Bakaran: Virtual Booster
Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Put a token onto the battlefield that's a copy of target creature.
Forecycling 5 – ![]() ![]() ![]() ![]() When you cycle Dual Reflection, put two tokens onto the battlefield that are a copies of target creature. |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
![]() Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
|
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library. 7/6
|
When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash ![]() ![]() 5/3
|
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
|
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
|
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
|
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
|
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
|
Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
|
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
Equipped creature has haste.
Equip ![]() |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
|
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() ![]() 5/5
|
|
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
|
Dual Reflection
(rare)
Twisted Hunter
(uncommon)
Core Elemental
(uncommon)
Destructive Sparkfiend
(uncommon)
Bending Fury
(common)
Koram Tracker
(common)
Rasco's Gambit
(common)
Suntail Hawk
(common)
Zelandar Refugee
(common)
Radiant Hope
(common)
Breakshot
(common)
Trekking Boots
(common)
Mnemonic Alchemist
(common)
Marrow Goliath
(common)
Plains
(basic)
Emblem: Druin Fano
(token)