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Showing 12 of 12 Blue cards
Go to section: Colourless (5) White (5) Blue (12) Black (4) Red (6) Green (5) Multicolour (19) Hybrid (3) Artifact (8) Land (5)
Show rarities: C U R
Draw a card, then draw a card, then draw a card.
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Flash
When Cracklecaster Mage enters the battlefield, name a card. You may cast a copy of that card without paying its mana cost.
When Cracklecaster Mage enters the battlefield, name a card. You may cast a copy of that card without paying its mana cost.
1/1
Flying, Storm
When Crow storm Crow enters the battlefield create a 1/2 bird with flying
When Crow storm Crow enters the battlefield create a 1/2 bird with flying
1/2
Flying, Storm
when Crow storm Crow storm Crow enters the battlefield create a 1/2 Crow storm Crow with
"Flying, token Storm (for each token that entered the battlefield this turn create a copy of this creature)
When Crow storm Crow enters the battlefield create a 1/2 bird with flying"
when Crow storm Crow storm Crow enters the battlefield create a 1/2 Crow storm Crow with
"Flying, token Storm (for each token that entered the battlefield this turn create a copy of this creature)
When Crow storm Crow enters the battlefield create a 1/2 bird with flying"
1/2
Whenever you would draw a card, instead create two Draw a Card tokens. (It’s a card. Draw it.)
Omniscience? More like I’m niscient.
Shuffle each card currently in the game into one deck. (Cards in the game are cards in decks, on the battlefield, in hands, in graveyards, in exile, and in sideboards.) For the rest of the game, all players draw from this deck, referred to as the Gigadeck. If a player would draw a card from the Gigadeck when there are no cards in the Gigadeck, that player casts a copy of Leave the Infinite.
Cycling
Madness
Draw two cards.

Madness

Draw two cards.
Counter target spell. You may repeat this any number of times.
Draw cards equal to the total mana value of cards countered by Shower Drain.
Draw cards equal to the total mana value of cards countered by Shower Drain.
Flying, flying (This creature can't be blocked except by creatures with two instances of flying or reach)
1/2
Take an extra turn after this one.
target opponent skips their next turn.
target opponent skips their next turn.
When Thassa’s Little Pal enters the battlefield, choose a number between 1 and 100. Target opponent also chooses a number between 1 and 100. If the difference between the numbers is greater than the number of cards in your library, you win the game. Otherwise, draw that many cards.
3/4
Scry 3
Surveil 3
draw a card.
Surveil 3
draw a card.
Go to section: Colourless (5) White (5) Blue (12) Black (4) Red (6) Green (5) Multicolour (19) Hybrid (3) Artifact (8) Land (5)
Show rarities: C U R
Un-derpowered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |