Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
|
Trample
Whenever Deepwood Bears deals combat damage to a player, create two 2/2 green Spirit Bear tokens. Deep in the woods are the last guardians of Ulgrotha, tended by Willow and her daughters, the spirits hold back the darkness.
6/6
|
Defender, protection from instants and sorceries with converted mana cost 2 or less.
If you control at least 3 other dwarves, Dwarven Survivor can attack as though it didn't have defender. After the corruption of Irini, the dwarven presence on Ulgrotha faded; only a few of the stout folk now remain, hidden away in deep refuges far below the southern mountains.
2/3
|
|
As an additional cost to cast Disruptive Bolt, discard a card.
Counter target spell. f I go down, I'm taking you with me!" – Reveka
|
|
Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types. |
Create a 2/2 green Spirit Bear token.
Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn. |
Equipped creature gets +0/+3.
Equip ![]() Any warrior fighting a vampire should have a shield, a big, heavy, protective shield. – Bazaar Yeller
|
When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
|
Minotaur creatures get +1/+0.
1/3
|
, : Reveka's Student deals 1 damage to target creature.1/1
|
Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble. 3/3
|
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
|
You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
|
Touch of Sengir
(common, foil)
Deepwood Bears
(rare)
Dwarven Survivor
(uncommon)
blank 6 cc artifact
(uncommon)
Disruptive Bolt
(uncommon)
Mark of Sengir
(common)
Call the Spirits
(common)
Kite Shield
(common)
Spiritforge Master
(common)
Anaba Spirit Crafter
(common)
Reveka's Student
(common)
Vampire Noble
(common)
Supreme Discipline
(common)
Grace of the Abbot
(common)
Swamp
(basic)





: Reveka's Student deals 1 damage to target creature.