Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
When the fiery hordes felled Zelandar, the Mage tower, only the most practiced of illusionists escaped.
1/1
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Enchant creature
Enchanted creature gets +2/+2 and has 'This creature can't be blocked except by two or more creatures.' ![]() : Return Blood of Warriors from your graveyard to the battlefield. If you do, attach it to target red creature it could enchant. |
: Look at the top card of your library.
: Put the top card of your library into your graveyard. |
Destroy target land, then Volcanic Implosion deals damage to each creature equal to the number of land cards in all graveyards.
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Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
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Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature. It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
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Target creature gains double strike until end of turn.
Draw a card. |
Counter target spell. Target player puts the top card of his or her library into his or her graveyard.
The pyromancer opened his mouth to cast a spell but only babbling came out.
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Enchant creature
Enchanted creature has lifelink. Whenever you gain life, put a +1/+1 counter on enchanted creature. For each step the general took, his soldiers grew in hope.
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
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Flying
1/1
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Zelandar Refugee
(common, foil)
Blood of Warriors
(rare)
Scrying Glass
(uncommon)
Volcanic Implosion
(uncommon)
Choice of Amnesia
(uncommon)
Roasting Ragemaster
(common)
Swordplay
(common)
Mind Flip
(common)
Radiant Hope
(common)
Marrow Goliath
(common)
Burning Whip
(common)
Beastly Impulses
(common)
Barrier Giant
(common)
Thiefmage
(common)
Mountain
(basic)
Spirit
(token)


: Look at the top card of your library.





: Enchanted creature gets +X/+0 until end of turn.