Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
Whenever an opponent is dealt 3 or more damage, put a 3/1 red Elemental creature token with trample and haste onto the battlefield.
![]() : Target Elemental you control fights another target creature. |
Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.) At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu. 3/2
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Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Return target creature to it's owner's hand. That player discards a card.
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Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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Flying
When Flight Contraption enters the battlefield, draw a card. Some mages from Zelandar put their magics to more technological uses.
1/1
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
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2/2
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Slip Through
(common, foil)
Elementalist's Destiny
(mythic)
Hero's Blade
(uncommon)
Hand of Alithu
(uncommon)
Swapped Memory
(uncommon)
Suntail Hawk
(common)
Koram Tracker
(common)
Wary Charge
(common)
Spurglid's Spawn
(common)
Mnemonic Alchemist
(common)
Unmake
(common)
Rasco's Gambit
(common)
Flight Contraption
(common)
Evaporation Bolt
(common)
Mountain
(basic)
Wolf
(token)




