Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Juicy Wildbeast: You gain 10 life.
You are as tasty as them as they are as tasty to you.
4/3
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Target creature gets +4/+0 and gains mountainwalk until end of turn.
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Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
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Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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: Add to your mana pool
Remain – Exile Forgotten Powerstone: Add to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard. |
Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Juicy Wildbeast
(rare)
Magmatic Might
(uncommon)
Debris Awakening
(uncommon)
Cremation Angel
(uncommon)
Bending Fury
(common)
Boneyard Gnawer
(common)
Dissaperate
(common)
Rakdoon Flameclaw
(common)
Grimmoor Scavenger
(common)
Radiant Hope
(common)
Forgotten Powerstone
(common)
Leaf Spirit
(common)
Taveas Valiant
(common)
Ancestral Curse
(common)
Plains
(basic)
Emblem: Druin Fano
(token)





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