Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has first strike. ![]() : Return Blood of Heroes from your graveyard to the battlefield. If you do, attach it to target white creature it could enchant. |
![]() : Ruin Protector gains protection from the color of your choice until end of turn.
Remain – ![]() : Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.2/3
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Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
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Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
Equipped creature has haste.
Equip ![]() |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Return target creature to it's owner's hand. That player discards a card.
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Haste, trample
3/1
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Blood of Heroes
(rare)
Ruin Protector
(uncommon)
Hero's Blade
(uncommon)
Cunning Infiltrator
(uncommon)
Battle Scarred Archer
(common)
Root Force
(common)
Smiting Priest
(common)
Evaporation Bolt
(common)
Mournful Defiance
(common)
Trekking Boots
(common)
Gobblefright Wurm
(common)
Skeletal Brigadier
(common)
Wary Charge
(common)
Unmake
(common)
Island
(basic)
Elemental
(token)






less to cast, where X is that creatures converted mana cost.)