcane Torrent of Stone deals 4 damage to target creature or player.
Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
160 Unnatural Speed Red Common 1{r} Instant – Arcane Target creature gains haste until end of turn. It must attack this turn if able and can’t block this turn.
Splice onto Arcane {r} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
161 Volcanic Strength Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
0
162 Briarknit Kami Green Common 5{4}{g} Creature – Plant Spirit 3 3 Trample
Spiritcraft — Whenever you cast a Spirit or Arcane spell, Briarknit Kami gets +1/+1 until end of turn for each land you control.
0
163 Budoka Gardener Green Common 2{1}{g} Creature – Human Monk 1 1 {t}: Add {g} to your mana pool.
As long as you control five or more lands, Budoka Gardener gets +2/+2.
0
164 Child of Thorns Green Uncommon 1{g} Creature – Plant Spirit 2 1 Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield. 0
165 Enshrined Memories Green Rare 2{x}{g}{g} Sorcery – Arcane Reveal the top card of your library until you reveal X creature and/or land cards. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in random order. 0
166 Ethereal Haze Green Common 1{g} Instant – Arcane Prevent all damage creatures would deal this turn. 0
167 Feast of Worms Green Common 4{3}{g} Sorcery – Arcane Destroy target enchantment or land. 0
168 Fields of Plenty Green Common 1{g} Enchantment – Aura Enchant land
Enchanted land is every basic land type.
0
169 Genju of Cedars Green Uncommon 1{g} Enchantment – Aura Enchant Forest
Enchant Forest gets +3/+3 and has trample as long as it’s a creature.
{g}: Genju of Cedars becomes a 1/1 green Beast Spirit until end of turn. It’s still a land.
When Genju of Cedars is put into your graveyard from the battlefield, return it to your hand.
0
170 Gnarled Mass Green Common 2{g}{g} Creature – Plant Spirit 3 2 0
171 Hatching Grounds Green Uncommon 3{1}{g}{g} Enchantment – Aura Enchant land
Enchanted land has “{t}: Put a charge counter on Hatching Grounds” and “{t}, Sacrifice this land: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Hatching Grounds.”
0
172 Jukai Ascetic Green Uncommon 1{g} Creature – Human Monk 1 1 Hexproof
As long as you control five or more lands, Jukai Ascetic gets +2/+2.
0
173 Jukai Training Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has “{1}{g}: Regenerate this creature.”
As long as you control five or more lands, enchanted creature gets an additional +2/+2.
0
174 Keen Sense Green Uncommon 1{g} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
0
175 Kodama of the Center Tree Green Mythic 6{3}{g}{g}{g} Creature – Treefolk Spirit * * Kodama of the Center Tree’s power and toughness are both equal to the number of lands you control.
Spiritcraft — Whenever you cast a Spirit or Arcane spell, reveal the top card of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in random order.
0
176 Kodama's Song Green Uncommon 3{2}{g} Instant – Arcane Put up to two land cards from your hand onto the battlefield.
Splice onto Arcane {1}{g} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
177 Kodama's Tilling Green Common 1{g} Instant – Arcane Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Splice onto Arcane—Discard a Forest card. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
178 Loam Dweller Green Common 2{1}{g} Creature – Fungus Spirit 3 1 Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target land card from your graveyard to your hand. 0
179 Matsu-Tribe Birdstalker Green Common 3{2}{g} Creature – Snake Warrior Archer 1 3 Deathtouch
Reach
0
180 Matsu-Tribe Decoy Green Uncommon 3{1}{g}{g} Creature – Snake Warrior Archer 1 3 Deathtouch
Whenever Matsu-Tribe Decoy attacks, you may have target creature block it this turn if able.
0
181 Moss Kami Green Common 6{4}{g}{g} Creature – Fungus Spirit 6 5 Trample 0
182 Myojin of Life’s Web Green Mythic 9{6}{g}{g}{g} Legendary Creature – God Spirit 8 7 Indestructible, trample
When Myojin of Life’s Web enters the battlefield or at the beginning of your upkeep, you may have target creature you control fight another target creature.
Whenever a creature you control is dealt damage, put that many +1/+1 counters on it.
0
183 Okina Nightwatch Green Common 4{2}{g}{g} Creature – Human Monk 3 3 As long as you control five or more lands, Okina Nightwatch gets +2/+2. 0
184 Orochi Broodmother Green Uncommon 3{2}{g} Creature – Snake Shaman 1 1 Whenever a land enters the battlefield under your control, put a 1/1 green Snake creature token onto the battlefield.
