Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Engulf, Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Spurglid, Gluttonous One enters the battlefield, return up to two target creature cards from your graveyard to the battlefield. 6/5
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist. "Greater warriors than you have tried and failed to kill me."
2/4
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
When Engorging Terrain enters the battlefield, if it engulfed a creature, search you library for a basic land card reveal it, and put it into your hand. Then, shuffle your library. Discard a land card: Engorging Terrain gains trample until end of turn. 7/6
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When Destructive Sparkfiend enters the battlefield or dies, it deals 2 damage to target creature or player.
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)5/3
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As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Each player sacrifices a land.
Draw a card. |
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Each player puts a creature from his or her graveyard onto the battlefield.
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Equipped creature gets +0/+1.
Equip ![]() |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Return target creature to it's owner's hand. That player discards a card.
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Haste, trample
3/1
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Spurglid, Gluttonous One
(mythic)
Woodland Survivalist
(uncommon)
Engorging Terrain
(uncommon)
Destructive Sparkfiend
(uncommon)
Kazmar Evangel
(common)
Wary Charge
(common)
Burning Whip
(common)
Blasting Boulders
(common)
Exhume
(common)
Hero's Shield
(common)
Mnemonic Alchemist
(common)
Savage She-Wolf
(common)
Warp Rampager
(common)
Unmake
(common)
Swamp
(basic)
Elemental
(token)


less to cast, where X is that creatures converted mana cost.)







