Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Spirit of Feroz enters the battlefield chose one: Return target spell on the stack to its owner’s hand; or exile target planeswalker. At end of turn return the exiled card to play with 1 loyalty counter on it. ![]() ![]() ![]() : Return Spirit of Feroz to its owner's hand at the end of turn.1/2
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Draw four cards.
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Choose one:
- Destroy target artifact or enchantment. - Exile target permanent with indestructible. |
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
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Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
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Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't. |
Equipped creature gets +1/+3.
Equip or . |
Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it.
A calm-headed minotaur? I thought it was a joke. Till I met one as it tore through rank after rank of Eron’s goblins, calmly.
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When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
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Put a -1/-1 counter on target creature, its controller discards a card and loses 1 life.
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When Wizard Novitiate enters the battlefield Scry 1.
1/1
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Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Whenever a land enters the battlefield under your control target land produces an additional
when tapped for mana this turn.1/1
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Create a 2/2 green Spirit Bear token.
Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn. |
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Spirit of Feroz
(mythic)
Tidings
(uncommon)
Lifespring Blast
(uncommon)
Master of Spirit and Fire
(uncommon)
Touch of Sengir
(common)
Serra's Intervention
(common)
Living Cuirass
(common)
Controlled Brutality
(common)
Serra Disciple
(common)
Feasting Hymn
(common)
Wizard Novitiate
(common)
Chain of Imperiment
(common)
Greenhand Farmer
(common)
Call the Spirits
(common)
Forest
(basic)





