Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest Plains
As Tree of Serenity enter the battlefield you may sacrifice a Forest or Plains. If you don't, Tree of Serenity enter the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
 U 
Sorcery
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card.
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 C 
Creature – Elemental
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature.
It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Instant
Counter target spell unless it's controller pays {1} for each card in your graveyard.
"I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip {1}
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
 C 
Creature – Spirit
Leaf Spirit enters the battlefield tapped.
{t}: Add {g}{g} to your mana pool.
It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
 C 
Creature – Spirit
Remain – {w}: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.
1/3
 C 
Creature – Human Warrior
Haste
At end of turn, return Barbarian Thug to it's owner's hand.
If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
 C 
Creature – Elemental
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land
"We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain
3/3
Island
 
 B 
Basic Land – Island
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Tree of Serenity (rare)
Swapped Memory (uncommon)
Crueltist's Dagger (uncommon)
Canith Guardians (uncommon)
Zelandar Refugee (common)
Roasting Ragemaster (common)
Ancestral Intuition (common)
Mournful Defiance (common)
Spiked Club (common)
Corrupted Fury (common)
Leaf Spirit (common)
Awing Remnant (common)
Barbarian Thug (common)
Combusting Firefiend (common)
Island (basic)
Emblem: Druin Fano (token)