Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for two creature cards with converted mana cost 5 or less and reveal them. You gain life equal to their total converted mana cost. Shuffle your library and put those cards on top in any order.

 U 
Sorcery
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
 U 
Land
An-Havva Market enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g}{u} to your mana pool.
 U 
Creature – Human Cleric Knight
When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
 C 
Sorcery
Search your library for a basic forest and put it into the battlefield tapped, then shuffle your library.
You gain 1 life for each land you control.
 C 
Creature – Human
At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.

{1}{b}, {t}, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.
The undertaker sees only profit these days.
0/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +3/+0 and gains trample.
{b}
 
 C 
Enchantment – Aura
Enchant creature
{1}{b}: Put a -1/-1 counter on enchanted creature.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has “{2}: This creature gains first strike until end of turn.”
Equip {0}
 C 
Creature – Human
When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
 C 
Enchantment – Aura
Enchant permanent.
{1}{w}:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
 C 
Sorcery
Destroy target land. Creatures can't block this turn.
 C 
Instant
Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
Forest
 
 B 
Basic Land – Forest

Whisper of the Woods (rare)
Suffocating Agony (uncommon)
An-Havva Market (uncommon)
Wandering Paladin (uncommon)
Forest Path (common)
An-Havaa Undertaker (common)
Touch of Sengir (common)
Gilding Ritual (common)
Torture (common)
Midnight Dagger (common)
Serra Disciple (common)
Voice's Favor (common)
[needs a name] (common)
Misaligned Spell (common)
Forest (basic)