Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant permanent.
![]() :Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand. |
Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste. Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1
|
Whenever an opponent discards a card you may gain 2 life.
Sacrifice Ravi's Strongbox: Draw a card, then discard a card. "Many men have speculated, just what the strongbox holds, from riches, gems and silver, to poor tormented souls."
|
If a creature damaged by Knight of the Order of Soul's Rest would die this turn, exile it instead.
They have been fighting the darkness for longer then your life.
3/3
|
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4
|
|
Strongkeep Guard can't attack unless you control another creature.
2/2
|
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
|
Return target creature to its owner's hand.
Shut up and go home!
|
Target creature gets +1/-2 until end of turn.
A light touch, of evil?
|
Minotaur creatures get +1/+0.
1/3
|
|
Target creature gains protection from the color of your choice until end of turn.
Draw a card. |
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
|
2/2
|
Equipped creature gets +1/+1.
Equip ![]() |
|
Voice's Favor
(common, foil)
Bloodghast
(rare)
Ravi's Strongbox
(uncommon)
Knight of the Order of Soul's Rest
(uncommon)
Sengir Vampire
(uncommon)
Strongkeep Guard
(common)
Assemble the Militia
(common)
Unsummon
(common)
Caress of Darkness
(common)
Anaba Spirit Crafter
(common)
Shelter
(common)
Touch of Sengir
(common)
Forest Bear
(common)
Longsword
(common)
Island
(basic)



