Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ravi, The Mad Grandmother enters the battlefield you may discard your hand, if you do draw that many cards and gain that much life.
Whenever a creature dies, put a Loyalty counter on Ravi. If Ravi has 5 or more Loyalty counters, remove all counters from Ravi and transform her. 1/3
+1Each player discards a card and puts the top card of their library into their graveyard.
-2Search your library for two cards, shuffle your library. Put one card into your graveyard and the other on top of your library. -6Each player discards their hand, then you may return three creature cards from your graveyard to your hand. 3
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Defender, protection from instants and sorceries with converted mana cost 2 or less.
If you control at least 3 other dwarves, Dwarven Survivor can attack as though it didn't have defender. After the corruption of Irini, the dwarven presence on Ulgrotha faded; only a few of the stout folk now remain, hidden away in deep refuges far below the southern mountains.
2/3
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Hexproof
When Deepwood Ranger enters the battlefield you may pay or , if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.1/1
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![]() , : Target player choses one: That player puts the top two cards of their library into their graveyard; or puts a card from their hand on top of their library.2/3
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Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
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Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Mageguard can't block creatures with trample.
1/3
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Target creature gets +3/+3 until end of turn.
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Enchant creature.
: Enchanted creature gets +1/+0 until end of turn. |
At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.
![]() , , sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.The undertaker sees only profit these days.
0/2
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Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
Target creature gets +1/+3 until end of turn.
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Flying, lifelink
1/1
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Strongkeep Guard can't attack unless you control another creature.
2/2
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Ravi, The Mad Grandmother // Ravi, Last of the Tolgath
(rare)
Dwarven Survivor
(uncommon)
Deepwood Ranger
(uncommon)
Psychomancy Mentor
(uncommon)
Creeping Night
(common)
Assemble the Militia
(common)
Mageguard
(common)
Giant Growth
(common)
Firebreathing
(common)
An-Havaa Undertaker
(common)
Rose-Thorn Armor
(common)
Shieldspell
(common)
Vampire Spawn
(common)
Strongkeep Guard
(common)
Swamp
(basic)

Planeswalker – Ravi


or 
: Target player choses one: That player puts the top two cards of their library into their graveyard; or puts a card from their hand on top of their library.