Edekarlan, Torn Between Sky and Sea: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Aquatic Creature – Merfolk Noble
Tap an untapped Water token: Target nontoken aquatic creature without first strike gains first strike until end of turn.

At the beginning your endstep, exile each tapped Water token you control and create a 1/1 aquatic white Warrior token for each Water exiled this way.
3/3
 U 
Artifact
{t}: Put a card from your graveyard on the bottom of your library.

At the beginning of your upkeep, if you have no cards in your graveyard, sacrifice Guiding Tome, gain 4 life, and draw a card.
 U 
Aquatic Enchantment
Whenever you draw a card, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice five Water tokens: Each opponent mills three cards.
 U 
Aerial Sorcery
Each creature you control gets +1/+1 for each Sky counter on it and gains trample until end of turn.
The Sky's violent fury isn't limited to tornadoes.
 C 
Aquatic Creature – Fish
Whenever Razortooth Eugeneodont attacks, you may sacrifice a Water token. If you do, Razortooth Eugeneodont gains trample until end of turn.
Known as the Wheel of Pain, Shaurchi inquisitors break any potential spies with eugeneodonts, before feeding the fish.
4/4
 C 
Aquatic Creature – Turtle
Opal Turtle has hexproof as long as it didn't enter the battlefield this turn.
The first year of a turtle's life is dangerous. After that, few creatures bother them.
1/3
 C 
Aerial Creature – Goblin Dinosaur
Trample
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
Titanomaws have swallowed lesser cloud kingdoms, and their floating bodies have born new kingdoms.
5/5
 C 
Aerial Creature – Kor Soldier
Vigilance
{2}{w}: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. If target creature is Aquatic, it becomes Aerial until end of turn. If target creature is Aerial, it becomes Aquatic until end of turn. It gains haste until end of turn.
 C 
Aerial Instant
Target creature gets +1/+1 for each Sky counter on it until end of turn If that creature has five or more Sky counters on it, it gains indestructible until end of turn.
Opposing winds can cleave even the mightiest waves.
 C 
Aerial Creature – Insect
Deathtouch
Gust- Whenever Assassin Wasp attacks and isn't blocked, you may sacrifice it. If you do, put a Sky counter on each aerial creature you control.
1/1
 C 
Aquatic Creature – Cephalid Warlock
When Ornelv Fearmonger enters the battlefield, you may sacrifice any number of Water tokens. For each token sacrificed this way, up to one target creature you control gains menace until end of turn.
2/1
 C 
Aquatic Sorcery
As an additional cost to cast Sea of Possibility, discard a card.

Draw two cards. If you discarded an aquatic card to cast Sea of Possibility, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 C 
Aquatic Creature – Shark
First strike
Whenever a creature dealt damage by Frenzied Shark dies, you may pay {1}. If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
2/1
Mountain
 
 B 
Basic Land – Mountain

Ocean Monarch (mythic)
Guiding Tome (uncommon)
Secrets of the Deep (uncommon)
Roaring Winds (uncommon)
Razortooth Eugeneodont (common)
Opal Turtle (common)
Titanomaw (common)
Makalane Sonic-Burster (common)
Brief Niche (common)
Slashing Gust (common)
Assassin Wasp (common)
Ornelv Fearmonger (common)
Sea of Possibility (common)
Frenzied Shark (common)
Mountain (basic)