Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike
Knight creatures you control get +1/+1 and have trample.
The first line of defense is a large man, a large horse and a large pointed object hurtling towards the enemy, glorious and brilliant in the sun's light. The second line, is more of the same.
3/3
 U 
Creature – Faerie
Flying, protection from red
1/1
 U 
Sorcery
Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring.
 U 
Creature – Human Cleric
Knight creatures you control get +1/+1.

{2}{w}, discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.
Good armor is expensive. Your life however, is priceless.
2/2
 C 
Instant
Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it.
A calm-headed minotaur? I thought it was a joke. Till I met one as it tore through rank after rank of Eron’s goblins, calmly.
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Instant
Exile target creature you control until end of turn. (It returns under its owner's control.)"
 C 
Creature – Spider
Reach
{t}: Tap target creature, that creature and Screeching Spider fight.
The spider's horrifying screech can rend the flesh and tear at ligaments with ease.
3/4
 C 
Sorcery
Target creature gets +1/+0 and gains Menace until end of turn.
 C 
Sorcery
Destroy target land. Creatures can't block this turn.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types.
 C 
Enchantment – Aura
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
{2}{b}
 
 C 
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
{1}{w}
 
 C 
Instant
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
Plains
 
 B 
Basic Land – Plains

Highknight of the Order (rare)
Sea Sprite (uncommon)
Frantic Mentoring (uncommon)
Holy Armorer (uncommon)
Controlled Brutality (common)
Giant Growth (common)
Divine Sojourn (common)
Screeching Spider (common)
Bellowing Rage (common)
[needs a name] (common)
Mark of Sengir (common)
Chain of Imperiment (common)
Afflict (common)
Shelter (common)
Plains (basic)