Rallikar: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all creature cards in your graveyard with converted mana cost 3 or less onto the battlefield under your control. They gain haste until end of turn.
"We fight, get beat, rise, and fight again."
-Nathaneal Greene |
Rise Against deals X damage to target Citizen or Officer creature, where X is the number of Citizens and Officers on the battlefield.
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Shroud
suppress (You may play this card for and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")2/1
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Deathtouth
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. ) 1/1
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Intimidate
Active-If you have tapped three or more creatures you control since your last upkeep, Frenzied Horror gets +2/+0. 1/3
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Enchant Creature
Enchanted creature has , : Target creature gets +2/+1 and haste until end of turn. |
Return target blocked creature to its owner's hand.
Draw a card. |
Counter target spell played during combat.
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When Outright Cleric enters the battlefield, destroy target enchantment.
No, I don't really care much for deception. And enchantments are right out!
1/3
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Trample
guerilla Warfare ![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )4/1
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![]() , :Put a 1/1 colorless Citizen creature token onto the battlefield under your control.2/2
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: Crocodile Shade gets +1/+1 until end of turn.4/1
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Energetic Bolt deals 2 damage to target creature or player.
Active- If you have tapped three or more creatures you control since your last upkeep, Energetic Bolt deals 4 damage instead. |
When Feild Medic enters the battlefield, gain 2 life.
guerilla Warfare ![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )0/1
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1/1
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Rise to Battle
(rare)
Rise Against
(uncommon)
Enslaved Stalker
(uncommon)
Indistinct Assassin
(uncommon)
Frenzied Horror
(common)
Spell of Assaulting
(common)
Turn the Assault
(common)
Intercept Commands
(common)
Outright Cleric
(common)
Lightning Boar
(common)
Drafting Officer
(common)
Crocodile Shade
(common)
Energetic Bolt
(common)
Feild Medic
(common)
Plains
(basic)
CITIZEN
(token)



(You may play this card for 

: Target creature gets +2/+1 and haste until end of turn.
