Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Hexproof You control enchanted creature. |
As an additional cost to Madness Bolt, discard a Mountain card.
Madness Bolt deals 3 damage to target creature or player and 1 damage to you. |
Hexproof
Forecycling 4 – ![]() ![]() (![]() ![]() , Discard this card: Look at the top 4 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)4/3
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Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
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First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
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Flying
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) 3/4
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As an additional cost to Grim Harvest sacrifice a creature.
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. |
When Flesh Reaper enters the battlefield, each player sacrifices a creature.
When Flesh Reaper dies, each player loses 4 life. 4/3
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Trample
![]() : Regenerate Skeletal Brigadier4/1
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Counter target spell unless it's controller pays
for each card in your graveyard."I will die before I let you harm another living soul today."
– Kosan-Kel, Wardmage |
Flash
Flying Spells aren't the only things wizards have to protect them.
3/1
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Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
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Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
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Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep you gain 1 life. One day, Brogmar the bloodstained realized that all he wanted to do was live a peaceful, productive life in a happy little village.
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Hidden Influence
(rare)
Madness Bolt
(uncommon)
Cloaked Agent
(uncommon)
Mass Offensive
(uncommon)
Rakdoon Flameclaw
(common)
Taveas Skyknight
(common)
Grim Harvest
(common)
Flesh Reaper
(common)
Skeletal Brigadier
(common)
Mournful Defiance
(common)
Talonwing Owl
(common)
Spiked Club
(common)
Boneyard Gnawer
(common)
Peace Seeking
(common)
Forest
(basic)
Emblem: Druin Fano
(token)


Sorcery






