Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create X black 4/4 Vampire tokens with flying onto the battlefield.
![]() ![]() , Tap five untapped vampires you control: Return Horde of Night from your graveyard to your hand unless another player sacrifices three creatures.The Baron's horde grows by every battle.
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Equipped creature is unblockable and gets +1/+0 for each card named Thief’s Tools attached to it.
Equip ![]() |
Flying, protection from red
1/1
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When Sengir Autocrat enters the battlefield put three 0/1 black Serf tokens onto the battlefield.
When Sengir Autocrat leaves play, exile all Serf tokens. 2/2
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Mageguard can't block creatures with trample.
1/3
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3/2
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Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
: Add to your mana pool.The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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Equipped creature gets +1/+3.
Equip or . |
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Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
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Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it.
A calm-headed minotaur? I thought it was a joke. Till I met one as it tore through rank after rank of Eron’s goblins, calmly.
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When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
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Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
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Horde of Night
(rare)
Thief's Tools
(uncommon)
Sea Sprite
(uncommon)
Sengir Autocrat
(uncommon)
Mageguard
(common)
Guardian of the Deepwoods
(common)
Muscle Atrophy
(common)
An-Haava Guide
(common)
Corrupt Huntsman
(common)
Living Cuirass
(common)
Supreme Discipline
(common)
Controlled Brutality
(common)
Serra Disciple
(common)
Touch of Sengir
(common)
Plains
(basic)




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