Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Wizards you control get +1/+1.
Your maximum hand size is increased by one for each Wizard you control. 2/2
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Haste Ridgewurm enters the battlefield with a +1/+1 counter and trample if it engulfed a creature. 5/4
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Whenever a creature you control deals combat damage to a player, draw a card.
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Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Haste, trample
3/1
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Elite Archmage
(rare)
Ridgewurm
(uncommon)
Hero's Blade
(uncommon)
Gathering Information
(uncommon)
Magewing Drake
(common)
Warp Rampager
(common)
Skeletal Brigadier
(common)
Ancestral Intuition
(common)
Burning Whip
(common)
Marrow Goliath
(common)
Caller of the Hunt
(common)
Zelandar Refugee
(common)
Barrier Giant
(common)
Ancestral Presence
(common)
Plains
(basic)
Elemental
(token)




less to cast, where X is that creatures converted mana cost.)



