Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic forest and put it into the battlefield tapped, then shuffle your library.
You gain 1 life for each land you control. |
Destroy target artifact you control and target artifact you don't control, then return an artifact card from your graveyard to your hand.
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Return up to X target nonland permanents to their owners' hands, where X is one plus the number of cards named Æther Flare in all graveyards as you cast Æther Flare.
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Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
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When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
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Return target creature to its owner's hand.
Shut up and go home!
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Equipped creature gets +0/+3.
Equip ![]() Any warrior fighting a vampire should have a shield, a big, heavy, protective shield. – Bazaar Yeller
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Target creature gets +3/+3 until end of turn.
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First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
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Destroy target land. Creatures can't block this turn.
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Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
Destroy target artifact, then add
![]() to your mana pool. |
Tap X target permanents.
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Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Forest Path
(common, foil)
Sundering Ritual
(rare)
Æther Flare
(uncommon)
Suffocating Agony
(uncommon)
Wandering Paladin
(uncommon)
Unsummon
(common)
Kite Shield
(common)
Giant Growth
(common)
Ambush Party
(common)
[needs a name]
(common)
Creeping Night
(common)
Destruction Flux
(common)
Binding Ray
(common)
Assemble the Militia
(common)
Mountain
(basic)








