Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Wildblood Pack attacks, it gets +X/+X until end of turn where X is the number of land cards in your graveyard. "Today is the day we reclaim the wild. Today is the day we fight back against civilization. Today is our day!"
4/4
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Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
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Whenever a creature you control deals combat damage to a player, draw a card.
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Untap target Mountain. It becomes a 4/4 Elemental creature until end of turn. It can't attack this turn unless there is a land card in a graveyard.
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Target player discards a card.
Target player discards a card. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.2/2
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Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
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Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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: Regenerate this creature.1/1
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Wildblood Pack
(rare)
Choice of Amnesia
(uncommon)
Gathering Information
(uncommon)
Debris Awakening
(uncommon)
Twin Traumas
(common)
Taveas Valiant
(common)
Savage She-Wolf
(common)
Putrid Fiend
(common)
Rasco's Gambit
(common)
Mind Flip
(common)
Eating Hellkite
(common)
Barren Outrider
(common)
Sneaking Spirit
(common)
Caller of the Hunt
(common)
Forest
(basic)
Skeleton
(token)








less to cast, where X is that creatures converted mana cost.)