Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tapped creatures you control may block as though they weren't tapped.
Whenever a tapped creature you control blocks it gets +1/+1 and gains defender until the end of your next turn. |
Choose one:
- Destroy target artifact or enchantment. - Exile target permanent with indestructible. |
, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.
When Psychomancy Effigy is put into a graveyard from the battlefield, draw a card. |
Guardian of the Forest enters the battlefield with X Lifeforce counters on it.
Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest. The guardians are just that, a thing not even the Baron can corrupt as long as the Mother remains.
2/4
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Target creature gets +1/-2 until end of turn.
A light touch, of evil?
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Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature. |
Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types. |
3/2
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Look at the top three cards of your library, if one of them is a creature card you may reveal it and create a 2/2 green Spirit Bear token, then put those cards back in any order.
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When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you. |
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
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You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
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Standfast Orders
(rare)
Lifespring Blast
(uncommon)
Psychomancy Effigy
(uncommon)
Guardian Forest
(uncommon)
Caress of Darkness
(common)
Chain of Imperiment
(common)
Apathy
(common)
Mark of Sengir
(common)
Guardian of the Deepwoods
(common)
Animal Bond
(common)
Spiritforge Master
(common)
Aliban's Talisman
(common)
Touch of Sengir
(common)
Grace of the Abbot
(common)
Swamp
(basic)



, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.


