Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Engulf
When Fang Ghost enter the battlefield, it deals damage to target player equal to twice the number of creatures that died this turn. Violent spirits are very rare on Bakaran, a fact which everyone is glad about.
4/3
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Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance. 0/3
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
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Enchant creature
When enchanted creature dies, exile it instead. |
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Return target creature to it's owner's hand. That player discards a card.
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Flying
: Untap Magewing Drake.After their tower fell, the mages sent out scouts to find new havens.
2/3
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2/2
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Fang Ghost
(rare)
Canith Guardians
(uncommon)
Hero's Blade
(uncommon)
Lurk in the Treetops
(uncommon)
Rot Away
(common)
Boneyard Gnawer
(common)
Grim Harvest
(common)
Unmake
(common)
Barrier Giant
(common)
Rakdoon Flameclaw
(common)
Taveas Skyknight
(common)
Peace Seeking
(common)
Marrow Goliath
(common)
Magewing Drake
(common)
Plains
(basic)
Wolf
(token)




