Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Tap all creatures you do not control, they do not untap during their controller's next untap step.
“A good spell, but not good enough. You merely delay the inevitable” – Baron Sengir.
 U 
Sorcery
Creatures you control get +5/+0 and gain trample until end of turn.
As if minotaurs weren’t terrifying enough, now they are angry with a very good reason to be.
 U 
Sorcery
Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring.
 U 
Creature – Minotaur Cleric
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.

When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens.
The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
 C 
Creautre – Minotaur Cleric
{1}{r}: Firepalm Shaman gets +1/+0 until end of turn.
1/4
 C 
Creature – Minotaur Warrior Cleric
When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
 C 
Creature – Human Knight
First strike
2/4
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
 C 
Instant
Target creature gets +1/+3 until end of turn.
 C 
Creature – Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
 C 
Enchantment – Aura
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
 C 
Artifact – Equipment
Equipped creature gets +1/+3.
Equip {g} or {3}.
 C 
Creature – Minotaur Wizard
Minotaur creatures get +1/+0.
1/3
Plains
 
 B 
Basic Land – Plains

Sunder the Souless (rare)
Howl of Rage (uncommon)
Frantic Mentoring (uncommon)
Master of Spirit and Fire (uncommon)
Firepalm Shaman (common)
Spiritforge Master (common)
Protector of the Order (common)
Corrupt Huntsman (common)
Shieldspell (common)
Folk of An-Havva (common)
Muscle Atrophy (common)
Chain of Imperiment (common)
Living Cuirass (common)
Anaba Spirit Crafter (common)
Plains (basic)