Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one: Exile target spell and its controller draws a card; or counter target spell; or return target permanent to its owner's hand and draw a card.
 U 
Enchantment
Planeswalker spells can't be played unless their controller pays an additional {2}.
At the beginning of each player’s upkeep that player removes a loyalty counter from a planeswalker they control.
I don't like PWs...
 U 
Creature – Human Cleric Knight
When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
 U 
Land
An-Havva Market enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g}{u} to your mana pool.
 C 
Creature – Dwarf Warrior
Strongkeep Guard can't attack unless you control another creature.
2/2
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
 C 
Instant
Create a 2/2 green Spirit Bear token.

Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn.
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 C 
Instant
Cast Stand Against the Dark only during the declare blockers step.

For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat.
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
 C 
Instant
Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't.
 C 
Sorcery
Target creature gets +1/+0 and gains Menace until end of turn.
 C 
Sorcery
Reveal the top two cards of your library, then put them back in any order.
Draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has “{2}: This creature gains first strike until end of turn.”
Equip {0}
Mountain
 
 B 
Basic Land – Mountain

Rolling Ætherstorm (rare)
Feroz's Legacy (uncommon)
Wandering Paladin (uncommon)
An-Havva Market (uncommon)
Strongkeep Guard (common)
Creeping Night (common)
Call the Spirits (common)
Shock (common)
Stand Against the Dark (common)
Corrupt Huntsman (common)
Serra's Intervention (common)
Bellowing Rage (common)
Mirrorspy (common)
Midnight Dagger (common)
Mountain (basic)