Romance Dawn: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ace’s Execution White Uncommon 3{2}{w} Instant Exile target creature. Its controller creates a 1/1 white Marine creature token. 0
2 Admiral's Presence White Uncommon 3{2}{w} Sorcery For each token that entered the battlefield this turn, create a copy of target token. 0
3 Anything for a Friend White Uncommon 1{w} Instant As an additional cost to cast this spell, sacrifice a creature.

Creatures you control phase out until the beginning of your next upkeep.
0
4 Baratie Patron White Uncommon 2{1}{w} Creature – Human Citizen 1 1 At the beginning of your upkeep, you may sacrifice a token. If you do, draw a card. 0
5 Battlefield Medic White Rare 3{2}{w} Creature – Human Revolutionary 1 4 Charge 3 — Whenever Battlefield Medic and at least three other creatures attack, you may return target creature with mana value 3 or less to the battlefield tapped and attacking. 0
6 Beauty of the Empress White Rare 5{4}{w} Enchantment At the beginning of your upkeep, put a petrification counter on target creature.

Creatures with petrification counters lose all abilities and can’t attack or block.
0
7 Become my Son! White Rare 3{2}{w} Instant Put a trample counter on target creature if a legendary creature you control has trample; the same goes for first strike, flying, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. 0
8 Bepo, Moral Support White Uncommon 2{w}{w} Legendary Creature – Bear 1 3 Other creatures you control with base power 1 or 2 get +1/+1. 0
9 Bink's Saké White Common 1{w} Sorcery Gain life equal to twice the number of Pirates on the battlefield. 0
10 Bogard, Garp’s Right Hand White Rare 3{1}{w}{w} Legendary Creature – Human Marine 2 4 At the beginning of your endstep, put a +1/+1 counter on each Marine you control. 0
11 Brig Galleymaster White Common 5{3}{w}{w} Creature – Human Marine Cook 3 3 At the beginning of your endstep, gain 1 life for each tapped nonland permanent your opponents control.

{3}{w}, {t}: Tap target permanent.
0
12 Brook’s Loneliness White Common 1{w} Instant You gain 3 life.

Flashback {1}{w}
0
13 Brunt of Justice White Common 2{1}{w} Instant Destroy target tapped creature.

This spell costs {1} less to cast if it targets a Pirate or Revolutionary.
0
14 Carne, Baratie Charcutier White Uncommon 4{2}{w}{w} Creature – Human Cook 3 4 Other Cooks you control get +0/+1.

Whenever Carne, Baratie Charcutier attacks, for each other attacking creature, create a Food token.
0
15 Charge Leader White Rare 4{3}{w} Creature – Human Revolutionary 1 1 Creatures you control get +1/+0.

Whenever a nontoken creature enters the battlefield, create a copy of this creature, except it doesn’t have this ability.
0
16 Cloud Fox White Common 1{w} Creature – Fox 1 1 Lifelink

{1}, Sacrifice Cloud Fox: Gain 2 life.
0
17 Curry Rations White Uncommon 3{2}{w} Artifact – Food {2}, {t}, Sacrifice Curry Rations: You gain 3 life. Creatures you control get +1/+1 until end of turn. 0
18 Daaachshund White Common 2{1}{w} Creature – Dog 0 4 Defender

When Daaachschund enters the battlefield, target creature you control gets +2/+2 until end of turn.
0
19 Daring Trailblazer White Common 4{2}{w}{w} Creature – Human Revolutionary 2 3 {t}, Sacrifice a token: Draw a card. 0
20 Devout Recruiter White Uncommon 3{2}{w} Creature – Human Marine 2 2 {3}{w}: Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.). 0
21 Elongate White Common 1{w} Enchantment – Aura Enchant creature

Enchanted creature gets -3/+3 and has defender.
0
22 Empyrean Presence White Rare 6{3}{w}{w}{w} Enchantment – Aura Enchant legendary creature

As long as enchanted creature has flying, it has “Creatures that share a creature type with this creature get flying.” The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
0
23 Endless March White Rare 4{2}{w}{w} Enchantment Whenever a token enters the battlefield under your control, create a copy of target token you control. This ability triggers only once per turn. 0
24 Eneru, Lightning Kami White Uncommon 5{3}{w}{w} Legendary Creature – Elemental God 3 5 Flying, First Strike

When Eneru, Lightning Kami deals damage to a player, choose one:
-That player exiles a creature they control.
-Search your library for a basic land, put it into your hand, then shuffle.

{r}{r}, {t}: Eneru deals 2 damage to any target.
1 1712025834 on 02 Apr 2024 by Carnoraptor
25 Enlistment Hub White Common 3{2}{w} Enchantment – Aura Enchant land

Enchanted land has “{t}: Conscript 1”.
0
26 Farewell Soup White Rare 3{2}{w} Artifact – Food Whenever you sacrifice a Food, gain 1 life.

{2}, {t}, Sacrifice Farewell Soup: Gain 3 life.
0
27 Forced Liberation White Common 3{2}{w} Sorcery Untap up to 3 target creatures. Target opponent may untap a creature of their choice. 0
28 Gate of Heaven White Rare 1{w} Enchantment Whenever a creature an opponent controls enters the battlefield, they may tap it. If they don’t, create a Treasure token. 0
29 Glorious Showdown White Rare 2{w}{w} Instant Draw a card and gain 1 life for each creature blocking target creature you control. 0
30 Goodbye, Friend White Common 1{w} Instant You gain 3 life. If a nontoken creature or artifact you control left the battlefield this turn, draw a card. 0
31 Guardians of the Lobby White Common 5{3}{w}{w} Creature – Human Marine Warrior 4 5 Vigilance, defender

{2}{w}: Until end of turn, Guardians of the Lobby loses defender and gains lifelink.
0
32 Hatchan, Takoyaki Turncoat White Uncommon 4{2}{w}{w} Legendary Creature – Octopus Fishman Cook 2 5 Vigilance

Whenever a creature you control deals combat damage to a player, create a Food token.
0
33 Honorable Duelist White Uncommon 3{2}{w} Creature – Human Warrior 3 1 Vigilance, Bushido 3
Creatures blocking Honorable Duelist and creatures Honorable Duelist is blocking have first strike.
0
34 Hull Tactician White Common 3{2}{w} Creature – Human Marine 1 2 Creature tokens you control have vigilance and get +1/+0. 0
35 Impel Damned White Common 3{2}{w} Enchantment – Aura Ward {2}
When Impel Damned enters the battlefield, exile target creature.
When Impel Damned leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
0
36 Inherited Will White Rare 3{1}{w}{w} Instant When target legendary creature dies this turn, you may put a creature that shares a color with it onto the battlefield without paying its mana cost. 0
37 Inspired Valiant White Common 3{2}{w} Creature – Human Revolutionary 1 3 Vigilance
Charge 2 — Whenever Inspired Valiant and at least two other creatures attack, Inspired Valiant gets +1/+0 for each attacking creature.
0
38 Invasive Recruitment White Rare 3{2}{w} Enchantment Whenever an opponent draws a card, they may pay {1}. If they don’t, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.). 0
39 Isolation White Rare 2{1}{w} Enchantment At the beginning of each upkeep, the player whose turn it is may pay {2}. If they don’t, creatures can’t attack this turn. 0
40 Jaguar D. Saul, the Jesting Giant White Uncommon 4{2}{w}{w} Legendary Creature – Giant Marine 2 5 When Jaguar D. Saul, the Jesting Giant enters the battlefield, you may tap any number of creatures you control. Put a +1/+1 counter on each creature tapped in this way.

Sacrifice Jaguar D. Saul: Creatures you control gain indestructible and hexproof until end of turn. You gain 4 life.
0
41 Join my Crew! White Common 1{w} Instant You gain 4 life.

Cycling {2}
0
42 Kuma’s Judgement White Rare 5{3}{w}{w} Sorcery Each player chooses a creature they control. Destroy all creatures that weren’t chosen in this way. 0
43 Late to Dinner White Common 4{3}{w} Sorcery Return target creature card from your graveyard to the battlefield. Create a Food token. 0
44 Lieutenant Tashigi, the Sword Studied White Uncommon 2{1}{w} Legendary Creature – Human Marine 2 2 Equipment you control has “Equipped creature gets +1/+1.” 0
45 Lifeblood Dream White Common 1{w} Sorcery Gain life equal to the number of tokens you control. 0
46 Loguetown Swordpeddle White Common 2{1}{w} Creature – Human Citizen 1 1 Equipment spells you cast cost {1} less to cast. 0
47 Loyal Comrade White Common 1{w} Creature – Human Marine 1 1 When Loyal Comrade dies, create a 1/1 white Marine creature token. 0
48 Marine Battlesquad White Common 4{3}{w} Creature – Human Marine 2 2 When Marine Battlesquad enters the battlefield, create two 1/1 Marine creature tokens. 0
49 Marine Champion White Uncommon 4{2}{w}{w} Creature – Marine Warrior 3 2 Bushido 2

Whenever a Marine, Warrior, or Samurai enters the battlefield under your control, Marine Champion duels. This ability triggers only once each turn.
0
50 Marine Commander White Uncommon 3{1}{w}{w} Creature – Human Marine 3 3 At the beginning of your endstep, if you gained 5 or more life this turn, create two 1/1 white Marine creature tokens.

{1}{w}{w}: Marines you control get +1/+1 until end of turn.
0
51 Marine Sniper White Common 3{2}{w} Creature – Human Marine Archer 3 1 Vigilance, reach 0
52 Ms. Goldenweek White Rare 3{2}{w} Legendary Creature – Human Bard 3 3 While you control another white permanent, Ms. Goldenweek has lifelink. The same is true for blue and flying, red and haste, green and trample, and black and menace. 0
53 Murakumogiri White Rare 6{4}{w}{w} Legendary Artifact – Equipment Equip {4}

Equipped creature gets vigilance, trample, and “This creature gets +1/+1 for each nonland permanent you control.”
0
54 Nefertari Cobra, Alabasta King White Rare 4{2}{w}{w} Legendary Creature – Human Noble 2 4 Activated abilities of other creatures you control cost {1} less to activate. (This can’t reduce the cost to {0}.)

{2}{w}: Create a 2/2 Human Soldier creature token.
0
55 News Coo White Common 1{w} Creature – Bird 0 1 Flying
{t}: Scry 1. If you control a token, you gain 1 life.
0
56 Peace Main White Common 3{2}{w} Enchantment – Aura Enchant creature

Whenever enchanted creature attacks, other creatures you control get +X/+0 until end of turn, where X is this creature’s power.
0
57 Popular Recruit White Common 3{2}{w} Creature – Human Marine 2 2 When Popular Recruit enters the battlefield, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.). 0
58 Promotion White Uncommon 3{2}{w} Enchantment – Aura Enchant Marine

Enchanted creature gets +1/+1 for each Marine you control.
0
59 Propaganda Hero White Rare 4{2}{w}{w} Creature – Human Marine 1 4 Other Marines you control get +1/+1.

Whenever one or more other Marines attack along with Propaganda Hero, each of those Marines get +X/+0 until end of turn, where X is Propaganda Hero’s power.
0
60 Rally the Troops White None 2{1}{w} Sorcery Create two 1/1 Marine creature tokens.

Flashback {2}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
61 Regulation Enforcer White Rare 2{1}{w} Creature – Human Marine Whenever an opponent draws their second card in a turn, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.).

{2}{w}{w}: Put a +1/+1 counter on each creature token you control.
0
62 Reinforcement Wave White Uncommon 5{4}{w} Sorcery – Marine Conscript X, where X is the number of creatures you control. 0
63 Revolutionary Chef White Common 1{w} Creature – Human Revolutionary Cook 1 2 Vigilance

Charge 1 — Whenever Revolutionary Chef and at least one other creature attack, you gain 2 life.
0
64 Righteous Den-Den-Mushi White Uncommon 6{2/w}{2/w}{2/w} Artifact Creature – Snail 0 2 {t}: Add {w}. When you use this mana to cast a White creature spell, create a copy of target token you control. 0
65 Righteous Goat White Uncommon 1{w} Creature – Marine Goat 1 2 Lifelink, vigilance 0
66 Rokushiki Mastery White Common 4{2}{w}{w} Enchantment – Aura Enchant creature

Enchanted creature gains flying, first strike, and +3/+3.
0
67 Rumbar Pirates White Rare 4{2}{w}{w} Creature – Human Pirate 3 3 When Rumbar Pirates dies, search your library for a creature with mana value 3 or less and put it onto the battlefield tapped. 0
68 Sample the Goods White Uncommon 3{2}{w} Enchantment When Sample the Goods enters the battlefield, gain 1 life for each creature you control.

{3}{w}: Create a Food token.
0
69 Samurai’s Squire White Common 1{w} Creature – Human Samurai 0 2 Whenever another creature you control is blocked, gain 1 life. 0
70 Sashimi White Common 2{1}{w} Artifact – Food {2}, {t}, Sacrifice Sashimi: You gain 3 life. Scry 2. 0
71 Seafood Fried Rice White Uncommon 2{1}{w} Artifact – Food When Seafood Fried Rice enters the battlefield, draw a card.

{2}, {t}, Sacrifice Seafood Fried Rice: You gain 3 life.
0
72 Search for Purpose White Uncommon 1{w} Sorcery Search your library for a Justice card and reveal that card. Shuffle your library and put the revealed card back on top. 0
73 Sky Fish White Common 2{1}{w} Creature – Fish 0 2 When Sky Fish enters the battlefield, you may exile another target creature you control, then return it to the battlefield. 0
74 Snow Bird White Common 1{w} Creature – Bird 1 1 Flying, lifelink

When Snow Bird enters the battlefield, you gain 1 life.
0
75 Sous Chef White Uncommon 3{1}{w}{w} Creature – Human Cook 1 2 Cook spells you cast cost {1} less to cast.

Whenever a Food enters the battlefield under your control, put a +1/+1 counter on target creature.
0
76 Spirit of Adventure White Mythic 7{4}{w}{w}{w} Creature – Incarnation 5 5 Whenever you gain life, put that many +1/+1 counters on each creature you control. 0
77 Stand Together White Rare 4{3}{w} Sorcery Tap any number of creatures you control. Creatures you control get +X/+X until end of turn, where X is the number of creatures you tapped in this way. 0
78 Stand at Attention White Common 3{2}{w} Sorcery Untap each creature you control.

You gain 1 life for each creature you control.
0
79 Storm of Soldiers White Uncommon 3{2}{w} Enchantment Whenever a creature you control is blocked, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.). 0
80 Sunrise Liberator White Rare 4{2}{w}{w} Creature – Human Revolutionary 3 3 Whenever you gain life, put a +1/+1 counter on Sunrise Liberator.

{4}{w}{w}: Creatures you control gain lifelink until end of turn.
0
81 Swordsman’s Shame White Uncommon 3{1}{w}{w} Enchantment Enchant creature

Flash

If enchanted creature would die, instead put two -1/-1 counters on it. This ability triggers only once.

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
0
82 Sworn Disciple White Common 2{1}{w} Creature – Human Warrior 2 2 Whenever Sworn Disciple becomes blocked, gain 2 life. 0
83 Takoyaki 8 White Uncommon 4{3}{w} Legendary Artifact – Vehicle 5 5 Crew 4

Whenever Takoyaki 8 attacks, create a Food token.
0
84 The Okama Way White Rare 4{2}{w}{w} Enchantment Creatures you control get +1/+1 and have lifelink. 0
85 The Strongest Falls White Uncommon 2{1}{w} Instant Destroy target creature with power or toughness 4 or greater. 0
86 Timid Deckhand White Common 1{w} Creature – Human Marine 1 1 When Timid Deckhand enters the battlefield, target creature gains first strike and vigilance until end of turn. 0
87 Tsuru, Great Officer White None 4{2}{w}{w} Legendary Creature – Human Marine 4 4 This spell costs {2} less if you control a Justice.

Other Marines you control get +1/+1 and have vigilance.
0
88 Utter Conviction White Common 1{w} Instant Target creature gets +2/+2 and vigilance until end of turn. 0
89 Utter Defeat White Uncommon 2{1}{w} Enchantment – Aura Enchant creature

Enchanted creature has base power and toughness 1/1 and loses all abilities.
0
90 Vanguard Revolutionary White Common 3{2}{w} Creature – Human Revolutionary 3 2 Charge 3 — Whenever Vanguard Revolutionary and at least three other creatures attack, creatures you control get +1/+1 until end of turn. 0
91 Wall of the Law White Common 4{3}{w} Artifact Creature – Wall 0 5 Defender

Whenever Wall of the Law blocks, create a 1/1 Marine creature token.
0
92 Warlord of the Sea White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature

Whenever another creature you control enters the battlefield or dies, put a +1/+1 counter on enchanted creature.
0
93 Waxification White Common 2{1}{w} Enchantment – Aura Enchant nonland permanent

Enchanted permanent is a colorless artifact with “{t}: Gain 1 life.” and loses all other card types and abilities.
0
94 White Beret Troupe White Common 3{2}{w} Creature – Skypeian Soldier 2 2 Flying

Whenever White Beret Troupe deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
0
95 Whitebeard's Grave White Rare 3{2}{w} Artifact {t}: Exile target card from a graveyard, then add one mana of any color.

Creatures you cast cost {1} less to cast for each card exiled with Whitebeard's Grave.
0
96 Whitebeard’s Family White Rare 3{1}{w}{w} Enchantment Whenever you activate an ability of a creature or artifact you control that isn’t a mana ability, you gain life equal to the amount of mana spent on that ability. 0
97 Woop Slap White Rare 2{1}{w} Legendary Creature – Human Noble 1 1 Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Woop Slap.

As long as Woop Slap’s power is 3 or more, it has lifelink.

As long as Woop Slap’s power is 5 or more, it has double strike.
0
98 World’s Greatest Swordsman White Mythic 4{2}{w}{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 for each Equipment attached to it.

{2}{w} Gain life equal to enchanted creature's power.
0
99 Wrath of the Kami White Rare 5{3}{w}{w} Sorcery Destroy all tapped creatures.

Untap all creatures you control.
0
100 Alert Inspector Blue Common 1{u} Creature – Marine Advisor 0 1 Whenever a Marine enters the battlefield under your control, scry 1. 0
101 Ancient Mysteries Blue Common 3{2}{u} Sorcery As an additional cost to cast Ancient Mysteries, discard a card.

