Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from white.
Ihsan, the Fallen One gets +1/+1 for each white creature your opponents control. If Ihsan's power is 13 or higher he gains trample, lifelink and has "Whenever a nontoken creature dies, crate a 1/1 blackShade token." 4/5
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Hexproof
When Deepwood Ranger enters the battlefield you may pay or , if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.1/1
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Discard a card,
, : Draw a card.A shard, sharp and strong.
A shard, glittering and gone. A shard, dark as the night, bright as the light. A shard holding all our dreams. |
All spells opponents cast cost
more.
Spells you cast cost less. |
![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
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Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
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At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature. |
Exile target creature you control until end of turn. (It returns under its owner's control.)"
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Return target creature to its owner's hand.
Draw a card. |
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First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
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Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
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Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
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Ihsan, the Fallen One
(rare)
Deepwood Ranger
(uncommon)
Spire Shard
(uncommon)
Nomniscience
(uncommon)
Firepalm Shaman
(common)
Psychokenetic Bolt
(common)
Sadistic Neophyte
(common)
Apathy
(common)
Divine Sojourn
(common)
Ætherburst
(common)
Ambush Party
(common)
Rose-Thorn Armor
(common)
Folk of An-Havva
(common)
Avenging Druid
(common)
Forest
(basic)



or
: Draw a card.

less.