Ulgrotha: Darkness Falls Forever: Virtual Booster

Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
You may search for An-Zerrin, the Forgotten City as if it had a basic land type. (The basic land types are: Island, Mountain, Forest, Plains, and Swamp.)
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. An-Zerrin doesn't untap during your next untap step.
 U 
Creature – Human Cleric
Knight creatures you control get +1/+1.

{2}{w}, discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.
Good armor is expensive. Your life however, is priceless.
2/2
 U 
Creature – Human Ranger
Hexproof
When Deepwood Ranger enters the battlefield you may pay {2} or {g}, if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.
1/1
 U 
Sorcery
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
 C 
Creature – Elemental
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
 C 
Enchantment – Aura
Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
 C 
Creature – Bear
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+3.
Equip {g} or {3}.
 C 
Sorcery
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
 C 
Instant
Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature.
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 C 
Sorcery
Target creature gets +1/+0 and gains Menace until end of turn.
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
Plains
 
 B 
Basic Land – Plains

An-Zerrin, the Forgotten City (rare)
Holy Armorer (uncommon)
Deepwood Ranger (uncommon)
Suffocating Agony (uncommon)
Bramble Elemental (common)
Muscle Atrophy (common)
Forest Bear (common)
Living Cuirass (common)
Assemble the Militia (common)
Psychokenetic Bolt (common)
Apathy (common)
Shock (common)
Bellowing Rage (common)
Corrupt Huntsman (common)
Plains (basic)