Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Cliffhollow Drake gets +2/+0 for each other card named Cliffhollow Drake on the battlefield. ![]() : Cliffhollow Drake gains shroud until end of turn.One of the few predatory animals the School "allows" to live nearby. The drakes are extremely territorial – towards unnatural creatures.
2/2
|
Enchant creature or land.
Enchanted permanent has “ : Add ![]() to your mana pool.” and “At the beginning of each upkeep, untap this permanent.” |
Hexproof
When Deepwood Ranger enters the battlefield you may pay or , if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.1/1
|
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
|
3/2
|
|
You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
Strongkeep Guard can't attack unless you control another creature.
2/2
|
Trample
4/4
|
At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
|
As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library. |
|
Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it.
A calm-headed minotaur? I thought it was a joke. Till I met one as it tore through rank after rank of Eron’s goblins, calmly.
|
Enchant creature
![]() : Put a -1/-1 counter on enchanted creature. |
Reach
Can't be blocked except by creatures with flying or reach. The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
|
|
Cliffhollow Drake
(rare)
Blessing of Nature
(uncommon)
Deepwood Ranger
(uncommon)
Master of Spirit and Fire
(uncommon)
Guardian of the Deepwoods
(common)
Grace of the Abbot
(common)
Strongkeep Guard
(common)
Anaba Strongarm
(common)
Underpriest of the Order
(common)
Vision of the Void
(common)
Chain of Imperiment
(common)
Controlled Brutality
(common)
Torture
(common)
Deepwood Spider
(common)
Forest
(basic)


: Add 

