Rallikar: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Cost of Reaserch, sacrifice any number of citizens.
Target player draws a number of cards equal to the number of citizens you sacrificed as a cost to play this spell, then discards that many cards. |
Deathtouth
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. ) 1/1
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Target creature gets +0/+2. You may switch that creature's power and toughness untill the end of the turn.
"The power of The Outbursts is devastating. It must be contained."
-Valkener, Third Secretary of Drafting and Enslavement |
Tap up to two target creatures an opponent controls. They don't untap during their controller's next untap step.
"They would not even let us eat if it did not suit their intrests."
-Halkar, Citizen of The Empire |
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First Strike
Wary-If you control three or more untapped creatures, Cautious Spearman gets +1/+0. 1/1
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Defender
Wary-As long as you control three or more untapped creatures, Prepared Loxodon loses defender. 4/3
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![]() :Draw a card, then discard a card.0/3
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Two creatures may not block this turn.
Active- If you have tapped three or more creatures you control since your last upkeep, no may block this turn. |
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Target non-black creature gets -X/-X, where X is the number of Officers on the battlefield.
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Trample
guerilla Warfare ![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )4/1
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Enchant Creature
Enchanted creature has " , : Target player discards a card at random. Use this ability only during your turn." |
Deathtouch
1/3
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Wary- As long as you control at least three untapped creatures Wary Invisomancer gets +2/+0 and is unblockable.
1/2
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shroud
1/2
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Haste
1/1
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Cost of Reaserch
(rare)
Indistinct Assassin
(uncommon)
Outburst's Power
(uncommon)
Oppress
(uncommon)
Cautious Spearman
(common)
Prepared Loxodon
(common)
Vedalken Looter
(common)
Worrying Frenzy
(common)
Overworked
(common)
Lightning Boar
(common)
Spell of Maddening
(common)
Toxic Turtle
(common)
Wary Invisomancer
(common)
Citizen of the Central Empire
(common)
Forest
(basic)
REBEL
(token)





: Target player discards a card at random. Use this ability only during your turn."