Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Corrupted Academy enters the battlefield tapped.
: Add or to your mana pool.
![]() , : Scry 1 and then for each card put onto the bottom of your library this turn target opponent puts that many cards from the top of their library into their graveyard. |
: Tap target creature without flying.2/2
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Return up to X target nonland permanents to their owners' hands, where X is one plus the number of cards named Æther Flare in all graveyards as you cast Æther Flare.
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Creatures you control get +0/+2.
![]() : Target creature you control gains flying until end of turn. |
2/1
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Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble. 3/3
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Tap X target permanents.
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Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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Equipped creature gets +1/+1.
Equip ![]() |
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Each opponent sacrifices a creature.
Put up to one target creature card from your graveyard on top of your library. |
When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
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Exile target creature you control until end of turn. (It returns under its owner's control.)"
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Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.4/5
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Corrupted Academy
(rare)
Tidecaller Mage
(uncommon)
Æther Flare
(uncommon)
Blessing of Serra
(uncommon)
Burly Kobold
(common)
Vampire Noble
(common)
Binding Ray
(common)
Folk of An-Havva
(common)
Corrupt Huntsman
(common)
Longsword
(common)
Sengir's Edict
(common)
Spiritforge Master
(common)
Divine Sojourn
(common)
Dark Maze
(common)
Island
(basic)
: Add
or
to your mana pool.





: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.