Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Elf creatures you control get +1/+1.
, Tap an untapped Elf you control: Target creature gets -1/-1 until end of turn.2/2
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Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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Untap target attacking creature and remove it from combat.
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Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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Equipped creature has haste.
Equip ![]() |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Each player sacrifices a land.
Draw a card. |
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Haste, trample
3/1
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Deathbow Elite
(rare)
Warding Warrior
(uncommon)
Retreat
(uncommon)
Cremation Angel
(uncommon)
Sneaking Spirit
(common)
Leaf Spirit
(common)
Trekking Boots
(common)
Smiting Priest
(common)
Breakshot
(common)
Grimmoor Scavenger
(common)
Blasting Boulders
(common)
Ancestral Bounty
(common)
Mnemonic Alchemist
(common)
Taveas Valiant
(common)
Swamp
(basic)
Elemental
(token)





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