Purgatory risen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Reveal the top {x} cards of your library where {x} equals the highest converted mana cost of permanents you control, you may put a card revealed this way into play if you sacrifice a permanent off the same type, then put the remaining revealed cards on the bottom of your library in any order.
 U 
Elf – Rogue
Flash
First strike
When poison blade ambusher deals damage to a creature tap that creature, that creature doesn't untap unless it's controller pays {g}.
{1}{g},Return poison blade ambusher to your hand
1/2
 U 
Creature – Horror
Intimidate
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.
{b}, Exile Highlander Horror from play put a card called Highlander Horror from your graveyard into play tapped.
1/1
 U 
Creature – Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1/1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
{1}{u}
 
 C 
Creature – Eye
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
 C 
Creature – Elf warrior
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
2/2
 C 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
2/3
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
 C 
Creature – Human Soldier
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
1/1
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
 C 
Enchantment – Creature
Flying

{1}{g}, transform this card.
1/1
Living invocation
 
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a 2/5 green tree folk creature with reach.
Forest
 
 B 
Basic Land – Forest

Spirit totem (rare)
Poison blade ambusher (uncommon)
Highlander Horror (uncommon)
Narcomoeba (uncommon)
Sufer pain (common)
Scout (common)
Canopy scout (common)
Seraph Acollite (common)
Inaction (common)
Fervor of the cursed (common)
Legion Striker (common)
Aggressive Bauble (common)
Aura of exclusion (common)
Dryad spirit (common)
Forest (basic)