Edekarlan, Torn Between Sky and Sea

Edekarlan, Torn Between Sky and Sea by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

42 white, 42 blue, 41 black, 41 red,
42 green, 22 multicolour, 13 artifact, 6 land

122 comments total

A plane with little above-water land where most life either lives underwater or flies endlessly in the skies.

Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Story: To Find a Phoenix

Cardset comments (5) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Blood-Cloud Oracle (reply):

I am unsure how to word Whirlpool. The targeted, if Blood-Cloud Oracle dies and you pay the Whirlpool cost, you can send your opponent's Elvish Mystic to the graveyard, but I think I'm missing the wording to indicate that the graveyard the Elvish Mystic is going to is its owner's graveyard and not your graveyard (this would subsequently apply to hand, exile, library, etc.).

Recently active cards: (all recent activity)

 R 
Aerial Creature – Specter
Menace
Whenever Black Cloud deals combat damage to a player, that player discards a card. If a non-aerial card was discarded this way, put a Sky counter on Black Cloud.
4/4
6 comments
last 2023-05-09 16:24:36 by dude1818
 M 
Sorcery
As an additional cost to cast Undisturbed Epoch, sacrifice five Water tokens or remove five sky counters.

Take an extra turn after this one. If you sacrificed Water tokens, aquatic spells cost {2} less to cast during that turn. If you removed sky counters, aerial spells cost {2} less to cast during that turn. Exile Undisturbed Epoch.
 M 
Legendary Planeswalker – Veerpal
+1: Until end of turn, whenever a creature exits the battlefield, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
-3: Until the beginning of your next upkeep, Water tokens gain "{u}, Sacrifice this permanent: Counter target noncreature spell."
-6: Draw X cards and lose X life, where X is the number of Water tokens you control.
3
 C 
Aerial Creature – Bird Warlock
Whenever you lose life, put Tramjia Pain-Boiler gains a Sky counter.
Paulina returned to see her home plane fallen to the petty squabbles as she'd seen elsewhere.
2/1
 C 
Aquatic Creature – Merfolk Assassin
Deathtouch
When Blowfish-Art Assassin enters the battlefield, destroy up to one target tapped Aerial creature.
Few creatures can resist the blowfish's poison, none of which live outside the ocean.
1/2

Recent comments: (all recent activity)
On Black Cloud:

No, I don't think there's evasion based on mana value, other than a handful of cards with protection. I think SI was referring to daunt, green's "power 2 or less" evasion

On Black Cloud:

I just realized that you meant the mechanic flying when asked if aerial creatures implicitly have flying. Flavorfully, aerial creatures implicitly have flying, but there no mechanical relation or connection between the aerial supertype and the ability flying.

On Unspecialized Failure:
  • "Return target non-aerial, non-aquatic creature an opponent controls to its owner's hand. Each opponent mills four cards."

That's totally an option.

So is:

  • "When you cast ~, each opponent mills four cards.
    Return target non-aerial, non-aquatic creature an opponent controls to its owner's hand."

So what's the point of the "bonus action", then? You are checking for the same criteria as with the targeting restriction and make a seven-line common.

On Unspecialized Failure:

I want the mill as the first action and the bounce as the bonus action (or at least I think I did, as I didn't save the original wording).

I also feel I wanted the card formatted more towards multiplayer, or at least expected the card to be there, were the milling is better targeting all players and probably fine at the cost. Bounce could be okay as a bonus action here, since there's no guarantee other players won't have aquatic or aerial cards milled. {u}{u} seems too cheap for "Return target creature each opponent controls. Each opponent mills four cards."

On Unspecialized Failure:

This is still a very complicated way to make a bounce spell.

Is this effect really worth seven lines of text over:

  • "Return target non-aerial, non-aquatic creature to its owner's hand. That player mills four cards."

at {1}{u}?

On Forced Evolution:

you forgot to remove "of the same".

"greater mana value" is open towards the top, which is not usually a restriction you would see. The design seems "dirty" tome in the way it seems to aim at giving you a restricted Show and Tell or Dramatic Entrance, but also uses the "drawback" of allowing the same to an opponent, except there are a lot of cases where itdoesn't work for them.

Why not simply "with a different name" rather than "with a greater mana value"? What is the grand plan on getting the opponent on board anyway? What about creatures without supertypes; are they excluded on purpose?

I feel this design gets worse due to its self-imposed linearity.

On Forced Evolution:

The word "type" here is ambiguous. As written, it's implied you mean (creature sub)type, as in Soldier, Beast, etc.

I'd rewrite as such: "Each player who returned a creature to their hand this way may put a creature card of the same that shares a supertype with it, and with a greater mana value from their hand onto the battlefield. (Aerial and Aquatic are supertypes)"

There's probably a way to merge this second sentence with the first one to avoid repetition and make it shorter, dunno.

On Dunkleosteus:

New dunkleosteus info dropped, and now I look like a clown for making this.
Source: Engelman paper

On Unspecialized Failure:

The wording is ambiguous - or at least a garden path phrase. I think you want "For each player, if neither [...] into that player's graveyard [...]".

Actually, it might be even better to say "When a player is milled this way, if neither" etc. because that way you don't need all the legal targets upon casting the spell.

On Forced Evolution:

This is intended to work so that the aerial and aquatic supertypes can return a mana value card to put out a higher mana value one. However, I don't know if supertypes count as a card type. If they do not, I'd be willing to just sighs simplify this to just "creature."

(All recent activity)
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