Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Island Swamp
As Whispering Fen enters the battlefield, you may sacrifice a Swamp or an Island. If you don't, Whispering Fen enter the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
 U 
Creature – Horror
When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
 U 
Artifact
{t}: Look at the top card of your library.
{t}: Put the top card of your library into your graveyard.
 U 
Colour indicator R Sorcery
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you.
 C 
Creature – Human Wizard
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
{2}{u}{u}
 
 C 
Instant
Return target creature to it's owner's hand. That player discards a card.
 C 
Creature – Elemental
When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land
"We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain
3/3
 C 
Artifact Creature – Golem
"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor
2/7
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
 C 
Instant
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn.
Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
 C 
Sorcery
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn.
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Creature – Human Knight
Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
3/4
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Whispering Fen (rare)
Unstable Nightmare (uncommon)
Scrying Glass (uncommon)
Madness Bolt (uncommon)
Mnemonic Alchemist (common)
Unmake (common)
Combusting Firefiend (common)
Barrier Giant (common)
Exhume (common)
Ancestral Presence (common)
Ancestral Rage (common)
Warp Rampager (common)
Taveas Skyknight (common)
Caller of the Hunt (common)
Island (basic)
Spirit (token)