Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Reveka, the Savant deals 2 damage to target creature or player.“I’m envious of Reveka, she has a position at the School and so is safe from the Baron’s hate...at least for now.” – Halina on her deathbed.
1/2
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Destroy target artifact or enchantment.
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost. |
, : Exile target card in your graveyard.
, : Exile target card in any player's graveyard.The Asyean Abbey developed a powerful artifact against the Baron’s hordes; depriving him of the dead to raise as new minions in his army.
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: Tap target creature without flying.2/2
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: Add to your mana pool.The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
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Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature. |
Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.4/5
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Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't. |
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
Target creature gets -1/-1 until end of turn.
Draw a card. |
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2/1
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Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0. Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night. |
Trample
4/4
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Target creature gets +3/+3 until end of turn.
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Reveka, the Savant
(rare)
Anointed Atonement
(uncommon)
Asyen Codex
(uncommon)
Tidecaller Mage
(uncommon)
An-Haava Guide
(common)
Apathy
(common)
Dark Maze
(common)
Serra's Intervention
(common)
Rose-Thorn Armor
(common)
Afflict
(common)
Burly Kobold
(common)
Creeping Night
(common)
Anaba Strongarm
(common)
Giant Growth
(common)
Island
(basic)

: Reveka, the Savant deals 2 damage to target creature or player.

: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.