Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 
 R 
Creature – Wurm
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Whenever Apocalypse Wurm deals combat damage to a player, if you have a creature card, a land card, an artifact card, and an enchantment card in your graveyard, that player loses the game.
8/7
 U 
Creature – Human Cleric
Lifelink
Abolish (If a creature dealt damage by this card would die, exile it instead.)
At the beginning of your upkeep, you gain 1 life for each card exiled with Hand of Alithu.
3/2
 U 
Sorcery
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card.
 U 
Creature – Human Wizard
Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
 C 
Sorcery
Target player discards a card.

Target player discards a card.
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
 C 
Creature – Spirit
Sneaking Spirit is unblockable.
Remain{3}{u}: Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.
1/1
 C 
Instant
Target creature gets +1/+0 and gains deathtouch until end of turn.

Draw a card.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Unmake (common, foil)
Apocalypse Wurm (rare)
Hand of Alithu (uncommon)
Swapped Memory (uncommon)
Scouring Mage (uncommon)
Twin Traumas (common)
Swordplay (common)
Sneaking Spirit (common)
Corrupted Fury (common)
Rasco's Gambit (common)
Barren Outrider (common)
Eating Hellkite (common)
Koram Tracker (common)
Forgotten Powerstone (common)
Mountain (basic)
Emblem: Druin Fano (token)