Rallikar: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You gain life equal to the number of untapped creatures you control. Tap all creatures target opponent controls.
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Enchant creature.
Enchanted creature gets +0/+4 and has defender. |
Put a number of 1/1 colorless citizen creature tokens equal to the number of creatures target opponent controls onto the battle field under your control.
"Yes, the rebels have... increased in number."
-Valkener, third secretary of drafting and enslavement |
Shroud
suppress (You may play this card for and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")2/1
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Citizens you control gain +1/-1.
3/3
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Up to two creatures you control gain flying until end of turn.
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Target creature gets +2/+2 until end of turn.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead. |
Defender
If you have four or more cards in your hand, Watchful Serpent loses defender. 5/6
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Trample
guerilla Warfare ![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )4/1
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When Outright Cleric enters the battlefield, destroy target enchantment.
No, I don't really care much for deception. And enchantments are right out!
1/3
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guerilla Warfare
![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )4/2
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, : Target creature gains +2/+0 and haste until end of turn.0/1
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Protection from creatures with haste.
1/2
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Unblockable.
1/1
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1/1
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Soothing Security
(rare)
Hunker Down
(uncommon)
Meet the Need
(uncommon)
Enslaved Stalker
(uncommon)
Mercenary Officer
(common)
Aerial Assalt
(common)
Energize
(common)
Watchful Serpent
(common)
Lightning Boar
(common)
Outright Cleric
(common)
Burning Boar
(common)
Warcaster Flamekin
(common)
Defender of Order
(common)
Slippery Agent
(common)
Forest
(basic)
CITIZEN
(token)


(You may play this card for 



: Target creature gains +2/+0 and haste until end of turn.