Target player mills cards equal to the discarded card’s mana value.

Draw a card.
0
102 Aqua Laguna Blue Uncommon 3{1}{u}{u} Enchantment Whenever you cast a spell, you mill cards equal to that spell's mana cost. 0
103 Blue Station Blue Uncommon 3{1}{u}{u} Enchantment {t}, Sacrifice an artifact: Search your library for a basic land, put it onto the battlefield tapped, then shuffle. 0
104 Brush Off Blue Common 2{1}{u} Instant Return target creature to its owner’s hand.

Create a Treasure token.
0
105 Build the Greatest Ship Blue Rare 4{x}{2}{u}{u} Sorcery – Shipwright Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Create a Ship vehicle token with Crew X and power and toughness equal to double X.
0
106 Calm Belt Denizen Blue Rare 6{5}{u} Creature – Kraken 3 6 Whenever an artifact enters the battlefield under your control, draw a card.

{3}{u}, {t}: Put X +1/+1 counters on Calm Belt Denizen, where X is the number of cards you've drawn this turn.
0
107 Chore Boy Blue Common 1{u} Creature – Human Marine 0 1 Sacrifice Chore Boy: Untap target creature. 0
108 Cipher Pol Infiltrator Blue Common 1{u} Creature – Human Assassin 1 1 When Cipher Pol Infiltrator enters the battlefield, you may mill three cards. 0
109 Cipher Pol Operation Blue Rare 5{3}{u}{u} Sorcery Target opponent gains control of any number of creatures you control.

Gain control of up to X target creatures that opponent controls, where X is the number of permanents they own but don’t control.
0
110 Commissioned Officer Blue Common 2{1}{u} Creature – Human Marine 2 2 Whenever Commissioned Officer attacks, if another Marine with greater power than Commissioned Officer is also attacking, draw a card. 0
111 Construction Director Blue Common 3{2}{u} Creature – Human Shipwright 2 3 {4}{u}: Create a 5/5 colorless Vehicle token with Crew 3 named Ship. 0
112 Counterblast Blue Common 2{1}{u} Instant Cast this spell only if an artifact has entered the battlefield this turn.

Counter target spell.
0
113 Counterstorm Blue Rare 1{x}{x}{u} Instant Counter X target spells with converted mana cost X or less or activated or triggered abilities. 0
114 Crewmate Navigator Blue Common 2{1}{u} Creature – Human Pirate 2 2 When Crewmate Navigator enters the battlefield, surveil 2. 0
115 Decipher the Poneglyph Blue Common 2{1}{u} Sorcery You may discard up to two cards. If you do, draw that many cards plus one. 0
116 Defensive Measures Blue Common 3{2}{u} Instant Counter target spell.

Create a Scrap token.
0
117 Deny Blue Common 5{4}{u} Instant This spell costs {1} less for each card in your graveyard.

Counter target noncreature spell.
0
118 Devious Scrapper Blue Common 2{1}{u} Creature – Human Rogue 1 1 When Devious Scrapper enters the battlefield, create a Scrap token. 0
119 Dos Fleurs: Grab Blue Uncommon 2{1}{u} Instant If Dos Fleurs: Grab targets a creature you control, draw 2 cards.

Tap target creature. It loses all abilities until your next upkeep and doesn’t untap during its controller’s next untap step.
0
120 Drive to Find Blue Uncommon 4{2}{u}{u} Instant Counter target spell. Voyage X (Reveal the top X cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ), where X is that spell’s mana value. 0
121 Eager Recruit Blue Common 3{2}{u} Creature – Human Marine 1 1 You may sacrifice a token rather than pay this creature's mana cost.

When Eager Recruit enters the battlefield, draw a card.
0
122 Eater of Islands Blue Uncommon 6{4}{u}{u} Creature – Serpent 9 7 Whenever Eater of Islands attacks or blocks, sacrifice a land.

Whenever a land enters your graveyard from anywhere, draw a card.
0
123 Elderly Carpenter Blue Common 2{1}{u} Creature – Human Shipwright 0 2 {1}, Exile Elderly Carpenter from your graveyard: Create a Scrap token, then scry 1. 0
124 Elderly Fisherman Blue Common 1{u} Creature – Human 0 1 {1}{u}, {t}: Voyage 2. 0
125 Fish-Man Karate Blue Rare 4{1}{u}{u}{u} Enchantment – Aura Enchant creature

At the beginning of combat, choose one:
-Enchanted creature has first strike until end of turn
-Enchanted creature has vigilance until end of turn
-Enchanted creature has reach until end of turn
0
126 Fleur Blue Rare 7{x}{4}{u}{u}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Return X cards exiled as you cast Fleur to your hand from exile.
0
127 Flying Fish Blue Common 1{u} Creature – Fish 1 1 Flying

{2}{u}, {t}: Target creature you control gains flying until end of turn.
0
128 Franky’s Tribulations Blue Common 3{2}{u} Instant Draw a card for each card that’s entered your graveyard this turn.

Flashback {2}{u}{u}
0
129 Galley-La Advisor Blue Common 2{1}{u} Creature – Human Shipwright 1 2 When Galley-La Advisor enters the battlefield, scry 1 for each artifact you control. 0
130 Galley-La Foreman Blue Rare 3{2}{u} Creature – Human Shipwright 2 2 Shipwrights you control crew Vehicles if their power was one greater. 0
131 Galley-La Worker Blue Rare 4{3}{u} Creature – Human Shipwright 1 1 When Galley-La Worker enters the battlefield, draw a card.

Whenever a nontoken artifact enters the battlefield under your control, create a copy of this creature, except it doesn’t have this ability.
0
132 Guiding Waves Blue Common 1{u} Enchantment Enchant land

Enchanted land has "{t}: Surveil 1."
0
133 Hedron Crab Blue Uncommon 1{u} Creature – Crab 0 2 Whenever a land enters the battlefield under your control, target player mills three cards. 0
134 Iceberg, Galley-La President Blue Rare 5{3}{u}{u} Legendary Creature – Human Shipwright 3 4 Whenever a Vehicle enters the battlefield under your control, draw a card and put a +1/+1 counter on Iceberg, Galley-La President.

Vehicles you control have Crew 1.
0
135 Infiltrate the Enemy Blue Common 3{2}{u} Instant Surveil 4 (Look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.).

Draw a card.
0
136 Jimbei, Sun Pirate Captain Blue Uncommon 5{3}{u}{u} Legendary Creature – Fishman Pirate 4 5 Prowess, First Strike

During your upkeep, you may pay {x}{x}{u}{u}. If you do, create X 2/2 blue Fishman Monk creature tokens with prowess.
0
137 King’s Bureaucrat Blue Common 3{2}{u} Creature – Human Advisor 1 2 {1}{u}, {t}: Mill 3 cards, then you may exile one of those cards. If you do, you may play that card until end of turn. 0
138 Klabautermann Blue Uncommon 3{2}{u} Creature – Spirit Shipwright 1 2 Vehicles you control get +0/+2.

{u}, {t}: Put a +1/+1 counter on target artifact.
0
139 Knock Up Stream Blue Uncommon 1{u} Instant Cleave {1}{u}{u}

Target creature gains flying and can’t be blocked until it’s controller’s next endstep. Look at the top card of that creature’s owner’s library. [If that card isn’t a land, the creature’s owner sacrifices it.]
0
140 Kung-Fu Dugong Blue Uncommon 3{1}{u}{u} Creature – Dugong 1 2 Prowess

Whenever you cast a noncreature spell, put a +1/+1 counter on Kung-Fu Dugong.
0
141 Laboon, Faithful Whale Blue Rare 5{3}{u}{u} Legendary Creature – Whale 3 6 Trample, vigilance

{t}: Add {u} or {g}. When you spend this mana to activate an ability, copy that ability.
0
142 Laboratory Maniac Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 If you would draw a card while your library has no cards in it, you win the game instead. 0
143 Logistical Nightmare Blue Mythic 6{5}{u} Enchantment Marines you control get +1/+1 for each Shipwright you control.

Shipwrights you control get +1/+1 for each Marine you control.
0
144 Lord of the Coast Blue Uncommon 5{3}{u}{u} Legendary Creature – Serpent 6 5 Trample

When Lord of the Coast enters the battlefield or attacks, draw a card.
0
145 Lost Sailor Blue Common 1{u} Creature – Human Scout 1 1 When Lost Sailor enters the battlefield, mill 2 cards.

{2}{u}, Return Lost Sailor to your hand: Draw a card.
0
146 Map the Seas Blue Rare 8{x}{6}{u}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

If X is greater than the number of cards you have remaining in your library, you win the game. Otherwise, draw X cards.
0
147 Marine Supplier Blue Uncommon 3{1}{u}{u} Creature – Human Marine 1 2 Marines you control enter the battlefield with an additional +1/+1 counter. 0
148 Mechanical Crewmate Blue Common 4{3}{u} Artifact Creature – Human Cyborg Pirate 2 2 As you cast Mechanical Crewmate, you may reveal any number of artifact cards from your hand. Mechanical Crewmate enters the battlefield with a +1/+1 counter for each artifact revealed in this way. 0
149 Mechanical Rebirth Blue Rare 6{3}{u}{u}{u} Sorcery As you cast Mechanical Rebirth, exile any number of artifacts from your battlefield and graveyard.

Create a legendary 0/0 Vehicle token named Pluton with trample, haste, and crew 3. It enters the battlefield with a number of +1/+1 counters equal to twice the number of artifacts exiled as you cast this spell.
0
150 Monstrous Bird Blue Common 2{1}{u} Creature – Bird 1 2 Flying

When Monstrous Bird enters the battlefield, tap target creature.
0
151 Nami, Cat Burglar Blue Uncommon 2{u}{u} Legendary Creature – Human Pirate Rogue 2 1 When Nami, Cat Burglar enters the battlefield, draw two cards, then discard a card.

Whenever Nami attacks, you may put a land from your hand onto the battlefield tapped.
1 1711577302 on 27 Mar 2024 by Carnoraptor
152 Neptunian Squid Blue Common 6{4}{u}{u} Creature – Kraken 5 5 This spell costs {1} less for each nonbasic land you control. 0
153 Octopus Balloon Blue Common 4{3}{u} Artifact – Octopus Vehicle 5 5 Flying, Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 0
154 Otter Leviathan Blue Common 6{5}{u} Creature – Otter Leviathan 6 4 When Otter Leviathan dies, Voyage 4 (Reveal the top 4 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ). 0
155 Panda Man Blue Uncommon 2{1}{u} Creature – Human 2 1 Protection from instants and sorceries

When Panda Man is dealt lethal damage return the creature which blocked Panda Man to its owner's hand.
2 1680292830 on 31 Mar 2023 by Carnoraptor
156 Panda Shark Blue Common 4{3}{u} Creature – Bear Shark 3 3 {u}, {t}: Tap target creature an opponent controls. 0
157 Paulie, Galley-La Loyal Blue Uncommon 4{3}{u} Legendary Creature – Human Shipwright 2 5 {2}{u}{u}, {t}: Mill four cards, then you may cast an artifact among the cards milled from your graveyard without paying its mana cost. 0
158 Paw-Paw Pain Deflection Blue Uncommon 3{1}{u}{u} Instant Prevent all combat damage target creature would be dealt this turn. That creature deals damage equal to its power to any target. 0
159 Pirate Kidnapper Blue Uncommon 4{2}{u}{u} Creature – Human Pirate 5 3 When Pirate Kidnapper enters the battlefield, exchange control of Pirate Kidnapper and target creature an opponent controls. 0
160 Preserve the Salvage Blue Common 4{3}{u} Enchantment Whenever a nontoken artifact is put into your graveyard from the battlefield, create a Scrap token. 0
161 Prolific Sailor Blue Common 3{2}{u} Creature – Human Pirate 1 3 Whenever you activate an ability of a creature you control, Prolific Sailor gets +1/+1 until end of turn.

{1}{u}: Scry 1.
0
162 Rankyaku Blue Common 1{u} Sorcery Target player mills cards until they mill a land. 0
163 Reef Den-Den-Mushi Blue Uncommon 6{2/u}{2/u}{2/u} Artifact Creature – Snail 0 2 {t}: Add {u}. When you spend this mana to cast a Blue creature spell, draw a card. 0
164 Sage Mystic Blue Rare 4{2}{u}{u} Creature – Human Wizard 2 3 At the beginning of your upkeep, you draw a card and mill 3 cards. 0
165 Salvage the Wreckage Blue Uncommon 3{1}{u}{u} Sorcery Create a Scrap token for each artifact card in target player’s graveyard. 0
166 Sandora Catfish Blue Common 5{3}{u}{u} Creature – Fish Leviathan 4 4 When Sandora Catfish enters the battlefield, draw a card.

{1}{u}: Sandora Catfish gets +1/+1 until end of turn.
0
167 Scrapyard Delinquent Blue Common 3{2}{u} Creature – Human Rogue 2 1 As long as an artifact has entered your graveyard this turn, Scrapyard Delinquent can’t be blocked. 0
168 Sea Dreglord Blue Common 5{3}{u}{u} Creature – Leviathan Beast * 1+* Vigilance

Sea Dreglord's power is equal to the number of cards in your graveyard and its toughness is equal to that number plus 1.
0
169 Sentomaru, Pacifista Commander Blue Rare 6{3}{u}{u}{u} Legendary Creature – Marine Human 3 7 Activated abilities of artifacts you control cost {2} less to activate. This effect can’t reduce the mana in that cost to less than one mana. 0
170 Set Sail Blue Common 4{2}{u}{u} Enchantment – Aura Enchant vehicle

Whenever enchanted vehicle attacks, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0
171 Shipyard Expert Blue Common 3{2}{u} Creature – Human Shipwright 2 1 When Shipyard Expert enters the battlefield, create a 5/5 colorless Vehicle token with Crew 3 named Ship. 0
172 Sky Lamprey Blue Common 5{4}{u} Creature – Giant Eel 4 4 Vigilance

{5}{u}: Until end of turn, whenever Sky Lamprey deals combat damage to a player, draw a card.
0
173 Sky Shark Blue Rare 3{1}{u}{u} Creature – Shark 2 2 Flying

Whenever you draw a card, Sky Shark gets +1/+1 until end of turn.
0
174 Soaring Seabird Blue Common 2{1}{u} Creature 2 1 Flying

{3}{u}: Voyage 3 (Reveal the top 3 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
0
175 Submerged Ruinbeast Blue Common 6{4}{u}{u} Creature – Leviathan 5 5 Submerged Ruinbeast costs {1} less for each artifact in your graveyard.

Trample
0
176 Super Sparrow Blue Common 3{2}{u} Creature – Bird 2 2 Flying

Whenever Super Sparrow deals combat damage to a player, Voyage 2 (Reveal the top 2 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
0
177 Supply Shipment Blue Common 2{1}{u} Sorcery Create 3 Scrap tokens. 0
178 The Calm Belt Blue Uncommon 3{2}{u} Enchantment Creatures your opponents control get -1/-0 for each card that entered your graveyard this turn. 0
179 Thirst for Knowledge Blue Uncommon 3{2}{u} Instant Draw three cards. Then discard two cards unless you discard an artifact card. 0
180 Tide Prowler Blue Common 6{4}{u}{u} Creature – Leviathan 3 4 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Tide Prowler. 0
181 Tom, Genius of the Vessel Blue Mythic 5{3}{u}{u} Creature – Fishman Shipwright 2 6 Vehicles you control have indestructible.

At the beginning of each upkeep, create a Scrap token.

Shipwrights you control have “{t}, Sacrifice 3 Scrap: Create a Ship artifact vehicle token with Crew 3 and power and toughness equal to this creature’s toughness.”
0
182 Treasure Cruise Blue Common 8{7}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
0
183 Treasure Hunt Blue Uncommon 7{5}{u}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Return target artifact you control from the graveyard to the battlefield tapped.
0
184 Undercover Reporter Blue Common 1{u} Creature – Human Rogue 0 1 Whenever a creature with power 6 or greater attacks, you may sacrifice Undercover Reporter. If you do, draw 2 cards. 0
185 Yuda Blue Common 5{3}{u}{u} Creature – Snake Serpent 3 3 Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Yuda. 0
186 Apprentice Swordsman Black Common 4{3}{b} Creature – Human Warrior 2 2 Brutality (Whenever one or more nonland permanent cards enter your graveyard, this creature gets +1/+1 until end of turn.)

Whenever Apprentice Swordsman deals combat damage to a player, put a +1/+1 counter on it.
0
187 Attempted Execution Black Uncommon 3{2}{b} Instant Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy target [nonlegendary] creature.

Create a Treasure token.
0
188 Bandit Broker Black Common 4{3}{b} Creature – Human Pirate Rogue 2 1 {1}{b}, Sacrifice a creature or artifact: Draw a card. 0
189 Bark Gardener Black Uncommon 2{1}{b} Creature – Zombie 2 1 When Bark Gardener is put into your graveyard from anywhere other than the battlefield, you may put it onto the battlefield. 0
190 Baroque Intern Black Common 2{1}{b} Creature – Human Assassin 1 2 Indictor (Whenever this creature enters the battlefield or attacks, put a Bounty counter on target creature.) 0
191 Baroque Lieutenant Black Common 3{2}{b} Creature – Human Assassin 2 2 Indictor (Whenever this creature enters the battlefield or attacks, put a Bounty counter on target creature.)

Whenever a creature with a bounty counter on it dies, create a Treasure token.
0
192 Black Hole Black Uncommon 6{5}{b} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target artifact or creature.
0
193 Blackbeard, Dark Terror Black Rare 5{3}{b}{b} Legendary Creature – Human Elemental Pirate 3 3 Pay 1 life, Sacrifice a creature or artifact: Draw a card.

{b}{b}, Discard a card: Add {b}{b}{b}. You lose 1 life.
0
194 Blade Betrayal Black Common 2{1}{b} Instant Destroy target [equipped] creature.

Cleave {2}{b}{b}
0
195 Bloodhunt Black Uncommon 3{1}{b}{b} Enchantment Whenever an opponent loses life, put a Bounty counter on target creature. 0
196 Captain Kuro, of the Thousand Plans Black Rare 4{2}{b}{b} Legendary Creature – Human Pirate 2 1 At the beginning of your upkeep, put a Bounty counter on target creature an opponent controls.

