Hakhol Starbound: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creatue – Human Knight
Haste
When Knight of Cael enters the battlefield, attach up to one target equipment to it.
Sacrifice Knight of Cael: Attach target equipment to target creature you control.
 U 
Creature – Human Cleric
Lifelink
Whenever you sacrifice a permanent, return target permanent card that doesn't share a card type with it from your graveyard to your hand. This ability triggers only once per turn.
2/3
 U 
Creature – Fungus
Germinate {1} (When this creature enters the battlefield, you may pay {1} to have a land you control become a copy of it until it leaves the battlefield.)
{t}: Add one mana of any color.
1/3
 U 
Creature – Human Soldier
{2}{w}: Put a +1/+1 counter on target creature.
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)
1/1
 C 
Sorcery
Exile all cards in target player's graveyard. You may put a discovery counter on a permanent card exiled this way. (You may play cards you own in exile with discovery counters on them.)
 C 
Artifact Creature – Insect
When Fly on the Wall enters the battlefield, probe 1. (Exile cards from the top of your library until you exile a nonland card, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)
0/2
 C 
Creature – Fungus Bird
Flying
Germinate {1}{u} (When this creature enters the battlefield, you may pay {1}{u} to have a land you control become a copy of it until it leaves the battlefield.)
2/2
 C 
Creature – Human Soldier
When Perimeter Patrol enters the battlefield, create a white 1/1 Human Soldier creature token.
The Burning forced the earthbound classes to respect a hard truth: Protect what's yours, or someone else will take it.
1/1
 C 
Creature – Phoenix
Whenever you cast a card from exile, if Incandescent Fledgling is in exile, you may cast it. If you do, it enters the battlefield with a haste counter and a flying counter on it.
2/1
 C 
Creature – Goblin Mercenary
Haste
Whenever you exile one or more cards, you may pay {1}. If you do, Starjockey Gunner deals 1 damage to target opponent.
1/1
 C 
Creature – Elf Rogue
Solidarity 1 (Whenever this creature attacks, until end of turn, up to one other target attacking creatures has base power and toughness equal to this creature's power and toughness.)

Whenever Underbelly Clique attacks or blocks, sacrifice a creature.
5/5
 C 
Creature – Rat
Whenever a land enters the battlefield under your control, you gain 2 life.
The encroachment of Hamodim mycelium into their habitat has pushed out predators, leaving nutrias to spend more time eating — up to 25 percent of their body weight each day.
1/2
 C 
Creature – Merfolk Druid
{t}: Add {u}.
1/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1.

Equip {3}
Equip creature with solidarity {0}
 C 
Sorcery
Probe 2. If you put a discovery counter on a land this way, you may put it onto the battlefield. (Exile cards from the top of your library until you exile two nonland cards, then put a discovery counter on one of the exiled cards. As long as a card has a discovery counter on it, you may play it from exile.)

Knight of Cael (rare)
Battlefield Gleaner (uncommon)
Ambrosial Thallid (uncommon)
First Officer (uncommon)
Starlight Reclamation (common)
Fly on the Wall (common)
Spored Heron (common)
Perimeter Patrol (common)
Incandescent Fledgling (common)
Starjockey Gunner (common)
Underbelly Clique (common)
Nibbling Nutria (common)
MANA ELF (common)
Proletariaxe (common)
GROWTH SPIRAL (common)