Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Valiant Veteran: The next 1 damage that would be dealt to target creature or player is dealt to another target creature or player.2/3
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When Shadarak Crueltist enter the battlefield, destroy target creature.
"I would say sorry after I kill you, but you would be too dead to hear."
3/2
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Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
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Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
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Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Target player loses 2 life and you gain 2 life.
Remain – ![]() : Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard. |
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Valiant Veteran
(mythic)
Shadarak Crueltist
(uncommon)
Mass Offensive
(uncommon)
Narcomancer's Ploy
(uncommon)
Seeing Owl
(common)
Zelandar Refugee
(common)
Grimmoor Scavenger
(common)
Syphon Plague
(common)
Barren Outrider
(common)
Taveas Valiant
(common)
Flight Contraption
(common)
Purifying Strength
(common)
Evaporation Bolt
(common)
Warp Rampager
(common)
Forest
(basic)
Emblem: Druin Fano
(token)





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