Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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3/2
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Dwarven Gate enters the battlefield tapped. Sacrifice four non-token permanents: Untap Dwarven Gate. You may look at and play cards exiled with Dwarven Gate. You may spend mana as though it were mana of any color when playing cards exiled with Dwarven Gate. Sacirfice a non-token permanent, , : Search each player’s library for a card and exile it face down. |
Destroy target artifact or enchantment.
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost. |
Haste, trample.
When Eron's Cohort enters the battlefield sacrifice a permanent or sacrifice Eron's Cohort. If the sacrificed permanent was a creature, put a +1/+1 counter on Eron's Cohort. 4/2
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At the beginning of your upkeep sacrifice another creature or tap Autumn's Despair and it deals damage equal to its power to you.
All creatures lose hexproof and can't have or gain hexproof. I designed this card long before Gategrash was spoiled, so I did not know about the existence of Glaring Spotlight.
6/4
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Equipped creature gets +0/+3.
Equip ![]() Any warrior fighting a vampire should have a shield, a big, heavy, protective shield. – Bazaar Yeller
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Enchant permanent.
![]() :Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand. |
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
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Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.4/5
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Return target creature to its owner's hand.
Draw a card. |
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Trample
4/4
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: Add to your mana pool.The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
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Exile target creature you control until end of turn. (It returns under its owner's control.)"
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Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
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Guardian of the Deepwoods
(common, foil)
Dwarven Gate
(mythic)
Anointed Atonement
(uncommon)
Eron's Cohort
(uncommon)
Autumn's Despair
(uncommon)
Kite Shield
(common)
Voice's Favor
(common)
Bramble Elemental
(common)
Dark Maze
(common)
Ætherburst
(common)
Anaba Strongarm
(common)
An-Haava Guide
(common)
Divine Sojourn
(common)
Muscle Atrophy
(common)
Plains
(basic)

: Search each player’s library for a card and exile it face down. 


