Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Genesis Grove enters the battlefield with X Lifeforce counters on it.
Whenever a creature you control enters the battlefield or attacks, if it had no Lifeforce counters on it, put a Lifeforce counters on it. Creatures you control get +1/+1 for each Lifeforce counter on Genesis Grove. |
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4
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Whenever Asyen Guard blocks reveal the top card of your library, if it is a white card, prevent all damage dealt to Asyen Guard by creature it blocks. If it is a non-white card prevent all damage dealt to and by Asyen Guard. You may put the revealed card on top your bottom of your library.
Fast reflexes are a key to living among the Guards. Steel plate is nothing to a werewolf's claws.
3/1
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Shuffle any number of target creature cards from your graveyard into your library.
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Return target creature to its owner's hand.
Shut up and go home!
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Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Whenever a land enters the battlefield under your control target land produces an additional
when tapped for mana this turn.1/1
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2/1
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Minotaur creatures get +1/+0.
1/3
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Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
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Target creature gets +1/+3 until end of turn.
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Equipped creature gets +1/+1.
Equip ![]() |
Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't. |
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Genesis Grove
(rare)
Sengir Vampire
(uncommon)
Asyen Guard
(uncommon)
Renewing Touch
(uncommon)
Unsummon
(common)
Creeping Night
(common)
Chain of Imperiment
(common)
Greenhand Farmer
(common)
Burly Kobold
(common)
Anaba Spirit Crafter
(common)
Avenging Druid
(common)
Shieldspell
(common)
Longsword
(common)
Serra's Intervention
(common)
Forest
(basic)