You control creatures with Bounty counters on them equal to or greater than their toughness.
1 1712024022 on 02 Apr 2024 by Carnoraptor
197 Captain Nezumi, Marine Turncoat Black Uncommon 3{2}{b} Legendary Creature – Human Marine 2 2 At the beginning of your upkeep, you lose 1 life and create a 1/1 Marine creature token. 0
198 Carrier Bat Black Common 1{b} Creature – Bat 0 1 Flying

When Carrier Bat enters the battlefield, create a Treasure token.
0
199 Challenge Black Uncommon 1{b} Sorcery Target creature you control duels. (Target creature you control must be blocked by target creature an opponent controls this turn if able.) 0
200 Challenge the World Black Rare 5{3}{b}{b} Sorcery Each creature you control may duel. (Dueling creature must be blocked by target creature this turn if able.) 0
201 Cipher Pol Agent Black Common 3{2}{b} Creature – Human Assassin 2 2 When Cipher Pol Agent enters the battlefield, you mill 3 cards. 0
202 Cloaked Dagger Black Uncommon 2{1}{b} Creature – Human Assassin 2 2 Other Assassins and Rogues you control get +1/+1. 0
203 Conqueror’s Wave Black Rare 4{3}{b} Sorcery Destroy all creature tokens. 0
204 Corrupt Marine Captain Black Common 6{4}{b}{b} Creature – Human Marine 3 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

When Corrupt Marine Captain enters the battlefield, you draw 2 cards and you lose 2 life.
0
205 Covetous Corsair Black Uncommon 3{2}{b} Creature – Human Pirate * 3 Covetous Corsair’s power is equal to the number of artifacts you control. 0
206 Crocodile, Jailbroken Black Rare 5{3}{b}{b} Legendary Creature – Human Noble 5 5 Attacking legendary creatures you control get +2/+2 and have first strike.

Blocking legendary creatures you control get +2/+2 and have lifelink.
0
207 Cruel Captain Black Uncommon 4{2}{b}{b} Creature – Human Pirate 3 4 Whenever a nontoken historic permanent enters the battlefield under your control, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
208 Dark Ambition Black Mythic 5{2}{b}{b}{b} Enchantment Discard a card, pay 1 life: Draw a card. 0
209 Death Warrant Black Rare 3{2}{b} Enchantment Sacrifice an artifact: Put a Bounty counter on target creature. 0
210 Desert Strawberry Black Common 3{1}{b}{b} Creature – Spider 1 1 Deathtouch

When Desert Strawberry enters or leaves the battlefield, mill two cards.
0
211 Desperate Scrapper Black Rare 2{1}{b} Creature – Human Pirate Rogue 2 1 Whenever an artifact enters the battlefield under your control, draw a card, then lose life equal to the number of artifacts you control. 0
212 Devil Fruit Extraction Black Uncommon 4{2}{b}{b} Enchantment Whenever a nonland permanent enters a graveyard, put a +1/+1 counter on target creature you control. 0
213 Devious Deckhand Black Rare 3{2}{b} Creature – Human Pirate 3 4 Whenever one or more cards enter your graveyard, you may pay 2 life. If you do, draw a card. 0
214 Down D. Stairs Black Common 3{2}{b} Instant Destroy target creature with power 4 or less.

Draw a card.
0
215 Evil Heron Black Common 3{2}{b} Creature – Bird 2 2 Flying

Whenever Evil Heron deals combat damage to a player, target player mills three cards.

{4}{b}{b}, Sacrifice Evil Heron: Put target creature in an opponent’s graveyard onto the battlefield under your control.
0
216 Execute the Deceiver Black Uncommon 4{3}{b} Instant This spell costs {1} less for each land that entered the battlefield under target opponent’s control this turn.

Destroy target creature that opponent controls.
0
217 Fatal Slash Black Common 3{2}{b} Sorcery This spells costs {1} less to cast if you control a Warrior or Samurai.

Destroy target creature with converted mana cost 4 or less.
3 1694207869 on 08 Sep 2023 by dude1818
218 Final Slaughter Black Rare 2{b}{b} Instant As an additional cost to cast this spell, sacrifice a creature you control.

Destroy all creatures that were blocking sacrificed creature.
0
219 Five-Day Disease Black Uncommon 1{b} Enchantment – Aura Enchant creature

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
0
220 Fukurou, the Revolting Black Uncommon 4{2}{b}{b} Legendary Creature – Human Assassin 3 3 At the beginning of your upkeep, each player mills 1 for each tapped nonland permanent they control. 0
221 Funkfreed, Tuskblade (Funkfreed, CP9 Pet) Black Rare 2 {1}{b} Legendary Artifact – Zoan Equipment
‑‑‑‑
Legendary Creature – Zoan Elephant
7 7 Equip {2}

Equipped creature gets -1/+1 and has trample.

Whenever equipped creature deals combat damage to a player, you may unattach Funkfreed. If you do, transform Funkfreed.
‑‑‑‑
Trample

Whenever Funkfreed deals combat damage to a player, destroy target artifact or enchantment that player controls.
0
222 Galdino, Jailbroken Black Uncommon 2{1}{b} Legendary Creature – Human Hunter 3 2 Creatures your opponents control with counters on them get -1/-1. 0
223 Gecko Moria, Shadow Master Black Rare 7{5}{b}{b} Legendary Creature – Wizard Pirate 3 4 {2}{b}{b}, {t}, Exile any number of creature cards from graveyards: make a 3/3 Zombie creature token with the same abilities as target creature with converted mana cost less than or equal to the number of creatures exiled. 0
224 Grave Minion Black Rare 4{3}{b} Creature – Zombie 1 1 When this creature enters the battlefield, create a Treasure token.

Whenever one or more cards enter your graveyard from anywhere, create a copy of this creature, except it doesn’t have this ability.
0
225 Greedy Rogue Black Uncommon 3{2}{b} Creature – Human Pirate Rogue 2 1 Whenever you sacrifice a permanent for the first time each turn, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
226 Grizzled Boatswain Black Common 3{2}{b} Creature – Human Pirate When Grizzled Boatswain enters the battlefield, target opponent loses 1 life.

{b}, Sacrifice Grizzled Boatswain: Draw a card.
0
227 Hardened Warrior Black Common 3{2}{b} Creature – Human Warrior 2 2 Bushido 1

Cycling {2} ({2}, Discard this card: Draw a card.)

Whenever you cycle Hardened Warrior, target creature duels.
0
228 Hired Assassin Black Common 5{3}{b}{b} Creature – Human Assassin 3 2 When Hired Assassin enters the battlefield, target creature gets -4/-4 until end of turn.

Deathtouch
0
229 Hogback, Devilish Doctor Black Uncommon 4{2}{b}{b} Creature – Vampire Advisor 2 2 Whenever one or more cards enter your graveyard, create a 1/1 black Zombie creature token with decayed. (A creature with decayed can’t block.) 0
230 Hogback’s Laboratory Black Rare 4{2}{b}{b} Artifact At the beginning of your upkeep, you may discard a card. If you do, create a 2/2 Zombie creature token with decayed.

{4}{b}, {t}, Sacrifice a creature: Return target creature from your graveyard to the battlefield tapped. It enters the battlefield with a finality counter on it.
0
231 Humandrill Black Common 3{2}{b} Creature – Ape Warrior 1 1 Haste, brutality (Whenever one or more nonland permanent cards enter your graveyard, this creature gets +1/+1 until end of turn.) 0
232 Jabra, the Deceitful Black Uncommon 4{2}{b}{b} Legendary Creature – Human Assassin 5 3 Whenever Jabra, the Deceitful deals combat damage to a player, that player discards a card.

{4}{b}{b}, {t}: Put target permanent that entered a graveyard from anywhere other than the battlefield this turn onto the battlefield under your control.
0
233 Luffy Fights Usopp Black Uncommon 2{b}{b} Instant As an additional cost to cast Luffy Fights Usopp, exile a creature you control with mana value 3 or greater. You may cast it on a later turn for its mana cost.

Draw three cards, then lose three life.
0
234 Marutabune Black Uncommon 5{4}{b} Legendary Artifact – Vehicle 5 4 Crew 4

When Marutabune attacks destroy target creature
0
235 Mask of Deception Black Common 1{b} Artifact – Equipment Equip {1}{b}

Whenever equipped creature attacks, defending player mills cards equal to its power.
0
236 Mass Warrant Black Uncommon 3{2}{b} Sorcery Put a Bounty counter on each creature target opponent controls. 0
237 Morganeer Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature

Enchanted creature has “{1}{b}, Sacrifice a creature: This creature gets +3/+3 until end of turn.
0
238 Moria’s Servant Black Common 1{b} Creature – Pirate Zombie 3 1 When Moria’s Servant enters the battlefield, discard a card. 0
239 Moria’s Thrall Black Common 4{3}{b} Creature – Zombie 2 3 Brutality (Whenever one or more nonland permanent cards enter your graveyard, this creature gets +1/+1 until end of turn.)

When Moria’s Thrall dies, draw a card.
1 1680532260 on 03 Apr 2023 by Carnoraptor
240 Mutiny Black Common 3{2}{b} Sorcery Target opponent sacrifices a creature they control with the greatest power among creatures they control. 0
241 Negative Ghost Black Common 2{1}{b} Creature – Spirit 1 1 Whenever you sacrifice a permanent, Negative Ghost gets +1/+1 until end of turn. 0
242 Nightmare Luffy Black Uncommon 4{2}{b}{b} Legendary Creature – Human Pirate 2 2 As Nightmare Luffy enters the battlefield, exile any number of cards from your graveyard.

Nightmare Luffy enters the battlefield with a +1/+1 counter for each card exiled with it.
0
243 Oars, Shadow-Strengthened Black Uncommon 8{5}{b}{b}{b} Legendary Creature – Demon Zombie 5 5 Menace, trample, brutality (Whenever one or more nonland permanent cards enter your graveyard, this creature gets +1/+1 until end of turn.), delve (Each card you exile from your graveyard while casting this spell pays for {1}.) 0
244 Observe Black Common 1{b} Sorcery Target opponent reveals 4 cards from their hand. You choose a nonland card from among the cards revealed. That player discards that card. 0
245 Pain Relocation Black Uncommon 2{b}{b} Instant If target creature would die this turn, instead it doesn’t die and another target creature gains -X/-X until end of turn, where X is that creature’s converted mana cost. 0
246 Pirate Hunter’s Admirer Black Common 1{b} Creature – Human Pirate Warrior 1 1 Bushido 1

While you control a historic permanent, Pirate Hunter’s Admirer gets +1/+0 and haste.
0
247 Puzzle Scorpion Black Uncommon 5{3}{b}{b} Creature – Scorpion 1 1 Deathtouch

When Puzzle Scorpion dies, create two 1/1 Scorpion creature tokens with deathtouch.
0
248 Raise from Shadows Black Uncommon 8{5}{b}{b}{b} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put target creature card from your graveyard onto the battlefield under your control.
0
249 Rapacious Rapscallion Black Common 2{1}{b} Creature – Human Pirate 1 2 {b}, Sacrifice a creature: Put a +1/+1 counter on Rapacious Rapscallion. 0
250 Reanimate Black Rare 1{b} Sorcery Put target creature card from a graveyard onto the battlefield. You lose life equal to its converted mana cost. 0
251 Reap the Reward Black Common 4{3}{b} Instant If this spell targets a creature with a Bounty counter on it, this spell costs {2} less.

Destroy target creature.
0
252 Resurgent Zombie Black Common 2{1}{b} Creature – Zombie 1 1 Resurgent Zombie can’t block.

Whenever a card enters your graveyard from anywhere other than the battlefield, you may pay {b}. If you do, return Resurgent Zombie to the battlefield tapped.
0
253 Robin’s Tragedy Black Rare 5{3}{b}{b} Sorcery Each player chooses a creature they control, then destroy all other creatures and artifacts.

Flashback {4}{b}{b}{b}
0
254 Ryuma, the Animated Black Mythic 5{3}{b}{b} Legendary Creature – Zombie Samurai 4 3 Bushido 3 (Whenever this creature blocks or becomes blocked, it gets +3/+3 until end of turn.)

Whenever Ryuma, the Animated attacks, it duels. (This creature must be blocked by target creature an opponent controls this turn if able.)
1 1711772309 on 30 Mar 2024 by Carnoraptor
255 Saint Charlos, the Infantile Black Uncommon 3{2}{b} Legendary Creature – Human Noble 1 1 At the beginning of your upkeep, you may sacrifice a creature. If you don’t, sacrifice Saint Charlos, the Infantile.

If Saint Charlos would be dealt damage by a creature blocking it, it doesn’t take that damage and you create two 2/2 white Human Marine creature token.
0
256 Sayin Goabird Black Common 3{1}{b}{b} Creature – Bird 1 1 Flying

Sayin Goabird gets +1/+1 for each artifact you control.
0
257 Sensei Lord Black Rare 5{3}{b}{b} Creature – Human Warrior Advisor 3 2 Brutality (Whenever one or more nonland permanent cards enter your graveyard, this creature gets +1/+1 until end of turn.), vigilance

Whenever a nonland permanent you control enters a graveyard from the battlefield, target player mills cards equal to that permanent’s mana value.
0
258 Shade Becoming Black Rare 4{2}{b}{b} Sorcery Return target creature card from your graveyard to the battlefield.

Flashback — Discard your hand.
0
259 Shadow Sap Black Rare 4{2}{b}{b} Instant As an additional cost to cast this card, sacrifice a creature.

Create a copy of the sacrificed creature, except it’s a Zombie in addition to its other types and has power and toughness equal to target creature you don’t control’s plus the sacrificed creature’s. Put 2 -1/-1 counters on the targeted creature you don’t control.
0
260 Shadows Asgard Black Mythic 7{4}{b}{b}{b} Sorcery Return any number of creatures from graveyards to the battlefield under your control. 0
261 Shimotsuki Swordsman Black Uncommon 2{1}{b} Creature – Human Samurai 1 1 Brutality (Whenever one or more nonland permanent cards enter your graveyard, this creature gets +1/+1 until end of turn.) 0
262 Shusui Black Mythic 6{4}{b}{b} Legendary Artifact – Equipment Equip {4}

Equipped creature gets +4/+2.

Whenever equipped creature deals combat damage, you may draw that many cards. If you do, you lose that much life.
0
263 Snake Weapon Black Common 2{1}{b} Artifact Creature – Equipment Snake 2 2 Whenever Snake Weapon or equipped creature deals combat damage to a player, create a Treasure token.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
0
264 Sneaky Snitch Black Common 1{b} Creature – Human Rogue 1 1 Lifelink

When Sneaky Snitch enters the battlefield, put a Bounty counter on target creature.
0
265 Soldier Zombie Black Common 3{2}{b} Creature – Zombie Soldier 2 2 You may cast Soldier Zombie from your graveyard by discarding a card in addition to paying its other costs. 0
266 Solemn Hunter Black Uncommon 3{2}{b} Creature – Human Warrior 2 2 Whenever a nonland permanent enters your graveyard, you may put a bounty counter on target creature. 0
267 Spandam, CP9 Commander Black Uncommon 3{1}{b}{b} Legendary Creature – Human Noble 1 2 Assassins and Rogues you control get +1/+0.

Whenever an Assassin or Rogue attacks, defending player mills a card.
0
268 Stuffed Grave Black Rare 3{2}{b} Artifact At the beginning of your upkeep, put a shadow counter on Stuffed Grave.

{2}{b}, Sacrifice Stuffed Grave: Create X 2/2 Zombie creature tokens, where X is the number of shadow counters on Stuffed Grave.
0
269 Summary Execution Black None 3{1}{b}{b} Instant Destroy target creature. If that creature was legendary, its controller sacrifices a creature. 0
270 The Tale of Noland the Liar Black Rare 2{1}{b} Legendary Artifact Whenever a nonbasic land enters the battlefield, its controller loses 1 life for each nonbasic land they control. 4 1696176846 on 01 Oct 2023 by dude1818
271 Thriller Bloodsucker Black Rare 6{4}{b}{b} Creature – Vampire 3 3 Menace, flying

When Thriller Bloodsucker enters the battlefield, sacrifice any number of other creatures or artifacts. Put a +1/+1 counter on Thriller Bloodsucker for each permanent sacrificed in this way..
0
272 Tragedy Black Common 3{1}{b}{b} Instant Destroy target creature. Its controller loses 2 life. 0
273 Tragic Backstory Black Rare 3{2}{b} Sorcery As an additional cost to cast Tragic Backstory, sacrifice a land.

Search your library for a legendary creature with converted mana cost X or less, where X is the number of creatures you control, and put it on the battlefield tapped.
0
274 Underground Broker Black Common 3{1}{b}{b} Creature – Human Rogue 1 3 {t}, Exile a card from a graveyard: Create a Treasure token. 0
275 Underground Dealer Black Common 2{1}{b} Creature – Human Pirate Rogue 0 2 When Underground Dealer enters the battlefield, create a Treasure token.

{b}, Exile Underground Dealer from your graveyard: Each opponent loses 1 life. You gain 1 life.
0
276 Underground Gambler Black Uncommon 4{3}{b} Creature – Human Pirate {b}{b}, Sacrifice a creature or artifact: Target creature you control duels. (Target creature you control must be blocked by target creature an opponent controls this turn if able.) 0
277 Underhanded Fraud Black Common 1{b} Creature – Human Warrior 1 1 When Underhanded Fraud enters the battlefield, if a permanent entered your graveyard this turn, draw a card and you lose 1 life. 0
278 Unseen Raider Black Common 2{1}{b} Creature – Human Pirate Assassin 1 2 Whenever a card enters your graveyard for the first time each turn, each opponent loses 1 life and you gain 1 life. 0
279 Usopp, the Craven Black Rare 3{2}{b} Legendary Creature – Human Coward 2 1 Usopp, the Craven can’t attack or block alone.

Whenever Usopp, the Craven deals combat damage to a player, draw cards equal to its toughness.

{2}{w}: Usopp becomes a legendary 5/3 Hero Illusion until end of turn named “Brave Warrior of the Sea”.
2 1680291353 on 31 Mar 2023 by Carnoraptor
280 Usopp’s Lies Black Common 1{b} Instant Mill three cards.

