Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance. 0/3
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Exile a card from your hand face down, then target opponent names a card. Reveal the exiled card. If it's the named card, draw two cards. Otherwise, that player puts the top ten cards of his or her library into his or her graveyard.
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Enchant creature
Hexproof Enchanted creature has hexproof. |
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
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Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
Each player puts a creature from his or her graveyard onto the battlefield.
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Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature. It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Enchant creature
When enchanted creature dies, exile it instead. |
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Canith Guardians
(uncommon, foil)
Thoughtbreaker Enigma
(rare)
Shimmerskin
(uncommon)
Lurk in the Treetops
(uncommon)
Swapped Memory
(uncommon)
Exhume
(common)
Spiked Club
(common)
Roasting Ragemaster
(common)
Canith Watchguard
(common)
Ancestral Rage
(common)
Mindsquelch
(common)
Rot Away
(common)
Taveas Valiant
(common)
Koram Tracker
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)




