Rallikar: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Cost of Reaserch, sacrifice any number of citizens.
Target player draws a number of cards equal to the number of citizens you sacrificed as a cost to play this spell, then discards that many cards. |
Enchant creature.
Enchanted creature gets +0/+4 and has defender. |
![]() ![]() , :Rebel Pyromancer deals X damage to target creature or player.0/1
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Life link
suppress (You may play this card for and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")2/1
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guerilla Warfare
![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )3/3
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guerilla Warfare
![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )4/2
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Enchant creature.
Enchanted creature does not untapp during its controller's untapp step. When Interrogation Cell enters the battlefield, draw a card. |
Trample
guerilla Warfare ![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )4/1
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Wary-As long as you control three or more untapped creatures, citizens you control have +0/+1.
1/2
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Put target attacking creature on top of its owners library.
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guerilla Warfare
![]() (You may cast this spell from you hand as if it had flash for ![]() . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )2/3
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Wary- As long as you control at least three untapped creatures Wary Invisomancer gets +2/+0 and is unblockable.
1/2
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: Crocodile Shade gets +1/+1 until end of turn.4/1
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First Strike.
Whenever Stampeding Embertusk attacks, it gains +2/-2. 3/4
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1/1
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Cost of Reaserch
(rare)
Hunker Down
(uncommon)
Rebel Pyromancer
(uncommon)
Enslaved Drainer
(uncommon)
Suprise Elephant
(common)
Burning Boar
(common)
Interrogation Cell
(common)
Lightning Boar
(common)
Cautious Officer
(common)
Ignore the Ignorant
(common)
Dissipating Ghost
(common)
Wary Invisomancer
(common)
Crocodile Shade
(common)
Stampeding Embertusk
(common)
Forest
(basic)
CITIZEN
(token)




:Rebel Pyromancer deals X damage to target creature or player.


