Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Shuffle your hand and all nonland permanents you control into their owner's library, then draw cards equal to the number of cards in your hand as you cast Wizard's Warning.
 U 
Enchantment
Planeswalker spells can't be played unless their controller pays an additional {2}.
At the beginning of each player’s upkeep that player removes a loyalty counter from a planeswalker they control.
I don't like PWs...
 U 
Creature – Dwarf
Defender, protection from instants and sorceries with converted mana cost 2 or less.

If you control at least 3 other dwarves, Dwarven Survivor can attack as though it didn't have defender.
After the corruption of Irini, the dwarven presence on Ulgrotha faded; only a few of the stout folk now remain, hidden away in deep refuges far below the southern mountains.
2/3
 U 
Creature – Human
Asyen Militia gets +1/+1 for each other card named Asyen Militia you control.

Asyen Militia can block an additional creature if its' toughness is 4 or more.
2/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
 C 
Sorcery
Destroy target artifact, then add {r}{r} to your mana pool.
 C 
Instant
Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
 C 
Instant
Cast Stand Against the Dark only during the declare blockers step.

For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat.
 C 
Creature – Elemental
3/2
 C 
Creature – Human
When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
 C 
Instant
As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library.
 C 
creature – Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
Plains
 
 B 
Basic Land – Plains

Wizard's Warning (rare)
Feroz's Legacy (uncommon)
Dwarven Survivor (uncommon)
Asyen Militia (uncommon)
Touch of Sengir (common)
Destruction Flux (common)
Misaligned Spell (common)
Stand Against the Dark (common)
Guardian of the Deepwoods (common)
Serra Disciple (common)
Creeping Night (common)
Vision of the Void (common)
Avenging Druid (common)
Rose-Thorn Armor (common)
Plains (basic)