Wrack: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Menace
Other Pirate creatures you control get +1/+1 and have menace. "BARBUZZA!" No other name instills such fear amongst those who make their living upon the seas.
2/2
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Put X 6/6 Blue Kraken creature tokens with Islandwalk onto the battlefield.
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Port Peril enters the battlefield tapped unless you control two or fewer other lands.
, Pay 1 life: Add one mana of any colour to your mana pool. |
Reach
Creatures you control with a +1/+1 counter on them have Reach. , : put a +1/+1 counter on target creature. 2/2
|
Reach
Small for a Gnark, once trained they can climb rigging as well as they scale the trees of their native jungles.
3/2
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Menace (This creature can't be blocked except by two or more creatures.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) If you are sought by a Justicier, the sentence is always Death!
2/2
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Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Bloodcrazed Thresher can't attack unless defending player controls an Island. 2/3
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: Add one mana of any colour to your mana pool.
, : Draw two cards. "Pieces of Eight, Pieces of Eight, Squawk!" Mr Squawk, Ship's Parrot of the Darter.
0/1
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: Add to your mana pool.
, : Add one mana of any colour to your mana pool. Trade is the lifeblood of Aquaterra.
|
Vigilance
Other Sailors you control get +1/+1 and have Vigilance. He is the backbone of the Altarran Navy and the scourge of all pirates.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Experienced mariners always keep one eye on the horizon to avoid nasty surprises.
2/2
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Harbour Guard can block creatures with Islandwalk.
The Harbour Guard keep a constant vigil over the sea, protecting Altarran harbours from all kinds of menaces.
2/3
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When Gnark Smasher enters the battlefield, destroy target artifact.
Whatever they don't understand, they smash, and they don't understand much!
2/1
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First Strike
Whenever a creature blocks Scarlet Jhess, Pirate Queen, it gets -1/-1 until end of turn. 3/3
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Creatures dealt damage by School of Jellyfish don’t untap during their controller’s next untap phase.
1/4
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Islandwalk
6/6
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Captain Barbuzza
(rare)
Kraken Assault
(rare)
Port Peril
(rare)
Chirreek, Master Topman
(rare)
Gnark Topman
(common)
Hegemony Justicier
(uncommon)
Bloodcrazed Thresher
(common)
Mr Squawk
(rare)
Trade Harbour
(uncommon)
Fleet Admiral Seaborn
(rare)
Consortium Mariner
(uncommon)
Harbour Guard
(uncommon)
Gnark Smasher
(uncommon)
Scarlet Jhess, Pirate Queen
(rare)
School of Jellyfish
(common)
Kraken
(token)