Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Tap all creatures you do not control, they do not untap during their controller's next untap step.
“A good spell, but not good enough. You merely delay the inevitable” – Baron Sengir.
 U 
Sorcery
As an additional cost to cast Panoptic Lore you may discard a card, if you do Panoptic Lore gains Flash.
Return up to two target sorcery cards from your graveyard to your hand.
New knowledge from another plane is very powerful, sometimes.
 U 
Sorcery
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
 U 
Instant
As an additional cost to play Corruptive Blast, sacrifice a land.
Target creature gets -1/-1.
Target creature gets -1/-1.
Target creature gets -1/-1.
"What madness would cause even the ground itself to fester and turn against us!?" – Asyen Guard.
 C 
Instant
Create a 2/2 green Spirit Bear token.

Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn.
{1}{w}
 
 C 
Instant
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
 C 
Sorcery
Put a -1/-1 counter on target creature, its controller discards a card and loses 1 life.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +3/+0 and gains trample.
 C 
Creature – Human
When Heir to Soraya enters the battlefield create a 1/1 white Falcon token with flying.
0/1
 C 
Creature – Human Wizard
When Wizard Novitiate enters the battlefield Scry 1.
1/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
 C 
Creautre – Human Ranger
{t}: Add {1} to your mana pool.
The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less.
When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand.
Mountain
 
 B 
Basic Land – Mountain

Sunder the Souless (rare)
Panoptic Lore (uncommon)
Suffocating Agony (uncommon)
Corruptive Blast (uncommon)
Call the Spirits (common)
Shelter (common)
Feasting Hymn (common)
Gilding Ritual (common)
Heir to Soraya (common)
Wizard Novitiate (common)
Rose-Thorn Armor (common)
Touch of Sengir (common)
An-Haava Guide (common)
Magneoarcane Armor (common)
Mountain (basic)