Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature you control until end of turn. (It returns under its owner's control.)"
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Hazdurh can't attack.
![]() , : Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.“Hazduhr, how old you are, still awaiting the return of your protector. She will never come old man. Your power can not hold back your age, or me, forever..” – Sengir to Hazduhr
0/6
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Flying
3/6
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Ravi's Library enters the battlefield tapped.
: Add to your mana pool.
, : Add ![]() to your mana pool. |
Flying
Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls. When Seatide Drake leaves play, remove all Tide counters from all permanents. Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “ : Add to your mana pool.”)4/4
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Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. |
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
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Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it.
A calm-headed minotaur? I thought it was a joke. Till I met one as it tore through rank after rank of Eron’s goblins, calmly.
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At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
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: Add to your mana pool.The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
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Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
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Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
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Divine Sojourn
(common, foil)
Hazduhr, Elder Abbot
(rare)
Stone Protectors
(uncommon)
Ravi's Library
(uncommon)
Seatide Drake
(uncommon)
Magneoarcane Armor
(common)
Bramble Elemental
(common)
Rose-Thorn Armor
(common)
Controlled Brutality
(common)
Underpriest of the Order
(common)
An-Haava Guide
(common)
Assemble the Militia
(common)
Touch of Sengir
(common)
Creeping Night
(common)
Island
(basic)


: Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.
to your mana pool.
, 
to your mana pool.


