Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +5/+5, has trample and is indestructibe.
Equip ![]() |
Creatures you control get +1/+0.
Some shamanic warlords instill a sense of bloodlust in their warriors before battle. The opposing army doesn't stand a chance.
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Creatures you control get +0/+1.
As long as they have a city to defend, the infantry of Taveas are undaunted by any foe.
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Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library. 7/6
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.2/2
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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Target creature gets +1/+0 and gains deathtouch until end of turn.
Draw a card. |
Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
Each player sacrifices a land.
Draw a card. |
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
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: Regenerate this creature.1/1
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Hero's Araments
(rare)
Battle Lust
(uncommon)
Stout Defense
(uncommon)
Core Elemental
(uncommon)
Wary Charge
(common)
Putrid Fiend
(common)
Rakdoon Flameclaw
(common)
Peace Seeking
(common)
Barrier Giant
(common)
Corrupted Fury
(common)
Mournful Defiance
(common)
Blasting Boulders
(common)
Warp Rampager
(common)
Savage She-Wolf
(common)
Mountain
(basic)
Skeleton
(token)




