Bakaran: Virtual Booster

Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Whenever an opponent is dealt 3 or more damage, put a 3/1 red Elemental creature token with trample and haste onto the battlefield.
{2}{r}: Target Elemental you control fights another target creature.
 U 
Creature – Beast
{3}{g}: Koram Predator fights target creature. Actiavate this ability only once per turn.
2/2
 U 
Creature – Elf Assasin
Flash
Lifelink, deathtouch
In Grimmoor, every one is a murderer. Only the lowest class are given that title, however.
2/1
 U 
Instant
Target creature gets +4/+0 and gains mountainwalk until end of turn.
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Creature – Salamander
{r}, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.
Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Wolf
2/2

Elementalist's Destiny (mythic)
Koram Predator (uncommon)
Grimmoor Murderer (uncommon)
Magmatic Might (uncommon)
Ancestral Rage (common)
Spitburn Salamander (common)
Barren Outrider (common)
Mindsquelch (common)
Forgotten Powerstone (common)
Rasco's Gambit (common)
Unmake (common)
Putrid Fiend (common)
Swordplay (common)
Koram Tracker (common)
Forest (basic)
Wolf (token)