Bakaran: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
![]() 4/4
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Target player puts the top ten cards of his or her library into his or her graveyard.
Draw a card. |
Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
![]() Spurglid's Devourer's power and toughness are each equal to the number of creature cards in your graveyard. */*
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Each player puts a creature from his or her graveyard onto the battlefield.
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Target player discards a card.
Target player discards a card. |
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief |
Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
![]() Flying, haste 4/4
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
![]() ![]() 5/2
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Firescald Shrike
(rare)
Memory Crush
(uncommon)
Battle Lust
(uncommon)
Spurglid's Devourer
(uncommon)
Exhume
(common)
Twin Traumas
(common)
Dissaperate
(common)
Talonwing Owl
(common)
Savage She-Wolf
(common)
Radiant Hope
(common)
Barrier Giant
(common)
Mnemonic Alchemist
(common)
Eating Hellkite
(common)
Warp Rampager
(common)
Plains
(basic)
Emblem: Druin Fano
(token)