Domhan: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G H A L

Show rarities: C U R M

Code Slot Notes
Creature, small, first strike
Creature, small, vigilance
Creature, small, lifelink, chant
Creature, small, flying
Creature, small, flying
Creature, small
Creature, small
Creature, small
Creature, small, chant
Creature, medium, vigilance
Instant, lifegain
Instant, combat trick
Instant, creature removal
Sorcery, enchantment removal
Aura
Creature, small, flying
Creature, small
Creature, small
Creature, small
Creature, medium, flying
Creature, large, hexproof, chant
Instant, counterspell, hard
Instant, counterspell, soft
Instant, bounce
Instant, shrinking
Instant, twiddling
Instant, color trick
Sorcery, card shifting
Sorcery, card draw
Aura, creature lockdown
Creature, small, flying, chant
Creature, small, deathtouch
Creature, small, intimidate
Creature, small
Creature, medium, swampwalk
Creature, medium, flying
Creature, medium, lifelink
Creature, medium
Instant, target creature gets -N/-N
Instant
Sorcery, removal
Sorcery, graveyard retreval
Sorcery, sacrifice
Sorcery, life loss
Aura
Creature, small, chant
Creature, small, haste
Creature, small, first strike
Creature, small
Creature, medium, firebreathing
Creature, medium, trample
Creature, medium
Instant, DD, player
Instant, DD, both
Instant, power boosting
Sorcery, chant
Sorcery, DD, creature
Sorcery, land destruction
Sorcery, haste granting
Aura
Creature, small, deathtouch
Creature, small, regeneration
Creature, small, chant
Creature, small
Creature, medium, reach
Creature, medium
Creature, medium
Creature, medium, trample
Creature, large, chant
Instant, fog
Sorcery, land searching
Sorcery, artifact/enchantment removal
Sorcery, flying destruction
Aura, mana production
Aura
W/U Creature, small
W/U Aura, Geas Cycle
W/U
U/B Creature, small
U/B Aura, Geas Cycle
U/B Instant, chant, removal
B/R Creature, medium
B/R Aura, Geas Cycle
B/R
R/G Creature, small
R/G Aura, Geas Cycle
R/G
W/G Creature, medium, chant
W/G Aura, Geas Cycle
W/G
Creature, small, is all colors of permanents you control