Ulgrotha: Darkness Falls Forever: Virtual Booster

Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Land
Basalt Spire enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{x}{x}{5}, {t}, Exile Basalt Spire: Chose a non-land permanent type. Each player sacrifices X permanents of that type.
 U 
Land
Koskun Mountains enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b}{g} to your mana pool.
 U 
Creature – Werewolf
At the beginning of your upkeep sacrifice another creature or tap Autumn's Despair and it deals damage equal to its power to you.
All creatures lose hexproof and can't have or gain hexproof.
I designed this card long before Gategrash was spoiled, so I did not know about the existence of Glaring Spotlight.
6/4
 U 
Creature – Human Wizard
{1}{u}, {t}: Target player choses one: That player puts the top two cards of their library into their graveyard; or puts a card from their hand on top of their library.
2/3
 C 
Creature – Human
Whenever a land enters the battlefield under your control target land produces an additional {1} when tapped for mana this turn.
1/1
 C 
creature – vampire
Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble.
3/3
 C 
Artifact
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you.
 C 
Sorcery
Put a -1/-1 counter on target creature, its controller discards a card and loses 1 life.
 C 
Creature – Elemental
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
 C 
Instant
Exile target creature you control until end of turn. (It returns under its owner's control.)"
 C 
Enchantment – Aura
Enchant creature.
{r}: Enchanted creature gets +1/+0 until end of turn.
{1}{w}
 
 C 
Instant
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
 C 
Instant
As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library.
 C 
Enchantment – Aura
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
Plains
 
 B 
Basic Land – Plains

Basalt Spire (mythic)
Koskun Mountains (uncommon)
Autumn's Despair (uncommon)
Psychomancy Mentor (uncommon)
Greenhand Farmer (common)
Vampire Noble (common)
Aliban's Talisman (common)
Feasting Hymn (common)
Bramble Elemental (common)
Divine Sojourn (common)
Firebreathing (common)
Shelter (common)
Vision of the Void (common)
Chain of Imperiment (common)
Plains (basic)