Bakaran: Virtual Booster

Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains Island
As Guarded Vault enters the battlefield, you may sacrifice a Plains or an Island. If you don't, Guarded Vault enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 U 
Colour indicator R Sorcery
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you.
 U 
Creature – Spirit
{2}{w}: Ruin Protector gains protection from the color of your choice until end of turn.
Remain{2}{w}: Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.
2/3
 U 
Instant
Target creature gets +4/+0 and gains mountainwalk until end of turn.
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Human Shaman
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with "{b}: Regenerate this creature." onto the battlefield instead.
1/1
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
 C 
Instant
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip {1}
 C 
Sorcery
Target player loses 2 life and you gain 2 life.
Remain{1}{b}: Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard.
 C 
Creature – Wolf Warrior
Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Wolf
2/2

Guarded Vault (rare)
Madness Bolt (uncommon)
Ruin Protector (uncommon)
Magmatic Might (uncommon)
Burning Whip (common)
Mindsquelch (common)
Puppet Mage (common)
Sneaking Spirit (common)
Ancestral Bounty (common)
Peace Seeking (common)
Spiked Club (common)
Syphon Plague (common)
Lupori Ambusher (common)
Suntail Hawk (common)
Plains (basic)
Wolf (token)