Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Dwarven Gate enters the battlefield tapped. Sacrifice four non-token permanents: Untap Dwarven Gate. You may look at and play cards exiled with Dwarven Gate. You may spend mana as though it were mana of any color when playing cards exiled with Dwarven Gate. Sacirfice a non-token permanent, , : Search each player’s library for a card and exile it face down. |
Flying, protection from red
1/1
|
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
|
Hexproof
When Deepwood Ranger enters the battlefield you may pay or , if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.1/1
|
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
|
|
2/1
|
Gain 1 life. If you control a white permanent gain 3 life instead.
Draw a card. The taste of revitalization is something not many have experienced.
|
Minotaur creatures get +1/+0.
1/3
|
Reveal the top two cards of your library, then put them back in any order.
Draw a card. |
Equipped creature gets +1/+0 and has “
: This creature gains first strike until end of turn.”
Equip ![]() |
|
Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
Look at the top three cards of your library, if one of them is a creature card you may reveal it and create a 2/2 green Spirit Bear token, then put those cards back in any order.
|
5/8
|
Return target creature to its owner's hand.
Shut up and go home!
|
|
Dwarven Gate
(mythic)
Sea Sprite
(uncommon)
Master of Spirit and Fire
(uncommon)
Deepwood Ranger
(uncommon)
Supreme Discipline
(common)
Burly Kobold
(common)
Purifying Wine
(common)
Anaba Spirit Crafter
(common)
Mirrorspy
(common)
Midnight Dagger
(common)
Muscle Atrophy
(common)
Animal Bond
(common)
Deepwood Titan
(common)
Unsummon
(common)
Island
(basic)
: Search each player’s library for a card and exile it face down. 



or

