Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
Corrupted Academy enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{u}{b}, {t}: Scry 1 and then for each card put onto the bottom of your library this turn target opponent puts that many cards from the top of their library into their graveyard.
 U 
Sorcery
Return up to X target nonland permanents to their owners' hands, where X is one plus the number of cards named Æther Flare in all graveyards as you cast Æther Flare.
 U 
Creature – Drake
Flying

Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls.

When Seatide Drake leaves play, remove all Tide counters from all permanents.

Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “{t}: Add {u} to your mana pool.”)
4/4
 U 
Sorcery
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
 C 
Creature – Vampire
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
 C 
Sorcery
Reveal the top two cards of your library, then put them back in any order.
Draw a card.
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +3/+0 and gains trample.
{1}{w}
 
 C 
Instant
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
 C 
Creature – Spider
Reach
Can't be blocked except by creatures with flying or reach.
The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
 C 
Creature – Vampire
Flying, lifelink
1/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
 C 
Instant
Create a 2/2 green Spirit Bear token.

Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn.
Mountain
 
 B 
Basic Land – Mountain

Corrupted Academy (rare)
Æther Flare (uncommon)
Seatide Drake (uncommon)
Suffocating Agony (uncommon)
Sadistic Neophyte (common)
Mirrorspy (common)
Purifying Wine (common)
Gilding Ritual (common)
Shelter (common)
Deepwood Spider (common)
Vampire Spawn (common)
Rose-Thorn Armor (common)
Corrupt Huntsman (common)
Call the Spirits (common)
Mountain (basic)