Yet another card dump (Circeus's): Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{g}
 
 C 
Sorcery
Put target card from a graveyard on top of its owner's library.
 
Returns
{5}{g}
 
 C 
Sorcery
Return up to five target cards with different types from your graveyard to your hand.
 R 
Instant
Each player loses life equal to twice the number of nonbasic lands they control.
Progress has a price. Progress for progress’ sake has an especially stiff price.
 U 
Instant
Target player sacrifices a creature with power X or higher.
 U 
Creature – Bear
Steady Bear's power and toughness can't change.
2/2
 U 
Sorcery
Put two 4/4 red giant creature tokens with haste in play. Any player may have Titanomachia deal 4 damage to him or her. If a player does, those tokens fight each other. Exile them at the beginning of the next end step.
 C 
Creature – Hound
{3}{g}: Scalelord's Attendant gats +2/+2 and gains reach until end of turn. Activate this ability only one each turn.
2/2
 C 
Sorcery
Target creature gets -2/-4 until end of turn.
 C 
Creature – Goblin Berserker
Goblin Tumblerusher has haste as long as you control another red creature.
2/1
 C 
Creature – Dwarf Artificer
Whenever a player casts a red spell, Dwarven Gas Knocker gets +1/+0 until end of turn.
1/1
 C 
Sorcery
Exile target creature with flying.
 C 
Sorcery
Draw two cards, then you lose life equal to the number of cards in your hand.
 C 
Creature – Rat
Flying
Whenever a spell is countered, put a +1/+1 counter on Library Familiars.
For centuries magic was rare and revered. When sciencists figured out it was just another natural force to be manipulated, mages suddenly found themselves helpless against them.
1/1
{2}{b}
 
 C 
Sorcery
Target player discards a card at random.
Purposes
{5}{b}
 
 C 
Sorcery
Target player exiles their hand face down. Return those cards to their hand at the beginning of the next end step.
 C 
Creature – Elf
At the beginning of your precombat main phase, add {g} to your mana pool.
1/2
Forest
 
 B 
Basic Land – Forest

Risks // Returns (common, foil)
Unforeseen Consequence (rare)
Vilipend (uncommon)
Steady Bear (uncommon)
Titanomachia (uncommon)
Scalelord's Attendant (common)
Fumes Fatale (common)
Goblin Tumblerusher (common)
Dwarven Gas Knocker (common)
Rip Open the Skies (common)
Vulturous Thoughts (common)
Library Familiars (common)
Intents // Purposes (common)
Elf Drummer (common)
Forest (basic)