Steamboom Advances: Recent Activity
Steamboom Advances: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Names |
Recent updates to Steamboom Advances: (Generated at 2025-08-08 16:49:52)
Steamboom Advances: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Names |
Recent updates to Steamboom Advances: (Generated at 2025-08-08 16:49:52)
Hmm, probably too cheap.
I just had a flavorful idea that some of the more recent reanimator hate.
Huh. Yes, I think when I wrote Sign in Blood I meant Night's Whisper. Sign in Blood is indeed more colour-intensive and provides more options. And this is... technically I suppose it's strictly worse than Night's Whisper.
What's more dubious is that this is Night's Whisper in duels, but randomly worse in multiplayer for no visible reason. It's not like Syphon Mind where you're getting more for each opponent.
In a duel it's just Night's Whisper, which existed for years before Sign in Blood. Besides, it's not strictly better because Sign in Blood can be used as a 2-point burn spell to finish off an opponent (or in weird cases, even make them lose from decking out).
(The comments above refer to the card that's now Erase the Sacred.)
Now this is a sensible little common sorcery. The only question is whether it's okay to print something that's strictly better than Sign in Blood in duels.
What's the intended use of this? Protect a card from Cremate or Relic of Progenitus until you're ready to reanimate it? Seems awfully narrow.
fix abbreviation
It's fairly good at hosing creatures with modular/graft/etc. I'd assume that's its primary use. It's half of Aether Snap tied to a faintly fiddly trigger condition. The set would probably want a couple of "Sacrifice a land: [do something]" or "Each player sacrifices a permanent" kind of effects, to let you do this without having to use your own Scorched Horizons on it.
Hm. Smash was obviously cheaper, but Demolish is a fair card. Cantrip version of Demolish for an extra
? Yeah, that's probably fair. Implode was uncommon last time, but it's probably fine at common now.
Ooh. Helm of Drogskol Reaver. Nice.
Seems pretty weak, given how difficult land destruction is nowadays - but I guess it's usable for hosing planeswalkers; or powering up your -1/-1 creatures, if you have some way to get rid of your own lands?
So I guess its still kinda niche, but then some things have to be.
That's an odd card for common. I'd expect to see this at uncommon. Triggering off "destruction" in particular makes it pretty unlikely to happen, because it's pretty hard to do yourself and very easy for the opponent to avoid doing it.
This might work better as "When enchanted land is put into a graveyard", since that lets you trigger off "Sacrifice a land" or "Sacrifice a permanent" abilities. But even then, it's a bit of a niche common, the kind of effect I'd expect to see at uncommon. (See Aether Snap which was rare and Vampire Hexmage which was easier to trigger, less universal in effect, and uncommon.)
Forkstorm!
YAY!