Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Rough Woodlands enter the battlefield, you may sacrifice a Mountain or a Forest. If you don't, Rough Woodlands enter the battlefield tapped.
: Add or to your mana pool. |
When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
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Whenever a creature you control deals combat damage to a player, draw a card.
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Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
Enchant creature
When enchanted creature dies, exile it instead. |
Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
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Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
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Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Rough Woodlands
(rare)
Unstable Nightmare
(uncommon)
Gathering Information
(uncommon)
Soulpurge
(uncommon)
Warp Rampager
(common)
Spiked Club
(common)
Rot Away
(common)
Sneaking Spirit
(common)
Radiant Hope
(common)
Taveas Skyknight
(common)
Leaf Spirit
(common)
Burning Whip
(common)
Puppet Mage
(common)
Seeing Owl
(common)
Plains
(basic)
Emblem: Druin Fano
(token)
: Add
or
to your mana pool.




: Enchanted creature gets +X/+0 until end of turn.