Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Shaman
{g}, Sacrifice a Forest: Target player gains 3 life.
{b}, Sacrifice a Swamp: Target player loses 3 life.
Rotten to the core, literally.
2/5
 U 
Creature – Elemental
When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
5/3
 U 
Creature – Wurm
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard.
4/5
 U 
Creature – Human Cleric
Whenever Warding Warrior deals combat damage to a player, exile a creature that player controls.
When Warding Warrior dies, return all creatures exiled with it to the battlefield under their owners' control.
2/3
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – {3} ({3}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard.
 C 
Artifact Creature – Thopter
Flying
When Flight Contraption enters the battlefield, draw a card.
Some mages from Zelandar put their magics to more technological uses.
1/1
 C 
Creature – Human Shaman
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with "{b}: Regenerate this creature." onto the battlefield instead.
1/1
 C 
Creature – Human Soldier
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
 C 
Creature – Ooze
Intimidate
{2}{b}: Target creature gets -1/-1 until end of turn.
1/1
 C 
Sorcery
Destroy target enchantment. You may put a +1/+1 counter on target creature.
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Creature – Wolf Archer
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{1}, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.
2/5
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Wolf
2/2

Witherwood Festermage (rare)
Destructive Sparkfiend (uncommon)
Soilshroud Wurm (uncommon)
Warding Warrior (uncommon)
Rasco's Gambit (common)
Mindsquelch (common)
Flight Contraption (common)
Puppet Mage (common)
Taveas Valiant (common)
Spurglid's Spawn (common)
Purifying Strength (common)
Unmake (common)
Battle Scarred Archer (common)
Barren Outrider (common)
Swamp (basic)
Wolf (token)