Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Land – Swamp Mountain
As Darkburn Volcano enters the battlefield, you may sacrifice a Swamp or a Mountain. If you don't, Darkburn Volcano enter the battlefield tapped.
{t}: Add {r} or {b} to your mana pool.
 R 
Land – Island Swamp
As Whispering Fen enters the battlefield, you may sacrifice a Swamp or an Island. If you don't, Whispering Fen enter the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
 C 
Instant
Counter target spell unless it's controller pays {1} for each card in your graveyard.
"I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage
 U 
Creature – Human Cleric
Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.)
At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu.
3/2
 U 
Creature – Elemental
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library.
Discard a land card: Engorging Terrain gains trample until end of turn.
7/6
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
{3}{b}: Return Blood of Hunters from your graveyard to the battlefield. If you do, attach it to target balck creature it could enchant.
 U 
Instant
Target creature gets +4/+0 and gains mountainwalk until end of turn.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 R 
Creature – Angel
Flying, vigilance
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{x}, {t}: Smiting Angel deals X damage to each attacking or blocking creature.
5/6
 U 
Instant
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
 R 
Instant
Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
 T 
Creature – Elemental
Haste, trample
3/1

Darkburn Volcano (rare)
Whispering Fen (rare)
Mournful Defiance (common)
Hand of Alithu (uncommon)
Engorging Terrain (uncommon)
Blood of Hunters (rare)
Magmatic Might (uncommon)
Hero's Blade (uncommon)
Rot Away (common)
Smiting Angel (rare)
Soulpurge (uncommon)
Thoughtbreaker Enigma (rare)
Crueltist's Dagger (uncommon)
Koram Tracker (common)
Flight Contraption (common)
Elemental (token)