Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hazdurh can't attack.
![]() , : Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.“Hazduhr, how old you are, still awaiting the return of your protector. She will never come old man. Your power can not hold back your age, or me, forever..” – Sengir to Hazduhr
0/6
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Knight creatures you control get +1/+1.
![]() , discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.Good armor is expensive. Your life however, is priceless.
2/2
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As an additional cost to play Corruptive Blast, sacrifice a land.
Target creature gets -1/-1. Target creature gets -1/-1. Target creature gets -1/-1. "What madness would cause even the ground itself to fester and turn against us!?" – Asyen Guard.
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Shadowstalker can't block and is unblockable.
2/1
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Shock deals 2 damage to target creature or player.
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Trample
4/4
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At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
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Cast Stand Against the Dark only during the declare blockers step.
For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat. |
Strongkeep Guard can't attack unless you control another creature.
2/2
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Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying. 2/3
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Equipped creature gets +1/+1.
Equip ![]() |
Reveal the top two cards of your library, then put them back in any order.
Draw a card. |
Whenever a land enters the battlefield under your control target land produces an additional
when tapped for mana this turn.1/1
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Hazduhr, Elder Abbot
(rare)
Holy Armorer
(uncommon)
Corruptive Blast
(uncommon)
Shadowstalker
(uncommon)
Shock
(common)
Anaba Strongarm
(common)
Sadistic Neophyte
(common)
Stand Against the Dark
(common)
Strongkeep Guard
(common)
Assemble the Militia
(common)
Corrupt Huntsman
(common)
Longsword
(common)
Mirrorspy
(common)
Greenhand Farmer
(common)
Island
(basic)



: Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.

