Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Wolf creatures you control get +1/+1.
![]() , : Put a 2/2 green Wolf creature token onto the battlefield.2/2
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Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
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Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike. Equip ![]() |
Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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: Regenerate this creature.1/1
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Elite Packleader
(rare)
Treacherous Soul
(uncommon)
Crueltist's Dagger
(uncommon)
Scouring Mage
(uncommon)
Burning Whip
(common)
Corrupted Fury
(common)
Ancestral Rage
(common)
Mindsquelch
(common)
Treetop Wurm
(common)
Koram Tracker
(common)
Taveas Skyknight
(common)
Battle Scarred Archer
(common)
Canith Watchguard
(common)
Acid-Bow Prowler
(common)
Swamp
(basic)
Skeleton
(token)



: Put a 2/2 green Wolf creature token onto the battlefield.
: Enchanted creature gets +X/+0 until end of turn.

