Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Hexproof You control enchanted creature. |
Choose target creature card in a graveyard. That creature deals damage equal to it's power to it's owner and you gain that much life.
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Add
![]() ![]() ![]() ![]() ![]() ![]() ![]() to your mana pool. Spend this mana only to cast spells from your graveyard. |
When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Each player puts a creature from his or her graveyard onto the battlefield.
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Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Reach
When Webmaker enter the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 1/3
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As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
Haste
At end of turn, return Barbarian Thug to it's owner's hand. If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
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Flying
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)1/1
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Flying
1/1
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Hidden Influence
(rare)
Treacherous Soul
(uncommon)
Midnight Ritual
(uncommon)
Unstable Nightmare
(uncommon)
Savage She-Wolf
(common)
Acid-Bow Prowler
(common)
Canith Watchguard
(common)
Exhume
(common)
Lashflare Lunger
(common)
Webmaker
(common)
Ancestral Bounty
(common)
Barbarian Thug
(common)
Seeing Owl
(common)
Taveas Skyknight
(common)
Swamp
(basic)
Spirit
(token)





