Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf Warrior
Trample
Whenever Wildblood Pack attacks, it gets +X/+X until end of turn where X is the number of land cards in your graveyard.
"Today is the day we reclaim the wild. Today is the day we fight back against civilization. Today is our day!"
4/4
 U 
Creature – Elf Assasin
Flash
Lifelink, deathtouch
In Grimmoor, every one is a murderer. Only the lowest class are given that title, however.
2/1
 U 
Artifact
{t}: Look at the top card of your library.
{t}: Put the top card of your library into your graveyard.
 U 
Creature – Human Rogue
Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Creature – Spirit
Remain{w}: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.
1/3
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Creature – Human Wizard
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Creature – Human Warrior
Haste
At end of turn, return Barbarian Thug to it's owner's hand.
If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Wildblood Pack (rare)
Grimmoor Murderer (uncommon)
Scrying Glass (uncommon)
Cunning Infiltrator (uncommon)
Burning Whip (common)
Suntail Hawk (common)
Gobblefright Wurm (common)
Awing Remnant (common)
Koram Tracker (common)
Mnemonic Alchemist (common)
Forgotten Powerstone (common)
Battle Scarred Archer (common)
Unmake (common)
Barbarian Thug (common)
Island (basic)
Spirit (token)