Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Land – Swamp
Dark Barony enters the battlefield tapped.
({t}: Add {b} to your mana pool.)
{1}{b}, tap an untapped black creature you control, {t}: Target creature gets -1/-1. If that creature dies, put a +1/+1 counter on a creature you control.
 U 
Instant
Choose one:

- Destroy target artifact or enchantment.

- Exile target permanent with indestructible.
 U 
Enchantment
Whenever an opponent casts a spell that player exiles the top card of their library. At the end of turn, put the exiled cards into their owner's graveyard.
Players who don't own cards exiled with Vindictive Punishment can play those cards as long as they are in exile.
 U 
Sorcery
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
 C 
Creature – Human
At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.

{1}{b}, {t}, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.
The undertaker sees only profit these days.
0/2
{b}
 
 C 
Enchantment – Aura
Enchant creature
{1}{b}: Put a -1/-1 counter on enchanted creature.
 C 
Sorcery
Each opponent sacrifices a creature.
Put up to one target creature card from your graveyard on top of your library.
 C 
Creature – Kobold
2/1
 C 
creature – Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
 C 
Creature – Human Cleric
At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Creature – Human Wizard
Mageguard can't block creatures with trample.
1/3
 C 
Creature – Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
Island
 
 B 
Basic Land – Island

Dark Barony (mythic)
Lifespring Blast (uncommon)
Vindictive Punishment (uncommon)
Suffocating Agony (uncommon)
An-Havaa Undertaker (common)
Torture (common)
Sengir's Edict (common)
Burly Kobold (common)
Avenging Druid (common)
Underpriest of the Order (common)
Rose-Thorn Armor (common)
Purifying Wine (common)
Mageguard (common)
Folk of An-Havva (common)
Island (basic)