Myths of Toril: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
If was spent to cast this spell, target permanent gains indestructible until end of turn.
If was spent to cast this spell, draw a card. If was spent to cast this spell, return target creature card from your graveyard to your hand. If was spent to cast this spell, it deals 2 damage to target creature or planeswalker. If was spent to cast this spell, target creature gets +2/+2 until end of turn. |
Whenever you cast an instant, sorcery, or Wizard spell, create a 1/1 colorless Homunculus creature token. Then if you control three or more Homunculi, draw a card and Kobold Alchemist deals 1 damage to target player. This ability triggers only once each turn.
There’s more to be gleaned from potions and vials than mere elixirs.
2/2
|
When Divine Soul Sorcerer enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card is exiled, its owner may play it. A card cast this way costs more to cast.
1/4
|
Enchant creature
When Greater Invisibility enters the battlefield, draw a card. Enchanted creature can’t be blocked. As long as enchanted creature is a Rogue, it has ward . "Now you see me..."
|
Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue. 2/2
|
Enchant creature
Enchanted creature has ": Tap or untap another target permanent." , Discard Mage Hand: Tap or untap target permanent. Draw a card. |
Untap target creature. It gets +1/+1 until end of turn.
Draw a card. |
Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Blueberry Thief enters the battlefield, if its prowl cost was paid, draw 2 cards. 1/1
|
Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
Changeling (This card is every creature type.)
A deck can have any number of cards named Changeling. 2/2
|
Deathtouch
, Pay 3 life, Exile Alleyway Cutthroat from your graveyard: Draw a card. Some shortcuts are never worth it.
1/1
|
When Warforged Titan enters the battlefield, scry 2.
Trample Designed to make war, whether war is there or not.
5/5
|
Vigilance
: Springfoot Forest-Sneak gains deathtouch until end of turn. "Whatever I can do to finish this before dinner, I will."
1/3
|
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card. |
Armor of Faith
(common, foil)
Prismatic Spray
(rare)
Kobold Alchemist
(uncommon)
Divine Soul Sorcerer
(uncommon)
Greater Invisibility
(uncommon)
Needleprick Accomplice
(common)
Mage Hand
(common)
Bardic Inspiration
(common)
Blueberry Thief
(common)
Armor of Faith
(common)
Changeling
(common)
Alleyway Cutthroat
(common)
Warforged Titan
(common)
Springfoot Forest-Sneak
(common)
Turn Undead
(common)