Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
All creatures get -0/-4 until end of turn.
If a creature would be put into an opponent's graveyard from the battlefield this turn, exile it instead and you may pay 1, if you do draw a card. |
Whenever an opponent casts a spell that player exiles the top card of their library. At the end of turn, put the exiled cards into their owner's graveyard.
Players who don't own cards exiled with Vindictive Punishment can play those cards as long as they are in exile. |
Hexproof
When Deepwood Ranger enters the battlefield you may pay or , if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.1/1
|
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
|
Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble. 3/3
|
|
Reveal the top two cards of your library, then put them back in any order.
Draw a card. |
Reach
Can't be blocked except by creatures with flying or reach. The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
|
Equipped creature gets +1/+1.
Equip ![]() |
Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
|
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
|
|
Exile target creature you control until end of turn. (It returns under its owner's control.)"
|
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
|
2/1
|
Destroy target land. Creatures can't block this turn.
|
|
Scream of Corruption
(mythic)
Vindictive Punishment
(uncommon)
Deepwood Ranger
(uncommon)
Master of Spirit and Fire
(uncommon)
Vampire Noble
(common)
Mirrorspy
(common)
Deepwood Spider
(common)
Longsword
(common)
Corrupt Huntsman
(common)
Supreme Discipline
(common)
Divine Sojourn
(common)
Sadistic Neophyte
(common)
Burly Kobold
(common)
[needs a name]
(common)
Forest
(basic)




or 

