Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target player puts the top X cards of their library unto their graveyard. If the targeted player is yourself, instead look at the top X cards of your library and put one of those cards into your hand. Put the rest on top of your library in any order.
When Psychic Augury is put into your graveyard, if you didn’t cast it, return it to your hand. |
Destroy target artifact or enchantment.
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost. |
When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
|
All spells opponents cast cost
more.
Spells you cast cost less. |
Target creature gets +3/+3 until end of turn.
|
|
Exile target creature you control until end of turn. (It returns under its owner's control.)"
|
Each opponent sacrifices a creature.
Put up to one target creature card from your graveyard on top of your library. |
Mageguard can't block creatures with trample.
1/3
|
Up to two target creatures get +1/+1 until end of turn. Untap those creatures.
|
Search your library for a basic land card and put it into play tapped, then shuffle your library.
|
|
First strike
Anaba Spiritguard can't attack unless you control another Minotaur. 2/2
|
Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
|
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
|
![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
|
|
Psychic Augury
(rare)
Anointed Atonement
(uncommon)
Wandering Paladin
(uncommon)
Nomniscience
(uncommon)
Giant Growth
(common)
Divine Sojourn
(common)
Sengir's Edict
(common)
Mageguard
(common)
Blessing of the Woods
(common)
Rampant Growth
(common)
Anaba Spiritguard
(common)
Corrupt Huntsman
(common)
Supreme Discipline
(common)
Firepalm Shaman
(common)
Plains
(basic)



more.
