Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may search for An-Zerrin, the Forgotten City as if it had a basic land type. (The basic land types are: Island, Mountain, Forest, Plains, and Swamp.)
: Add to your mana pool.
: Add one mana of any color to your mana pool. An-Zerrin doesn't untap during your next untap step. |
Knight creatures you control get +1/+1.
![]() , discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.Good armor is expensive. Your life however, is priceless.
2/2
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Hexproof
When Deepwood Ranger enters the battlefield you may pay or , if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.1/1
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Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
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Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
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Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
2/2
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Equipped creature gets +1/+3.
Equip or . |
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature. |
Shock deals 2 damage to target creature or player.
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Target creature gets +1/+0 and gains Menace until end of turn.
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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An-Zerrin, the Forgotten City
(rare)
Holy Armorer
(uncommon)
Deepwood Ranger
(uncommon)
Suffocating Agony
(uncommon)
Bramble Elemental
(common)
Muscle Atrophy
(common)
Forest Bear
(common)
Living Cuirass
(common)
Assemble the Militia
(common)
Psychokenetic Bolt
(common)
Apathy
(common)
Shock
(common)
Bellowing Rage
(common)
Corrupt Huntsman
(common)
Plains
(basic)
: Add
to your mana pool.




