Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Creatures you control get +2/+3 until the start of your next turn.
Shuffle Blessing of the Mother into its' owner's library.
 U 
Land
The Floating Isle enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w}{b} to your mana pool.
 U 
Sorcery
Creatures you control get +5/+0 and gain trample until end of turn.
As if minotaurs weren’t terrifying enough, now they are angry with a very good reason to be.
 U 
Sorcery
Destroy target artifact or enchantment.
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost.
 C 
Creature – Human Wizard
When Wizard Novitiate enters the battlefield Scry 1.
1/1
 C 
Sorcery
Target creature gets +1/+0 and gains Menace until end of turn.
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Sorcery
Each opponent sacrifices a creature.
Put up to one target creature card from your graveyard on top of your library.
{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
 C 
Creature – Dwarf Warrior
Strongkeep Guard can't attack unless you control another creature.
2/2
 C 
Creature – Wall
Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.
4/5
 C 
Enchantment – Aura
Enchant creature.
{r}: Enchanted creature gets +1/+0 until end of turn.
 C 
Creature – Bear
2/2
Forest
 
 B 
Basic Land – Forest

Blessing of the Mother (rare)
The Floating Isle (uncommon)
Howl of Rage (uncommon)
Anointed Atonement (uncommon)
Wizard Novitiate (common)
Bellowing Rage (common)
Purifying Wine (common)
Sengir's Edict (common)
Apathy (common)
Rose-Thorn Armor (common)
Strongkeep Guard (common)
Dark Maze (common)
Firebreathing (common)
Forest Bear (common)
Forest (basic)