Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Asyen Guard blocks reveal the top card of your library, if it is a white card, prevent all damage dealt to Asyen Guard by creature it blocks. If it is a non-white card prevent all damage dealt to and by Asyen Guard. You may put the revealed card on top your bottom of your library.
Fast reflexes are a key to living among the Guards. Steel plate is nothing to a werewolf's claws.
3/1
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Wizards you control have hexproof.
Tap two untapped wizards you control, ![]() ![]() : Return target spell with converted mana cost to its owner's hand.The School's wizards are renowned for being extremely EDH playable.
2/4
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Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring. |
Knight creatures you control get +1/+1.
![]() , discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.Good armor is expensive. Your life however, is priceless.
2/2
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At the beginning of your upkeep sacrifice another creature or tap Autumn's Despair and it deals damage equal to its power to you.
All creatures lose hexproof and can't have or gain hexproof. I designed this card long before Gategrash was spoiled, so I did not know about the existence of Glaring Spotlight.
6/4
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Enchant creature
![]() : Put a -1/-1 counter on enchanted creature. |
Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Ragesurge deals 2 damage to target creature you don't control. Then you may have that creature fight target creature you control.
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Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.4/5
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Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
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5/8
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Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't. |
2/1
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Target creature gets +1/-2 until end of turn.
A light touch, of evil?
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Asyen Guard
(uncommon, foil)
Master of the School
(rare)
Frantic Mentoring
(uncommon)
Holy Armorer
(uncommon)
Autumn's Despair
(uncommon)
Torture
(common)
Chain of Imperiment
(common)
Ragesurge
(common)
Dark Maze
(common)
Rose-Thorn Armor
(common)
Deepwood Titan
(common)
Serra's Intervention
(common)
Burly Kobold
(common)
Caress of Darkness
(common)
Plains
(basic)



: Return target spell with converted mana cost 



: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.