Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remain-
![]() ![]() : Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard.2/2
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Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Haste Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature. 5/4
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
Target creature gains double strike until end of turn.
Draw a card. |
Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Each player puts a creature from his or her graveyard onto the battlefield.
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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2/2
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Spirit of Divinity
(rare)
Lurk in the Treetops
(uncommon)
Volcanic Implosion
(uncommon)
Ridgewurm
(uncommon)
Ancestral Rage
(common)
Canith Watchguard
(common)
Slip Through
(common)
Root Force
(common)
Combusting Firefiend
(common)
Ancestral Bounty
(common)
Swordplay
(common)
Flight Contraption
(common)
Exhume
(common)
Thiefmage
(common)
Forest
(basic)
Wolf
(token)




less to cast, where X is that creatures converted mana cost.)