Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player exiles two cards from his or her hand.
A tunnel of lies is the path to madness.
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Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card. 5/3
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When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
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Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Haste
At end of turn, return Barbarian Thug to it's owner's hand. If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Insanify
(rare)
Lupori Hunters
(uncommon)
Taveas Blacksmith
(uncommon)
Warding Warrior
(uncommon)
Mnemonic Alchemist
(common)
Burning Whip
(common)
Ancestral Intuition
(common)
Slip Through
(common)
Treetop Wurm
(common)
Savage She-Wolf
(common)
Barbarian Thug
(common)
Canith Watchguard
(common)
Boneyard Gnawer
(common)
Gobblefright Wurm
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)








: Enchanted creature gets +X/+0 until end of turn.
