Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
![]() , , Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with ' : Regenerate this creature.' onto the battlefield2/2
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: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
Exile target creature.
Sometimes when a soul leaves its body, it comes back. Not this time.
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Creatures you control have "
: Add to your mana pool." |
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When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
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Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
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, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
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At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
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Enchant creature
When enchanted creature dies, exile it instead. |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Taveas Occultist
(rare)
Scrying Glass
(uncommon)
Soulpurge
(uncommon)
Collective Bounty
(uncommon)
Caller of the Hunt
(common)
Taveas Sentry
(common)
Spitburn Salamander
(common)
Grimmoor Scavenger
(common)
Rot Away
(common)
Mnemonic Alchemist
(common)
Treetop Wurm
(common)
Lashflare Lunger
(common)
Talonwing Owl
(common)
Barren Outrider
(common)
Island
(basic)
Emblem: Druin Fano
(token)



, Exile a creature card from your graveyard: Put a 1/1 black Skeleton creature token with '