Flashback {2}{b}
0
281 Vain Privateer Black Common 3{2}{b} Creature – Human Pirate 2 2 Whenever a nonland permanent enters your graveyard from anywhere other than the battlefield, each opponent loses 1 life. 0
282 Veinte Fleur: Calendula Black Common 3{2}{b} Sorcery If you would lose life this turn, instead you don’t lose that life and you mill that many cards. 0
283 Venerable Den-Den-Mushi Black Uncommon 6{2/b}{2/b}{2/b} Artifact Creature – Snail 0 2 {t}: Add {b}. When you use this mana to cast a black creature spell, each opponent loses 2 life, then you gain 2 life. 3 1710518480 on 15 Mar 2024 by Carnoraptor
284 Void Century Black Rare 5{3}{b}{b} Sorcery Each player mills half their library, rounded down. 0
285 Wano Ronin Black Common 3{2}{b} Creature – Human Samurai 2 3 First Strike

Whenever Wano Ronin attacks, you may have it duel. (Dueling creature must be blocked by target creature this turn if able.)
2 1709773360 on 07 Mar 2024 by dude1818
286 Wanted Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature

When Wanted enters the battlefield, put a bounty counter on enchanted creature.

At the beginning of your upkeep, double the number of Bounty counters on enchanted creature.
0
287 Way of the Blade Black Rare 4{3}{b} Enchantment Whenever an equipped creature you control is blocked, put a +1/+1 counter on it. 0
288 Zombie Wall Black Uncommon 4{2}{b}{b} Creature – Zombie Wall 0 3 When Zombie Wall enters the battlefield, draw a card.

When Zombie Wall dies, you may return it to your hand.
0
289 36 Pound Phoenix Red Common 5{3}{r}{r} Instant Technique: Roronoa Zoro (If you control a creature with Roronoa Zoro in its name, this spell costs {2} less)

36 Pound Phoenix deals 6 damage to target creature or planeswalker.
0
290 Absolute Resolve Red Mythic 4{1}{r}{r}{r} Enchantment – Aura Enchant creature

If enchanted creature would take damage, prevent that damage and put a +1/+1 counter on it.
0
291 Accelegator Red Uncommon 4{3}{r} Creature – Crocodile 3 4 Haste

{1}{r}, Sacrifice Accelegator: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
0
292 Ambitious Employee Red Uncommon 3{2}{r} Creature – Human Shipwright 2 2 When Ambitious Employee enters the battlefield, create a Scrap token and a Treasure token.

{4}{r}{r}: Artifacts you control get +3/+3 until end of turn.
0
293 Battle Franky Armory Red Rare 4{3}{r} Artifact {1}{r}, {t}: Put an Ingenuity counter on Battle Franky Armory, then create a 0/0 Battle Franky vehicle token with Crew 3.

Vehicles enter the battlefield with a number of +1/+1 counters equal to the number of Ingenuity counters on Battle Franky Armory.
0
294 Bellamy, the Hyena Red Uncommon 3{2}{r} Legendary Creature – Human Assassin 2 3 Haste, double strike

When Bellamy, the Hyena dies, create a Treasure token.
0
295 Blazing Buccaneer Red Rare 4{2}{r}{r} Creature – Human Pirate 3 3 Whenever a Pirate you control attacks, add {r}. Until end of turn, you don’t lose this mana as steps and phases end. 0
296 Blitz Matey Red Common 1{r} Creature – Human Pirate 1 1 Haste

Whenever Blitz Matey attacks, you may discard a card. If you do, it gains +1/+1 until end of turn.
0
297 Bonkers Buccaneer Red Common 1{r} Creature – Human Pirate 3 1 Haste

Bonkers Buccaneer can only attack if a nonland permanent card has entered a graveyard this turn.
0
298 Brother-in-Arms Red Common 4{2}{r}{r} Creature – Human Revolutionary 2 2 When Brother-in-Arms enters the battlefield, create a 2/2 red Revolutionary creature token with “Whenever this creature attacks, it deals 1 damage to defending player.”

Whenever Brother-in-Arms attacks, it deals 1 damage to defending player.
0
299 Buggy, Jailbroken Red Uncommon 2{1}{r} Legendary Creature – Human Clown Pirate 3 2 {t}, Sacrifice an artifact: Pirates you control get +1/+0 until end of turn. You may discard a card. If you do, draw a card. 0
300 Buster Call Red Rare 6{4}{r}{r} Sorcery Buster Call deals damage to each creature equal to the number of creatures on the battlefield. 0
301 Captain Smoker, the Steel-Lunged Red Rare 4{2}{r}{r} Legendary Creature – Human Marine 3 5 When Captain Smoker, the Steel-Lunged enters the battlefield, create a Cigar artifact equipment token with Equip {1} and “Sacrifice Cigar: equipped creature gets +1/+1 until end of turn.” attached to Captain Smoker.

Whenever you sacrifice a Cigar, Captain Smoker deals 2 damage to target creature, then create a Cigar token..
0
302 Cola Overdrive Red Common 2{1}{r} Instant Target artifact gets +4/+2, trample, and haste until end of turn. 0
303 Conqueror’s Blast Red Rare 2{x}{r}{r} Instant Tap X target creatures. If X is greater than 4, destroy those creatures instead. 0
304 Crazed Matey Red Common 3{2}{r} Creature – Human Pirate 2 2 Whenever you discard a card, put a +1/+1 counter on Crazed Matey. 0
305 Daring Piracy Red Uncommon 3{2}{r} Enchantment At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step. 0
306 Dawn of a Dream Red Common 2{1}{r} Sorcery Exile the top three cards of your library. You may discard any number of cards, then put that many cards exiled in this way into your hand. 0
307 Die Well Red Common 1{r} Instant When target creature dies this turn, it deals damage equal to its power to another target creature. 0
308 Digsite Director Red Uncommon 4{2}{r}{r} Creature – Human Shipwright 3 3 Whenever a creature you control attacks, create a Scrap token. 0
309 Dragon Twister Red Uncommon 2{1}{r} Instant Dragon Twister deals damage to any target equal to twice the number of cards you’ve discarded this turn. 0
310 Dreg Warden Red Common 3{2}{r} Creature – Human Pirate 2 2 Creatures with power less than Dreg Warden’s power can’t block it.

At the beginning of your endstep, if a creature of artifact left the battlefield this turn, put a +1/+1 counter on Dreg Warden.
0
311 Dynamite Brawler Red Uncommon 2{1}{r} Creature – Human Pirate 3 2 When Dynamite Brawler dies, it deals damage equal to its power to any target. 0
312 Execration Red Common 3{2}{r} Enchantment – Aura Enchant Marine

You control enchanted creature. Enchanted creature isn’t a Marine and is a Pirate in addition to its other creature types.
0
313 Fiery Resolve Red Common 2{1}{r} Enchantment – Aura Enchant creature

Enchanted creature gets +2/+0 and haste.

Whenever enchanted creature deals combat damage to a player, Plunder.
0
314 Fighting Spirit Red Common 3{2}{r} Instant Target creature gets +X/+X, where X is another target creature’s power. 0
315 Final Strike Red Uncommon 2{1}{r} Sorcery Until end of turn, whenever a red source you control deals damage, it deals double that damage instead. 0
316 Fleet Captain Red Rare 2{r}{r} Creature – Human Pirate 2 1 At the beginning of your upkeep, if you have no cards in hand, draw 2 cards. 0
317 Flying Dragon Blaze Red Uncommon 2{r}{r} Sorcery Multikicker {r}

Flying Dragon Blaze deals damage to any target equal to twice the number of times it was kicked.
0
318 Franky, The Ship Dismantler Red Rare 5{3}{r}{r} Legendary Artifact Creature – Cyborg Shipwright 4 2 When Franky, The Ship Dismantler enters the battlefield, reveal the top 3 cards of your library. Choose an artifact among the cards revealed and put it into your hand, then put the rest on the bottom of your library in any order.

{1}, {t}, Sacrifice a nontoken artifact: Create three Scrap tokens. (Scrap tokens are artifacts with “{t}, Sacrifice Scrap: Add {c}”)
1 1710432011 on 14 Mar 2024 by Carnoraptor
319 Franky’s Roboservant Red Common 3{2}{r} Artifact Creature – Robot Pirate 3 2 {r}: Create a Scrap token and a Treasure token. Activate only if Franky’s Roboservant attacked this turn, and only once per turn, 0
320 Gomu Gomu no Boh Red Rare 1{r} Instant Until the end of your next turn, if you would draw a card, instead you may gain {r}. You don’t lose this mana as steps and phases and turns end. 0
321 Gomu Gomu no Gatling Red Common 1{r} Instant Gomu Gomu no Gatling deals 1 damage to up to 3 creatures. 0
322 Gomu Gomu no Gigant Pistol Red Uncommon 6{4}{r}{r} Instant Technique: Monkey D. Luffy (If you control a legendary creature with Monkey D. Luffy in its name, this spell costs {2} less)

Destroy target permanent.
0
323 Gomu Gomu no Pistol Red Common 3{2}{r} Instant Gomu Gomu no Pistol deals 4 damage to any target. 0
324 Harsh Cannonade Red Rare 5{3}{r}{r} Enchantment Discard a card: Harsh Cannonade deals 2 damage to any target. 0
325 Jesus Burgess, the Champion Red Uncommon 5{3}{r}{r} Legendary Creature – Human Pirate Berserker 6 4 Whenever you discard a card, target opponent discards a card. 0
326 Jolly Den-Den-Mushi Red Uncommon 6{2/r}{2/r}{2/r} Artifact Creature – Snail 0 2 {t}: Add {r}. When you spend this mana to cast a red creature spell, it gains haste and +2/+0 until end of turn. 0
327 Junk Recycling Red Uncommon 1{x}{r} Sorcery Return target artifact with converted mana cost X or less to the battlefield tapped. 0
328 Lapin Red Common 3{2}{r} Creature – Rabbit 3 1 Haste

Whenever another creature enters the battlefield under your control, Lapin gets +1/+1 until end of turn.
0
329 Lightning Bolt Red Common 1{r} Instant Lightning Bolt deals 3 damage to any target. 0
330 Lion’s Song Red Common 1{r} Instant Target creature gets +2/+0 until end of turn.

Lion’s Song deals 1 damage to any target.
0
331 Lizard Runner Red Uncommon 2{1}{r} Creature – Lizard 2 1 Haste

Whenever a creature you control that entered the battlefield this turn deals combat damage to a player, create a Treasure token.
0
332 Longshot Scallywag Red Common 2{1}{r} Creature – Human Pirate Archer 3 2 {2}{r}: Longshot Scallywag deals 1 damage to each opponent. 0
333 Loyal Crewmate Red Rare 4{3}{r} Creature – Human Pirate 1 1 When Loyal Crewmate enters the battlefield, it deals 2 damage to any target.

Whenever you cast a noncreature spell, create a copy of Loyal Crewmate, except it doesn’t have this ability.
0
334 Luffy’s Conqueror Surge Red Rare 5{3}{r}{r} Sorcery Technique: Luffy (If you control a legendary creature with Luffy in its name, this spell costs {2} less)

Luffy’s Conqueror Surge deals 6 damage to all nonlegendary creatures.
0
335 Malicious Scoundrel Red Common 2{r}{r} Creature – Human Pirate Haste

Whenever Malicious Scoundrel deals combat damage to a player, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.).
0
336 Meat! Red Rare 3{r}{r}{r} Instant Choose up to two:
-Return target Pirate to your hand from your graveyard.
-Target Pirate you control gets +5/+5 until end of turn.
-Plunder.
0
337 Monastery Swiftspear Red Common 1{r} Creature – Human Monk 1 2 Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0
338 Monkey D. Luffy, Gear Second Red Rare 3{1}{r}{r} Legendary Creature – Human Pirate 3 2 Haste, First Strike

At the beginning of combat on your turn, you may put a +1/+1 counter on Monkey D. Luffy, Gear Second. If you do, Monkey D. Luffy deals 1 damage to you for each counter on it.

Whenever Monkey D. Luffy, Gear Second attacks, you may pay {r}{r}{r}. If you do, untap it. After this phase, there is an additional combat phase.
2 1710432087 on 14 Mar 2024 by Carnoraptor
339 Monkey D. Luffy, Gear Third Red Rare 4{2}{r}{r} Legendary Creature – Human Pirate 3 2 Haste, Trample

At the beginning of your upkeep, remove half of the +1/+1 counters on Monkey D. Luffy, Gear Third, rounded down.

Whenever Monkey D. Luffy attacks, put a +1/+1 counter on it for each Pirate you control.
1 1710432101 on 14 Mar 2024 by Carnoraptor
340 Monkey D. Luffy, Straw Hat Red Mythic 2 {r} {r} Legendary Creature – Human Pirate 1 2 Whenever a Pirate enters the battlefield under your control, put a +1/+1 counter on Monkey D. Luffy.

Pirates enter the battlefield with an additional +1/+1 counter for each counter on Monkey D. Luffy.
2 1710432079 on 14 Mar 2024 by Carnoraptor
341 Monstrous Rhinosaur Red Common 6{4}{r}{r} Creature – Rhino Dinosaur 6 5 Trample

Monstrous Rhinosaur can only be blocked by three or more creatures.

Cycling {2}
0
342 Nami, the Unforgiven Red Rare 3{1}{r}{r} Legendary Creature – Human Rogue 3 2 Whenever you tap an artifact for mana, add one mana of any color produced, then Nami, the Unforgiven deals 1 damage to any target. 1 1711577291 on 27 Mar 2024 by Carnoraptor
343 Nami’s Coercion Red Common 3{2}{r} Sorcery Create two Treasure tokens.

Draw a card.

Flashback {2}{r}
0
344 Ohara’s Defiance Red Common 2{1}{r} Sorcery As an additional cost to cast this card, discard two cards.

Draw three cards.
0
345 One Gorilla, Two Gorilla Red Rare 2{r}{r} Instant Instant and sorcery spells you cast cost {3} less until end of turn. 0
346 One with Bluffing Red Uncommon 1{r} Sorcery Each player discards a card at random.

Discard a card, then draw a card.
0
347 Onigiri Red Common 2{r}{r} Instant As an additional cost to cast this spell, discard one or more cards.

Onigiri deals damage to any target equal to the total number of cards that have entered your graveyard this turn.

Draw a card.
0
348 Paragon of Technique Red Uncommon 4{2}{r}{r} Creature – Human Pirate Wizard 2 2 Whenever you cast an instant or sorcery spell, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
349 Portgas D. Ace, the Fire-Fist Red Rare 4{2}{r}{r} Legendary Creature – Human Elemental Pirate 3 3 Haste, prowess

Whenever an instant or sorcery you control deals damage, instead it deals that much damage plus 2.

Discard a card: Portgas D. Ace, the Fire-Fist gets +1/+0 until end of turn.
3 1680414544 on 02 Apr 2023 by Carnoraptor
350 Pterodactylus Red Uncommon 2{1}{r} Creature – Dinosaur 1 2 Flying

Whenever a land enters the battlefield, Pterodactylus deals 2 damage to its controller.
0
351 Raging Buccaneer Red Common 2{1}{r} Creature – Human Pirate 2 2 When Raging Buccaneer enters the battlefield, you may discard a card. If you do, draw a card. 0
352 Raging Sage Red Common 3{2}{r} Creature – Human Druid 2 2 Whenever a creature you control transforms, Raging Sage deals damage equal to its power to any target. 0
353 Rashomon Red Common 3{2}{r} Sorcery Choose one:
-Rashomon deals 3 damage to any target.
-Destroy target artifact.
0
354 Reptilian Savage (Lizard Regent) Red Common 3 {2}{r}
‑‑‑‑
{4}{r}{r}
Creature – Zoan Lizard Human
‑‑‑‑
Creature – Zoan Lizard Beast
2
‑‑‑‑
4
2
‑‑‑‑
4
{r}: Reptilian Savage gets +1/+0 until end of turn.

Form Shift {4}{r}{r} ({4}{r}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
{r}{r}: Lizard Regent gets +X/+0 until end of turn, where X is its power. Activate this ability only once per turn.

Form Shift {r}{r} ({r}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
355 Rice Balls Red None 2{1}{r} Artifact – Food {2}, {t}, Sacrifice Rice Balls: You gain 3 life. Target creature you control deals 3 damage to any target. 0
356 Rivalry Red Uncommon 3{2}{r} Enchantment – Aura Enchant creature

When Rivalry enters the battlefield, copy it. The copy enters attached to a different target creature. Otherwise, sacrifice Rivalry.

Whenever another creature enchanted by a card named Rivalry attacks, put a +1/+1 counter on enchanted creature.
0
357 Roronoa Zoro, Pirate Hunter Red Uncommon 3{2}{r} Legendary Creature – Human Pirate Warrior 3 3 When Roronoa Zoro, Pirate Hunter deals combat damage to a player, you may pay {r}. If you do, it deals 3 damage to any target. 1 1710434108 on 14 Mar 2024 by Carnoraptor
358 Rudder Constructor Red Uncommon 3{2}{r} Creature – Human Pirate Shipwright 1 2 Whenever you cast an instant or sorcery spell, create a Scrap token. 0
359 Ruthless Marauder Red Rare 3{2}{r} Creature – Human Pirate 2 2 {1}, Discard a card: Add {r}{r}. 0
360 Sandora Behemoth Red Mythic 7{5}{r}{r} Creature – Dragon 7 7 Flying, trample

Whenever Sandora Behemoth deals combat damage to a player, create a copy of each artifact you control.
0
361 Sandora Dragon Red Common 2{1}{r} Creature – Lizard 2 2 Haste, trample

{1}{r}: Sandora Dragon gets +1/+0 until end of turn.
0
362 Seaquake Red Rare 2{x}{r}{r} Sorcery As an additional cost to cast Seaquake, sacrifice any number of lands.

Seaquake deals damage to any target equal to X plus the number of lands sacrificed as you cast Seaquake.
0
363 Shattered Blades Red Common 3{2}{r} Sorcery Destroy up to 2 target artifacts.
Create a Treasure token.
0
364 Skulldugger Red Common 1{r} Creature – Human Pirate 2 1 Skulldugger gets +1/+1 as long as you control another Pirate. 0
365 Sly Deviant (Slinking Stalker) Red Uncommon 3 {2}{r}
‑‑‑‑
{3}{r}{r}
Creature – Zoan Cat Human
‑‑‑‑
Creature – Zoan Cat Beast
2
‑‑‑‑
4
2
‑‑‑‑
3
Whenever a creature you control attacks, add {r}. Until end of turn, you don’t lose this mana as steps and phases end.

