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Showing 16 of 16 Land cards
Go to section: Colourless (1) Blue (4) Black (6) Red (1) Green (1) Multicolour (14) Split (1) Land (16)
Show rarities: N C U R M
Carnagefield enters the battlefield tapped.
: Add
,
or
to your mana pool. Carnagefield deals 1 damage to you.


: Until end of turn Carnagefield becomes a 3/1 red, white and black Elemental creature double strike.







Firestem Prarie enters the battlefield tapped.
: Add
or
to your mana pool.


: Until end of turn Firestem Prarie becomes a 5/3 red and white Elemental creature with trample and intimidate.






Hallowed Necropolis enters the battlefield tapped.
: Add
or
to your mana pool.


: Until end of turn Hallowed Necropolis becomes a 2/3 white and black Elemental creature with lifelink and deathtouch.






Malevolent Timbers enters the battlefield tapped.
: Add
or
to your mana pool.

: Until end of turn Malevolent Timbers becomes an 1/1 black and green Elemental creature with deathtouch and "2
: Regenerate this creature."






Mirror Spire enters the battlefield tapped.
When Mirror Spire enters the battlefield, add
to your mana pool.
: Add one mana of any color to your mana pool. Mirror Spire deals 1 damage to you.
When Mirror Spire enters the battlefield, add


Mountaintop Citadel enters the battlefield tapped.
: Add
,
or
to your mana pool. Mountaintop Citadel deals 1 damage to you.


: Until end of turn Mountaintop Citadel becomes a 4/2 red, blue and white Elemental creature with flying, and first strike.







Psychomind Maze Enters the battlefield tapped unless you discard a card.
T: Add
to your mana pool.

,
: Target unblocked creature deals its combat damage to a random player this combat.
T: Add




(
: Add
to your mana pool.)
As Shadowpool enters the battlefield you may reveal a zombie card from your hand. If you dont, Shadowpool enters the battlefield tapped.
: Add
or
to your mana pool. Shadowpool deals 1 damage to you.


As Shadowpool enters the battlefield you may reveal a zombie card from your hand. If you dont, Shadowpool enters the battlefield tapped.



Shrouded Delta enters the battlefield tapped.
: Add
or
to your mana pool.


: Until end of turn Shrouded Delta becomes a 2/2 green and blue Elemental creature with hexproof and "Whenever this deals combast damage, proliferate."






Steaming Coast enters the battlefield tapped.
: Add
or
to your mana pool.
3
: Until end of turn Steaming Coast becomes a X/X red and blue elemental creature with flying, and "This creatures power and toughness are equal to the number of instants and sorceries in your graveyard."



3


Stronghold of Kargoth enters the battlefield tapped.
: Add
,
or
to your mana pool. Stronghold of Kargoth deals 1 damage to you.


: Until end of turn Stronghold of Kargoth becomes a 2/4 white, black and green Elemental with Reach and "Whenever this deals combat damage, put a -1/-1 counter on target creature and a +1/+1 counter on Stronghold of Kargoth."







Temple of Avarice enters the battlefield tapped.
: Add
,
or
to your mana pool. Temple of Avarice deals 1 damage to you.


: Until end of turn Temple of Avarice becomes a 2/3 blue, black and green Elemental creature with "Whenever Temple of Avarice attacks, defending player discards a card."












Volcanoreef enters the battlefield tapped.
: Add
, or
or
to your mana pool. Volcanoreef deals 1 damage to you.


: Until end of turn Volcanoreef becomes a 3/3 green, red and blue Elemental with trample, flying and "Whenever this deals combat damage to a player it deals that much damage to target creature."







Go to section: Colourless (1) Blue (4) Black (6) Red (1) Green (1) Multicolour (14) Split (1) Land (16)
Show rarities: N C U R M
Ideas Folder: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever a spell or ability mentions basic land; but does not define the basic land type, you may use Barry-Joz land instead. This ability functions from any zone.
You may have any number of Barry-Joz Lands in your deck.
last 2014-09-26 18:03:26 by aether_tech