Bakaran: Virtual Booster
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Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
![]() When Spurglid's Adapter enters the battlefield, if it engulfed a creature, it gains all activated abilities of that creature. 5/4
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Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
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Tap target creature. It doesn't untap during it's controller's next untap step.
Forecycling 2 – ![]() ![]() "Only a fool could not see that coming."
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Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
Defender
Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard. 2/6
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Flying
Forecycling 3 – ![]() ![]() 1/1
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![]() Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
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Equipped creature has haste.
Equip ![]() |
As an additional cost to Breakshot, sacrifice an artifact or creature.
Destroy up to two target artifacts. |
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
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Intimidate
![]() ![]() 1/1
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() ![]() 5/5
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Destroy target enchantment. You may put a +1/+1 counter on target creature.
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Spurglid's Adapter
(rare)
Narcomancer's Ploy
(uncommon)
Predict and Prevent
(uncommon)
Lurk in the Treetops
(uncommon)
Wall of Purity
(common)
Seeing Owl
(common)
Spitburn Salamander
(common)
Trekking Boots
(common)
Breakshot
(common)
Canith Watchguard
(common)
Spurglid's Spawn
(common)
Acid-Bow Prowler
(common)
Marrow Goliath
(common)
Purifying Strength
(common)
Island
(basic)
Emblem: Druin Fano
(token)