Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap all creatures you do not control, they do not untap during their controller's next untap step.
“A good spell, but not good enough. You merely delay the inevitable” – Baron Sengir.
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Creatures you control get +5/+0 and gain trample until end of turn.
As if minotaurs weren’t terrifying enough, now they are angry with a very good reason to be.
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Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring. |
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
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![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
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When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
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First strike
2/4
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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Target creature gets +1/+3 until end of turn.
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Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
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Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Equipped creature gets +1/+3.
Equip or . |
Minotaur creatures get +1/+0.
1/3
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Sunder the Souless
(rare)
Howl of Rage
(uncommon)
Frantic Mentoring
(uncommon)
Master of Spirit and Fire
(uncommon)
Firepalm Shaman
(common)
Spiritforge Master
(common)
Protector of the Order
(common)
Corrupt Huntsman
(common)
Shieldspell
(common)
Folk of An-Havva
(common)
Muscle Atrophy
(common)
Chain of Imperiment
(common)
Living Cuirass
(common)
Anaba Spirit Crafter
(common)
Plains
(basic)






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