Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Wildblood Pack attacks, it gets +X/+X until end of turn where X is the number of land cards in your graveyard. "Today is the day we reclaim the wild. Today is the day we fight back against civilization. Today is our day!"
4/4
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As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
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When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
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Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
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Each player puts a creature from his or her graveyard onto the battlefield.
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Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
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Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If you can survive, you can join.
1/2
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Equipped creature gets +0/+1.
Equip ![]() |
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Haste, trample
3/1
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Wildblood Pack
(rare)
Madness Bolt
(uncommon)
Battle Lust
(uncommon)
Taveas Blacksmith
(uncommon)
Koram Tracker
(common)
Exhume
(common)
Talonwing Owl
(common)
Ancestral Presence
(common)
Mournful Defiance
(common)
Lashflare Lunger
(common)
Battle Scarred Archer
(common)
Skeletal Brigadier
(common)
Taveas Valiant
(common)
Hero's Shield
(common)
Island
(basic)
Elemental
(token)


Sorcery



