Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Hunter
Other Elf creatures you control get +1/+1.
{b}, Tap an untapped Elf you control: Target creature gets -1/-1 until end of turn.
2/2
 U 
Instant
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 C 
Sorcery
Target player discards a card.

Target player discards a card.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Creature – Human Wizard
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Sorcery
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Creature – Human Cleric
As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Deathbow Elite (rare)
Soulpurge (uncommon)
Ruin Protector (uncommon)
Warding Warrior (uncommon)
Twin Traumas (common)
Rasco's Gambit (common)
Rot Away (common)
Mnemonic Alchemist (common)
Thiefmage (common)
Caller of the Hunt (common)
Dissaperate (common)
Warp Rampager (common)
Kazmar Evangel (common)
Flight Contraption (common)
Swamp (basic)
Skeleton (token)