Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +2/+3 until the start of your next turn.
Shuffle Blessing of the Mother into its' owner's library. |
When Serra Crusader enter the battlefield exile target creature.
When Serra Crusader leaves the battlefield, return the exiled creature to the battlefield. If the returned creature is black, it enters the battlefield with a -1/-1 counter. They hold in their souls, the fallen, a prison of faith.
3/4
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Discard a card,
, : Draw a card.A shard, sharp and strong.
A shard, glittering and gone. A shard, dark as the night, bright as the light. A shard holding all our dreams. |
Creatures you control get +0/+2.
![]() : Target creature you control gains flying until end of turn. |
Equipped creature gets +0/+3.
Equip ![]() Any warrior fighting a vampire should have a shield, a big, heavy, protective shield. – Bazaar Yeller
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Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. |
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't. |
When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
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Minotaur creatures get +1/+0.
1/3
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Return target creature to its owner's hand.
Shut up and go home!
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![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
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5/8
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Gain 1 life. If you control a white permanent gain 3 life instead.
Draw a card. The taste of revitalization is something not many have experienced.
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Blessing of the Mother
(rare)
Serra Crusader
(uncommon)
Spire Shard
(uncommon)
Blessing of Serra
(uncommon)
Kite Shield
(common)
Magneoarcane Armor
(common)
Creeping Night
(common)
Serra's Intervention
(common)
Spiritforge Master
(common)
Anaba Spirit Crafter
(common)
Unsummon
(common)
Firepalm Shaman
(common)
Deepwood Titan
(common)
Purifying Wine
(common)
Swamp
(basic)




: Draw a card.

