Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Retun up to two target creature cards from your graveyard to your hand.
Draw a card.
 
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has 'This creature can't be blocked except by two or more creatures.'
{3}{r}: Return Blood of Warriors from your graveyard to the battlefield. If you do, attach it to target red creature it could enchant.
 U 
Sorcery
Retun up to two target creature cards from your graveyard to your hand.
Draw a card.
 U 
Creature – Elemental Berserker
Double strike
Outlash {2}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
2/2
 U 
Creature – Lizard
Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life.
The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
 C 
Creature – Wurm
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
 C 
Creature – Bird Warrior
Flash
Flying
Spells aren't the only things wizards have to protect them.
3/1
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Creature – Human Wizard
Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
 C 
Sorcery
Each player sacrifices a land.

Draw a card.
 C 
Creature – Beast
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
7/7
 C 
Creature – Elf
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Recall to Life (uncommon, foil)
Blood of Warriors (rare)
Recall to Life (uncommon)
Flaring Rager (uncommon)
Koram Primasaur (uncommon)
Treetop Wurm (common)
Talonwing Owl (common)
Barren Outrider (common)
Warp Rampager (common)
Zelandar Refugee (common)
Blasting Boulders (common)
Boneyard Gnawer (common)
Grimmoor Scavenger (common)
Ancestral Intuition (common)
Swamp (basic)
Emblem: Druin Fano (token)