Form Shift {3}{r}{r} ({3}{r}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Whenever a creature you control attacks, it gets +2/+0 until end of turn.

Form Shift {3}{r} ({3}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
366 Soru Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature has haste and “Whenever this creature deals combat damage to a player, create a Treasure token.”
When enchanted creature dies, draw a card.
0
367 Spined Sentinel (Porcupine Bastion) Red Uncommon 3 {2}{r}
‑‑‑‑
{4}{r}
Creature – Zoan Porcupine Human
‑‑‑‑
Creature – Zoan Porcupine Beast
2
‑‑‑‑
3
4
‑‑‑‑
7
Whenever Spined Sentinel blocks, it deals damage equal to its power to target creature it’s blocking.

Form Shift {5}{r} ({5}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Whenever Porcupine Bastion blocks, it deals damage equal to its power to each attacking creature.

Form Shift {2}{r} ({2}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
368 Squat Brawler (Raging Boar) Red Common 3 {2}{r}
‑‑‑‑
{3}{r}
Creature – Zoan Boar Human
‑‑‑‑
Creature – Zoan Boar Beast
3
‑‑‑‑
5
2
‑‑‑‑
3
Haste, trample

Whenever Raging Boar enters the battlefield or transforms, it fights target creature.

Form Shift {4}{r} ({4}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Haste, trample

Whenever Raging Boar deals combat damage to a player, it fights target creature.

Form Shift {3}{r} ({3}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
369 Star Shark Red Uncommon 2{1}{r} Creature – Shark 2 2 Star Shark gets +X/+X, where X is the amount of damage dealt to target opponent this turn. 0
370 Streaming Wolf Swords Red Common 1{r} Instant This spell costs {1} more for each other card in your hand.

Streaming Wolf Swords deals 5 damage to any target.
0
371 Strike Down Red Uncommon 2{1}{r} Instant Strike Down deals damage to target creature equal to the greatest power among creatures you control. 0
372 Super-Express Speed Shrimp Red Common 3{2}{r} Creature – Crab 2 5 Haste

{t}: Target creature you control gains haste until end of turn.
0
373 Swordless Dragon Twister Red Uncommon 3{2}{r} Sorcery Until end of turn, whenever a creature is dealt noncombat damage, destroy it. 0
374 The One Piece Is Real Red Uncommon 4{2}{r}{r} Sorcery Pirates you control get +2/+2, haste, and first strike until end of turn. 0
375 Three Thousand Worlds Red Uncommon 5{4}{r} Instant Exile the top three cards of your library. You may play those cards this turn.

Three Thousand Worlds deals damage to any target equal to the total mana value of the exiled cards.
0
376 Tiger Hunt Red Uncommon 3{2}{r} Instant Tiger Hunt deals 2 damage to any target. Exile the top card of your library. You may play it this turn. Spells exiled in this way cost {1} less to cast. 0
377 Treasure Hunter Red Common 1{r} Creature – Human Pirate 1 1 Haste

Whenever Treasure Hunter attacks, you may sacrifice it. If you do, create a Treasure token.
0
378 Undercity Scrapper Red Common 2{1}{r} Creature – Human Rogue 2 2 {t}, Sacrifice an artifact: Create a Scrap token or a Treasure token. 0
379 Underworld Breach Red Rare 2{1}{r} Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.
0
380 Vitality Hormones Red Rare 3{1}{r}{r} Instant Lose half of your life total, rounded down.

Take an extra turn after this one.
0
381 Wealth of Friendship Red Rare 4{3}{r} Sorcery Create a tapped Treasure token for each creature you control. 0
382 With a Don! Red Rare 4{2}{r}{r} Instant Copy target instant or sorcery spell, then copy it again. 0
383 Zoro’s Training Red Common 1{r} Instant Exile the top card of your library. You may play it this turn.

Flashback — Discard a card.
0
384 A Whole World to Explore Green Rare 9{5}{g}{g}{g}{g} Sorcery Delve
Voyage 10, then you may put any number of lands from your hand onto the battlefield tapped.
0
385 Absurd Discovery Green Uncommon 3{2}{g} Sorcery Until end of turn, whenever a nonbasic land enters the battlefield under your control, draw a card.

Voyage 5.
0
386 Alabasta Forager Green Common 3{2}{g} Creature – Human Scout 1 2 Landfall — Whenever a land enters the battlefield under your control, you gain 1 life, then put a +1/+1 counter on Alabasta Forager. 0
387 Alabasta Seeker Green Common 2{1}{g} Creature – Human Scout 1 1 {1}{g}, {t}: Put a +1/+1 counter on target creature. 0
388 Alabastan Feast Green Uncommon 4{2}{g}{g} Sorcery Creatures you control get +2/+2 and have trample until end of turn.

Create two Food tokens.
0
389 All-Terrain Turtle Green Common 4{3}{g} Creature – Turtle 0 6 When All-Terrain Turtle enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 0
390 Avian Scoundrel (Ostrich Menace) Green Common 3 {2}{g}
‑‑‑‑
{4}{g}
Creature – Zoan Bird Human
‑‑‑‑
Creature – Zoan Bird Beast
2
‑‑‑‑
4
2
‑‑‑‑
5
Reach

Whenever Avian Scoundrel deals combat damage to a player, you may destroy target artifact or creature with flying that player controls.

Form Shift {3}{g} ({3}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Reach

When Feathered Menace enters the battlefield or transforms, it gets +3/+0 until the beginning of your next upkeep.

Form Shift {1}{g} ({1}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
391 Baker Extraordinaire Green Uncommon 2{1}{g} Creature – Human Cook 2 2 At the beginning of your endstep, if you gained life this turn, create a Food token. 0
392 Banana Gator Green Common 6{4}{g}{g} Creature – Crocodile 7 7 Trample

You may sacrifice 4 Foods rather than pay this spell’s mana cost.
0
393 Banana Gator's Prey Green Common 3{2}{g} Sorcery Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. 0
394 Baratie Chef Green Rare 4{3}{g} Creature – Human Cook 1 1 When Baratie Chef enters the battlefield, you gain 2 life.

Whenever a nontoken creature enters the battlefield, create a copy of this card, except it doesn’t have this ability.
0
395 Baratie Dishwasher Green Common 2{1}{g} Creature – Human Chef 0 1 {t}: Add {c}{c}. Activate only if you’ve sacrificed a Food this turn. 0
396 Baratie Waiter Green Rare 2{g}{g} Creature – Human Druid 1 1 Whenever you gain life, put a +1/+1 counter on Baratie Waiter and Voyage 1 (Reveal the top 1 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ). 0
397 Battle for the Refrigerator Green Common 4{2}{g}{g} Sorcery Choose Luffy or Sanji:

Luffy: Creatures you control get +2/+2 until end of turn.

Sanji: Create 3 Food tokens.
0
398 Berry Showdown Green Common 1{g} Instant Target creature you control fights target creature you don’t control. If the creature you don’t control has a Bounty counter on it, create a Treasure token. 2 1711121555 on 22 Mar 2024 by Carnoraptor
399 Big Tiger Green Common 4{3}{g} Creature – Tiger 4 3 {3}, {t}: Big Tiger fights target creature.

When Big Tiger dies, you gain 2 life.
0
400 Blue-Finned Elephant Tuna Green Common 2{1}{g} Creature – Fish 1 1 {t}: Add {g}.

When Blue-Finned Elephant Tuna dies, create a Food token.
0
401 Blugori Green Rare 6{3}{g}{g}{g} Creature – Ape Warrior 3 5 Trample

Whenever Blugori attacks, double its power until end of turn.
0
402 Brig Saucier Green Common 2{1}{g} Creature – Human Cook 0 2 {t}: Add one mana of any color.

Whenever you gain one or more life, untap Brig Saucier. This ability triggers only once per turn.
0
403 Bustling Town Green Uncommon 5{4}{g} Enchantment – Aura Enchant land

Enchanted land has “{t}: Add X mana of any color, where X is the number of creatures you control.”
0
404 Chelonian Shieldbearer (Shelled Sentinel) Green Uncommon 4 {3}{g}
‑‑‑‑
{4}{g}{g}
Creature – Zoan Turtle Human
‑‑‑‑
Creature – Zoan Turtle Beast
1
‑‑‑‑
1
5
‑‑‑‑
7
Hexproof, defender

{g}{g}, {t}: Target creature you control gains hexproof until end of turn.

Form Shift {4}{g}{g} ({4}{g}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Defender

Beasts you control have hexproof.

Form Shift {2}{g} ({2}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
405 Chopper’s Alienation Green Common 3{2}{g} Instant Target creature gets +3/+3 until end of turn.

Flashback {1}{g}
0
406 Conache Green Common 1{g} Artifact – Food Indestructible

{2}, {t}, Sacrifice Conache: You gain 3 life.
0
407 Crime Spotter Green Common 1{g} Creature – Human Hunter 1 2 Whenever Crime Spotter deals combat damage to a creature, put a bounty counter on that creature. 0
408 Dalton, Sakura Guardian (Dalton, the Stampede) Green Uncommon 4 {3}{g}
‑‑‑‑
{5}{g}
Legendary Creature – Zoan Aurochs Human
‑‑‑‑
Legendary Creature – Zoan Aurochs Beast
5
‑‑‑‑
7
5
‑‑‑‑
7
Trample

{t}: Add {g}{g}

Form Shift {3}{g}{g} ({3}{g}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Creatures you control have trample.

Whenever Dalton, the Stampede attacks, add {g}{g}{g}. Until end of turn, you don't lose this mana as steps and phases end.

Form Shift {1}{g} ({1}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
409 Devil Fruit Green Rare 2{1}{g} Artifact – Food {2}, {t}, Sacrifice Devil Fruit: You gain 3 life. Put X +1/+1 counters on target creature, where X is the amount of life you’ve gained this turn. 0
410 Dorry and Brogy, Colossal Combatants Green Rare 6{4}{g}{g} Legendary Creature – Giant Pirate 3 3 Trample

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on Dorry and Brogy, Colossal Combatants.
0
411 Double Serving Green Common 2{1}{g} Sorcery Create two Food tokens.

Cycling {2} ({2}, Discard this card: Draw a card.)
0
412 Dramatic Flashback Green Common 3{2}{g} Sorcery Search your library for a land card, reveal it, put it into your hand, then shuffle.

Flashback {3}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
413 Dread Resurrection Green Uncommon 9{7}{g}{g} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

For each creature card in your graveyard, create a 2/2 Pirate Skeleton creature token.
0
414 East Blue Explorer Green Common 2{1}{g} Creature – Human Scout 1 1 When East Blue Explorer dies, you gain 1 life.

{t}, Sacrifice East Blue Explorer: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
0
415 Everlasting Duel Green Rare 4{2}{g}{g} Enchantment Flash

When Everlasting Duel enters the battlefield and at the beginning of your upkeep, you may have target creature you control fight target creature an opponent controls.
0
416 Explosive Sashimi Green Common 2{1}{g} Artifact – Food {2}, {t}, Sacrifice Explosive Sashimi: You gain 3 life. Destroy target artifact or enchantment. 0
417 Friendly Reptile (Lordly Iguana) Green Uncommon 3 {2}{g}
‑‑‑‑
{3}{g}{g}
Creature – Zoan Lizard Human
‑‑‑‑
Creature – Zoan Lizard Beast
2
‑‑‑‑
4
4
‑‑‑‑
6
Humans you cast cost {1} less to cast.

Form Shift {2}{g}{g} ({2}{g}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Beasts you cast cost {2} less to cast.

Form Shift {1}{g} ({1}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
418 Garden Behemoth Green Rare 5{3}{g}{g} Creature – Dinosaur 5 5 Vigilance, reach, trample

When Garden Behemoth deals combat damage to a player, draw a card. Then you may discard a card. If you do, create a 3/3 Beast creature token.
0
419 Giant Frog Green Common 2{1}{g} Creature – Giant Frog 1 2 {t}: Add {g}.

{t}: Add {c}{g}. Spend this mana only to activate abilities.
0
420 Giant soil Green Common 1{g} Enchantment Enchant land

Enchanted land has "{t} Add {g}{g}."
0
421 Gilded Southbird Green Common 1{g} Creature – Bird 1 1 When Gilded Southbird enters the battlefield, create a Food token.

Whenever you sacrifice a Food token, add one mana of any color. Spend this mana only to cast creature spells.
0
422 Grow-Mushrooms-On-Your-Body Mushroom Green Uncommon 2{g}{g} Artifact – Food {2}, {t}, Sacrifice Grow-Mushrooms-On-Your-Body Mushroom: You gain 3 life. Put X -1/-1 counters on target creature, where X is the amount of life you’ve gained this turn. 0
423 Hakoku Sovereignty Green Uncommon 5{3}{g}{g} Sorcery Target creature you control deals damage equal to its power to each creature target opponent controls. 0
424 Hercules Beetle Green Common 1{g} Creature – Insect 0 1 When Hercules Beetle enters the battlefield, draw a card. 0
425 Hiking Bear Green Common 2{1}{g} Creature – Bear 1 2 When Hiking Bear enters the battlefield, put a +1/+1 counter on target creature.

{1}{g}{g}, {t}: Put a +1/+1 counter on target creature.
0
426 Hunter Beast Green Common 6{4}{g}{g} Creature – Beast 6 3 Trample

When Hunter Beast enters the battlefield, create two Food tokens.

Cycling {2}
0
427 Hunter-Cook Butcher Green Uncommon 2{1}{g} Creature – Human Warrior Cook 2 2 When Hunter-Cook Butcher enters the battlefield, create a Food token.

Sacrifice two Foods: Draw a card.
0
428 Hunting Contest Green None 4{2}{g}{g} Sorcery Create a number of Food tokens equal to the greatest power among creatures you control. 0
429 Hyperecology Green Uncommon 2{1}{g} Instant Put a +1/+1 counter on each Beast creature you control. 0
430 Island Pioneer Green Common 1{g} Creature – Human Scout 1 1 When Island Pioneer enters the battlefield, Voyage 2 (Reveal the top 2 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ). 0
431 Isle Tender Green Common 4{3}{g} Creature – Giant Druid 2 6 When Isle Tender enters the battlefield, Voyage 4 (Reveal the top 4 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).

{2}{g}: You may play an additional land this turn.
0
432 Johnny and Yosaku, Ex-Hunters Green Uncommon 4{2}{g}{g} Legendary Creature – Human 3 3 When Johnny and Yosaku, Ex-Hunters enters the battlefield, create a 2/2 blue Fish creature token.

{3}{g}, {t}: Create a copy of target token you control.
0
433 Karoo, Squad Leader Green Uncommon 4{3}{g} Creature – Bird Noble 2 2 Trample

At the beginning of your endstep, put X +1/+1 counters on Karoo, Squad Leader, where X is the amount of life you gained this turn.
0
434 Ketchup Boshi Green None 2{1}{g} Instant You may sacrifice a Food instead of paying Ketchup Boshi's mana cost.

Target creature you control gains hexproof and indestructible, until end of turn.
0
435 Local Militia Green Common 2{1}{g} Creature – Human Soldier * * Local Militia’s power and toughness are equal to the number of nonbasic lands you control. 0
436 Lotus Southbird Green Uncommon 1{g} Creature – Bird 1 2 Whenever a nonbasic land enters the battlefield under your control, add {g}. 0
437 Meat Green None 1{g} Artifact – Food {2}, {t}, Sacrifice Meat: You gain 3 life. Add {g}{g}. 0
438 Nourishment Green Uncommon 3{1}{g}{g} Enchantment Creatures you cast have Devour Food 1. 0
439 Outlander Giant Green Uncommon 5{3}{g}{g} Creature – Giant Druid 5 5 Creatures you control have “{1}{g}, {t}: Put a +1/+1 counter on this creature.”

{4}{g}{g}: Put a +1/+1 counter on each non-Human creature you control.
0
440 Patty, Baratie Pâtissier Green Uncommon 4{2}{g}{g} Legendary Creature – Human Cook 4 3 Other Cooks you control get +1/+0.

Whenever a Cook enters the battlefield under your control, reveal the top card of your library. If it’s a Food, put it in your hand. If you revealed a nonland card, create a Food token.
0
441 Pirate King’s Hunger Green Rare 2{1}{g} Sorcery As an additional cost to cast this spell, sacrifice any number of creatures.

Create a number of Food tokens equal to twice the number of sacrificed creatures.
0
442 Ration Gobbler Green Common 2{1}{g} Creature – Bird Pirate 1 1 At the beginning of your endstep, if you sacrificed a permanent this turn, put a +1/+1 counter on Ration Gobbler. 0
443 Ravenous Gargantuna Green Common 5{3}{g}{g} Creature – Fish Leviathan 7 7 Trample, ward {2}

At the beginning of your upkeep, you may pay {g}{g}{g} or sacrifice a Food. If you don’t, sacrifice Ravenous Gargantuna and create a Food token.

Cycling {2}
0
444 Rumble Ball Green Common 1{g} Instant Target creature gets +3/+3 and trample until end of turn. At the beginning of the next endstep, tap that creature and put a Stun counter on it. 1 1680292477 on 31 Mar 2023 by Carnoraptor
445 Saikangaroo Green Common 5{4}{g} Creature – Rhino Beast 4 4 Whenever Saikangaroo enters the battlefield, create a 2/2 green Rhino creature token.

Forestcycling {2}
0
446 Scurrying Coward (Monstrous Rat) Green Common 2 {1}{g}
‑‑‑‑
{3}{g}
Creature – Zoan Rat Human
‑‑‑‑
Creature – Zoan Rat Beast
1
‑‑‑‑
3
1
‑‑‑‑
4
When Scurrying Coward enters the battlefield or is transformed into, prevent all combat damage that would be dealt until your next endstep.

Form Shift {2}{g}{g} ({2}{g}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
You may activate Form Shift abilities at instant speed.

