Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
{3}{u}: Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant.
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 U 
Creature – Wolf Druid
When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager.
1/1
 U 
Sorcery
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Creature – Elemental
Trample

Outlash {r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
3/1
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Creature – Skeleton Warrior
Trample

{1}{b}: Regenerate Skeletal Brigadier
4/1
 C 
Artifact – Equipment
Equipped creature gets +0/+1.
Equip {1}
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
 C 
Sorcery
Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
 C 
Creature – Wolf Warrior
Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Blood of Mages (rare)
Woodland Survivalist (uncommon)
Esscence Salvager (uncommon)
Volcanic Implosion (uncommon)
Putrid Fiend (common)
Mindsquelch (common)
Barren Outrider (common)
Lashflare Lunger (common)
Battle Scarred Archer (common)
Skeletal Brigadier (common)
Hero's Shield (common)
Slip Through (common)
Wary Charge (common)
Lupori Ambusher (common)
Island (basic)
Skeleton (token)