Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an opponent loses life, he or she discards that many cards.
May every lie be a knife in your back,
May every cut be a memory cracked.
-Grimmoor Witch's curse
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 U 
Creature – Elemental
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library.
7/6
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
 C 
Creature – Bird Warrior
Flash
Flying
Spells aren't the only things wizards have to protect them.
3/1
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep you gain 1 life.
One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
 C 
Creature – Beast
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
7/7
 C 
Sorcery
Target player loses 2 life and you gain 2 life.
Remain{1}{b}: Target player loses 1 life and you gain 1 life. Actiavate this ability only during your upkeep and only if Syphon Plague is in your graveyard.
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Grisly Fugue (rare)
Warding Warrior (uncommon)
Core Elemental (uncommon)
Hero's Blade (uncommon)
Talonwing Owl (common)
Trekking Boots (common)
Koram Tracker (common)
Magewing Drake (common)
Suntail Hawk (common)
Peace Seeking (common)
Boneyard Gnawer (common)
Syphon Plague (common)
Rakdoon Flameclaw (common)
Putrid Fiend (common)
Swamp (basic)
Skeleton (token)