Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
Mountain Bandit gets +1/+0 for each equipment attached to it.
If Mountain Bandit has two or more equipment attached to it, it has first strike and hexproof. “We are fighting on two fronts! The Baron’s darkness and the bandit’s greed!” – Asyean Guard
1/1
|
Creatures you control get +5/+0 and gain trample until end of turn.
As if minotaurs weren’t terrifying enough, now they are angry with a very good reason to be.
|
Each creature deals 2 damage to itself and gets +2/+0 until end of turn.
A blind rage affects all equally.
|
Hexproof
When Deepwood Ranger enters the battlefield you may pay or , if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.1/1
|
|
Target creature gets -1/-1 until end of turn.
Draw a card. |
Target creature gains protection from the color of your choice until end of turn.
Draw a card. |
Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
|
Minotaur creatures get +1/+0.
1/3
|
When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
|
|
Each opponent sacrifices a creature.
Put up to one target creature card from your graveyard on top of your library. |
Enchant creature.
Enchanted creature gets +3/+0 and gains trample. |
Reach
Can't be blocked except by creatures with flying or reach. The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
|
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
|
Grace of the Abbot
(common, foil)
Mountain Bandit
(rare)
Howl of Rage
(uncommon)
Blind Rage
(uncommon)
Deepwood Ranger
(uncommon)
Afflict
(common)
Shelter
(common)
Misaligned Spell
(common)
Anaba Spirit Crafter
(common)
Serra Disciple
(common)
Sengir's Edict
(common)
Gilding Ritual
(common)
Deepwood Spider
(common)
Rose-Thorn Armor
(common)
Mountain
(basic)





