Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Equipped creature gets +5/+5, has trample and is indestructibe.
Equip ![]() |
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance. 0/3
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Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control. 2/3
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Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
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Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
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Each player sacrifices a land.
Draw a card. |
Enchant creature
When enchanted creature dies, exile it instead. |
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Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
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Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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: Regenerate this creature.1/1
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Ancestral Intuition
(common, foil)
Hero's Araments
(rare)
Canith Guardians
(uncommon)
Warding Warrior
(uncommon)
Treacherous Soul
(uncommon)
Suntail Hawk
(common)
Blasting Boulders
(common)
Rot Away
(common)
Spiked Club
(common)
Seeing Owl
(common)
Thiefmage
(common)
Taveas Sentry
(common)
Lupori Ambusher
(common)
Lashflare Lunger
(common)
Mountain
(basic)
Skeleton
(token)



