Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for a creature card, reveal it and put it into your hand, then shuffle your library. You gain life equal to that creature's toughness.
 U 
Creature – Elf Hunter
Abolish (If a creature dealt damage by this card would die, exile it instead.)
{b}: Regenerate Twisted Hunter.
Some dark elves are enhanced with regenerating skin, in case they lose a limb while hunting. Heads count as limbs.
3/1
 U 
Instant
Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 C 
Creature – Bird Scout
Flying
Forecycling 3 – {2} ({2}, Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
1/1
 C 
Creature – Elemental
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature.
It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Artifact Creature – Golem
"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor
2/7
 C 
Creature – Bird
Flying
The Taveans use them as scouts, the Barbarians use them as meals.
1/1
 C 
Creature – Beast
{b}, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.
2/2
 C 
Creature – Human Scout
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
2/2
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Creature – Human Cleric
First strike

Abolish (If a creature dealt damage by this card would die, exile it instead.)
When he slays you, you know you're dead for good.
2/1
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Primal Tutor (rare)
Twisted Hunter (uncommon)
Treacherous Soul (uncommon)
Crueltist's Dagger (uncommon)
Seeing Owl (common)
Roasting Ragemaster (common)
Rasco's Gambit (common)
Barrier Giant (common)
Suntail Hawk (common)
Putrid Fiend (common)
Koram Tracker (common)
Bending Fury (common)
Smiting Priest (common)
Slip Through (common)
Swamp (basic)
Emblem: Druin Fano (token)