Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Knight creatures you control get +1/+1 and have trample. The first line of defense is a large man, a large horse and a large pointed object hurtling towards the enemy, glorious and brilliant in the sun's light. The second line, is more of the same.
3/3
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When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
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Citadel of Ayse enters the battlefield tapped.
: Add to your mana pool.
, : Add ![]() to your mana pool. |
![]() , : Anaba Fireslinger deals 1 damage to target creature and 1 damage to target player.0/2
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2/1
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When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
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Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror. 4/3
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Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature. |
Target creature gets +3/+3 until end of turn.
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Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.4/5
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Return target creature to its owner's hand.
Draw a card. |
Equipped creature gets +1/+0 and has “
: This creature gains first strike until end of turn.”
Equip ![]() |
Minotaur creatures get +1/+0.
1/3
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Highknight of the Order
(rare)
Master of Spirit and Fire
(uncommon)
Citadel of Ayse
(uncommon)
Anaba Fireslinger
(uncommon)
Burly Kobold
(common)
Spiritforge Master
(common)
Moonspawned Horror
(common)
Assemble the Militia
(common)
Apathy
(common)
Giant Growth
(common)
Dark Maze
(common)
Ætherburst
(common)
Midnight Dagger
(common)
Anaba Spirit Crafter
(common)
Island
(basic)




: Add
to your mana pool.
, 
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.