Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Starting with target player, each player may sacrifice any number of creatures. The player who sacrifices the most creatures this way gains 10 life.
|
Cunning Infiltrator is unblockable.
Once Alithu Canor I built a heavily guarded vault with an enourmous golden hoard within. The next day he found a remarkable lack of gold.
2/1
|
: Draw a card, then discard a card.
Remain – ![]() : Draw a card, then discard a card. Actiavate this ability only during your upkeep, and only if Zelandar Ponderer is in your graveyard.2/2
|
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.) If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance. 0/3
|
, Discard a card: Spitburn Salamander gets +1/+0 until end of turn.Ruriat had always liked lizards until one tried to roast him and then devour him.
2/2
|
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn. Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
|
As an additional cost to Ancestral Curse, exile X cards from your graveyard.
Destroy target creature with converted mana cost X. |
Destroy target enchantment. You may put a +1/+1 counter on target creature.
|
|
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
|
|
Lifelink
If you would gain life you may put a 1/1 black Skeleton creature token with " : Regenerate this creature." onto the battlefield instead.1/1
|
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
|
|
You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
|
Utter Devotion
(rare)
Cunning Infiltrator
(uncommon)
Zelandar Ponderer
(uncommon)
Canith Guardians
(uncommon)
Spitburn Salamander
(common)
Ancestral Presence
(common)
Ancestral Curse
(common)
Purifying Strength
(common)
Spiked Club
(common)
Burning Whip
(common)
Ancestral Rage
(common)
Mnemonic Alchemist
(common)
Puppet Mage
(common)
Taveas Sentry
(common)
Plains
(basic)
Emblem: Druin Fano
(token)




: Draw a card, then discard a card.

: Enchanted creature gets +X/+0 until end of turn.