Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn. -6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control. 3
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. 7/6
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As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
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Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Equipped creature has haste.
Equip ![]() |
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Enchant creature
When enchanted creature dies, exile it instead. |
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Haste, trample
3/1
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Elspeth, Blade of Hope
(mythic)
Engorging Terrain
(uncommon)
Madness Bolt
(uncommon)
Hero's Blade
(uncommon)
Magewing Drake
(common)
Combusting Firefiend
(common)
Ancestral Intuition
(common)
Trekking Boots
(common)
Skeletal Brigadier
(common)
Warp Rampager
(common)
Rot Away
(common)
Root Force
(common)
Acid-Bow Prowler
(common)
Smiting Priest
(common)
Swamp
(basic)
Elemental
(token)



less to cast, where X is that creatures converted mana cost.)
Sorcery