Form Shift {1}{g} ({1}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
447 Sea Boar Green Common 5{3}{g}{g} Creature – Leviathan Boar 5 5 Trample

Whenever Sea Boar deals combat damage to a player, create a Food token.
0
448 Sea King Soufflé Green Common 3{2}{g} Artifact – Food {2}, {t}, Sacrifice Sea King Soufflé: You gain 3 life. Draw a card. 0
449 Seeker Puma Green Common 5{4}{g} Creature – Cat 5 5 Trample

{2}{g}, Exile Seeker Puma from your graveyard: Voyage 4 (Reveal the top 4 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
0
450 Seeking Southbird Green Rare 3{2}{g} Creature – Bird 3 2 Flying, vigilance

You may play an additional land on each of your turns.
0
451 Shandian Warrior Green Common 2{1}{g} Creature – Human Warrior 2 2 Reach 0
452 Sheer Boredom Green Rare 4{3}{g} Sorcery Destroy all artifacts and enchantments. 0
453 Simian Beast Tamer (Primate Monarch) Green Uncommon 2 {1}{g}
‑‑‑‑
{4}{g}
Creature – Zoan Ape Human
‑‑‑‑
Creature – Zoan Ape Beast
2
‑‑‑‑
4
2
‑‑‑‑
3
Beast creature spells you cast can’t be countered.

Form Shift {3}{g} ({3}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Human creature spells you cast can’t be countered.

Form Shift {2}{g} ({2}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
454 Southbirds of Paradise Green Rare 1{g} Creature – Bird 0 1 {t}: Look at the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, put it on the bottom of your library. 0
455 Spot-Billed Duck Green Common 2{1}{g} Creature – Bird 1 2 Haste

Whenever Spot-Billed Duck attacks, put a +1/+1 counter on it.
0
456 Starving Traveler (Ravenous Rhino) Green Uncommon 2 {1}{g}
‑‑‑‑
{4}{g}
Creature – Zoan Rhino Human
‑‑‑‑
Creature – Zoan Rhino Beast
1
‑‑‑‑
4
2
‑‑‑‑
3
Sacrifice a Food: Transform Starving Traveler.

Form Shift {2}{g} ({2}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Sacrifice a Food: Ravenous Rhino gets +2/+2 until end of turn.

Form Shift {2}{g} ({2}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
0
457 Steadfast Settler Green Rare 4{3}{g} Creature – Human Scout 2 4 When Steadfast Settler enters the battlefield, you may search your library for up to two lands with different names. Put one onto the battlefield. Exile the other one. At the beginning of your next upkeep, put the exiled land onto the battlefield under your control.

Lands you play enter the battlefield untapped.
0
458 Sumo Frog Green Common 3{2}{g} Creature – Frog Warrior 2 2 When Sumo Frog enters the battlefield, destroy target artifact or enchantment. 0
459 Tabasco Boshi Green Common 2{1}{g} Instant As an additional cost to cast Tabasco Boshi, sacrifice a Food.

Target creature gets +4/-4 until end of turn.
0
460 Tangerine Green Common 1{g} Artifact – Food {1}, {t}: You gain 1 life.

{2}, {t}, Sacrifice Tangerine: You gain 3 life.
0
461 Territorial Instinct Green Common 1{g} Instant Target creature you control gets +2/+2 until end of turn.

Voyage 2 (Reveal the top 2 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
0
462 The Call to Adventure Green Uncommon 3{1}{g}{g} Sorcery Search your library for a legendary creature, reveal it, put it into your hand, then shuffle.

Draw a card.
3 1680254711 on 31 Mar 2023 by SecretInfiltrator
463 Tireless Provisioner Green Uncommon 3{2}{g} Creature – Elf Scout 3 2 Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. 0
464 Unit Wolf Green Uncommon 5{3}{g}{g} Creature – Wolf 3 4 Whenever a creature you control dies, create a 2/2 green Wolf creature token. 0
465 Usopp's Pirates Green Common 6{4}{g}{g} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Create 3 1/1 white Child Pirate creature tokens with first strike named Usopp Crewmate.
0
466 Verse Hunt Green Uncommon 3{2}{g} Sorcery – Skypeian As an additional cost to cast this spell, sacrifice a land.

Search your library for two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
0
467 Wild Boar Green Common 2{1}{g} Creature – Boar When Wild Boar enters the battlefield, create a Food token.

{1}{g}, Exile Wild Boar from your graveyard: Create a Food token.
0
468 Wild Den-Den-Mushi Green Uncommon 6{2/g}{2/g}{2/g} Artifact Creature – Snail 0 2 {t}: Add {g}. When you use this mana to cast a green creature spell, when it enters the battlefield, you may have it fight target creature. 0
469 Wild Spirit Green Common 4{3}{g} Instant Target creature gets +5/+5 until end of turn. 0
470 Wizened Farmer Green Common 1{g} Creature – Human Citizen 0 2 {t}, Tap a land you control: Create a Food token. 1 1711567351 on 27 Mar 2024 by Mister Johnson
471 Aokiji, Lazy Justice Multicolour Rare 6{4}{u}{w} Legendary Creature – Human Elemental Marine 5 5 Whenever a creature enters the battlefield under your control, untap each creature you control.

Whenever a creature becomes tapped, put a stun counter on it.

At the beginning of your endstep, draw a card.
0
472 Calculated Justice Multicolour Uncommon 4{2}{w}{u} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, you may have target creature you control phase out. This ability triggers only once per turn.
0
473 Military Strength Multicolour Uncommon 3{1}{w}{u} Sorcery – Marine Search your library for a Marine, reveal it, put it into your hand, then shuffle.

Until end of turn, Marines you cast cost {2} less to cast.
0
474 Petty Officer Multicolour Uncommon 2{u}{w} Creature – Human Marine 2 2 Other Marines you control get +1/+1. 0
475 Sengoku, Reigning Justice Multicolour Mythic 11{8}{w}{w}{u} Legendary Creature – Human Avatar Marine 11 11 Lifelink, Vigilance, Trample

Whenever a nontoken Marine enters the battlefield under your control, create a 1/1 Marine creature token.

Tap 3 Marines you control: Draw a card.
0
476 The Rank and File Multicolour Uncommon 2{x}{w}{u} Sorcery Create X 1/1 Human Marine creature tokens. 0
477 Vice Admiral Multicolour Uncommon 3{1}{w}{u} Creature – Human Marine 3 3 Whenever Vice Admiral attacks, Conscript 1, then Marines you control get +1/+1 until end of turn.

{2}, {t}: Untap each Marine you control.
1 1711770361 on 30 Mar 2024 by Carnoraptor
478 Arlong Crewmate Multicolour Uncommon 2{u}{b} Creature – Fishman Pirate Assassin 2 1 Whenever an an artifact enters the battlefield, its controller mills 1. 0
479 Arlong, the Terror of the East Multicolour Rare 3{1}{u}{b} Legendary Creature – Fishman Pirate 3 3 Whenever Arlong deals combat damage to a player, mill that many cards.

As long as you have 8 or more cards in your graveyard, creatures you control get +1/+1.
0
480 Cipher Pol Officer Multicolour Uncommon 3{1}{u}{b} Creature – Human Assassin 2 3 Whenever a nonland permanent enters your graveyard from anywhere other than the battlefield, Cipher Pol Officer gets +1/+0 until end of turn.

{1}{u}{b}, {t}: Target player mills cards equal to Cipher Pol Officer‘s power.
1 1711770891 on 30 Mar 2024 by Carnoraptor
481 Delirious Justice Multicolour Uncommon 4{2}{u}{b} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield, its controller mills 3 cards.
0
482 Kaku, the Nose of Lies Multicolour Uncommon 3{1}{u}{b} Legendary Creature – Human Assassin 2 2 Deathtouch

Whenever Kaku, the Nose of Lies attacks, add one mana of any color for each permanent card that entered a graveyard this turn. Until end of turn, you don’t lose this mana as steps and phases end.
0
483 Ms. All Sunday, Enigma Multicolour Rare 3{1}{b}{u} Legendary Creature – Human Rogue 2 2 Whenever a nontoken artifact enters the battlefield under your control, you draw a card and lose 1 life. 0
484 Rob Lucci, the Hidden Multicolour Rare 5{3}{u}{b} Legendary Creature – Human Assassin 3 2 Menace

Other Assassins and Rogues you control get +1/+1l.

Whenever Rob Lucci attacks, draw a card for each permanent card that entered a graveyard this turn.
0
485 Blackbeard, the Avaricious Multicolour Mythic 6{2}{b}{b}{r}{r} Legendary Creature – Human Elemental Pirate 8 7 Whenever you discard a permanent, you may sacrifice an artifact. If you do, put that card onto the battlefield under your control.

{1}{b}{r}, {t}: Discard your hand, then draw 3 cards.
1 1696180417 on 01 Oct 2023 by Carnoraptor
486 Color of Armament Multicolour Uncommon 4{2}{b}{r} Enchantment – Aura Enchant creature

Enchanted creature ignores protection and indestructible.

Whenever enchanted creature attacks, you may add {r}{b} (You still lose this mana when the phase ends). If you don’t, enchanted creature gets +2/+2.
0
487 Criminalized Justice Multicolour Uncommon 4{2}{b}{r} Enchantment – Justice (You may only have one Justice on the battlefield at any time.)
Whenever a creature enters the battlefield under your control, if you have no cards in your hand, draw two cards. Otherwise, discard a card, then draw a card.
0
488 Davy Back Fight Multicolour Rare 4{1}{b}{b}{r} Sorcery Target creature you control fights target creature you don’t control of your opponent’s choice. Repeat this three times.

Whenever a creature would die this turn, instead return it to the battlefield under the control of the player that controls the source that destroyed it.
0
489 Dread Raider-Captain Multicolour Uncommon 2{b}{r} Creature – Human Pirate 2 2 Other Pirates you control get +1/+1. 0
490 Eustass Kid, Steel Rage Multicolour Rare 5{3}{b}{r} Legendary Creature – Human Pirate 2 4 Haste

Whenever Eustass Kid, Steel Rage attacks, you may tap any number of artifacts. Eustass Kid gets +1/+1 until end of turn for each artifact tapped in this way.
0
491 Morganeer Captain Multicolour Uncommon 3{1}{b}{r} Creature – Human Pirate 3 2 Whenever a Pirate enters the battlefield under your control, you may discard a card. If you do, draw a card. If you don’t, create a Treasure token. 1 1711769984 on 30 Mar 2024 by Carnoraptor
492 Alpha Carnivore Multicolour Uncommon 2{r}{g} Creature – Beast 2 2 Other Beasts you control get +1/+1. 0
493 Critter Lord (Beast Monarch) Multicolour Uncommon 3 {1}{g}{r}
‑‑‑‑
{4}{g}{r}
Creature – Human Squirrel Zoan
‑‑‑‑
Creature – Beast Squirrel Zoan
1
‑‑‑‑
5
3
‑‑‑‑
5
Whenever a creature you control transforms, it gets +2/+2 until end of turn.

Form Shift {3}{g}{r} ({3}{g}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Whenever a Zoan you control attacks, until end of turn its Form Shift abilities cost {g}{r}.

Form Shift {1}{g}{r} ({1}{g}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
1 1711771539 on 30 Mar 2024 by Carnoraptor
494 Diable Jambe Multicolour Uncommon 2{g}{r} Instant Multikicker {r}

Enchanted creature gets +1/+0 for each time this spell was kicked.
0
495 Natural Justice Multicolour Uncommon 4{2}{r}{g} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, put a Might counter on Natural Justice.
Activated abilities of creatures you control cost {1} less for each Might counter on Natural Justice. This can’t reduce the cost to {0}.
0
496 Nola, the Master of the Sky Multicolour Uncommon 6{3}{r}{g}{g} Legendary Creature – Snake God 7 7 Trample, reach

Whenever Nola, the Master of the Sky deals combat damage to a player, you may sacrifice a permanent. If you do, Nola deals 4 damage to any target.
0
497 Tony Tony Chopper, Forest’s Serenity (Tony Tony Chopper, Forest’s Fury) Multicolour Mythic 3 {1}{g}{r}
‑‑‑‑
{5}{g}{r}
Legendary Creature – Zoan Human Beast
‑‑‑‑
Legendary Creature – Zoan Beast
1
‑‑‑‑
8
3
‑‑‑‑
6
{1}{g}{r}, {t}: Activate another target Zoan’s Form Shift ability without paying its mana cost.

Whenever a Zoan you control transforms, you may put a +1/+1 counter on it. If you do, it fights target creature.

Form Shift {5}{g}{r} ({5}{g}{r}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
‑‑‑‑
Trample

Whenever Tony Tony Chopper, Forest’s Fury attacks, Zoan creatures you control get +1/+0 and trample until end of turn.

Zoan creatures with power less than Tony Tony Chopper’s power cannot have their power decreased.

Form Shift {2}{g}{r}
0
498 Tony Tony Chopper, Monster Point Multicolour Uncommon 5{3}{r}{g} Legendary Creature – Reindeer Horror 7 6 Trample, Reach

Tony Tony Chopper, Monster Point attacks every turn if able.

When Tony Tony Chopper, Monster Point attacks, it deals 2 damage to another target creature you control
0
499 Bistro Chef Multicolour Uncommon 2{g}{w} Creature – Human Cook 2 2 Other Cooks you control get +1/+1. 0
500 Jewelry Bonney, Big Eater Multicolour Rare 4{2}{g}{w} Legendary Creature – Human Pirate 2 2 Whenever you sacrifice a Food, put a +1/+1 counter on Jewelry Bonney, Big Eater.

Whenever Jewelry Bonney is blocked by a creature or blocks a creature, that creature gets -X/-X until end of turn, where X is Jewelry Bonney’s power.

Whenever Jewelry Bonney deals combat damage to a player, draw a card, then create a Food token.
0
501 Let Him Cook Multicolour Mythic 5{3}{g}{w} Enchantment Whenever you would create one or more Food tokens, create twice that many instead.

Sacrifice a Food: Target creature gets +1/+1 until end of turn.
0
502 Master Lord-Chef Multicolour Uncommon 3{1}{g}{w} Creature – Human Cook 3 3 Vigilance

At the beginning of your endstep, gain 1 life for each Food you control.

{g}{w}, Tap a Cook you control: Create a Food token.
1 1711771585 on 30 Mar 2024 by Carnoraptor
503 Tony Tony Chopper, Tanuki Doctor Multicolour Uncommon 3{1}{w}{g} Legendary Creature – Reindeer Human Cleric 1 3 Whenever you gain life, put a +1/+1 counter on target creature.
{t}: Gain 2 life.
0
504 Tranquil Justice Multicolour Uncommon 4{2}{w}{g} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, you gain 3 life.
0
505 Zeff, Baratie Head Chef Multicolour Rare 5{3}{g}{w} Legendary Creature – Human 4 3 Whenever Zeff, Baratie Head Chef deals combat damage to a player, create a Food token.

Foods you control have “{t}: Add one mana of any color”.
0
506 Brook, Sorrowful Soloist Multicolour Uncommon 2{w}{b} Legendary Creature – Skeleton Pirate Bard 2 2 First strike

When Brook, Skeleton Soloist enters the battlefield, you gain 2 life.

Whenever a Pirate you control dies, Brook phases out.
0
507 Celestial Aristocrat Multicolour Uncommon 3{1}{w}{b} Creature – Human Noble 3 2 Whenever a creature you control is blocked, you may sacrifice it. If you do, draw a card and you gain 1 life.

{w}{b}, {t}: Target creature you control duels. (Target creature you control must be blocked by target creature an opponent controls this turn if able.)
1 1711771900 on 30 Mar 2024 by Carnoraptor
508 Cruel Official Multicolour Uncommon 3{1}{w}{b} Creatrure – Human Noble 1 2 Sacrifice another creature or artifact: Put a +1/+1 counter on Cruel Official and you gain 1 life. 0
509 Honorable Justice Multicolour Uncommon 4{2}{w}{b} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature you control is blocked, put a +1/+1 counter on it.
2 1693807812 on 04 Sep 2023 by SecretInfiltrator
510 The Execution of the Pirate King Multicolour Rare 3{1}{w}{b} Instant Destroy target creature. If that card was legendary, exile it instead. 0
511 Traveling Ronin Multicolour Uncommon 2{w}{b} Creature – Human Samurai 2 2 Other Warriors and Samurai you control get +1/+1. 0
512 Baroque Operator Multicolour Uncommon 3{1}{g}{b} Creature – Human Hunter 2 3 Each creature your opponents control gets -X/-X, where X is its bounty. (A creature’s bounty is the number of bounty counters on it. When a creature dies, its owner loses life equal to its bounty.)

Whenever a Hunter you control attacks, put a bounty counter on target creature.
1 1711772909 on 30 Mar 2024 by Carnoraptor
513 Galdino, Mr. Three Multicolour Rare 3{1}{b}{g} Legendary Creature – Human Hunter 1 4 Vigilance, Indictor (Whenever this creature enters the battlefield or attacks, put a Bounty counter on target creature.)

Whenever Galdino, Mr. Three is blocked or blocks a creature, tap that creature and put a stun counter on it. If that creature has a bounty counter on it, put an additional stun counter on it.
0
514 Grave Justice Multicolour Uncommon 4{2}{b}{g} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Creatures your opponents control enter the battlefield with an additional Bounty counter.
2 1711036110 on 21 Mar 2024 by Carnoraptor
515 Moria's Assistant Multicolour Uncommon 3{1}{b}{g} Creature – Zombie 1 3 Whenever a creature an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Moria's Assistant. 0
516 Mr 10, the Unseen Multicolour Uncommon 4{2}{b}{g} Legendary Creature – Human Hunter 3 2 When Mr. 10 enters the battlefield, put a Bounty counter up to three target creatures.

Bounty Hunter — Whenever a creature an opponent controls dies, its controller mills cards equal to that creature’s bounty (A creature’s bounty is the number of Bounty counters on it).
0
517 Mr. One, Living Blade Multicolour Rare 5{3}{b}{g} Legendary Creature – Human Hunter 5 4 Menace, Indictor (Whenever this creature enters the battlefield or attacks, put a Bounty counter on target creature.)

{b}{b}, {t}: Mr. One, Living Blade deals 2 damage to any target.

