Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Knight creatures you control get +1/+1 and have trample. The first line of defense is a large man, a large horse and a large pointed object hurtling towards the enemy, glorious and brilliant in the sun's light. The second line, is more of the same.
3/3
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Flying, protection from red
1/1
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Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring. |
Knight creatures you control get +1/+1.
![]() , discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.Good armor is expensive. Your life however, is priceless.
2/2
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Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it.
A calm-headed minotaur? I thought it was a joke. Till I met one as it tore through rank after rank of Eron’s goblins, calmly.
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Target creature gets +3/+3 until end of turn.
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Exile target creature you control until end of turn. (It returns under its owner's control.)"
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Reach
: Tap target creature, that creature and Screeching Spider fight.The spider's horrifying screech can rend the flesh and tear at ligaments with ease.
3/4
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Target creature gets +1/+0 and gains Menace until end of turn.
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Destroy target land. Creatures can't block this turn.
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Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types. |
Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Target creature gets -1/-1 until end of turn.
Draw a card. |
Target creature gains protection from the color of your choice until end of turn.
Draw a card. |
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Highknight of the Order
(rare)
Sea Sprite
(uncommon)
Frantic Mentoring
(uncommon)
Holy Armorer
(uncommon)
Controlled Brutality
(common)
Giant Growth
(common)
Divine Sojourn
(common)
Screeching Spider
(common)
Bellowing Rage
(common)
[needs a name]
(common)
Mark of Sengir
(common)
Chain of Imperiment
(common)
Afflict
(common)
Shelter
(common)
Plains
(basic)




: Tap target creature, that creature and Screeching Spider fight.