Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste. Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1
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Guardian of the Forest enters the battlefield with X Lifeforce counters on it.
Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest. The guardians are just that, a thing not even the Baron can corrupt as long as the Mother remains.
2/4
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, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.
When Psychomancy Effigy is put into a graveyard from the battlefield, draw a card. |
As an additional cost to cast Disruptive Bolt, discard a card.
Counter target spell. f I go down, I'm taking you with me!" – Reveka
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At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
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Tap X target permanents.
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Target creature gets +1/+0 and gains Menace until end of turn.
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Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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Destroy target artifact, then add
![]() to your mana pool. |
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Destroy target land. Creatures can't block this turn.
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Gain 1 life. If you control a white permanent gain 3 life instead.
Draw a card. The taste of revitalization is something not many have experienced.
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3/2
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Equipped creature gets +1/+1.
Equip ![]() |
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Bloodghast
(rare)
Guardian Forest
(uncommon)
Psychomancy Effigy
(uncommon)
Disruptive Bolt
(uncommon)
Sadistic Neophyte
(common)
Binding Ray
(common)
Bellowing Rage
(common)
Supreme Discipline
(common)
Corrupt Huntsman
(common)
Destruction Flux
(common)
[needs a name]
(common)
Purifying Wine
(common)
Guardian of the Deepwoods
(common)
Longsword
(common)
Swamp
(basic)




, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.


