Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Esscence Salvager enter the battlefield, you may return target Aura card that could enchant Esscence Salvager from your graveyard to your battlefield. If you do, attach it to Esscence Salvager.
1/1
|
As Tree of Serenity enter the battlefield you may sacrifice a Forest or Plains. If you don't, Tree of Serenity enter the battlefield tapped.
: Add or to your mana pool. |
When Taveas Blacksmith enters the battlefield reveal the top three cards of your library. You may choose an equipment card from among them. Put that card into your hand and the rest on the bottom of your library.
2/3
|
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist. "Greater warriors than you have tried and failed to kill me."
2/4
|
|
Soilshroud Wurm gets +2/+2 as long as there is a creature card in an opponent's graveyard.
Soilshroud Wurm has hexproof as long as there is a creature card in your graveyard. 4/5
|
Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
At the beginning of your upkeep, exile a card from your graveyard. If you can't, tap Grimmoor Scavenger.
2/2
|
|
Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
|
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
|
When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
|
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
|
|
Target creature gains double strike until end of turn.
Draw a card. |
Sneaking Spirit is unblockable.
Remain – ![]() : Target creature is unblockable this turn. Actiavate this ability only during your upkeep and only if Sneaking Spirit is in your graveyard.1/1
|
|
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
|
Esscence Salvager
(uncommon, foil)
Tree of Serenity
(rare)
Taveas Blacksmith
(uncommon)
Woodland Survivalist
(uncommon)
Soilshroud Wurm
(uncommon)
Burning Whip
(common)
Ancestral Bounty
(common)
Grimmoor Scavenger
(common)
Treetop Wurm
(common)
Canith Watchguard
(common)
Flesh Reaper
(common)
Koram Tracker
(common)
Swordplay
(common)
Sneaking Spirit
(common)
Swamp
(basic)
Emblem: Druin Fano
(token)

: Add
to your mana pool.


: Enchanted creature gets +X/+0 until end of turn.
