Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Rain of Meteors can't be countered.
Destroy target land. "There is but one disaster I cannot prevent--the end of the world."
-Ungar the Wise |
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
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Retun up to two target creature cards from your graveyard to your hand.
Draw a card. |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
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Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Taveas Skyknight
(common, foil)
Rain of Meteors
(rare)
Madness Bolt
(uncommon)
Volcanic Implosion
(uncommon)
Recall to Life
(uncommon)
Mindsquelch
(common)
Grimmoor Scavenger
(common)
Baloth Scavenger
(common)
Wary Charge
(common)
Radiant Hope
(common)
Flight Contraption
(common)
Ancestral Rage
(common)
Root Force
(common)
Gobblefright Wurm
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)



Sorcery




less to cast, where X is that creatures converted mana cost.)