Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Engulf
When Fang Ghost enter the battlefield, it deals damage to target player equal to twice the number of creatures that died this turn.
Violent spirits are very rare on Bakaran, a fact which everyone is glad about.
4/3
 U 
Enchantment
{b}{b}: Regenerate each creature you control.
 U 
Creature – Elf Hunter
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{b}: Regenerate Twisted Hunter.
Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Creature – Wurm
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
 C 
Creature – Bird Warrior
Flash
Flying
Spells aren't the only things wizards have to protect them.
3/1
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Fang Ghost (rare)
Regrowing Flesh (uncommon)
Twisted Hunter (uncommon)
Woodland Survivalist (uncommon)
Peace Seeking (common)
Warp Rampager (common)
Treetop Wurm (common)
Mindsquelch (common)
Savage She-Wolf (common)
Corrupted Fury (common)
Suntail Hawk (common)
Talonwing Owl (common)
Lashflare Lunger (common)
Blasting Boulders (common)
Plains (basic)
Spirit (token)