Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remain-
![]() ![]() : Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard.2/2
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![]() : Koram Predator fights target creature. Actiavate this ability only once per turn.2/2
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Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike. Equip ![]() |
Target opponent puts a card from his or her hand on the top of his or her library.
Draw a card. |
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Lupori Ambusher can't be countered
As silent as the void, as fierce as a tiger, and as unexpected as a bolt of lightning.
1/1
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Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
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Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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As long as there is two or more creature cards in your graveyard Kazmar Evangel has lifelink.
Preists were sent out from Taveas to spread hope to barbaric places where peace had been long forgotten.
2/3
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
Trample
![]() : Regenerate Skeletal Brigadier4/1
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Spirit of Divinity
(rare)
Koram Predator
(uncommon)
Crueltist's Dagger
(uncommon)
Swapped Memory
(uncommon)
Lupori Ambusher
(common)
Burning Whip
(common)
Barrier Giant
(common)
Puppet Mage
(common)
Slip Through
(common)
Warp Rampager
(common)
Kazmar Evangel
(common)
Taveas Skyknight
(common)
Mindsquelch
(common)
Skeletal Brigadier
(common)
Mountain
(basic)
Emblem: Druin Fano
(token)



: Enchanted creature gets +X/+0 until end of turn.