Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf Warrior
Trample
Whenever Wildblood Pack attacks, it gets +X/+X until end of turn where X is the number of land cards in your graveyard.
"Today is the day we reclaim the wild. Today is the day we fight back against civilization. Today is our day!"
4/4
 U 
Sorcery
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
 U 
Enchantment
Whenever a creature you control deals combat damage to a player, draw a card.
 U 
Sorcery
Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
 C 
Sorcery
Target player discards a card.

Target player discards a card.
 C 
Creature – Human Soldier
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Instant
Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Wildblood Pack (rare)
Choice of Amnesia (uncommon)
Gathering Information (uncommon)
Debris Awakening (uncommon)
Twin Traumas (common)
Taveas Valiant (common)
Savage She-Wolf (common)
Putrid Fiend (common)
Rasco's Gambit (common)
Mind Flip (common)
Eating Hellkite (common)
Barren Outrider (common)
Sneaking Spirit (common)
Caller of the Hunt (common)
Forest (basic)
Skeleton (token)