Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
![]() , , Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with ' : Regenerate this creature.' onto the battlefield2/2
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
, , Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player1/1
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Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard. 4/5
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Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Return target creature to it's owner's hand. That player discards a card.
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
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Haste, trample
3/1
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Taveas Occultist
(rare)
Blazelash Pyromancer
(uncommon)
Soilshroud Wurm
(uncommon)
Volcanic Implosion
(uncommon)
Mnemonic Alchemist
(common)
Grimmoor Scavenger
(common)
Ancestral Presence
(common)
Evaporation Bolt
(common)
Battle Scarred Archer
(common)
Flight Contraption
(common)
Unmake
(common)
Caller of the Hunt
(common)
Taveas Skyknight
(common)
Spurglid's Spawn
(common)
Forest
(basic)
Elemental
(token)



, Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with '



