Wrack: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Harbour Guard can block creatures with Islandwalk.
The Harbour Guard keep a constant vigil over the sea, protecting Altarran harbours from all kinds of menaces.
2/3
|
: Add one mana of any colour to your mana pool.
, : Draw two cards. "Pieces of Eight, Pieces of Eight, Squawk!" Mr Squawk, Ship's Parrot of the Darter.
0/1
|
Menace (This creature can't be blocked except by two or more creatures.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) If you are sought by a Justicier, the sentence is always Death!
2/2
|
: Add to your mana pool.
, : Add one mana of any colour to your mana pool. Trade is the lifeblood of Aquaterra.
|
Vigilance (Attacking doesn't cause this creature to tap.)
Experienced mariners always keep one eye on the horizon to avoid nasty surprises.
2/2
|
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
2/3
|
No more commons
|
No more commons
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Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Bloodcrazed Thresher can't attack unless defending player controls an Island. 2/3
|
No more commons
|
Reach
Small for a Gnark, once trained they can climb rigging as well as they scale the trees of their native jungles.
3/2
|
Flying, Altitude (This creature cannot be blocked by creatures with Reach.)
The Seahawks faction take their name from this marine bird.
1/2
|
As Bilge Rats enters the battlefield, choose one –
● Target player puts the top 2 cards of their library into their graveyard. ● Target player discards a card. 2/1
|
Creatures dealt damage by School of Jellyfish don’t untap during their controller’s next untap phase.
1/4
|
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Islandwalk
6/6
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Harbour Guard
(uncommon, foil)
Mr Squawk
(rare)
Hegemony Justicier
(uncommon)
Trade Harbour
(uncommon)
Consortium Mariner
(uncommon)
Murderous Scum
(common)
Bloodcrazed Thresher
(common)
Gnark Topman
(common)
Soaring Seahawk
(common)
Bilge Rats
(common)
School of Jellyfish
(common)
Island
(basic)
Kraken
(token)