Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier Knight
Other Soldiers and Knights you control get +1/+1.
Indomitable courage, unquestionable leadership.
2/2
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
 U 
Creature – Elemental
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library.
7/6
 U 
Sorcery
Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
 C 
Creature – Salamander
{r}, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.
Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
 C 
Artifact – Equipment
Equipped creature has haste.
Equip {0}
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Sorcery
Exile target creature you control then return it to the battlefield under your control.
"Now you see me, now you don't."
-Lezzor, master thief
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Whenever you gain life, put a +1/+1 counter on enchanted creature.
For each step the general took, his soldiers grew in hope.
 C 
Creature – Elf Archer Assasin
Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.)
A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
{1}{b}
 
 C 
Sorcery
Each player puts a creature from his or her graveyard onto the battlefield.
 C 
Creature – Dragon
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)

Flying, haste
4/4
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Instant
Target creature gains double strike until end of turn.

Draw a card.
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.

Elite Crusader (rare)
Hero's Blade (uncommon)
Core Elemental (uncommon)
Mass Offensive (uncommon)
Spitburn Salamander (common)
Trekking Boots (common)
Caller of the Hunt (common)
Dissaperate (common)
Radiant Hope (common)
Acid-Bow Prowler (common)
Exhume (common)
Eating Hellkite (common)
Rot Away (common)
Swordplay (common)
Mountain (basic)
Emblem: Druin Fano (token)