Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Spurglid's Adapter enters the battlefield, if it engulfed a creature, it gains all activated abilities of that creature. 5/4
|
Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
|
Whenever a creature you control deals combat damage to a player, draw a card.
|
|
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
|
Target player discards a card.
Target player discards a card. |
|
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
|
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
|
: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
|
When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
|
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
|
|
Flying
1/1
|
Ancestral Bounty
(common, foil)
Spurglid's Adapter
(rare)
Stout Defense
(uncommon)
Gathering Information
(uncommon)
Lurk in the Treetops
(uncommon)
Mindsquelch
(common)
Spitburn Salamander
(common)
Twin Traumas
(common)
Ancestral Intuition
(common)
Bending Fury
(common)
Barren Outrider
(common)
Forgotten Powerstone
(common)
Flesh Reaper
(common)
Koram Tracker
(common)
Mountain
(basic)
Spirit
(token)


less to cast, where X is that creatures converted mana cost.)


(
: Add 