Purgatory risen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{r}{w}: target attacking creature gets +2/+1 and life link until end of turn sacrifice that creature at the end of your turn.
2/2
 U 
Enchmatment – Aura
Enchant Creature
When ever you are dealt combat damage destroy enchanted creature you gain life equal to the enchanted creatures toughness if the enchanted creature is tapped it's controller loses life equal to the enchanted creatures power instead.
 U 
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {1}
Equipped creature has {1},{t} add one mana of any colour to your mana pool.
 U 
Instant
Swarm Defence cost {1} less to play for each attacking creature.
Put a 1/1 white soldier token into play for each attacking creature.
 C 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
2/3
 C 
Enchantment – Creature
Flying

{1}{g}, transform this card.
1/1
Living invocation
 
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a 2/5 green tree folk creature with reach.
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
 C 
Creature – Human Soldier
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
1/1
 C 
Creature – Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
 C 
Creature – Elf warrior
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
2/2
{u}
 
 C 
Instant
Pick one
- Look at top card of target players library
- Scry 1
Plains
 
 B 
Basic Land – Plains

Empowering Zealot (rare)
Blood Boil (uncommon)
Diamond Mask (uncommon)
Swarm Defence (uncommon)
Seraph Acollite (common)
Dryad spirit (common)
Aggressive Bauble (common)
Aura of exclusion (common)
Sufer pain (common)
Fervor of the cursed (common)
Legion Striker (common)
Doomed Traveler (common)
Canopy scout (common)
Gleem (common)
Plains (basic)