Ulgrotha: Darkness Falls Forever: Virtual Booster

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What is "Ulgrotha: Darkness Falls Forever"
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Vampire
Flying
Vampire spells you cast cost 1 less.
Other vampires you control get +1/+1.
{b}{b}{b}, {t}: Destroy target creature and put a +1/+1 counter on Sengir, the Dark Baron.
Remove two +1/+1 counters from Sengir: Create a 4/4 black Vampire token with flying.
7/7
 U 
Sorcery
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
 U 
Creature – Human Knight
When Serra Crusader enter the battlefield exile target creature.
When Serra Crusader leaves the battlefield, return the exiled creature to the battlefield. If the returned creature is black, it enters the battlefield with a -1/-1 counter.
They hold in their souls, the fallen, a prison of faith.
3/4
 U 
Enchantment
Creatures you control get +0/+2.
{1}{w}: Target creature you control gains flying until end of turn.
 C 
creature – Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
 C 
Creature – Human Cleric
Protection from black
"Death speaks to all men...But some choose to listen."
1/1
 C 
Instant
Target creature gets +3/+3 until end of turn.
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 C 
Sorcery
Put a -1/-1 counter on target creature, its controller discards a card and loses 1 life.
 C 
Instant
Target creature gets +1/+3 until end of turn.
 C 
creature – vampire
Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble.
3/3
 C 
Instant
Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.
 C 
Artifact – Equipment
Equipped creature gets +1/+3.
Equip {g} or {3}.
 C 
Creature – Human
Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
Plains
 
 B 
Basic Land – Plains

Sengir, the Dark Baron (mythic)
Suffocating Agony (uncommon)
Serra Crusader (uncommon)
Blessing of Serra (uncommon)
Avenging Druid (common)
Death Speakers (common)
Giant Growth (common)
Shock (common)
Feasting Hymn (common)
Shieldspell (common)
Vampire Noble (common)
Psychokenetic Bolt (common)
Living Cuirass (common)
Corrupt Huntsman (common)
Plains (basic)