Ulgrotha: Darkness Falls Forever: Virtual Booster
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| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dwarven Gate enters the battlefield tapped. Sacrifice four non-token permanents: Untap Dwarven Gate. You may look at and play cards exiled with Dwarven Gate. You may spend mana as though it were mana of any color when playing cards exiled with Dwarven Gate. Sacirfice a non-token permanent, , : Search each player’s library for a card and exile it face down. |
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4
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Defender, protection from instants and sorceries with converted mana cost 2 or less.
If you control at least 3 other dwarves, Dwarven Survivor can attack as though it didn't have defender. After the corruption of Irini, the dwarven presence on Ulgrotha faded; only a few of the stout folk now remain, hidden away in deep refuges far below the southern mountains.
2/3
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At the beginning of your upkeep you may pay
![]() , if you do target creature you control becomes a copy of target nonlegendary creature you control until end of turn. |
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
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At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
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Enchant creature.
Enchanted creature gets +3/+0 and gains trample. |
Minotaur creatures get +1/+0.
1/3
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Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities. |
Search your library for a basic forest and put it into the battlefield tapped, then shuffle your library.
You gain 1 life for each land you control. |
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Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.” |
Return target creature to its owner's hand.
Draw a card. |
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
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Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
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Dwarven Gate
(mythic)
Sengir Vampire
(uncommon)
Dwarven Survivor
(uncommon)
Pseudoplasm Mimicry
(uncommon)
Bramble Elemental
(common)
Underpriest of the Order
(common)
Gilding Ritual
(common)
Anaba Spirit Crafter
(common)
Muscle Atrophy
(common)
Forest Path
(common)
Rose-Thorn Armor
(common)
Ætherburst
(common)
Assemble the Militia
(common)
Psychokenetic Bolt
(common)
Island
(basic)
: Search each player’s library for a card and exile it face down. 




