Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Dwarven Gate enters the battlefield tapped. Sacrifice four non-token permanents: Untap Dwarven Gate. You may look at and play cards exiled with Dwarven Gate. You may spend mana as though it were mana of any color when playing cards exiled with Dwarven Gate. Sacirfice a non-token permanent, , : Search each player’s library for a card and exile it face down. |
Return up to X target nonland permanents to their owners' hands, where X is one plus the number of cards named Æther Flare in all graveyards as you cast Æther Flare.
|
![]() , : Target player choses one: That player puts the top two cards of their library into their graveyard; or puts a card from their hand on top of their library.2/3
|
Koskun Mountains enters the battlefield tapped.
: Add to your mana pool.
, : Add ![]() to your mana pool. |
Trample
4/4
|
![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
|
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
|
: Add to your mana pool.
: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you. |
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
|
As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library. |
|
Gain 1 life. If you control a white permanent gain 3 life instead.
Draw a card. The taste of revitalization is something not many have experienced.
|
Target creature gains protection from the color of your choice until end of turn.
Draw a card. |
Target creature gets +3/+3 until end of turn.
|
Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. |
|
Dwarven Gate
(mythic)
Æther Flare
(uncommon)
Psychomancy Mentor
(uncommon)
Koskun Mountains
(uncommon)
Anaba Strongarm
(common)
Firepalm Shaman
(common)
Avenging Druid
(common)
Aliban's Talisman
(common)
Sadistic Neophyte
(common)
Vision of the Void
(common)
Purifying Wine
(common)
Shelter
(common)
Giant Growth
(common)
Magneoarcane Armor
(common)
Swamp
(basic)
: Search each player’s library for a card and exile it face down. 

to your mana pool.

to your mana pool.