Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
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Equipped creature gets +5/+5, has trample and is indestructibe.
Equip ![]() |
Flying
When Cremation Angel enters the battlefield, each player exiles a card from his or her graveyard. 3/4
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
, , Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player1/1
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Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life. The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
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When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
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Equipped creature gets +0/+1.
Equip ![]() |
Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Scouring Mage
(uncommon, foil)
Hero's Araments
(rare)
Cremation Angel
(uncommon)
Blazelash Pyromancer
(uncommon)
Koram Primasaur
(uncommon)
Flesh Reaper
(common)
Rakdoon Flameclaw
(common)
Skeletal Brigadier
(common)
Taveas Valiant
(common)
Mindsquelch
(common)
Ancestral Presence
(common)
Breakshot
(common)
Hero's Shield
(common)
Beastly Impulses
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)




, Sacrifice a creature: Blazelash Pyromancer deals 2 damage to target creature or player



