Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Put a +1/+1 counter on target creature and it becomes a Vampire in addition to its’ other types.
At the beginning of each player's upkeep if you control a Legendary Vampire creature you may pay pay 1 life, if you do untap Chalice of Sengir. |
Flying
Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls. When Seatide Drake leaves play, remove all Tide counters from all permanents. Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “ : Add to your mana pool.”)4/4
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Search your library for a land card and put it into your hand, search your library for a basic land card and put it into play. Shuffle your library.
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![]() ![]() : Target creature gets +1/+0 and gains first strike until end of turn.
Sacrifice Ritual of Anaba: Creatures you control get +1/+0 until end of turn. |
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
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Enchant creature.
: Enchanted creature gets +1/+0 until end of turn. |
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
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Reach
: Tap target creature, that creature and Screeching Spider fight.The spider's horrifying screech can rend the flesh and tear at ligaments with ease.
3/4
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Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
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Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
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Exile target creature you control until end of turn. (It returns under its owner's control.)"
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Return target creature to its owner's hand.
Draw a card. |
Trample
4/4
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Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
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Chalice of Sengir
(rare)
Seatide Drake
(uncommon)
Autumn's Blessing
(uncommon)
Ritual of Anaba
(uncommon)
Supreme Discipline
(common)
Firebreathing
(common)
Folk of An-Havva
(common)
Screeching Spider
(common)
Bramble Elemental
(common)
Creeping Night
(common)
Divine Sojourn
(common)
Ætherburst
(common)
Anaba Strongarm
(common)
Chain of Imperiment
(common)
Forest
(basic)
: Put a +1/+1 counter on target creature and it becomes a Vampire in addition to its’ other types.





