Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has trample. ![]() : Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist. "Greater warriors than you have tried and failed to kill me."
2/4
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: Draw a card, then discard a card.
Remain – ![]() : Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.2/2
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Creatures you control have "
: Add to your mana pool." |
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Remain –
: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.1/3
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Haste, trample
3/1
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Blood of Wolves
(rare)
Woodland Survivalist
(uncommon)
Zelandar Ponderer
(uncommon)
Collective Bounty
(uncommon)
Ancestral Intuition
(common)
Gobblefright Wurm
(common)
Boneyard Gnawer
(common)
Savage She-Wolf
(common)
Awing Remnant
(common)
Slip Through
(common)
Bending Fury
(common)
Purifying Strength
(common)
Evaporation Bolt
(common)
Thiefmage
(common)
Plains
(basic)
Elemental
(token)



: Draw a card, then discard a card.

less to cast, where X is that creatures converted mana cost.)

