Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Spiritfire deals 5 damage to target creature.
Spiritfire deals 3 damage to target creature.
Spiritfire deals 1 damage to target creature.
The fires of the Anaba are not just arcane, they are spiritual as well. The fires are the Anaba, just as the Dark is the evil of the Baron.
 U 
Sorcery
As an additional cost to cast Ancestral Trial, discard two cards; or discard an instant or sorcery card. Draw three cards.
 U 
Artifact
{1}, {t}: Exile target card in your graveyard.
{2}, {t}: Exile target card in any player's graveyard.
The Asyean Abbey developed a powerful artifact against the Baron’s hordes; depriving him of the dead to raise as new minions in his army.
 U 
Artifact
Whenever an opponent discards a card you may gain 2 life.

Sacrifice Ravi's Strongbox: Draw a card, then discard a card.
"Many men have speculated, just what the strongbox holds, from riches, gems and silver, to poor tormented souls."
 C 
Creature – Human Rogue
First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
 C 
Instant
Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
 C 
Enchantment
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
 C 
Enchantment – Aura
Enchant creature.
{r}: Enchanted creature gets +1/+0 until end of turn.
 C 
Creature – Human
At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.

{1}{b}, {t}, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.
The undertaker sees only profit these days.
0/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has “{2}: This creature gains first strike until end of turn.”
Equip {0}
 C 
Sorcery
Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
The taste of revitalization is something not many have experienced.
 C 
Creautre – Human Ranger
{t}: Add {1} to your mana pool.
The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
 C 
Enchantment – Aura
Enchant permanent.
{1}{w}:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
 C 
Instant
Create a 2/2 green Spirit Bear token.

Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn.
Island
 
 B 
Basic Land – Island

Spiritfire (rare)
Ancestral Trial (uncommon)
Asyen Codex (uncommon)
Ravi's Strongbox (uncommon)
Ambush Party (common)
Psychokenetic Bolt (common)
Creeping Night (common)
Firebreathing (common)
An-Havaa Undertaker (common)
Midnight Dagger (common)
Purifying Wine (common)
An-Haava Guide (common)
Voice's Favor (common)
Call the Spirits (common)
Island (basic)