Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shroud
![]() : Put a green 2/2 Spirit Bear token onto the battlefield. Activate this ability only once each turn and only as a sorcery.
![]() , Exile a Spirit Bear: Prevent all combat damage that would be dealt this turn.4/4
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When Serra Crusader enter the battlefield exile target creature.
When Serra Crusader leaves the battlefield, return the exiled creature to the battlefield. If the returned creature is black, it enters the battlefield with a -1/-1 counter. They hold in their souls, the fallen, a prison of faith.
3/4
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If a creature damaged by Knight of the Order of Soul's Rest would die this turn, exile it instead.
They have been fighting the darkness for longer then your life.
3/3
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First strike
Aysen Champion's power and toughness are equal to the number of Knights you control. */*
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Trample
4/4
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5/8
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Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types. |
Target creature gains protection from the color of your choice until end of turn.
Draw a card. |
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
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Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. |
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Equipped creature gets +1/+0 and has “
: This creature gains first strike until end of turn.”
Equip ![]() |
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Target creature gets +1/-2 until end of turn.
A light touch, of evil?
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![]() : Firepalm Shaman gets +1/+0 until end of turn.1/4
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Willow, Guardian of the Woods
(mythic)
Serra Crusader
(uncommon)
Knight of the Order of Soul's Rest
(uncommon)
Aysen Champion
(uncommon)
Anaba Strongarm
(common)
Deepwood Titan
(common)
Mark of Sengir
(common)
Shelter
(common)
Avenging Druid
(common)
Magneoarcane Armor
(common)
Midnight Dagger
(common)
Assemble the Militia
(common)
Caress of Darkness
(common)
Firepalm Shaman
(common)
Island
(basic)


, Exile a Spirit Bear: Prevent all combat damage that would be dealt this turn.
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