Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Put a 1/1 white Spirit creature token with flying onto the battlefield.
-2: Creatures you control get +1/+1 and gain first strike until end of turn. -6: Put X +1/+1 counters on each creature you control where X is the number of creatures you control. 3
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![]() : Koram Predator fights target creature. Actiavate this ability only once per turn.2/2
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Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
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Enchant creature
Hexproof Enchanted creature has hexproof. |
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As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Remain –
: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.1/3
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Enchant creature you control
Sacrifice Beastly Impulses: Enchanted creature fights target creature. Joria, usually a peaceful being, suddenly fealt the urge to pummel someone.
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Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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Return target creature to it's owner's hand. That player discards a card.
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Equipped creature has haste.
Equip ![]() |
Enchant creature
When enchanted creature dies, exile it instead. |
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: Regenerate this creature.1/1
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Elspeth, Blade of Hope
(mythic)
Koram Predator
(uncommon)
Mass Offensive
(uncommon)
Shimmerskin
(uncommon)
Ancestral Intuition
(common)
Mournful Defiance
(common)
Rakdoon Flameclaw
(common)
Awing Remnant
(common)
Beastly Impulses
(common)
Gobblefright Wurm
(common)
Purifying Strength
(common)
Unmake
(common)
Trekking Boots
(common)
Rot Away
(common)
Swamp
(basic)
Skeleton
(token)



for each card in your graveyard.