{g}, Sacrifice a creature: Put a +1/+1 counter on target creature.
0
185 Orochi Nestfinder Green Rare 3{1}{g}{g} Creature – Snake Shaman Scout 2 2 You may play two additional lands on each of your turns. 0
186 Orochi Ranger Green Common 2{1}{g} Creature – Snake Warrior Scout 2 1 Deathtouch
Forestwalk
0
187 Orochi Sustainer Green Uncommon 2{1}{g} Creature – Snake Shaman 2 1 {x}, {t}: Untap target land you control. You may have it becomes a X/X green Elemental creature until end of turn. If you do, it’s still a land. 0
188 Patron of the Orochi Green Rare 7{5}{g}{g} Creature – Snake Spirit 7 7 Flash, haste
{t}: Untap all Forests and all green creatures. Activate this ability only once each turn.
0
189 Roar of Jukai Green Common 1{g} Instant – Arcane Put a +1/+1 counter on target creature and untap it. 0
190 Rootrunner Green Rare 4{2}{g}{g} Creature – Plant Spirit 4 3 At the beginning of your upkeep, look at the top card of your library. You may exile that card face down.
When Rootrunner leaves the battlefield, turn all cards exiled with Rootrunner face up, then put all land cards from among them onto the battlefield tapped.
0
191 Rosescent Kami Green Uncommon 5{3}{g}{g} Creature – Plant Spirit 2 6 Vigilance
All creatures able to block Rosescent Kami do so.
Spiritcraft — Whenever you cast a Spirit or Arcane spell, you gain 1 life for each land you control.
0
192 Sakura-Tribe Elder Green Common 2{1}{g} Creature – Snake Shaman 1 1 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. 0
193 Sakura-Tribe Scout Green Common 1{g} Creature – Snake Shaman Scout 1 1 {t}: You may put a land card from your hand onto the battlefield. 0
194 Shed Skin and Blood Green Uncommon 3{2}{g} Sorcery – Arcane Regenerate target creature you control. It fights target creature you don’t control. 0
195 Soilshaper Green Common 3{1}{g}{g} Creature – Beast Spirit 3 3 Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may have target land become a 3/3 Elemental Spirit creature until end of turn. It’s still a land. 0
196 Stampeding Serow Green Uncommon 6{4}{g}{g} Creature – Antelope 4 4 Whenever Stampeding Serow attacks, it gets +1/+1 until end of turn for each creature you control.
Creatures with power less than Stampeding Serow’s power can’t block it.
0
197 Strength of Cedars Green Common 1{g} Instant – Arcane Target creature gets +1/+1 until end of turn for each Forest you control. 0
198 Thousand-legged Kami Green Uncommon 6{3}{g}{g}{g} Creature – Insect Spirit 5 5 When Thousand-legged Kami dies, put five 1/1 colorless Spirit creature tokens onto the battlefield. 0
199 Traproot Kami Green Uncommon 2{1}{g} Creature – Spider Plant Spirit 0 3 Protection from blue and from black
Reach
Whenever a Forest enters the battlefield under your control, put a +1/+1 counter on Traproot Kami.
0
200 Venerable Kumo Green Mythic 5{4}{g} Creature – Spider Spirit 3 3 Vigilance, Reach
{2}{g}, {t}: Put a web counter on target creature.
Creatures with web counters on them can’t attack or block.
At the beginning of your upkeep, put a +1/+1 counter on Venerable Kumo for each creature on the battlefield with a web counter on it.
0
201 Weaver of Life Green Rare 3{1}{g}{g} Creature – Human Monk 2 2 As long as you control five or more lands, Weaver of Life gets +2/+2.
{g}, {t}: Target creature gets +X/+X until end of turn, where X is Weaver of Life’s power.
0
202 Meloku the Clouded Mirror Multicolour Mythic 5{3}{w}{u} Legendary Creature – Moonfolk Advisor 4 4 Flying
{1}, Return a land you control to its owner’s hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
0
203 Nameless Guardian Multicolour Rare 3{1}{w}{u} Creature – Kirin Spirit 2 2 Flying
Creatures you control have “Whenever this creature becomes the target of a spell or ability an opponent controls for the first time in a turn, counter that spell or ability.”
0
204 Recordkeeper Kami Multicolour Rare 2{u}{b} Creature – Bird Spirit 1 1 Flying
At the beginning of your upkeep, name a card. Then target opponent reveals his or her hand. If the named card is revealed, that player loses 1 life.
