Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dwarven Gate enters the battlefield tapped. Sacrifice four non-token permanents: Untap Dwarven Gate. You may look at and play cards exiled with Dwarven Gate. You may spend mana as though it were mana of any color when playing cards exiled with Dwarven Gate. Sacirfice a non-token permanent, , : Search each player’s library for a card and exile it face down. |
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4
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As an additional cost to play Corruptive Blast, sacrifice a land.
Target creature gets -1/-1. Target creature gets -1/-1. Target creature gets -1/-1. "What madness would cause even the ground itself to fester and turn against us!?" – Asyen Guard.
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Enchant creature or land.
Enchanted permanent has “ : Add ![]() to your mana pool.” and “At the beginning of each upkeep, untap this permanent.” |
When Heir to Soraya enters the battlefield create a 1/1 white Falcon token with flying.
0/1
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Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror. 4/3
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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Trample
4/4
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When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature. |
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2/2
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Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. |
![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
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Dwarven Gate
(mythic)
Sengir Vampire
(uncommon)
Corruptive Blast
(uncommon)
Blessing of Nature
(uncommon)
Heir to Soraya
(common)
Moonspawned Horror
(common)
Corrupt Huntsman
(common)
Anaba Strongarm
(common)
Spiritforge Master
(common)
Apathy
(common)
Forest Bear
(common)
Rose-Thorn Armor
(common)
Magneoarcane Armor
(common)
Firepalm Shaman
(common)
Island
(basic)
: Search each player’s library for a card and exile it face down. 




