Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
 
 R 
Instant
Spiritfire deals 5 damage to target creature.
Spiritfire deals 3 damage to target creature.
Spiritfire deals 1 damage to target creature.
The fires of the Anaba are not just arcane, they are spiritual as well. The fires are the Anaba, just as the Dark is the evil of the Baron.
 U 
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
 U 
Sorcery
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
 U 
Enchantment
{1}{r}{r}: Target creature gets +1/+0 and gains first strike until end of turn.

Sacrifice Ritual of Anaba: Creatures you control get +1/+0 until end of turn.
 C 
Creature – Vampire
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
 C 
Creature – Human Wizard
When Wizard Novitiate enters the battlefield Scry 1.
1/1
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 C 
Creature – Elemental
3/2
 C 
Creature – Bear
2/2
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Instant
Cast Stand Against the Dark only during the declare blockers step.

For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat.
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
 C 
Creautre – Minotaur Cleric
{1}{r}: Firepalm Shaman gets +1/+0 until end of turn.
1/4
Swamp
 
 B 
Basic Land – Swamp

Chain of Imperiment (common, foil)
Spiritfire (rare)
Renewing Touch (uncommon)
Suffocating Agony (uncommon)
Ritual of Anaba (uncommon)
Sadistic Neophyte (common)
Wizard Novitiate (common)
Shock (common)
Guardian of the Deepwoods (common)
Forest Bear (common)
Purifying Wine (common)
Stand Against the Dark (common)
Creeping Night (common)
Firepalm Shaman (common)
Swamp (basic)