Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste. Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1
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![]() , : Target player choses one: That player puts the top two cards of their library into their graveyard; or puts a card from their hand on top of their library.2/3
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![]() ![]() : Target creature gets +1/+0 and gains first strike until end of turn.
Sacrifice Ritual of Anaba: Creatures you control get +1/+0 until end of turn. |
As an additional cost to cast Disruptive Bolt, discard a card.
Counter target spell. f I go down, I'm taking you with me!" – Reveka
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2/1
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When Wizard Novitiate enters the battlefield Scry 1.
1/1
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Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
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When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
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Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror. 4/3
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Enchant permanent.
![]() :Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand. |
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2/2
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Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
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When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
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Equipped creature gets +1/+0 and has “
: This creature gains first strike until end of turn.”
Equip ![]() |
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Bloodghast
(rare)
Psychomancy Mentor
(uncommon)
Ritual of Anaba
(uncommon)
Disruptive Bolt
(uncommon)
Burly Kobold
(common)
Wizard Novitiate
(common)
Psychokenetic Bolt
(common)
Spiritforge Master
(common)
Moonspawned Horror
(common)
Voice's Favor
(common)
Forest Bear
(common)
Touch of Sengir
(common)
Serra Disciple
(common)
Midnight Dagger
(common)
Mountain
(basic)




: Target player choses one: That player puts the top two cards of their library into their graveyard; or puts a card from their hand on top of their library.

