Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may search for An-Zerrin, the Forgotten City as if it had a basic land type. (The basic land types are: Island, Mountain, Forest, Plains, and Swamp.)
: Add to your mana pool.
: Add one mana of any color to your mana pool. An-Zerrin doesn't untap during your next untap step. |
As an additional cost to play Corruptive Blast, sacrifice a land.
Target creature gets -1/-1. Target creature gets -1/-1. Target creature gets -1/-1. "What madness would cause even the ground itself to fester and turn against us!?" – Asyen Guard.
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Destroy target artifact or enchantment.
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost. |
Whenever a creature you control attacks and is blocked, it gets +2/+0 for each creature blocking it.
Sacrifice Rush of Battle: Creatures you control gain trample until the end of turn. At the end of turn, sacrifice all of your creatures that attacked this turn. |
Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror. 4/3
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Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
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Equipped creature gets +1/+0 and has “
: This creature gains first strike until end of turn.”
Equip ![]() |
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
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Shock deals 2 damage to target creature or player.
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Target creature gets +3/+3 until end of turn.
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Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.4/5
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As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library. |
First strike
2/4
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: Add to your mana pool.The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
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An-Zerrin, the Forgotten City
(rare)
Corruptive Blast
(uncommon)
Anointed Atonement
(uncommon)
Rush of Battle
(uncommon)
Moonspawned Horror
(common)
Supreme Discipline
(common)
Midnight Dagger
(common)
Touch of Sengir
(common)
Shock
(common)
Giant Growth
(common)
Dark Maze
(common)
Vision of the Void
(common)
Protector of the Order
(common)
An-Haava Guide
(common)
Plains
(basic)
: Add
to your mana pool.