0
205 Perverter of Truth Multicolour Rare 5{3}{b}{r} Creature – Demon Spirit 6 5 At the beginning of each player’s upkeep, that player loses 2 life and draws two cards.
If an opponent would gain life, that player gains no life instead.
0
206 Ishi-Ishi, Akki Crackshot Multicolour Rare 3{1}{g}{r} Legendary Creature – Goblin Warrior * * Haste, nonbasic landwalk
Ishi-Ishi, Akki Crackshot’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
0
207 Arbiter of Kami’s Will Multicolour Rare 5{3}{g}{w} Creature – Archon Spirit 3 3 {x}: Put a +1/+1 counter on Arbiter of Kami’s Will, where X is the number of +1/+1 counters on Arbiter of Kami’s Will.
Noncreature spells your opponents cast cost an additional {1} to cast for each +1/+1 counter on Arbiter of Kami’s Will.
0
208 Demented Delights Multicolour Rare 2{w}{b} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
If enchanted creature’s controller would gain life, you may have target opponent lose that much life instead.
0
209 Nature's Cycle Multicolour Rare 4{2}{b}{g} Sorcery – Arcane Destroy target permanent. You may return target card that shares a type with that card from your graveyard to your hand. 0
210 Sasaya, the Wanderer Multicolour Rare 2{g}{u} Legendary Creature – Snake Shaman 2 2 Landwalk (This creature is unblockable as long as defending player controls a Land.)
Each land is every basic land type.
0
211 Skyfire Kirin Multicolour Rare 5{3}{u}{r} Creature – Kirin Spirit 4 1 Flash, Flying
When Skyfire Kirin enters the battlefield, target opponent reveals his or her hand. You may cast a copy of an instant or sorcery card revealed this way without paying its mana cost.
0
212 Eiganjo Field Commander Multicolour Rare 3{1}{r}{w} Creature – Human Samurai 2 2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{r}{w}, {t}: Destroy target creature that dealt damage this turn or has been dealt damage this turn.
0
213 Genju of Realms Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment – Aura Enchant land
Enchanted land is every basic land type in addition to its other types, and, as long as it’s a creature, gets +5/+5 and has vigilance.
{2}: Enchanted land becomes a 3/3 Elemental Spirit creature until end of turn.
When Genju of Realms is put into your graveyard from the battlefield, return it to your hand.
0
214 Blinding Powder Artifact Common 1{1} Artifact – Equipment Equipped creature has “Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn.”
Equip {2}
0
215 General’s Helm Artifact Rare 3{3} Artifact – Equipment Equipped creature has hexproof.
Prevent all combat damage that would be dealt to equipped creature.
Equip {2}
0
216 Hair-Strung Koto Artifact Common 3{3} Artifact Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. 0
217 Hankyu Artifact Rare 3{3} Artifact – Equipment {t}: Put a charge counter on Hankyu.
Equipped creature has “{t}: Put a charge counter on Hankyu” and “{t}, Remove X counters from Hankyu: This creature deals X damage to target creature or player.”
Equip {2}
0
218 Journeyer’s Kite Artifact Uncommon 2{2} Artifact {3}, {t}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
219 Long-Forgotten Gohei Artifact Rare 3{3} Artifact Spirit and Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
0
220 No-Dachi Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0 and has first strike.
Equip {3}
0
221 O-Naginata Artifact Uncommon 1{1} Artifact – Equipment O-Naginata can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {2}
0
222 Ornate Hairpin Artifact Rare 2{2} Artifact {2}, {t}: Target opponent exiles the top card of his or her library. You may play that card this turn. 0
223 Orochi Hatchery Artifact Rare 0{x}{x} Artifact Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {t}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.
0
224 Pithing Needle Artifact Rare 1{1} Artifact As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.
0
225 Reito Lantern Artifact Common 2{2} Artifact {t}: Add {1} to your mana pool.
{2}: Put target card in a graveyard on the bottom of its owner’s library.
0
226 Ronin Warclub Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+2 and can only be blocked by two or more creatures.
Equipped creature has “{t}: Attach Ronin Warclub to target creature you control.”
Equip {3}
0
227 Shuko Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+0.
Equip {0}
0
228 Shuriken Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has “{t}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature’s controller gains control of Shuriken unless it was unattached from a Ninja.”
Equip {2}
0
229 That Which Was Taken Artifact Mythic 0 Legendary Artifact – Equipment Whenever That Which Was Taken becomes attached to a creature, put a divinity counter on that creature. That creature has indestructible as long as it has a divinity counter on it.
