Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Genesis Grove enters the battlefield with X Lifeforce counters on it.
Whenever a creature you control enters the battlefield or attacks, if it had no Lifeforce counters on it, put a Lifeforce counters on it. Creatures you control get +1/+1 for each Lifeforce counter on Genesis Grove. |
Flying
Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls. When Seatide Drake leaves play, remove all Tide counters from all permanents. Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “ : Add to your mana pool.”)4/4
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Trample
Other Minotaurs you control get +2/-1. Creatures blocking Anaba Rager lose first strike and double strike until end of turn. 6/3
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Draw four cards.
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Flying, lifelink
1/1
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: Add to your mana pool.The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
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Shock deals 2 damage to target creature or player.
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you. |
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
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Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. |
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Each player discard a card.
Draw a card. |
Reach
Can't be blocked except by creatures with flying or reach. The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
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When Wizard Novitiate enters the battlefield Scry 1.
1/1
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First strike
2/4
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Genesis Grove
(rare)
Seatide Drake
(uncommon)
Anaba Rager
(uncommon)
Tidings
(uncommon)
Vampire Spawn
(common)
An-Haava Guide
(common)
Shock
(common)
Aliban's Talisman
(common)
Supreme Discipline
(common)
Magneoarcane Armor
(common)
Grandmother's Song
(common)
Deepwood Spider
(common)
Wizard Novitiate
(common)
Protector of the Order
(common)
Swamp
(basic)




: Add 

