Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Deepwood Bears deals combat damage to a player, create two 2/2 green Spirit Bear tokens. Deep in the woods are the last guardians of Ulgrotha, tended by Willow and her daughters, the spirits hold back the darkness.
6/6
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When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
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Discard a card,
, : Draw a card.A shard, sharp and strong.
A shard, glittering and gone. A shard, dark as the night, bright as the light. A shard holding all our dreams. |
, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.
When Psychomancy Effigy is put into a graveyard from the battlefield, draw a card. |
Enchant creature.
: Enchanted creature gets +1/+0 until end of turn. |
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Target creature gets +3/+3 until end of turn.
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Put a -1/-1 counter on target creature, its controller discards a card and loses 1 life.
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Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.4/5
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you. |
Enchant permanent.
![]() :Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand. |
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Protection from black
"Death speaks to all men...But some choose to listen."
1/1
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When Wizard Novitiate enters the battlefield Scry 1.
1/1
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Enchant creature
![]() : Put a -1/-1 counter on enchanted creature. |
Up to two target creatures get +1/+1 until end of turn. Untap those creatures.
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Deepwood Bears
(rare)
Wandering Paladin
(uncommon)
Spire Shard
(uncommon)
Psychomancy Effigy
(uncommon)
Firebreathing
(common)
Giant Growth
(common)
Feasting Hymn
(common)
Dark Maze
(common)
Aliban's Talisman
(common)
Voice's Favor
(common)
Death Speakers
(common)
Wizard Novitiate
(common)
Torture
(common)
Blessing of the Woods
(common)
Mountain
(basic)



,
: Draw a card.

: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.