Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire
Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste.
Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
 U 
Creature – Human Cleric
Knight creatures you control get +1/+1.

{2}{w}, discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.
Good armor is expensive. Your life however, is priceless.
2/2
 U 
Creature – Human Knight
If a creature damaged by Knight of the Order of Soul's Rest would die this turn, exile it instead.
They have been fighting the darkness for longer then your life.
3/3
 U 
Creature – Vampire
Flying, menace.
Discard a card: Vampire Highborn gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
3/5
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less.
When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand.
 C 
Enchantment – Aura
Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
 C 
Sorcery
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
 C 
Creature – Human
At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.

{1}{b}, {t}, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.
The undertaker sees only profit these days.
0/2
 C 
Enchantment – Aura
Enchant creature.
{r}: Enchanted creature gets +1/+0 until end of turn.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
 C 
Creature – Minotaur Warrior
First strike
Anaba Spiritguard can't attack unless you control another Minotaur.
2/2
 C 
Sorcery
Destroy target land. Creatures can't block this turn.
 C 
Sorcery
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
 C 
Creature – Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
Forest
 
 B 
Basic Land – Forest

Bloodghast (rare)
Holy Armorer (uncommon)
Knight of the Order of Soul's Rest (uncommon)
Vampire Highborn (uncommon)
Magneoarcane Armor (common)
Muscle Atrophy (common)
Assemble the Militia (common)
An-Havaa Undertaker (common)
Firebreathing (common)
Rose-Thorn Armor (common)
Anaba Spiritguard (common)
[needs a name] (common)
Supreme Discipline (common)
Folk of An-Havva (common)
Forest (basic)