Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains Island
As Guarded Vault enters the battlefield, you may sacrifice a Plains or an Island. If you don't, Guarded Vault enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 U 
Creature – Wolf Druid
When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager.
1/1
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 U 
Creature – Horror
When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip {1}
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Creature – Human Shaman
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with "{b}: Regenerate this creature." onto the battlefield instead.
1/1
 C 
Creature – Human Knight
Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
3/4
 C 
Creature – Elemental
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land
"We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain
3/3
 C 
Creature – Beast
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
7/7
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Guarded Vault (rare)
Esscence Salvager (uncommon)
Woodland Survivalist (uncommon)
Unstable Nightmare (uncommon)
Grievious Plight (common)
Smiting Priest (common)
Slip Through (common)
Spiked Club (common)
Root Force (common)
Ancestral Rage (common)
Puppet Mage (common)
Taveas Skyknight (common)
Combusting Firefiend (common)
Boneyard Gnawer (common)
Swamp (basic)
Emblem: Druin Fano (token)