Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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3/2
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Spiritfire deals 5 damage to target creature.
Spiritfire deals 3 damage to target creature. Spiritfire deals 1 damage to target creature. The fires of the Anaba are not just arcane, they are spiritual as well. The fires are the Anaba, just as the Dark is the evil of the Baron.
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Enchant creature or land.
Enchanted permanent has “ : Add ![]() to your mana pool.” and “At the beginning of each upkeep, untap this permanent.” |
Discard a card,
, : Draw a card.A shard, sharp and strong.
A shard, glittering and gone. A shard, dark as the night, bright as the light. A shard holding all our dreams. |
Planeswalker spells can't be played unless their controller pays an additional
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At the beginning of each player’s upkeep that player removes a loyalty counter from a planeswalker they control. I don't like PWs...
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Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
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You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
Reach
: Tap target creature, that creature and Screeching Spider fight.The spider's horrifying screech can rend the flesh and tear at ligaments with ease.
3/4
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Enchant creature.
Enchanted creature gets +3/+0 and gains trample. |
Target creature gets -1/-1 until end of turn.
Draw a card. |
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Tap X target permanents.
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![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
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First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
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Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
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Guardian of the Deepwoods
(common, foil)
Spiritfire
(rare)
Blessing of Nature
(uncommon)
Spire Shard
(uncommon)
Feroz's Legacy
(uncommon)
Misaligned Spell
(common)
Grace of the Abbot
(common)
Screeching Spider
(common)
Gilding Ritual
(common)
Afflict
(common)
Binding Ray
(common)
Firepalm Shaman
(common)
Ambush Party
(common)
Folk of An-Havva
(common)
Mountain
(basic)



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