Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike
Knight creatures you control get +1/+1 and have trample.
The first line of defense is a large man, a large horse and a large pointed object hurtling towards the enemy, glorious and brilliant in the sun's light. The second line, is more of the same.
3/3
 U 
Enchantment
{1}{r}{r}: Target creature gets +1/+0 and gains first strike until end of turn.

Sacrifice Ritual of Anaba: Creatures you control get +1/+0 until end of turn.
 U 
Instant
Each creature deals 2 damage to itself and gets +2/+0 until end of turn.
A blind rage affects all equally.
 U 
Creature – Elemental
Guardian of the Forest enters the battlefield with X Lifeforce counters on it.

Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest.
The guardians are just that, a thing not even the Baron can corrupt as long as the Mother remains.
2/4
 C 
Enchantment – Aura
Enchant creature.
{r}: Enchanted creature gets +1/+0 until end of turn.
 C 
Instant
Target creature gets +1/-2 until end of turn.
A light touch, of evil?
 C 
Creature – Human Wizard
Mageguard can't block creatures with trample.
1/3
 C 
Sorcery
Search your library for a basic forest and put it into the battlefield tapped, then shuffle your library.
You gain 1 life for each land you control.
 C 
Creature – Human
When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
 C 
Sorcery
Destroy target land. Creatures can't block this turn.
 C 
Enchantment – Aura
Enchant permanent.
{1}{w}:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has “{2}: This creature gains first strike until end of turn.”
Equip {0}
 C 
Creature – Human Rogue
First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
Forest
 
 B 
Basic Land – Forest

Highknight of the Order (rare)
Ritual of Anaba (uncommon)
Blind Rage (uncommon)
Guardian Forest (uncommon)
Firebreathing (common)
Caress of Darkness (common)
Mageguard (common)
Forest Path (common)
Serra Disciple (common)
[needs a name] (common)
Voice's Favor (common)
Midnight Dagger (common)
Ambush Party (common)
Creeping Night (common)
Forest (basic)