Ulgrotha: Darkness Falls Forever: Virtual Booster

Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Destroy all creatures, then create a 3/4 white Angel token with flying and "At the start of each opponent's turn tap target creature or artifact."
True angels are rare on most planes, on Ulgrotha they are even rarer, and they bring with them great changes.
 U 
Creature – Drake
Flying

Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls.

When Seatide Drake leaves play, remove all Tide counters from all permanents.

Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “{t}: Add {u} to your mana pool.”)
4/4
 U 
Artifact
Whenever an opponent discards a card you may gain 2 life.

Sacrifice Ravi's Strongbox: Draw a card, then discard a card.
"Many men have speculated, just what the strongbox holds, from riches, gems and silver, to poor tormented souls."
 U 
Creature – Elemental
Guardian of the Forest enters the battlefield with X Lifeforce counters on it.

Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest.
The guardians are just that, a thing not even the Baron can corrupt as long as the Mother remains.
2/4
 C 
Instant
Target creature gets +1/-2 until end of turn.
A light touch, of evil?
 C 
creature – Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
 C 
Creature – Human Wizard
Mageguard can't block creatures with trample.
1/3
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Creature – Spider
Reach
Can't be blocked except by creatures with flying or reach.
The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
 C 
Enchantment – Aura
Enchant permanent.
{1}{w}:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
 C 
Creature – Werewolf
Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror.
4/3
 C 
Creature – Minotaur Wizard
Minotaur creatures get +1/+0.
1/3
 C 
Creature – Kobold
2/1
Plains
 
 B 
Basic Land – Plains

Judgment of Radiance (mythic)
Seatide Drake (uncommon)
Ravi's Strongbox (uncommon)
Guardian Forest (uncommon)
Caress of Darkness (common)
Avenging Druid (common)
Rose-Thorn Armor (common)
Mageguard (common)
Purifying Wine (common)
Deepwood Spider (common)
Voice's Favor (common)
Moonspawned Horror (common)
Anaba Spirit Crafter (common)
Burly Kobold (common)
Plains (basic)