Rallikar: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You gain life equal to the number of untapped creatures you control. Tap all creatures target opponent controls.
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Shroud
suppress (You may play this card for and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")2/1
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As an additional cost to cast Initiated Scholar, sacrifice a citizen.
, Tap a citizen you control: Draw a card.They were taught the history of everyone and everything, excluding themselves.
1/3
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, Sacrafice Hit Goblin:Hit Goblin Deals damage equal to its power to target creature or player.
guerilla Warfare (You may cast this spell from you hand as if it had flash for . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )1/1
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Draw two cards.
Wary-If you control three or more untapped creatures, draw three cards instead. |
When Feild Medic enters the battlefield, gain 2 life.
guerilla Warfare ![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )0/1
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Target player loses 2 life for each tapped creature s/he controls.
"You really should be more aware of these things."
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First Strike.
Whenever Stampeding Embertusk attacks, it gains +2/-2. 3/4
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Return target blocked creature to its owner's hand.
Draw a card. |
First Strike
Intimidate 2/3
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Active- Whenever Frenzied Boar attacks and you have tapped two or more creatures you control since the beginning of your last upkeep, Frenzied Boar gets +2/+1 until end of turn.
4/2
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Counter target spell played during combat.
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Protection from creatures with haste.
1/2
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Creatures you control get +0/+2 until end of turn.
Wary-If you control three or more untapped creatures, they get an additional +1/+0. |
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1/1
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Soothing Security
(rare)
Enslaved Stalker
(uncommon)
Initiated Scholar
(uncommon)
Hit Goblin
(uncommon)
Watchful Eyes
(common)
Feild Medic
(common)
Punish Carelessness
(common)
Stampeding Embertusk
(common)
Turn the Assault
(common)
Blazing-Eye Spearman
(common)
Frenzied Boar
(common)
Intercept Commands
(common)
Defender of Order
(common)
Readiness
(common)
Mountain
(basic)
CITIZEN
(token)


(You may play this card for
, Tap a citizen you control: Draw a card.


