Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Drake
Flying
Cliffhollow Drake gets +2/+0 for each other card named Cliffhollow Drake on the battlefield.
{1}{u}: Cliffhollow Drake gains shroud until end of turn.
One of the few predatory animals the School "allows" to live nearby. The drakes are extremely territorial – towards unnatural creatures.
2/2
{3}{u}{u}
 
 U 
Sorcery
Draw four cards.
 U 
Sorcery
Search your library for a land card and put it into your hand, search your library for a basic land card and put it into play. Shuffle your library.
 U 
Creature – Drake
Flying

Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls.

When Seatide Drake leaves play, remove all Tide counters from all permanents.

Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “{t}: Add {u} to your mana pool.”)
4/4
 C 
Creature – Elemental
3/2
 C 
creature – Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
 C 
Instant
Ragesurge deals 2 damage to target creature you don't control. Then you may have that creature fight target creature you control.
 C 
Creature – Human Cleric
Protection from black
"Death speaks to all men...But some choose to listen."
1/1
 C 
Creature – Vampire
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
 C 
Creature – Human Rogue
First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
 C 
Artifact
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you.
 C 
Creature – Human Wizard
Mageguard can't block creatures with trample.
1/3
 C 
Creature – Human Cleric
At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
Plains
 
 B 
Basic Land – Plains

Cliffhollow Drake (rare)
Tidings (uncommon)
Autumn's Blessing (uncommon)
Seatide Drake (uncommon)
Guardian of the Deepwoods (common)
Avenging Druid (common)
Ragesurge (common)
Death Speakers (common)
Sadistic Neophyte (common)
Ambush Party (common)
Corrupt Huntsman (common)
Aliban's Talisman (common)
Mageguard (common)
Underpriest of the Order (common)
Plains (basic)