Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
Mountain Bandit gets +1/+0 for each equipment attached to it.
If Mountain Bandit has two or more equipment attached to it, it has first strike and hexproof.
“We are fighting on two fronts! The Baron’s darkness and the bandit’s greed!” – Asyean Guard
1/1
 U 
Creature – Minotaur Cleric
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.

When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens.
The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
 U 
Sorcery
Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring.
 U 
Creature – Minotaur Wizard
{1}{r}, {t}: Anaba Fireslinger deals 1 damage to target creature and 1 damage to target player.
0/2
 C 
Creature – Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
 C 
Instant
Up to two target creatures get +1/+1 until end of turn. Untap those creatures.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
 C 
Creature – Human Cleric
Protection from black
"Death speaks to all men...But some choose to listen."
1/1
 C 
Creature – Human Cleric
At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
 C 
Creature – Vampire
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
 C 
Creautre – Minotaur Cleric
{1}{r}: Firepalm Shaman gets +1/+0 until end of turn.
1/4
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
Forest
 
 B 
Basic Land – Forest

Mountain Bandit (rare)
Master of Spirit and Fire (uncommon)
Frantic Mentoring (uncommon)
Anaba Fireslinger (uncommon)
Folk of An-Havva (common)
Chain of Imperiment (common)
Corrupt Huntsman (common)
Blessing of the Woods (common)
Touch of Sengir (common)
Death Speakers (common)
Underpriest of the Order (common)
Sadistic Neophyte (common)
Firepalm Shaman (common)
Rose-Thorn Armor (common)
Forest (basic)