Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Spiritfire deals 5 damage to target creature.
Spiritfire deals 3 damage to target creature.
Spiritfire deals 1 damage to target creature.
The fires of the Anaba are not just arcane, they are spiritual as well. The fires are the Anaba, just as the Dark is the evil of the Baron.
 U 
Creature – Human Wizard
{t}: Tap target creature without flying.
2/2
 U 
Instant
Choose one:

- Destroy target artifact or enchantment.

- Exile target permanent with indestructible.
 U 
Creature – Human Cleric Knight
When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
 C 
Enchantment – Aura
Enchant permanent.
{1}{w}:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
 C 
Enchantment – Aura
Enchant creature.
{r}: Enchanted creature gets +1/+0 until end of turn.
 C 
Creature – Minotaur Warrior
First strike
Anaba Spiritguard can't attack unless you control another Minotaur.
2/2
 C 
Instant
Return target creature to its owner's hand.
Draw a card.
 C 
Sorcery
Reveal the top two cards of your library, then put them back in any order.
Draw a card.
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Elemental
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
 C 
Sorcery
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
 C 
Enchantment – Aura
Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
Swamp
 
 B 
Basic Land – Swamp

Spiritfire (rare)
Tidecaller Mage (uncommon)
Lifespring Blast (uncommon)
Wandering Paladin (uncommon)
Voice's Favor (common)
Firebreathing (common)
Anaba Spiritguard (common)
Ætherburst (common)
Mirrorspy (common)
Giant Growth (common)
Bramble Elemental (common)
Longsword (common)
Assemble the Militia (common)
Muscle Atrophy (common)
Swamp (basic)