Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
You may play Everghast from your graveyard.
: Everghast gets +1/+1 until end of turn.3/2
|
Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
|
: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
Whenever a creature you control deals combat damage to a player, draw a card.
|
|
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
|
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
|
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
|
Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
|
|
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
|
Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
|
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
|
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
|
|
Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
|
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
|
|
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
|
Everghast
(mythic)
Scouring Mage
(uncommon)
Scrying Glass
(uncommon)
Gathering Information
(uncommon)
Treetop Wurm
(common)
Baloth Scavenger
(common)
Savage She-Wolf
(common)
Seeing Owl
(common)
Canith Watchguard
(common)
Spurglid's Spawn
(common)
Zelandar Refugee
(common)
Grimmoor Scavenger
(common)
Taveas Skyknight
(common)
Eating Hellkite
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)


: Look at the top card of your library.




less to cast, where X is that creatures converted mana cost.)
