Rallikar: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
You gain life equal to the number of untapped creatures you control. Tap all creatures target opponent controls.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+4 and has defender.
 U 
Sorcery
Put a number of 1/1 colorless citizen creature tokens equal to the number of creatures target opponent controls onto the battle field under your control.
"Yes, the rebels have... increased in number."
-Valkener, third secretary of drafting and enslavement
 U 
Creature – Cat Warrior
Shroud
suppress {u} (You may play this card for {u} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
2/1
 C 
Creature – Human Officer
Citizens you control gain +1/-1.
3/3
 C 
Instant
Up to two creatures you control gain flying until end of turn.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Active- If you have tapped at least three creatures you control since your last upkeep, that creature gets +4/+4 instead.
 C 
Creature – Serpent
Defender
If you have four or more cards in your hand, Watchful Serpent loses defender.
5/6
 C 
Creature – Boar
Trample
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
4/1
 C 
Creature – Human Cleric
When Outright Cleric enters the battlefield, destroy target enchantment.
No, I don't really care much for deception. And enchantments are right out!
1/3
 C 
Creature – Boar
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
4/2
 C 
Creature – Elemental Shaman
{r},{t}: Target creature gains +2/+0 and haste until end of turn.
0/1
 C 
Creature – Human Knight
Protection from creatures with haste.
1/2
 C 
Creature – Vedalken Rogue
Unblockable.
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Citizen
1/1

Soothing Security (rare)
Hunker Down (uncommon)
Meet the Need (uncommon)
Enslaved Stalker (uncommon)
Mercenary Officer (common)
Aerial Assalt (common)
Energize (common)
Watchful Serpent (common)
Lightning Boar (common)
Outright Cleric (common)
Burning Boar (common)
Warcaster Flamekin (common)
Defender of Order (common)
Slippery Agent (common)
Forest (basic)
CITIZEN (token)