Hakhol Starbound: Virtual Booster

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Mechanics | Skeleton | Primer
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Phoenix
Flying
When Meteor Phoenix enters the battlefield, it deals 2 damage to target creature or planeswalker.
You may cast Meteor Phoenix from exile.
2/2
 
 R 
Instant
When you cast Bolt from the Blue, if you cast it from exile, you may pay {2}. If you do, copy it. You may choose new targets for the copy.
Bolt from the Blue deals 3 damage to any target.
 U 
Creature – Phoenix
Flying
When Meteor Phoenix enters the battlefield, it deals 2 damage to target creature or planeswalker.
You may cast Meteor Phoenix from exile.
2/2
 U 
Creature – Human Cleric
Lifelink
Whenever you sacrifice a permanent, return target permanent card that doesn't share a card type with it from your graveyard to your hand. This ability triggers only once per turn.
2/3
 U 
Sorcery
Probe 2. If this is the first time you've probed this turn, add {g}{u}{r} to your mana pool. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
 C 
Creature – Fungus Bird
Flying
Germinate {1}{u} (When this creature enters the battlefield, you may pay {1}{u} to have a land you control become a copy of it until it leaves the battlefield.)
2/2
 C 
Creature – Elf Rogue
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)

Whenever Underbelly Clique attacks or blocks, sacrifice a creature.
5/5
 C 
Creature – Human Soldier
When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
 C 
Creature – Phoenix
Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1.

Equip {3}
Equip creature with solidarity {0}
 C 
Creature – Rat
Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
 C 
Creature – Merfolk Druid
{t}: Add {u}.
1/1
 C 
Artifact Creature – Insect
When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
 C 
Sorcery
Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)
 C 
Creature – Goblin Mercenary
Haste
Whenever you exile one or more cards, you may pay {1}. If you do, Starjockey Gunner deals 1 damage to target opponent.
1/1

Meteor Phoenix (uncommon, foil)
Bolt from the Blue (rare)
Meteor Phoenix (uncommon)
Battlefield Gleaner (uncommon)
Emergent Hypothesis (uncommon)
Spored Heron (common)
Underbelly Clique (common)
Perimeter Patrol (common)
Incandescent Fledgling (common)
Proletariaxe (common)
Nibbling Nutria (common)
MANA ELF (common)
Fly on the Wall (common)
Starlight Reclamation (common)
Starjockey Gunner (common)