Rallikar: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
As an additional cost to cast Cost of Reaserch, sacrifice any number of citizens.
Target player draws a number of cards equal to the number of citizens you sacrificed as a cost to play this spell, then discards that many cards.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+4 and has defender.
 U 
Creature – Elemental Shaman
{x}{r}{r},{t}:Rebel Pyromancer deals X damage to target creature or player.
0/1
 U 
 
Life link
suppress {w} (You may play this card for {w} and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
2/1
 C 
Creature – Elephant
guerilla Warfare {g}{g} (You may cast this spell from you hand as if it had flash for {g}{g}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
3/3
 C 
Creature – Boar
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
4/2
 C 
Enchantment
Enchant creature.
Enchanted creature does not untapp during its controller's untapp step.
When Interrogation Cell enters the battlefield, draw a card.
 C 
Creature – Boar
Trample
guerilla Warfare {r}{r} (You may cast this spell from you hand as if it had flash for {r}{r}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
4/1
 C 
Creature – Human Officer
Wary-As long as you control three or more untapped creatures, citizens you control have +0/+1.
1/2
 C 
Instant
Put target attacking creature on top of its owners library.
 C 
Creature – Spirit
guerilla Warfare {1}{b} (You may cast this spell from you hand as if it had flash for {1}{b}. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
2/3
 C 
Creature – Veldeken Wizard
Wary- As long as you control at least three untapped creatures Wary Invisomancer gets +2/+0 and is unblockable.
1/2
 C 
Creature – Shade
{b}: Crocodile Shade gets +1/+1 until end of turn.
4/1
 C 
Creature – Boar
First Strike.
Whenever Stampeding Embertusk attacks, it gains +2/-2.
3/4
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Citizen
1/1

Cost of Reaserch (rare)
Hunker Down (uncommon)
Rebel Pyromancer (uncommon)
Enslaved Drainer (uncommon)
Suprise Elephant (common)
Burning Boar (common)
Interrogation Cell (common)
Lightning Boar (common)
Cautious Officer (common)
Ignore the Ignorant (common)
Dissipating Ghost (common)
Wary Invisomancer (common)
Crocodile Shade (common)
Stampeding Embertusk (common)
Forest (basic)
CITIZEN (token)