Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hazdurh can't attack.
![]() , : Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.“Hazduhr, how old you are, still awaiting the return of your protector. She will never come old man. Your power can not hold back your age, or me, forever..” – Sengir to Hazduhr
0/6
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Target player discards a card.
Draw two cards and lose 2 life. |
When Sengir Autocrat enters the battlefield put three 0/1 black Serf tokens onto the battlefield.
When Sengir Autocrat leaves play, exile all Serf tokens. 2/2
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First strike
Aysen Champion's power and toughness are equal to the number of Knights you control. */*
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Look at the top three cards of your library, if one of them is a creature card you may reveal it and create a 2/2 green Spirit Bear token, then put those cards back in any order.
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You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
3/2
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Target creature gets +1/-2 until end of turn.
A light touch, of evil?
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Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
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Ragesurge deals 2 damage to target creature you don't control. Then you may have that creature fight target creature you control.
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Target creature gets +1/+3 until end of turn.
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Reveal the top two cards of your library, then put them back in any order.
Draw a card. |
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
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Hazduhr, Elder Abbot
(rare)
Touch of Power
(uncommon)
Sengir Autocrat
(uncommon)
Aysen Champion
(uncommon)
Animal Bond
(common)
Grace of the Abbot
(common)
Muscle Atrophy
(common)
Guardian of the Deepwoods
(common)
Caress of Darkness
(common)
Rose-Thorn Armor
(common)
Ragesurge
(common)
Shieldspell
(common)
Mirrorspy
(common)
Touch of Sengir
(common)
Island
(basic)



: Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.

