Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
 U 
Creature – Human Wizard
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{r}, {t}, Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player
1/1
 U 
Sorcery
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card.
 U 
Sorcery
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
 C 
Sorcery
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts.
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain – {3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Creature – Wolf Warrior
Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Wolf
2/2

Thoughtbreaker Enigma (rare)
Blazelash Pyromancer (uncommon)
Swapped Memory (uncommon)
Volcanic Implosion (uncommon)
Mindsquelch (common)
Thiefmage (common)
Breakshot (common)
Sneaking Spirit (common)
Battle Scarred Archer (common)
Flight Contraption (common)
Rot Away (common)
Lupori Ambusher (common)
Barren Outrider (common)
Wall of Purity (common)
Swamp (basic)
Wolf (token)