Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +5/+5, has trample and is indestructibe.
Equip ![]() |
Choose target creature an opponent controls, then tap all other creatures that player controls.
After drinking the sleeping-potion laced ale, all of the guards fell asleep except for the rookie.
|
Mountainwalk
When Core Elemental enters the battlefield, you may search your library for a Mountain card and put it onto the battlefield under target player's control. Then, shuffle your library. 7/6
|
![]() : Ruin Protector gains protection from the color of your choice until end of turn.
Remain – ![]() : Target creature gains protection from the color of your choice until end of turn. Activate this ability only during your upkeep and only if Ruin Protector is in your graveyard.2/3
|
|
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
|
Equipped creature gets +0/+1.
Equip ![]() |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
|
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
|
|
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
|
Target creature you control gets +2/+0 and is unblockable this turn.
Draw a card. |
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life. |
First strike
Outlash ![]() (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist 6/3
|
|
Each player sacrifices a land.
Draw a card. |
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
|
2/2
|
Hero's Araments
(rare)
Narcomancer's Ploy
(uncommon)
Core Elemental
(uncommon)
Ruin Protector
(uncommon)
Marrow Goliath
(common)
Hero's Shield
(common)
Mnemonic Alchemist
(common)
Ancestral Presence
(common)
Koram Tracker
(common)
Slip Through
(common)
Ancestral Bounty
(common)
Rakdoon Flameclaw
(common)
Blasting Boulders
(common)
Ancestral Intuition
(common)
Swamp
(basic)
Wolf
(token)







