Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+1.
Equip ![]() |
Spiritfire deals 5 damage to target creature.
Spiritfire deals 3 damage to target creature. Spiritfire deals 1 damage to target creature. The fires of the Anaba are not just arcane, they are spiritual as well. The fires are the Anaba, just as the Dark is the evil of the Baron.
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Draw four cards.
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Whenever Asyen Guard blocks reveal the top card of your library, if it is a white card, prevent all damage dealt to Asyen Guard by creature it blocks. If it is a non-white card prevent all damage dealt to and by Asyen Guard. You may put the revealed card on top your bottom of your library.
Fast reflexes are a key to living among the Guards. Steel plate is nothing to a werewolf's claws.
3/1
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Enchant creature or land.
Enchanted permanent has “ : Add ![]() to your mana pool.” and “At the beginning of each upkeep, untap this permanent.” |
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Target creature gets +1/+0 and gains Menace until end of turn.
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At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
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Target creature gets +3/+3 until end of turn.
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
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Destroy target land. Creatures can't block this turn.
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Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
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First strike
2/4
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Equipped creature gets +0/+3.
Equip ![]() Any warrior fighting a vampire should have a shield, a big, heavy, protective shield. – Bazaar Yeller
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Longsword
(common, foil)
Spiritfire
(rare)
Tidings
(uncommon)
Asyen Guard
(uncommon)
Blessing of Nature
(uncommon)
Bellowing Rage
(common)
Underpriest of the Order
(common)
Giant Growth
(common)
Corrupt Huntsman
(common)
Ambush Party
(common)
[needs a name]
(common)
Psychokenetic Bolt
(common)
Protector of the Order
(common)
Kite Shield
(common)
Swamp
(basic)





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