Ulgrotha: Darkness Falls Forever: Virtual Booster
| Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| What is "Ulgrotha: Darkness Falls Forever" |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Hazdurh can't attack.
![]() , : Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.“Hazduhr, how old you are, still awaiting the return of your protector. She will never come old man. Your power can not hold back your age, or me, forever..” – Sengir to Hazduhr
0/6
|
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens. The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
|
Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring. |
, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.
When Psychomancy Effigy is put into a graveyard from the battlefield, draw a card. |
Look at the top three cards of your library, if one of them is a creature card you may reveal it and create a 2/2 green Spirit Bear token, then put those cards back in any order.
|
|
As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library. |
You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you. |
Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types. |
Target creature gets +1/+0 and gains Menace until end of turn.
|
|
At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
|
Enchant creature.
Flash. When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent. Enchanted permanent loses all abilities and gets -2/-0 |
Target creature gets +3/+3 until end of turn.
|
2/1
|
|
Hazduhr, Elder Abbot
(rare)
Master of Spirit and Fire
(uncommon)
Frantic Mentoring
(uncommon)
Psychomancy Effigy
(uncommon)
Animal Bond
(common)
Vision of the Void
(common)
Grace of the Abbot
(common)
Aliban's Talisman
(common)
Mark of Sengir
(common)
Bellowing Rage
(common)
Underpriest of the Order
(common)
Chain of Imperiment
(common)
Giant Growth
(common)
Burly Kobold
(common)
Island
(basic)



: Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.


