Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Cleric
Protection from instants and sorceries.
Black creatures lose flying.
Whenever you cast a spell you may exile the top card of your library, if you do you gain X life, where X is equal to that spell's converted mana cost.
The Voice is one of the few clerics of the multiverse I would trust to fight evil – and poverty. – A Guide to Ulgrotha Vol. III
3/6
 U 
Creature – Human Cleric Knight
When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
 U 
Artifact
{t}, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.
When Psychomancy Effigy is put into a graveyard from the battlefield, draw a card.
 U 
Artifact – Equipment
Equipped creature is unblockable and gets +1/+0 for each card named Thief’s Tools attached to it.
Equip {2}
 C 
creature – Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has “{2}: This creature gains first strike until end of turn.”
Equip {0}
 C 
Enchantment – Aura
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
 C 
Instant
As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library.
 C 
creature – vampire
Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble.
3/3
 C 
Creature – Human Knight
First strike
2/4
 C 
Creature – Spider
Reach
Can't be blocked except by creatures with flying or reach.
The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
 C 
Creature – Kobold
2/1
 C 
Sorcery
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
Island
 
 B 
Basic Land – Island

Serra's Voice (rare)
Wandering Paladin (uncommon)
Psychomancy Effigy (uncommon)
Thief's Tools (uncommon)
Avenging Druid (common)
Midnight Dagger (common)
Chain of Imperiment (common)
Creeping Night (common)
Vision of the Void (common)
Vampire Noble (common)
Protector of the Order (common)
Deepwood Spider (common)
Burly Kobold (common)
Supreme Discipline (common)
Island (basic)