Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ravi, The Mad Grandmother enters the battlefield you may discard your hand, if you do draw that many cards and gain that much life.
Whenever a creature dies, put a Loyalty counter on Ravi. If Ravi has 5 or more Loyalty counters, remove all counters from Ravi and transform her. 1/3
+1Each player discards a card and puts the top card of their library into their graveyard.
-2Search your library for two cards, shuffle your library. Put one card into your graveyard and the other on top of your library. -6Each player discards their hand, then you may return three creature cards from your graveyard to your hand. 3
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When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
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As an additional cost to cast Ancestral Trial, discard two cards; or discard an instant or sorcery card. Draw three cards.
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Whenever Canopy-Web Spider blocks a creature, that creature gets -1/-0 and loses first strike until end of turn.
Stay away from the larger trees children, lest the root spider eat you!
3/3
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Destroy target land. Creatures can't block this turn.
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Target creature gets +1/+3 until end of turn.
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Destroy target artifact, then add
![]() to your mana pool. |
Equipped creature gets +0/+3.
Equip ![]() Any warrior fighting a vampire should have a shield, a big, heavy, protective shield. – Bazaar Yeller
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Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
Mageguard can't block creatures with trample.
1/3
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Trample
4/4
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Gain 1 life. If you control a white permanent gain 3 life instead.
Draw a card. The taste of revitalization is something not many have experienced.
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Target creature gets +3/+3 until end of turn.
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As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library. |
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Ravi, The Mad Grandmother // Ravi, Last of the Tolgath
(rare)
Master of Spirit and Fire
(uncommon)
Ancestral Trial
(uncommon)
Canopy-Web Spider
(uncommon)
[needs a name]
(common)
Shieldspell
(common)
Destruction Flux
(common)
Kite Shield
(common)
Creeping Night
(common)
Mageguard
(common)
Anaba Strongarm
(common)
Purifying Wine
(common)
Giant Growth
(common)
Vision of the Void
(common)
Island
(basic)

Planeswalker – Ravi



