Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Genesis Grove enters the battlefield with X Lifeforce counters on it.
Whenever a creature you control enters the battlefield or attacks, if it had no Lifeforce counters on it, put a Lifeforce counters on it. Creatures you control get +1/+1 for each Lifeforce counter on Genesis Grove. |
At the beginning of your upkeep you may pay
![]() , if you do target creature you control becomes a copy of target nonlegendary creature you control until end of turn. |
As an additional cost to play Corruptive Blast, sacrifice a land.
Target creature gets -1/-1. Target creature gets -1/-1. Target creature gets -1/-1. "What madness would cause even the ground itself to fester and turn against us!?" – Asyen Guard.
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Each creature deals 2 damage to itself and gets +2/+0 until end of turn.
A blind rage affects all equally.
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Each player discard a card.
Draw a card. |
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Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble. 3/3
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Create a 2/2 green Spirit Bear token.
Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn. |
Equipped creature gets +1/+0 and has “
: This creature gains first strike until end of turn.”
Equip ![]() |
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
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Cast Stand Against the Dark only during the declare blockers step.
For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat. |
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Enchant creature.
Enchanted creature gets +3/+0 and gains trample. |
You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Return target creature to its owner's hand.
Draw a card. |
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Genesis Grove
(rare)
Pseudoplasm Mimicry
(uncommon)
Corruptive Blast
(uncommon)
Blind Rage
(uncommon)
Grandmother's Song
(common)
Vampire Noble
(common)
Call the Spirits
(common)
Midnight Dagger
(common)
Avenging Druid
(common)
Stand Against the Dark
(common)
Gilding Ritual
(common)
Grace of the Abbot
(common)
Chain of Imperiment
(common)
Ætherburst
(common)
Plains
(basic)







