Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever a Vampire creature enters the battlefield under your control you may attach Claws of the Vampire to it.
Equipped creature gets +2/+1, and gains flying and lifelink.
Equip – {3}; or discard a card and pay 3 life.
 U 
Creature – Spirit Bear
When Attendant of Willows enters the battlefield gain 1 life for each card named Attendant of Willows you control.
3/3
 U 
Enchantment
At the beginning of your upkeep you may pay {3}{u}, if you do target creature you control becomes a copy of target nonlegendary creature you control until end of turn.
 U 
Artifact
 C 
Sorcery
Target creature gets +1/+0 and gains Menace until end of turn.
 C 
Instant
Target creature gets +1/+3 until end of turn.
 C 
Enchantment – Aura
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
{2}{b}
 
 C 
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +3/+0 and gains trample.
 C 
creature – Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
 C 
Creature – Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
 C 
Instant
Exile target creature you control until end of turn. (It returns under its owner's control.)"
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
Plains
 
 B 
Basic Land – Plains

Claws of the Vampire (rare)
Attendant of Willows (uncommon)
Pseudoplasm Mimicry (uncommon)
blank 6 cc artifact (uncommon)
Bellowing Rage (common)
Shieldspell (common)
Chain of Imperiment (common)
Afflict (common)
Gilding Ritual (common)
Avenging Druid (common)
Folk of An-Havva (common)
Muscle Atrophy (common)
Divine Sojourn (common)
Rose-Thorn Armor (common)
Plains (basic)