Grixis Ninja Turtles: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Turtle Ninja
Ninjutsu {4}{r}{r}
Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target.
2/5
 
 R 
Enchantment
Whenever a creature you control is attacking, create a copy of that creature tapped and attacking. Destroy the copy at the end of turn.
 U 
Sorcery
Create 5 token copy of target creature you control, they are not legendary. They have haste until end of turn.
Foretell {3}{u}
 U 
Instant
Creature you control have flash until end of turn.
You may cast spells from the top of your library until end of turn.
Flashback {1}{u}{r}
 U 
Creature – Turtle Ninja
Ninjutsu {3}{r}{r}
Whenever Gangsta Ninja deals combat damage to an opponent, there is another combat phase after this one. This ability triggers only once per turn.
1/3
 C 
Instant
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
 C 
Artifact – Vehicle
Flying
Creature can crew this vehicle from your hand.
Creatures that crew Turtle Copter are returned to your hand at the end of turn.
Crew {3}
2/6
 C 
Sorcery
Gaslighting cost {x} less to cast, {x} being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent.
 C 
instant
Destroy target permanent with any amount of counters and draw cards equal to the number of counters on destroyed target permanent.
 C 
Artifact
{1} and pay 2 life : Shuffle a card from your hand in your deck and search a card with the same type in your library and put it in your hand.
 C 
Instant
All ninjustu abilities cost {0} this turn.
 C 
Creature – Zombie Turtle Ninja
Ninjutsu {1}{b}{b}
Undying
Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power.
1/3
 C 
Snow Creature – Penguin Ninja
Ninjutsu {2}{u}
Whenever Penguin Ninja enter the battlefield under your control you may either tap target permanent or untap target permanent. Permanent tapped this way do not untap at their next untap step.
1/3
 C 
Creature – Monkey Ninja
Delve, islandwalk
Scuba Diver can't be blocked.
Scuba Diver has hexproof as long as it is attacking.
3/6
 C 
Instant
Deal 3 damage to any target. If this spell was foretold, this spell has storm.
Foretell {2}{r}{r}

Fuego Turtle (common, foil)
Double Turtle Trouble (rare)
Shadow Clone Jutsu (uncommon)
Pizza Time (uncommon)
Gangsta Ninja (uncommon)
Shadowstep (common)
Turtle Copter (common)
Gaslighting (common)
Testicular Torsion (common)
Mindjutsu Stone (common)
Kawabunga (common)
Zombie Turtle (common)
Penguin Ninja (common)
Scuba Diver (common)
Delayed Grapebolt (common)