Whenever Mr. One deals damage, put a bounty counter on target creature you don't control.
0
518 Wapol, Hunger Tyrant Multicolour Mythic 6{4}{b}{g} Legendary Creature – Human Noble 4 4 Whenever you sacrifice a Food, put a +1/+1 counter on Wapol, Hunger Tyrant.

Permanents are Foods in addition to their other types and have “{2}, {t}, Sacrifice this permanent: You gain 3 life.”
0
519 Bon Voyage Multicolour Rare 2{x}{u}{g} Sorcery Voyage X (Reveal the top X cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ) 0
520 Color of Observation Multicolour Uncommon 4{2}{u}{g} Enchantment – Aura Enchant creature

Whenever enchanted creature attacks, you may search your library for a basic land. If you don’t, put a +1/+1 counter on enchanted creature.
0
521 Evolving Justice Multicolour Uncommon 4{2}{u}{g} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, Voyage 2.
0
522 Intrepid Southbird Multicolour Uncommon 3{1}{u}{g} Creature – Bird Scout 2 3 Flying

At the beginning of your endstep, if a land entered the battlefield under your control this turn, put a +1/+1 counter on target creature you control, then Voyage 3 (Reveal the top 3 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
1 1711773283 on 30 Mar 2024 by Carnoraptor
523 Lord of the Sea Kings Multicolour Rare 4{x}{u}{u}{g}{g} Creature – Leviathan 2 2 Lord of the Sea Kings enters the battlefield with X +1/+1 counters.

Whenever Lord of the Sea Kings deals combat damage to a player, draw cards equal to the number of counters on it.
0
524 Noland, the Erudite Multicolour Mythic 5{3}{u}{g} Legendary Creature – Human Scout 2 4 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Noland, the Erudite, then you may Voyage X, where X is Noland’s power. If you don’t, draw a card. 0
525 Sea-Beast Wrangler Multicolour Uncommon 2{u}{g} Creature – Human Druid 2 2 Non-Human creatures you control get +1/+1. 0
526 Automated Justice Multicolour Uncommon 4{2}{u}{r} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever you cast a noncreature spell, create a Scrap, Treasure, or Clue token.
0
527 Bartholomew Kuma, Human Weapon Multicolour Rare 6{4}{u}{r} Legendary Artifact Creature – Marine Pacifista 6 6 Whenever a noncreature spell would enter your graveyard, instead exile it with a paw counter on it.

{3}, {t}: Cast target noncreature spell with a paw counter on it from exile without paying its mana cost. Then exile it.
0
528 Buggy, Genius Jester Multicolour Rare 3{1}{u}{r} Legendary Creature – Human Clown Pirate 2 2 Whenever an artifact enters or leaves the battlefield under your control, Buggy, Genius Jester deals 1 damage to any target. 0
529 Franky, Robogenius Multicolour Mythic 6{4}{u}{r} Legendary Creature – Pirate Cyborg Shipwright 4 6 Whenever a Vehicle enters the battlefield under your control, you may put your choice of a flying, first strike, lifelink, vigilance, trample, or ward {1} counter on each Vehicle you control.

{t}, Sacrifice an artifact: Target Vehicle becomes an artifact creature and gets +2/+2 until end of turn.
1 1710432016 on 14 Mar 2024 by Carnoraptor
530 Franky, Tom's Apprentice Multicolour Uncommon 4{2}{u}{r} Legendary Artifact Creature – Cyborg Shipwright 3 2 Vehicles enter the battlefield with an additional number of +1/+1 counters equal to Franky, Tom's Apprentice' toughness.

{2}{u}{r}, {t}: Put a +1/+1 counter on Franky, then create a 0/0 colorless Vehicle artifact token named Battle Franky with crew 3.
1 1710432005 on 14 Mar 2024 by Carnoraptor
531 Galley-La Foreman Multicolour Uncommon 3{1}{u}{r} Creature – Human Shipwright 2 3 Whenever a Shipwright enters the battlefield under your control, create a Scrap token.

{2}, Sacrifice an artifact: Vehicles you control get +1/+1 until end of turn.
1 1711773772 on 30 Mar 2024 by Carnoraptor
532 Portmaster Multicolour Uncommon 2{u}{r} Creature – Human Shipwright 2 2 When Portmaster enters the battlefield, you may discard a card. If you do, draw a card.

{t}: Exile target card from your graveyard.

{1}{u}{r}, {t}: You may cast target noncreature spell exiled with Portmaster this turn.
0
533 Chainbreaker Rebel Multicolour Uncommon 2{r}{w} Creature – Human Revolutionary 2 2 Haste

When Chainbreaker Rebel enters the battlefield, exile the top card of your library. You may cast it this turn. If it’s a Revolutionary spell, it costs {2} less to cast.

{3}{w}{r}: Revolutionaries get +1/+1 and gain vigilance and haste until end of turn.
0
534 Color of the Conqueror Multicolour Rare 5{3}{w}{r} Enchantment – Aura Enchant creature

Whenever enchanted creature attacks, you may tap all target nonlegendary creatures defending player controls. If you don’t, enchanted creature gets +3/+3 until end of turn.
0
535 Emporio Ivankov, Queen of Kamabakka Multicolour Rare 5{3}{r}{w} Legendary Creature – Human Revolutionary 4 4 When Emporio Ivankov, Queen of Kamabakka enters the battlefield, create two 2/2 red Revolutionary tokens with “ Whenever this creature attacks, it deals 1 damage to defending player.”

Leadership — Whenever Emporio Ivankov attacks, put a +1/+1 counter on each attacking creature with power less than Emporio Ivankov.
0
536 Enduring Justice Multicolour Uncommon 4{2}{w}{r} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
{t}: Put a Might counter on Enduring Justice. Creatures you control get +X/+0 until end of turn, where X is the number of Might counters on Enduring Justice.
0
537 Monkey D. Dragon, Supreme Commander Multicolour Mythic 6{4}{r}{w} Legendary Creature – Human Revolutionary 5 5 Other Revolutionaries you control get +1/+1 and have lifelink.

Leadership — Whenever Monkey D. Dragon, Supreme Commander attacks, for each attacking creature with power less than Monkey D. Dragon, draw a card.
0
538 Revolutionary Captain Multicolour Uncommon 3{1}{w}{r} Creature – Human Revolutionary 3 2 Vigilance

Charge 2 — Whenever Revolutionary Captain and at least two other creatures attack, create a 2/2 red Revolutionary creature token with “Whenever this creature attacks, it deals 1 damage to defending player.” that’s tapped and attacking.
1 1711774026 on 30 Mar 2024 by Carnoraptor
539 Sogeking, the King of Snipers Multicolour Uncommon 5{3}{w}{r} Legendary Creature – Human Archer Noble 4 3 Reach, lifelink

{t}: Sogeking, the King of Snipers deals 3 damage to any target.
0
540 The Five Elders Multicolour Mythic 6{3}{w}{u}{b} Legendary Creature – Human Noble 2 7 Ward {2}

Whenever an opponent draws or mills one or more cards, tap target permanent that opponent controls, then you gain 1 life.

Whenever a nonland permanent an opponent controls becomes tapped, draw a card.

{x}{w}{u}{b}: Tap X target creatures.
0
541 Trafalgar Law, Surgeon of Death Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Human Pirate 4 5 Whenever you gain one or more life, draw a card.

{t}: Each opponent loses 1 life. You gain life equal to the life lost in this way.

{w}{u}{b}: Each opponent loses 1 life. You gain life equal to the life lost in this way.
0
542 Great Pirate Era Multicolour Rare 3{u}{b}{r} Enchantment – Pirate Pirates get +1/+1 and haste.

Whenever a Pirate enters the battlefield under your control, create a Treasure token.
0
543 Nico Robin, the Archaeologist Multicolour None 4{1}{u}{b}{r} Legendary Creature – Human Pirate 3 4 When Nico Robin, the Archaeologist enters the battlefield, create a Clue token for each artifact on the battlefield.

Whenever you activate the ability of an artifact you control, Nico Robin deals 1 damage to any target.
0
544 Red-Haired Shanks, the Conqueror Multicolour Mythic 5{2}{u}{b}{r} Legendary Creature – Human Pirate 4 4 Whenever a Pirate you control deals combat damage to a player, you may discard a card. If you do, draw a card and create a Treasure token.

Whenever you discard a card, create a 1/1 red Pirate creature token.

{u}{b}{r}: Pirates you control get +1/+1 and menace until end of turn.
0
545 Boa Hancock, Jewel of Amazon Lily Multicolour Mythic 5{2}{b}{r}{g} Legendary Creature – Pirate Noble 3 5 Deathtouch, Reach

Whenever a permanent enters your graveyard, you may pay 1 life. If you do, draw a card.

{t}, Sacrifice X nonland permanents: Gain control of target creature an opponent controls with mana value X.
0
546 Sanji, Baratie Sous Chef Multicolour Uncommon 3{r}{g}{w} Legendary Creature – Human Chef 3 4 First Strike

Abilities of Foods you control cost {1} less to activate.

Whenever you activate an ability of a Food, gain 1 life.
0
547 Sanji, the Blackleg Multicolour Mythic 5{2}{r}{g}{w} Legendary Creature – Human Pirate Cook 4 5 Whenever a Pirate or Cook you control deals combat damage to a player, create a Food token.

Whenever you sacrifice a Food, target creature you control gets +1/+1 until end of turn.

{1}, Sacrifice a Food: Draw a card.
0
548 The Will of D Multicolour Rare 4{1}{w}{r}{g} Enchantment Legendary creatures with a “D.” in their name get +1/+1 and protection from nonlegendary Creatures. 0
549 Nefertari Vivi, Alabasta Princess Multicolour Mythic 3{g}{w}{u} Legendary Creature – Human Pirate Noble 2 2 Whenever you activate an ability of a creature you control that isn’t a mana ability, if mana was paid to activate that ability, draw a card.
{2}{g}, {t}: Put a land from your hand onto the battlefield.
{2}{w}, {t}: Put two +1/+1 counters on target creature.
{2}{u}, {t}: Return target creature to its owner's hand.
3 1712488372 on 07 Apr 2024 by SecretInfiltrator
550 Dracule Mihawk, Sword-Saint Multicolour Mythic 7{4}{w}{b}{r} Legendary Creature – Human Warrior 6 8 Double Strike, Vigilance

Dracule Mihawk, Sword-Saint can’t attack unless it’s your only attacker.

{2}{r}{b}: Destroy target permanent.

0
551 Roronoa Zoro, Asura Avatar Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Human Pirate Warrior 4 3 Whenever Roronoa Zoro, Asura Avatar attacks, create two 3/3 Demon Avatar creature tokens tapped and attacking. They each enter with a copy of each Equipment attached to Roronoa Zoro attached to them. Sacrifice them and all permanents attached to them at the beginning of the next end step.

{w}{b}{r}: Attacking Warriors and Samurai you control gain deathtouch and lifelink until end of turn.
1 1710434142 on 14 Mar 2024 by Carnoraptor
552 Roronoa Zoro, Santoryu Paragon Multicolour Rare 4{1}{w}{b}{r} Legendary Creature – Human Pirate Warrior 3 4 As long as Roronoa Zoro, Santoryu Paragon is equipped with one equipment card, it gets +1/+0 and haste.

As long as Roronoa Zoro is equipped with two equipment cards, it gets +1/+0 and menace.

As long as Roronoa Zoro is equipped with three equipment cards, it gets +1/+0 and double strike.
2 1710434154 on 14 Mar 2024 by Carnoraptor
553 Gaimon, Friend to Beasts Multicolour Mythic 3{g}{u}{r} Legendary Creature – Human Druid 2 4 At the beginning of combat on your turn, put a +1/+1 counter on target creature, then exile cards from the top of your library equal to that creature's power. Choose a card exiled in this way. You may play that card until end of turn.
{t}: Add one mana of any color for each different power among creatures you control.
0
554 Nami, the Tempest Bender Multicolour Mythic 4{1}{g}{u}{r} Legendary Creature – Human Pirate Rogue 3 3 Whenever you cast an instant or sorcery spell, create a Treasure token.

Whenever you sacrifice a Treasure, create a 1/1 blue and red Elemental creature token with flying named Thunderball.
1 1711577313 on 27 Mar 2024 by Carnoraptor
555 Brook, Singing Swordsman Multicolour Rare 3{w}{b}{g} Legendary Creature – Skeleton Pirate Bard 2 3 First Strike

Whenever a creature enters the battlefield under your control, each opponent loses 1 life, and you gain 1 life.

Whenever a creature you control dies, each opponent loses 1 life, and you gain 1 life.
0
556 Silvers Rayleigh, the Dark King Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Human Pirate 4 3 At the beginning of your endstep, if an opponent lost life this turn, put a +1/+1 counter on Silvers Rayleigh, the Dark King.

Instead of paying the mana cost for the first spell you cast each turn, you may pay life equal to that spell's mana value.
0
557 Usopp, the Liar Multicolour Rare 4{1}{w}{b}{g} Legendary Creature – Human Pirate Rogue 2 4 Whenever you gain one or more life, you gain that much life plus one instead.

Whenever an opponent loses one or more life, they lose that much life plus one instead.
0
558 Jimbei, Knight of the Sea Multicolour Rare 5{2}{u}{r}{w} Legendary Creature – Fishman Pirate Monk 3 5 First strike, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Fishman Monk Pirate creature token with prowess.

{x}{u}{r}: Copy target instant or sorcery with mana value X.
0
559 Monkey D. Garp, the Fist Multicolour Mythic 11{8}{w}{u}{r} Legendary Creature – Human Marine 12 12 Haste, First Strike, Trample, Vigilance, Menace, Lifelink, Ward {4}

Whenever you cast an instant or sorcery spell, destroy target permanent, then gain 3 life.

Whenever Monkey D. Garp, the Fist attacks, for each keyword on Monkey D. Garp, put a keyword counter of that type on another target creature you control.
1 1712177988 on 03 Apr 2024 by Carnoraptor
560 Crocodile, Desert King Multicolour Mythic 5{2}{b}{g}{u} Legendary Creature – Human Elemental Pirate 4 5 During each of your turns, you may play a land and cast a creature from your graveyard.

Whenever a creature leaves your graveyard, create a 1/1 black Assassin creature token.
0
561 Akainu, Absolute Justice Multicolour Mythic 9{5}{w}{u}{b}{r} Legendary Creature – Human Elemental Marine 8 8 Haste, first strike, trample, vigilance, ward {4}

Marines you control get +2/+2 and have menace.

Whenever Akainu, Absolute Justice or another Marine you control enters the battlefield or attacks, untap all creatures you control, then you may exile the top card of your library. You may play that card without paying its mana cost for as long as it remains exiled.
0
562 Whitebeard, the World’s Strongest Multicolour Mythic 10{5}{w}{u}{b}{r}{g} Legendary Creature – Human Pirate 11 11 Trample, lifelink, menace, vigilance, ward {4}

Pirates you control get +2/+2 and haste.

Whenever a Pirate you control deals combat damage to a player, draw that many cards, then you may put a Pirate card from your hand onto the battlefield.
0
563 10 Ton Hammer Artifact Uncommon 3{3} Artifact – Equipment Equip {2}

Equipped creature gets +10/+0.

When equipped creature is blocked or becomes the target of a spell or ability you don’t control, unattach 10 Ton Hammer from it.
0
564 Baby Den-Den-Mushi Artifact Common 2{2} Artifact When Baby Den-Den-Mushi enters the battlefield, draw a card.

Lands you control have “{t}: Add one mana of any color.”

{3}, {t}, Sacrifice Baby Den-Den-Mushi: Draw a card.
0
565 Blackbeard’s Coat Artifact Common 3{3} Artifact {t}: Add one mana of any color.

{4}, {t}: Discard a card. If you do, draw a card.
0
566 Blackbeard’s Hat Artifact Rare 2{2} Artifact As an additional cost to activate non-mana abilities, the activator must discard a card. 0
567 Bounty Board Artifact Rare 2{2} Artifact At the beginning of your upkeep, put a bounty counter on target creature you don’t control.

Whenever a creature with a Bounty counter on it dies, draw a card.
0
568 Brook’s Violin Artifact Rare 1{1} Legendary Artifact Activated abilities cost {1} less to activate. This effect can’t reduce the mana in that cost to less than one mana. 0
569 Buggy Ball Artifact Common 1{1} Artifact Buggy Ball enters the battlefield tapped.

{t}, Sacrifice Buggy Ball: Buggy Ball deals 1 damage to any target. You may search your library for up to 2 cards named Buggy Ball and put them into your hand.

A deck can have any number of cards named Buggy Ball.
0
570 Cannon Artifact Uncommon 3{3} Artifact {t}, Sacrifice another artifact: Cannon deals 2 damage to any target. 0
571 Carpenter’s Hammer Artifact Common 3{3} Artifact – Equipment Equip {2}

Equipped creature gets +1/+1 for each artifact you control.
0
572 Cat Claws Artifact Common 1{1} Artifact – Equipment Equip {2}

Equipped creature gets +1/+0.

When equipped creature is blocked, you may return it to your hand.
0
573 Dual Katanas Artifact Common 2{2} Artifact – Equipment Equip {2}
Equip Warrior {1}

Equipped creature gets +2/+2 and vigilance.
0
574 Explorer’s Journal Artifact Common 3{3} Artifact {t}: Add one mana of any color.

{3}, {t}, Sacrifice Explorer’s Journal: Voyage 3.
0
575 Flash Dial Artifact Common 2{2} Artifact {t}, Sacrifice Flash Dial: Exile target player’s graveyard, then draw a card.

{1}: Exile target card from a graveyard.
0
576 Franky’s Workshop Artifact Rare 3{3} Artifact At the beginning of your upkeep, put a charge counter on Franky’s Workshop.

You may cast permanents from your graveyard with mana value less than or equal to the number of charge counters on Franky’s Workshop. Permanents cast this way enter the battlefield with a finality counter. (If a permanent with a finality counter would enter the graveyard, exile it instead.)
0
577 Golden Bell Artifact Rare 4{4} Artifact Whenever a land enters the battlefield under your control, you may sacrifice Golden Bell. If you do, create a number of Treasure tokens equal to the number of lands you control. 0
578 Greedy Statue Artifact Uncommon 2{2} Artifact Creature – Gnome 7 7 Sacrifice a token: put a charge counter on Greedy Statue.

