Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire
Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste.
Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
 U 
Creature – Elemental
Guardian of the Forest enters the battlefield with X Lifeforce counters on it.

Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest.
The guardians are just that, a thing not even the Baron can corrupt as long as the Mother remains.
2/4
 U 
Artifact
{t}, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.
When Psychomancy Effigy is put into a graveyard from the battlefield, draw a card.
 U 
Instant
As an additional cost to cast Disruptive Bolt, discard a card.
Counter target spell.
f I go down, I'm taking you with me!" – Reveka
 C 
Creature – Vampire
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
 C 
Instant
Tap X target permanents.
 C 
Sorcery
Target creature gets +1/+0 and gains Menace until end of turn.
 C 
Sorcery
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
 C 
Sorcery
Destroy target artifact, then add {r}{r} to your mana pool.
 C 
Sorcery
Destroy target land. Creatures can't block this turn.
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Creature – Elemental
3/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
Swamp
 
 B 
Basic Land – Swamp

Bloodghast (rare)
Guardian Forest (uncommon)
Psychomancy Effigy (uncommon)
Disruptive Bolt (uncommon)
Sadistic Neophyte (common)
Binding Ray (common)
Bellowing Rage (common)
Supreme Discipline (common)
Corrupt Huntsman (common)
Destruction Flux (common)
[needs a name] (common)
Purifying Wine (common)
Guardian of the Deepwoods (common)
Longsword (common)
Swamp (basic)