Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Genesis Grove enters the battlefield with X Lifeforce counters on it.

Whenever a creature you control enters the battlefield or attacks, if it had no Lifeforce counters on it, put a Lifeforce counters on it.

Creatures you control get +1/+1 for each Lifeforce counter on Genesis Grove.
 U 
Sorcery
Creatures you control get +5/+0 and gain trample until end of turn.
As if minotaurs weren’t terrifying enough, now they are angry with a very good reason to be.
 U 
Sorcery
Destroy target artifact or enchantment.
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost.
 U 
Creature – Drake
Flying

Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls.

When Seatide Drake leaves play, remove all Tide counters from all permanents.

Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “{t}: Add {u} to your mana pool.”)
4/4
 C 
Artifact – Equipment
Equipped creature gets +1/+3.
Equip {g} or {3}.
 C 
Creature – Human
When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
 C 
Instant
Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
 C 
Creature – Vampire
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
 C 
Sorcery
Destroy target artifact, then add {r}{r} to your mana pool.
{1}{w}
 
 C 
Instant
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
 C 
Creature – Minotaur Warrior
First strike
Anaba Spiritguard can't attack unless you control another Minotaur.
2/2
 C 
Sorcery
Destroy target land. Creatures can't block this turn.
 C 
Creature – Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
Forest
 
 B 
Basic Land – Forest

Genesis Grove (rare)
Howl of Rage (uncommon)
Anointed Atonement (uncommon)
Seatide Drake (uncommon)
Living Cuirass (common)
Serra Disciple (common)
Misaligned Spell (common)
Creeping Night (common)
Sadistic Neophyte (common)
Destruction Flux (common)
Shelter (common)
Anaba Spiritguard (common)
[needs a name] (common)
Folk of An-Havva (common)
Forest (basic)