Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 
 R 
Creature – Elemental
{u}{r}: Switch target creature's power and toughness until end of turn.
It remakes the world around it in its own mirror image.
3/7
 U 
Sorcery
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach.
 U 
Creature – Elf Hunter
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{b}: Regenerate Twisted Hunter.
Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
 C 
Sorcery
Target player discards a card.

Target player discards a card.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 C 
Sorcery
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Draw a card
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
 C 
Enchantment – Aura
Enchant creature

{x}: Enchanted creature gets +X/+0 until end of turn.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Skeleton
{b}: Regenerate this creature.
1/1

Ancestral Rage (common, foil)
Twisting Fiend (rare)
Volcanic Implosion (uncommon)
Lurk in the Treetops (uncommon)
Twisted Hunter (uncommon)
Twin Traumas (common)
Rasco's Gambit (common)
Swordplay (common)
Trekking Boots (common)
Radiant Hope (common)
Zelandar Refugee (common)
Root Force (common)
Magewing Drake (common)
Burning Whip (common)
Mountain (basic)
Skeleton (token)