Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Swamp Mountain
As Darkburn Volcano enters the battlefield, you may sacrifice a Swamp or a Mountain. If you don't, Darkburn Volcano enter the battlefield tapped.
{t}: Add {r} or {b} to your mana pool.
 U 
Creature – Wolf Druid
When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager.
1/1
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 C 
Creature – Ooze
Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
1/1
 C 
Instant
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn.
Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
 C 
Creature – Human Wizard
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
 C 
Creature – Giant Skeleton
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
{1}{b}: Regenerate Marrow Goliath.
5/5
 C 
Creature – Beast
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
The word scavenger is a misnomer. Baloths only scavenge the living.
6/4
 C 
Creature – Wurm
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
Island
 
 B 
Basic Land – Island
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Darkburn Volcano (rare)
Esscence Salvager (uncommon)
Warding Warrior (uncommon)
Crueltist's Dagger (uncommon)
Spurglid's Spawn (common)
Ancestral Presence (common)
Wall of Purity (common)
Mnemonic Alchemist (common)
Caller of the Hunt (common)
Eating Hellkite (common)
Marrow Goliath (common)
Baloth Scavenger (common)
Treetop Wurm (common)
Corrupted Fury (common)
Island (basic)
Emblem: Druin Fano (token)