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Showing 16 of 16 Land cards
Go to section: Colourless (1) Blue (4) Black (6) Red (1) Green (1) Multicolour (14) Split (1) Land (16)
Show rarities: N C U R M
Carnagefield enters the battlefield tapped.
: Add
,
or
to your mana pool. Carnagefield deals 1 damage to you.


: Until end of turn Carnagefield becomes a 3/1 red, white and black Elemental creature double strike.
: Add
,
or
to your mana pool. Carnagefield deals 1 damage to you.


: Until end of turn Carnagefield becomes a 3/1 red, white and black Elemental creature double strike.Firestem Prarie enters the battlefield tapped.
: Add
or
to your mana pool.


: Until end of turn Firestem Prarie becomes a 5/3 red and white Elemental creature with trample and intimidate.
: Add
or
to your mana pool.


: Until end of turn Firestem Prarie becomes a 5/3 red and white Elemental creature with trample and intimidate.Hallowed Necropolis enters the battlefield tapped.
: Add
or
to your mana pool.


: Until end of turn Hallowed Necropolis becomes a 2/3 white and black Elemental creature with lifelink and deathtouch.
: Add
or
to your mana pool.


: Until end of turn Hallowed Necropolis becomes a 2/3 white and black Elemental creature with lifelink and deathtouch.Malevolent Timbers enters the battlefield tapped.
: Add
or
to your mana pool.

: Until end of turn Malevolent Timbers becomes an 1/1 black and green Elemental creature with deathtouch and "2
: Regenerate this creature."
: Add
or
to your mana pool.

: Until end of turn Malevolent Timbers becomes an 1/1 black and green Elemental creature with deathtouch and "2
: Regenerate this creature."Mirror Spire enters the battlefield tapped.
When Mirror Spire enters the battlefield, add
to your mana pool.
: Add one mana of any color to your mana pool. Mirror Spire deals 1 damage to you.
When Mirror Spire enters the battlefield, add
to your mana pool.
: Add one mana of any color to your mana pool. Mirror Spire deals 1 damage to you.Mountaintop Citadel enters the battlefield tapped.
: Add
,
or
to your mana pool. Mountaintop Citadel deals 1 damage to you.


: Until end of turn Mountaintop Citadel becomes a 4/2 red, blue and white Elemental creature with flying, and first strike.
: Add
,
or
to your mana pool. Mountaintop Citadel deals 1 damage to you.


: Until end of turn Mountaintop Citadel becomes a 4/2 red, blue and white Elemental creature with flying, and first strike.Psychomind Maze Enters the battlefield tapped unless you discard a card.
T: Add
to your mana pool.

,
: Target unblocked creature deals its combat damage to a random player this combat.
T: Add
to your mana pool.

,
: Target unblocked creature deals its combat damage to a random player this combat.(
: Add
to your mana pool.)
As Shadowpool enters the battlefield you may reveal a zombie card from your hand. If you dont, Shadowpool enters the battlefield tapped.
: Add
or
to your mana pool. Shadowpool deals 1 damage to you.
: Add
to your mana pool.)
As Shadowpool enters the battlefield you may reveal a zombie card from your hand. If you dont, Shadowpool enters the battlefield tapped.
: Add
or
to your mana pool. Shadowpool deals 1 damage to you.Shrouded Delta enters the battlefield tapped.
: Add
or
to your mana pool.


: Until end of turn Shrouded Delta becomes a 2/2 green and blue Elemental creature with hexproof and "Whenever this deals combast damage, proliferate."
: Add
or
to your mana pool.


: Until end of turn Shrouded Delta becomes a 2/2 green and blue Elemental creature with hexproof and "Whenever this deals combast damage, proliferate."Steaming Coast enters the battlefield tapped.
: Add
or
to your mana pool.
3
: Until end of turn Steaming Coast becomes a X/X red and blue elemental creature with flying, and "This creatures power and toughness are equal to the number of instants and sorceries in your graveyard."
: Add
or
to your mana pool.
3

: Until end of turn Steaming Coast becomes a X/X red and blue elemental creature with flying, and "This creatures power and toughness are equal to the number of instants and sorceries in your graveyard."Stronghold of Kargoth enters the battlefield tapped.
: Add
,
or
to your mana pool. Stronghold of Kargoth deals 1 damage to you.


: Until end of turn Stronghold of Kargoth becomes a 2/4 white, black and green Elemental with Reach and "Whenever this deals combat damage, put a -1/-1 counter on target creature and a +1/+1 counter on Stronghold of Kargoth."
: Add
,
or
to your mana pool. Stronghold of Kargoth deals 1 damage to you.


: Until end of turn Stronghold of Kargoth becomes a 2/4 white, black and green Elemental with Reach and "Whenever this deals combat damage, put a -1/-1 counter on target creature and a +1/+1 counter on Stronghold of Kargoth."Temple of Avarice enters the battlefield tapped.
: Add
,
or
to your mana pool. Temple of Avarice deals 1 damage to you.


: Until end of turn Temple of Avarice becomes a 2/3 blue, black and green Elemental creature with "Whenever Temple of Avarice attacks, defending player discards a card."
: Add
,
or
to your mana pool. Temple of Avarice deals 1 damage to you.


: Until end of turn Temple of Avarice becomes a 2/3 blue, black and green Elemental creature with "Whenever Temple of Avarice attacks, defending player discards a card."
: Reveal the top card of your library and add one mana to your mana pool of that card’s colors. If the revealed card is colorless, add
to your mana pool.
: Add
to your mana pool.
, Sacrifice Unstable Spires: Destroy target land with an activated or triggered ability that isn't a mana ability.Volcanoreef enters the battlefield tapped.
: Add
, or
or
to your mana pool. Volcanoreef deals 1 damage to you.


: Until end of turn Volcanoreef becomes a 3/3 green, red and blue Elemental with trample, flying and "Whenever this deals combat damage to a player it deals that much damage to target creature."
: Add
, or
or
to your mana pool. Volcanoreef deals 1 damage to you.


: Until end of turn Volcanoreef becomes a 3/3 green, red and blue Elemental with trample, flying and "Whenever this deals combat damage to a player it deals that much damage to target creature."Go to section: Colourless (1) Blue (4) Black (6) Red (1) Green (1) Multicolour (14) Split (1) Land (16)
Show rarities: N C U R M
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Whenever a spell or ability mentions basic land; but does not define the basic land type, you may use Barry-Joz land instead. This ability functions from any zone.
You may have any number of Barry-Joz Lands in your deck.
last 2014-09-26 18:03:26 by aether_tech