Asheron's Call 2

Printable
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Mechanics

Showing 4 of 4 Artifact cards

Go to section: Colourless (1) White (4) Blue (1) Black (4) Red (1) Green (4) Multicolour (1) Artifact (4)

Show rarities: C R

 C 
Artifact – Consumable
When Healing Potion enters, it Specializes Over Time or Instant (If this permanent hasn't chosen a specialization, choose one of these choices)

Over Time —
When Healing Potion specializes Over Time, it gets three charge counters.

At the beginning of your upkeep, Healing Potion loses a charge counter. If it does, you gain 2 life. If Healing Potion has no charge counters, sacrifice it.

Instant —
{1}, {t}, Sacrifice Healing Potion: You gain 4 life.
 C 
Artifact – Equipment
Crafting — Sacrifice a Glyph and a Portal (You may cast this spell by paying its crafting cost instead of paying its mana cost.)

Equipped creature gets +2/+1.

Equip {3}
 R 
Artifact – Equipment
Crafting — Sacrifice 3 Maps and 2 Portals (You may cast this spell by paying its crafting cost instead of paying its mana cost.)

Equipped creature gets +4/+2 and has first strike and vigilance.

Whenever a creature you control specializes, you may attach Soulbound Weapon to it.

Equip {4}
 C 
Artifact – Consumable
When Vigor Potion enters, it Specializes Over Time or Instant (If this permanent hasn't chosen a specialization, choose one of these choices)

Over Time —
When Vigor Potion specializes Over Time, it gets three charge counters.

At the beginning of your upkeep, Vigor Potion loses a charge counter. If it does, you get {e}. If Vigor Potion has no charge counters, sacrifice it.

Instant —
{2}, {t}, Sacrifice Vigor Potion: You get {e}{e}{e}.
1 comment
2022-05-23 07:34:16 by SecretInfiltrator

Go to section: Colourless (1) White (4) Blue (1) Black (4) Red (1) Green (4) Multicolour (1) Artifact (4)

Show rarities: C R


Asheron's Call 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics