Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste. Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1
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Knight creatures you control get +1/+1.
![]() , discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.Good armor is expensive. Your life however, is priceless.
2/2
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If a creature damaged by Knight of the Order of Soul's Rest would die this turn, exile it instead.
They have been fighting the darkness for longer then your life.
3/3
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Flying, menace.
Discard a card: Vampire Highborn gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn. 3/5
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Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. |
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Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.
![]() , , sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.The undertaker sees only profit these days.
0/2
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Enchant creature.
: Enchanted creature gets +1/+0 until end of turn. |
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
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First strike
Anaba Spiritguard can't attack unless you control another Minotaur. 2/2
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Destroy target land. Creatures can't block this turn.
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Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
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Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
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Bloodghast
(rare)
Holy Armorer
(uncommon)
Knight of the Order of Soul's Rest
(uncommon)
Vampire Highborn
(uncommon)
Magneoarcane Armor
(common)
Muscle Atrophy
(common)
Assemble the Militia
(common)
An-Havaa Undertaker
(common)
Firebreathing
(common)
Rose-Thorn Armor
(common)
Anaba Spiritguard
(common)
[needs a name]
(common)
Supreme Discipline
(common)
Folk of An-Havva
(common)
Forest
(basic)



)(
, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.