Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has trample. ![]() : Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant. |
Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
Creatures you control have "
: Add to your mana pool." |
Retun up to two target creature cards from your graveyard to your hand.
Draw a card. |
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Each player sacrifices a land.
Draw a card. |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Flying, haste 4/4
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Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
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Flying
1/1
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Blood of Wolves
(rare)
Hero's Blade
(uncommon)
Collective Bounty
(uncommon)
Recall to Life
(uncommon)
Marrow Goliath
(common)
Blasting Boulders
(common)
Mnemonic Alchemist
(common)
Eating Hellkite
(common)
Canith Watchguard
(common)
Grim Harvest
(common)
Battle Scarred Archer
(common)
Treetop Wurm
(common)
Thiefmage
(common)
Ancestral Intuition
(common)
Plains
(basic)
Spirit
(token)


: Add 




less to cast, where X is that creatures converted mana cost.)

