Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
An-Havva enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{1}{g}{w}, {t}: If you control 5 or fewer creatures, create a 1/1 green and white Townsfolk Guard token, it has “This creature gets +0/+1 for each other Townsfolk Guard you control.”
 U 
Creature – Human Warrior
Whenever Asyen Guard blocks reveal the top card of your library, if it is a white card, prevent all damage dealt to Asyen Guard by creature it blocks. If it is a non-white card prevent all damage dealt to and by Asyen Guard. You may put the revealed card on top your bottom of your library.
Fast reflexes are a key to living among the Guards. Steel plate is nothing to a werewolf's claws.
3/1
 U 
Sorcery
As an additional cost to cast Panoptic Lore you may discard a card, if you do Panoptic Lore gains Flash.
Return up to two target sorcery cards from your graveyard to your hand.
New knowledge from another plane is very powerful, sometimes.
 U 
Sorcery
Creatures you control get +5/+0 and gain trample until end of turn.
As if minotaurs weren’t terrifying enough, now they are angry with a very good reason to be.
 C 
Creature – Human
At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.

{1}{b}, {t}, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.
The undertaker sees only profit these days.
0/2
 C 
Creature – Elemental
3/2
 C 
creature – vampire
Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble.
3/3
 C 
Enchantment – Aura
Enchant permanent.
{1}{w}:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
 C 
Creature – Human
Whenever a land enters the battlefield under your control target land produces an additional {1} when tapped for mana this turn.
1/1
 C 
Sorcery
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
 C 
Instant
Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
 C 
Sorcery
Destroy target artifact, then add {r}{r} to your mana pool.
 C 
Creautre – Human Ranger
{t}: Add {1} to your mana pool.
The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
Plains
 
 B 
Basic Land – Plains

An-Havva (rare)
Asyen Guard (uncommon)
Panoptic Lore (uncommon)
Howl of Rage (uncommon)
An-Havaa Undertaker (common)
Guardian of the Deepwoods (common)
Vampire Noble (common)
Voice's Favor (common)
Greenhand Farmer (common)
Assemble the Militia (common)
Misaligned Spell (common)
Creeping Night (common)
Destruction Flux (common)
An-Haava Guide (common)
Plains (basic)