Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Cleric
Hazdurh can't attack.
{x}{w}, {t}: Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.
“Hazduhr, how old you are, still awaiting the return of your protector. She will never come old man. Your power can not hold back your age, or me, forever..” – Sengir to Hazduhr
0/6
 U 
Creature – Human Cleric Knight
When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
 U 
Artifact
{1}, {t}: Exile target card in your graveyard.
{2}, {t}: Exile target card in any player's graveyard.
The Asyean Abbey developed a powerful artifact against the Baron’s hordes; depriving him of the dead to raise as new minions in his army.
 U 
Enchantment – Aura
Enchant creature or land.
Enchanted permanent has “{t}: Add {g}{g} to your mana pool.” and “At the beginning of each upkeep, untap this permanent.”
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Sorcery
Search your library for a basic land card and put it into play tapped, then shuffle your library.
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
 C 
Creature – Elemental
3/2
 C 
Creautre – Human Ranger
{t}: Add {1} to your mana pool.
The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
 C 
Sorcery
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
 C 
Instant
Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
 C 
Enchantment – Aura
Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
 C 
Creautre – Minotaur Cleric
{1}{r}: Firepalm Shaman gets +1/+0 until end of turn.
1/4
Mountain
 
 B 
Basic Land – Mountain

Hazduhr, Elder Abbot (rare)
Wandering Paladin (uncommon)
Asyen Codex (uncommon)
Blessing of Nature (uncommon)
Purifying Wine (common)
Rampant Growth (common)
Corrupt Huntsman (common)
Touch of Sengir (common)
Guardian of the Deepwoods (common)
An-Haava Guide (common)
Supreme Discipline (common)
Misaligned Spell (common)
Muscle Atrophy (common)
Firepalm Shaman (common)
Mountain (basic)