Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike
Knight creatures you control get +1/+1 and have trample.
The first line of defense is a large man, a large horse and a large pointed object hurtling towards the enemy, glorious and brilliant in the sun's light. The second line, is more of the same.
3/3
 U 
Creature – Minotaur Cleric
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.

When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens.
The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
 U 
Land
Citadel of Ayse enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{1}, {t}: Add {r}{w} to your mana pool.
 U 
Creature – Minotaur Wizard
{1}{r}, {t}: Anaba Fireslinger deals 1 damage to target creature and 1 damage to target player.
0/2
 C 
Creature – Kobold
2/1
 C 
Creature – Minotaur Warrior Cleric
When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
 C 
Creature – Werewolf
Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror.
4/3
 C 
Sorcery
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature.
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Wall
Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.
4/5
 C 
Instant
Return target creature to its owner's hand.
Draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has “{2}: This creature gains first strike until end of turn.”
Equip {0}
 C 
Creature – Minotaur Wizard
Minotaur creatures get +1/+0.
1/3
Island
 
 B 
Basic Land – Island

Highknight of the Order (rare)
Master of Spirit and Fire (uncommon)
Citadel of Ayse (uncommon)
Anaba Fireslinger (uncommon)
Burly Kobold (common)
Spiritforge Master (common)
Moonspawned Horror (common)
Assemble the Militia (common)
Apathy (common)
Giant Growth (common)
Dark Maze (common)
Ætherburst (common)
Midnight Dagger (common)
Anaba Spirit Crafter (common)
Island (basic)