Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
{3}{g}: Return Blood of Wolves from your graveyard to the battlefield. If you do, attach it to target green creature it could enchant.
 U 
Creature – Human
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist.
"Greater warriors than you have tried and failed to kill me."
2/4
 U 
Creature – Human Wizard
{t}: Draw a card, then discard a card.
Remain{u}{u}: Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.
2/2
 U 
Enchantment
Creatures you control have "{t}: Add {1} to your mana pool."
 C 
Sorcery
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards.
 C 
Creature – Wurm Horror
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost {x} less to cast, where X is that creatures converted mana cost.)
Intimidate
Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
 C 
Creature – Beast
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard.
7/7
 C 
Creature – Wolf Warrior
Trample
Humans hunt in the forest for deer. Primitive lupori clans hunt for humans.
4/3
 C 
Creature – Spirit
Remain{w}: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.
1/3
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
 C 
Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap it. It gains haste until end of turn.
"I'll hold that thought"
 C 
Sorcery
Destroy target enchantment. You may put a +1/+1 counter on target creature.
 C 
Instant
Abolish (If a creature dealt damage by this card would die, exile it instead.)
Evaporation Bolt deals 3 damage to target creature.
 C 
Creature – Human Wizard Rogue
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Elemental
Haste, trample
3/1

Blood of Wolves (rare)
Woodland Survivalist (uncommon)
Zelandar Ponderer (uncommon)
Collective Bounty (uncommon)
Ancestral Intuition (common)
Gobblefright Wurm (common)
Boneyard Gnawer (common)
Savage She-Wolf (common)
Awing Remnant (common)
Slip Through (common)
Bending Fury (common)
Purifying Strength (common)
Evaporation Bolt (common)
Thiefmage (common)
Plains (basic)
Elemental (token)