Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Rain of Meteors can't be countered.
Destroy target land. "There is but one disaster I cannot prevent--the end of the world."
-Ungar the Wise |
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
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Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
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Choose one – Target creature gets -3/-0 until end of turn or; Destroy target creature with power 2 or less.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Target creature gains double strike until end of turn.
Draw a card. |
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Ancestral Presence
(common, foil)
Rain of Meteors
(rare)
Volcanic Implosion
(uncommon)
Treacherous Soul
(uncommon)
Slaughter Torrent
(uncommon)
Mindsquelch
(common)
Smiting Priest
(common)
Marrow Goliath
(common)
Warp Rampager
(common)
Swordplay
(common)
Ancestral Curse
(common)
Eating Hellkite
(common)
Caller of the Hunt
(common)
Savage She-Wolf
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)






less to cast, where X is that creatures converted mana cost.)