Greedy Statue can’t attack or block unless it has 5 or more charge counters on it.
0
579 High-Speed Waver Artifact Common 2{2} Artifact – Vehicle 3 3 Crew 1

Whenever High-Speed Waver deals combat damage to a player, you may discard a card. If you do, draw a card.
0
580 Icon of Allegiance Artifact None 3{3} Artifact When Icon of Allegiance enters the battlefield, choose a creature type.

You may use mana as if it were any color to cast creature spells of the chosen type.

{t}: Add {c}.
0
581 Ivory Northbird Artifact Uncommon 2{2} Artifact At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Ivory Northbird deals 3 damage to them. 0
582 Jolly Roger Artifact Rare 3{3} Artifact When Jolly Roger enters the battlefield, choose a color.

Pirates of the chosen color get +2/+2.
0
583 Junk Hulk Artifact Mythic 9{9} Artifact Creature – Scrap Golem 12 8 Trample

When you cast Junk Hulk, you may sacrifice any number of artifacts. Junk Hulk costs {1} less to play for each artifact sacrificed this way.

Whenever Junk Hulk is dealt damage, prevent that damage and instead put a number of -1/-1 counters on Junk Hulk equal to the prevented damage. Then, create Scrap tokens equal to the prevented damage.
0
584 Log Pose Artifact Common 2{2} Artifact Log pose enters the battlefield tapped.

When Log Pose enters the battlefield, search your library for a basic land, reveal it, then put it into your hand. Shuffle your library.

{t}, Sacrifice Log Pose: Search your library for a basic land and reveal it, then put it into your hand. Shuffle your library.
2 1680285502 on 31 Mar 2023 by Sturt
585 MANA DORK Artifact None 3{3} Artifact {t}, Mill two cards: Add one mana of any of the milled card's colors.

{t}: Add {c}.
0
586 Marine Brig Artifact Common 3{3} Artifact – Marine Vehicle 3 2 Trample, crew 4

Marine Brig gets +1/+1 for each creature crewing it.
0
587 Marine Hut Artifact Common 2{2} Artifact {t} Add {c}.

{2}, {t}, Sacrifice Marine Hut: Create two tapped 1/1 white Marine creature tokens.
0
588 Maxim Artifact Rare 5{5} Artifact – Vehicle 6 4 Flying, Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

{t}: Maxim deals 4 damage to each creature and each player. Activate this ability only if Maxim is a creature.
0
589 Mechanical Augmentation Artifact Rare 4{4} Artifact Creatures you control are artifacts and Cyborgs in addition to their other types.

Artifact creatures get +0/+1.
0
590 Merchant Galleon Artifact Common 4{4} Artifact – Vehicle 5 5 Crew 4

Whenever Merchant Galleon attacks, create a Treasure token.
0
591 Mihawk’s Kogatana Artifact Rare 1{1} Legendary Artifact – Equipment Equip {0}

Equipped creature gets -3/-0 and “Whenever this creature deals combat damage to a player, draw a card.”
0
592 Nakuri Swords Artifact Uncommon 2{2} Artifact – Equipment Equip {3}

Whenever equipped creature attacks, it gets +1/+0 for each other equipped creature attacking.
0
593 Pacifista Artifact Uncommon 4{4} Artifact Creature – Pacifista 3 3 {2}, {t}: Pacifista deals 2 damage to any target.

A deck can have any number of cards named Pacifista.
0
594 Pluton Blueprints Artifact Rare 2{2} Legendary Artifact Whenever a player casts a spell, they mill cards equal to that spell’s mana value. 0
595 Poneglyph Artifact Mythic 6{6} Artifact Indestructible
If you would gain life, you gain twice that much life instead.
If you would draw a card, draw two cards instead.
If you would mill one or more cards, you may mill twice that many cards instead.
0
596 Roaring Helm Artifact Rare 2{2} Artifact {4}, {t}, Sacrifice Roaring Helm: Each player discards their hand and draws 7 cards. 0
597 Sandai Kitetsu Artifact Rare 3{3} Legendary Artifact – Equipment Equip {4}
Equip Warrior {3}
Equip Legendary Warrior {2}

Equipped creature gets +2/+0.

When equipped creature attacks, it deals damage equal to its power to target creature.
0
598 Sea Stone Cuffs Artifact Uncommon 1{1} Artifact – Equipment Equip legendary creature you don’t control {3}
Equip non-legendary creature you don’t control {1}

Equipped creature gets -10/-0 and loses all abilities.
0
599 Sea Train Artifact Common 6{6} Artifact – Vehicle 8 8 Crew 6

Whenever The Sea Train attacks, draw a card.
0
600 Sigil of the World Artifact Uncommon 3{3} Artifact {t}: Add one mana of any color.

{1}, Exile Sigil of the World from your graveyard: Add two mana of any one color.
0
601 Soul Solid Artifact Uncommon 4{4} Legendary Artifact – Equipment Equip {3}

Equipped creature has double strike and vigilance.
0
602 Straw Hat Artifact Mythic 4{4} Legendary Artifact – Equipment Equip Legendary {3}

Equipped creature has protection from nonlegendary cards.

When equipped creature dies, you may reveal a legendary creature from your hand. If you do, that card costs {3} less until end of turn. Whenever a creature you cast in this way enters the battlefield, attach Straw Hat to it.
0
603 Swanda Express Artifact Uncommon 2{2} Artifact – Vehicle 1 4 Crew 2

Whenever Swanda Express attacks, you may have its power and toughness become equal to target creature's power and toughness until end of turn.
0
604 The Adam Tree Artifact Rare 4{4} Legendary Artifact Whenever a vehicle enters the battlefield under your control, put two +1/+1 counters on it.

{8}, {t}: Put a Plot counter on target vehicle (A Plot counter grants a creature or vehicle indestructible and “this card can’t be exiled”).
0
605 The Franky House Artifact Rare 4{4} Artifact Vehicles you control get +1/+1.

{2}, {t}: Create two Scrap tokens.

When The Franky House leaves the battlefield, create 3 Scrap tokens.
0
606 The Going Merry Artifact Rare 5{5} Legendary Artifact – Pirate Vehicle * 7 Crew 3

The Going Merry can only be crewed by Pirates.

The Going Merry’s power is equal to the total power of all creatures crewing it.
0
607 The Moby Dick Artifact Mythic 12{12} Legendary Artifact – Pirate Vehicle 12 12 Convoke for Pirates

Crew 8

The Moby Dick can only be crewed by Pirates.

Whenever The Moby Dick attacks, create a 2/2 red Pirate creature token for each nontoken creature crewing it.
0
608 The Oro Jackson Artifact Rare 7{7} Legendary Artifact – Pirate Vehicle 9 10 Crew 5

Whenever a creature crews The Oro Jackson, you may put a +1/+1 counter on it. If you don’t, Plunder.
0
609 The Polar Tang Artifact Uncommon 3{3} Legendary Artifact – Pirate Vehicle 3 3 The Polar Tang can't be blocked.

{t}: Regenerate target creature. Activate only if The Polar Tang is a creature.

Crew 3
0
610 The Red Line Artifact None 8{8} Legendary Artifact Creature – Wall 0 12 Defender

Whenever The Red Line blocks, you may create a 6/6 colorless Marine Cyborg artifact creature token named Pacifista.
0
611 The Thousand Sunny Artifact Rare 5{5} Legendary Artifact – Pirate Vehicle 6 8 Crew 5, Indestructible

At the beginning of your upkeep, put a Cola counter on The Thousand Sunny.

Remove a Cola counter from The Thousand Sunny: The Thousand Sunny gets +2/+2 until end of turn.
0
612 Treasure Chest Artifact Common 2{2} Artifact {t}, Sacrifice Treasure Chest: Draw a card

{3}, {t}, Sacrifice Treasure Chest: Draw a card, then create a Scrap token, a Treasure token, and a Food token.
0
613 Upper Yard Altar Artifact Rare 3{3} Artifact Sacrifice a creature: Target player mills cards equal to the sacrificed creature's mana value and loses 1 life. 0
614 Usopp’s Goggles Artifact Common 3{3} Artifact – Equipment Equip {3}

Equipped creature gets +3/+0 and reach.
0
615 Vegapunk's Constructor-Drone Artifact Rare 4{4} Artifact Creature – Assembly-Worker 1 4 If you would create a Clue, Food, Scrap, or Treasure token, instead create one of each. 0
616 Voracious Pants Artifact Common 2{2} Artifact – Equipment Equip {2}

Whenever equipped creature deals combat damage to a player, create a Food token.
0
617 Wado Ichimonji Artifact Rare 3{3} Legendary Artifact – Equipment Equip {3}
Equip Warrior {2}
Equip Legendary Warrior {1}

Equipped creature gets +2/+2 and can block a number of creatures equal to the number of equipment attached to it.
0
618 Wanted Poster Artifact Common 3{3} Artifact When Wanted Poster enters the battlefield, put two Bounty counters on target creature.

{t}: Add one mana of any color.
0
619 Yoru Artifact Mythic 7{7} Legendary Artifact – Equipment Equip {6}
Equip Legendary Warrior {4}

Equipped creature gets +6/+3 and double strike.
0
620 Yubashiri Artifact Common 2{2} Artifact – Equipment Equip {3}

Equipped creature eats +2/+0 and first strike.

Whenever equipped creature attacks, tap target creature.
0
621 Arlong Park Land Common 0 Land Arlong Park enters the battlefield tapped.

{t}: Add {b}.

{2}{b}, {t}, Sacrifice Arlong Park: Draw a card.
0
622 Baratie Land Common 0 Land Baratie enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {g} or {w}.
0
623 Baratie, Seaborne Restaurant Land Rare 0 Legendary Land Baratie, Seaborne Restaurant enters the battlefield tapped.

{t}: Add {g} or {w}

{1}{g}{w}, {t}: Create a Food token.
0
624 Cocoyasi Village Land Common 0 Land Cocoyasi Village enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {g} or {u}.
0
625 DEMO DISCARDLAND Land None 0 Land When DEMO DISCARDLAND enters the battlefield, you may discard a card. If you don't, DEMO DISCARDLAND enters tapped.

{t}: Add {u} or {r}.
0
626 DEMO TRIBUTELAND Land Common 0 Land – Island Mountain When DEMO TRIBUTELAND enters the battlefield, you may sacrifice a nonland permanent. If you don't, DEMO TRIBUTELAND enters tapped.

{t}: Add {u} or {r}.
0
627 Dawn Island Land Common 0 Land Dawn Island enters the battlefield tapped.

{t}: Add {r}.

{2}{r}, {t}, Sacrifice Dawn Island: Draw a card.
0
628 Dr. Vegapunk’s Lab Land Rare 0 Land When Dr. Vegapunk’s Lab enters the battlefield, look at the top card of your library. If that card is an artifact, put it into your hand. Otherwise, you may choose to put it on the bottom of your library.

{t}: Add {c}
0
629 Drum Island Land Common 0 Land Drum Island enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {r} or {g}.
0
630 Enies Lobby Land Uncommon 0 Land Whenever an Assassin or Rogue enters the battlefield under your control, put a charge counter on Enies Lobby.

{t}: Add {b}. Activate only if you control an Assassin or Rogue.

{2}, {t}: Draw a card. Activate only if Enies Lobby has 5 or more charge counters on it.
0
631 Florian Triangle Land Uncommon 0 Land – Homeland Florian Triangle enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {w} or {b}.
0
632 G-2 Base Land Uncommon 0 Land Whenever a Marine enters the battlefield under your control, put a charge counter on G-2 Base.

{t}: Add {w}. Activate only if you control a Marine.

{2}, {t}: Draw a card. Activate only if G-2 Base has 5 or more charge counters on it.
0
633 Galley-La Shipyard Land Uncommon 0 Land Whenever a Shipwright enters the battlefield under your control, put a charge counter on Galley-La Shipyard.

{t}: Add {u}.

{2}, {t}: Draw a card. Activate only if Galley-La Shipyard has 5 or more charge counters on it.
0
634 Gecko Island Land Common 0 Land Gecko Island enters the battlefield tapped.

{t}: Add {g}.

{2}{g}, {t}, Sacrifice Gecko Island: Draw a card.
0
635 Island Whale Land Uncommon 0 Land Creature – Island Whale 3 6 (Island Whale isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u}.")

Island Whale can’t attack or block unless you control six or more lands.
0
636 Island of Rare Animals Land Uncommon 0 Land Whenever a Beast enters the battlefield under your control, put a charge counter on Island of Rare Animals.

{t}: Add {g}. Activate only if you control a Beast.

{2}, {t}: Draw a card. Activate only if Island of Rare Animals has 5 or more charge counters on it.
0
637 Jaya Land Rare 0 Legendary Land Jaya enters the battlefield tapped.

{t}: Add {r} or {b}

{1}{r}{b}, {t}: Create a Treasure token.
0
638 Junkyard Land Common 0 Land {t}: Add {c}

{3}, {t}: Create a Scrap token.
0
639 Loguetown Land Common 0 Land Loguetown enters the battlefield tapped.

{t}: Add {u}.

{2}{u}, {t}, Sacrifice Loguetown: Draw a card.
0
640 Marijoa Land Rare 0 Legendary Land When Marijoa enters the battlefield, sacrifice two untapped lands. If you don’t, sacrifice Marijoa.

{t}: Add {u}{w}{b}.

{u}{w}{b}, {t}: Marines and Assassins you control get +1/+0 until end of turn.
1 1712026060 on 02 Apr 2024 by Carnoraptor
641 Marine Headquarters Land Rare 0 Legendary Land Marine Headquarters enters the battlefield tapped.

{t}: Add {u} or {w} to your mana pool.

{x}{2}{u}{w}, {t}: Conscript X (Create X tapped 1/1 Marine creature tokens.)
0
642 Marineford Land Common 0 Land Marineford enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {w} or {u}.
0
643 Mock Town Land Uncommon 0 Land Whenever a Pirate enters the battlefield under your control, put a charge counter on Mock Town.

{t}: Add {r}. Activate only if you control a Pirate.

{2}, {t}: Draw a card. Activate only if Mock Town has 5 or more charge counters on it.
0
644 Ohara Land Common 0 Land Ohara enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {u} or {b}.
0
645 Sabaody Archipelago Land Rare 0 Legendary Land Sabaody Archipelago enters the battlefield tapped.

{t}: Add {g} or {w}

{5}{g}{w}, {t}: Search your library for a legendary creature, reveal it, and put it on top of your library.
0
646 Scrap Island Land Common 0 Land Scrap Island enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {u} or {r}.
0
647 Shells Town Land Common 0 Land Shells Town enters the battlefield tapped.

{t}: Add {w}.

{2}{w}, {t}, Sacrifice Shells Town: Draw a card.
0
648 Shimotsuki Village Land Common 0 Land Shimotsuki Village enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {r} or {b}.
1 1680408075 on 02 Apr 2023 by Carnoraptor
649 Sniper Island Land Mythic 0 Legendary Land When Sniper Island enters the battlefield, sacrifice two untapped lands. If you don’t, sacrifice Sniper Island.

{t}: Add three mana of any one color.

{5}, {t}: Creatures you control get +1/+1 until end of turn.
1 1712026115 on 02 Apr 2024 by Carnoraptor
650 Syrup Village Land Common 0 Land Syrup Village enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {b} or {g}.
0
651 The Grand Line Land Rare 0 Legendary Land When The Grand Line enters the battlefield, sacrifice two untapped lands. If you don’t, sacrifice The Grand Line.

{t}: Add {u}{b}{r}.

{u}{b}{r}, {t}: Pirates you control get +1/+0 until end of turn.
1 1712026145 on 02 Apr 2024 by Carnoraptor
652 The Tower of Justice Land Rare 0 Land The Tower of Justice enters the battlefield tapped.

{t}: Add {w}.

{5}{w}{w}{w}, {t}, Sacrifice The Tower of Justice: Destroy all creatures.
0
653 Thriller Bark Land Rare 0 Legendary Land {t}: Add {b}

{b}{b}{b}, {t}: Create a 2/2 black Zombie token with decayed.
0
654 Windmill Village Land Common 0 Land Windmill Village enters the battlefield tapped unless you have five or more cards in your graveyard.

{t}: Add {r} or {w}.
1 1680387454 on 01 Apr 2023 by Carnoraptor
655 Usopp Crewmate token White None 0 Token Creature – Human Child 1 1 First strike 0
656 Zambai token White None 0 Token Creature – Human Bazooka {1}{t} Zambai does 1 damage to any target 0
657 Marine token Hybrid whiteblue None 0 Token Creature – Human Marine Soldier 1 1 0
658 Helmeppo token Hybrid bluered None 0 Token Creature – Human Marine Soldier 4 3 0
659 Thunder Ball token Hybrid bluered None 0 Token Creature – Elemental 1 1 Flying 0
660 Brave Warrior of the Sea token Black None 0 Legendary Token Creature – hero illusion 4 4 When this creature is chosen as the target of a spell or ability, sacrifice it.
When this creature is blocked, sacrifice it.
0
661 Koby token Hybrid whiteblue None 0 Token Creature – Human Marine Soldier 3 4 0
662 Asura Avatar token Hybrid blackred None 0 Token Creature – Warrior Illusion 3 3 0
663 Marine Captain token Hybrid whiteblue None 0 Token Creature – Human Marine Soldier 2 2 0
664 Whitebeard Pirate token Red None 0 Token creature – Human Pirate 2 2 0
665 Battle Franky token Artifact Token 0 Token Artifact – Vehicle 5 4 Crew 3 0
666 Rayleigh token Hybrid redwhite None 0 Legendary Token Creature – Human Pirate 6 4 {t}: Rayleigh deals 2 damage to any target. If it's a creature, put a stun counter on it. 0
667 Admiral's Ship token White None 0 Token Artifact Creature 3 3 Trample 0
668 Scrap token Artifact None 0 Token Artifact – Scrap {t}, Sacrifice Scrap: put a +1/+1 counter on target artifact. 0
669 Bounty token Colourless Token 0 Enchantment – Aura Whenever Bounty is sent to the Graveyard from the battlefield its owner creates a treasure token. 0
670 Assassin token Black Token 0 Token Creature – Assassin 1 1 0
671 Revolutionary token Red Token 0 Token Creature – Revolutionary 2 2 Whenever this creature attacks, it deals 1 damage to defending player. 0
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