Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Envoy of Nature attacks, return target card from your graveyard to your hand. "I serve only the Lord of the Wilds who has blessed our woods with bountiful growth."
4/4
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When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)5/3
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Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library. 7/6
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Hexproof
Forecycling 4 – ![]() ![]() (![]() ![]() , Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)4/3
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Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature. |
First strike
Abolish (If a creature dealt damage by this card would die, exile it instead.) When he slays you, you know you're dead for good.
2/1
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Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
Trample
![]() : Regenerate Skeletal Brigadier4/1
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Defender
Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard. 2/6
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Each player puts a creature from his or her graveyard onto the battlefield.
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Envoy of Nature
(mythic)
Destructive Sparkfiend
(uncommon)
Core Elemental
(uncommon)
Cloaked Agent
(uncommon)
Boneyard Gnawer
(common)
Zelandar Refugee
(common)
Evaporation Bolt
(common)
Smiting Priest
(common)
Spiked Club
(common)
Skeletal Brigadier
(common)
Wall of Purity
(common)
Purifying Strength
(common)
Mnemonic Alchemist
(common)
Exhume
(common)
Island
(basic)
Emblem: Druin Fano
(token)