Equipped creature gets +4/+4.
All creatures able to block equipped creature do so.
Equip {4}
0
230 Uba Mask Artifact Rare 4{4} Artifact If a player would draw a card, that player exiles that card face up instead.
Each player may play cards he or she exiled with Uba Mask this turn.
0
231 Bloodsoaked Keep Land Uncommon 0 Land – Mountain ({t}: Add {r} to your mana pool.)
Bloodsoaked Keep enters the battlefield tapped.
{3}: Put Bloodsoaked Keep from your hand onto the battlefield. Activate this ability only if you could cast a sorcery.
0
232 Cloudcrest Lake Land Rare 0 Land Cloudcrest Lake enters the battlefield tapped if there is a card in your graveyard.
{t}: Add {w} or {u} to your mana pool.
0
233 Forbidden Orchard Land Rare 0 Land {t}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent’s control.
0
234 Gate to the Reikai Land Common 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Gate to the Reikai: Put a 1/1 colorless Spirit creature token onto the battlefield.
0
235 Oboro, Palace in the Clouds Land Rare 0 Legendary Land – Island ({t}: Add {u} to your mana pool.)
{1}, {t}: Put an Island card from your hand onto the battlefield.
0
236 Pine-Lined Ridge Land Rare 0 Land Pine-Lined Ridge enters the battlefield tapped if there is a card in your graveyard.
{t}: Add {r} or {g} to your mana pool.
0
237 Reito, the Rotting Grave Land Rare 0 Legendary Land – Swamp ({t}: Add {b} to your mana pool.)
{t}: Put a mire counter on target land. That land is a Swamp in addition to its other types as long as it has a mire counter on it.
0
238 School at Water's Edge Land Uncommon 0 Land – Island ({t}: Add {u} to your mana pool.)
School at Water’s Edge enters the battlefield tapped.
{3}: Put School at Water’s Edge from your hand onto the battlefield. Activate this ability only if you could cast a sorcery.
0
239 Scoundrel’s Hideout Land Rare 0 Land Scoundrel’s Hideout enters the battlefield tapped if there is a card in your graveyard.
{t}: Add {b} or {r} to your mana pool.
0
240 Shrine of Cleansing Fire Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {w}{w} to your mana pool.
{w}, {t}: Add {w}{w}{w} to your mana pool. Spend this mana only to cast spells named Myojin of Cleansing Fire.
0
241 Shrine of Infinite Rage Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {r}{r} to your mana pool.
{r}, {t}: Add {r}{r}{r} to your mana pool. Spend this mana only to cast spells named Myojin of Infinite Rage.
0
242 Shrine of Life’s Web Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {g}{g} to your mana pool.
{g}, {t}: Add {g}{g}{g} to your mana pool. Spend this mana only to cast spells named Myojin of Life’s Web.
0
243 Shrine of Night’s Reach Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {b}{b} to your mana pool.
{b}, {t}: Add {b}{b}{b} to your mana pool. Spend this mana only to cast spells named Myojin of Night’s Reach.
0
244 Shrine of Seeing Winds Land Common 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {u}{u} to your mana pool.
{u}, {t}: Add {u}{u}{u} to your mana pool. Spend this mana only to cast spells named Myojin of Seeing Winds.
0
245 Stalwart Castle Land Uncommon 0 Land – Plains ({t}: Add {w} to your mana pool.)
Stalwart Castle enters the battlefield tapped.
{3}: Put Stalwart Castle from your hand onto the battlefield. Activate this ability only if you could cast a sorcery.
0
246 Temple to the Grandfathers Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
Temple to the Grandfathers enters the battlefield tapped.
{3}: Put Temple to the Grandfathers from your hand onto the battlefield. Activate this ability only if you could cast a sorcery.
0
247 Tower in the Mire Land Uncommon 0 Land – Swamp ({t}: Add {b} to your mana pool.)
Tower in the Mire enters the battlefield tapped.
{3}: Put Tower in the Mire from your hand onto the battlefield. Activate this ability only if you could cast a sorcery.
0
248 Tranquil Memorial Land Rare 0 Land Tranquil Memorial enters the battlefield tapped if there is a card in your graveyard.
{t}: Add {g} or {w} to your mana pool.
0
249 Waterveil Cavern Land Rare 0 Land Waterveil Cavern enters the battlefield tapped if there is a card in your graveyard.
{t}: Add {u} or {b} to your mana pool.
0
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