Grixis Ninja Turtles: Virtual Booster

Grixis Ninja Turtles: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Turtle Ninja Wizard
Ward {2}, deathtouch
Whenever Master Oogway enter the battlefield under your control and at every of your upkeep choose one -
- Creature you control get a +1/+1 counter.
- Creature you control have double strike, deathtouch or flying until end of turn.
- Draw 2 cards.
1/5
 U 
Creature – Turtle Ninja
Flash
When Master of Diversion enter the battlefield under your control, damage cant be prevented this turn and creatures controlled by opponents cannot block creature you own this turn.
1/3
 U 
Creature – Turtle Ninja Necromancer
Ninjutsu {3}{b}{b}
Whenever Turtle Reanimator deals combat damage to a player, put target card from a graveyard on the battlefield under your control.
1/4
 U 
Creature – Turtle Ninja Shaman
Ninjutsu {3}{r}{r}
Whenever Pizza Deliver deals combat damage to an opponent, exile cards from the top of your library equal to the damage dealt this way. You may cast creature exiled this way without paying their mana cost.
Cycle {2}
2/4
 C 
Artifact – Equipment
Equipped creature has hexproof and "{2}: Equipped creature phases out".
Equip {2}
 C 
instant
Deal 3 damage to target creature or player.
Whenever an opponent draws 2 card on the same turn, you may return Punishing Shuriken to your hand.
 C 
Creature – Turtle Ninja
Shadow, Ward {1}
If an attacking creature you control would be unblocked, you may play Shadow Turtle without paying its mana cost tapped and attacking.
2/4
 C 
Instant
Counter target spell that targets you or a creature you control.
 C 
Creature – Zombie Turtle Ninja
Ninjutsu {1}{b}{b}
Undying
Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power.
1/3
 C 
Instant
Deal 3 damage to any target. If this spell was foretold, this spell has storm.
Foretell {2}{r}{r}
 C 
Instant
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
 C 
Sorcery
Creature in your graveyard have ninjutsu until end of turn, their ninjutsu cost is equal to their converted mana cost.
Flashback {2}{b}{b}
 C 
Instant
Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
 C 
Artifact
{1} and pay 2 life : Shuffle a card from your hand in your deck and search a card with the same type in your library and put it in your hand.
 C 
Creature – Turtle Ninja
Ward {2}
If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter.
Whenever a creature you control deals combat damage to an opponent, you may cast a card with a void counter on it.
1/4

Master Oogway (rare)
Master of Diversion (uncommon)
Turtle Reanimator (uncommon)
Pizza Deliver (uncommon)
Turtle Shell (common)
Punishing Shuriken (common)
Shadow Turtle (common)
Turtle Shield (common)
Zombie Turtle (common)
Delayed Grapebolt (common)
Shadowstep (common)
Back for More (common)
Ninjartic (common)
Mindjutsu Stone (common)
Turtle Voidwalker (common)