Bakaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has hexproof. ![]() : Return Blood of Mages from your graveyard to the battlefield. If you do, attach it to target blue creature it could enchant. |
Choose up to X target creatures. Each of those creatures get +2/+2 and gain first strike until end of turn.
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![]() : Koram Predator fights target creature. Actiavate this ability only once per turn.2/2
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Whenever one or more creatures you control deal combat damage to a player, that player puts the top X cards of your library into his or her graveyard, where X is the number of creatures that dealt combat damage in this way.
1/1
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Trample
Outlash (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)3/1
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Each player puts a creature from his or her graveyard onto the battlefield.
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Return target creature to it's owner's hand. That player discards a card.
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
: Warp Rampager gets +1/-1 until end of turn.
: Warp Rampager gets -1/+1 until end of turn.5/2
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As an additional cost to Ancestral Rage exile X cards from your graveyard.
Target creature gets +X/+0 until end of turn. |
Destroy target enchantment. You may put a +1/+1 counter on target creature.
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When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
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"We threw stones, arrows, everything at it. Even if it could blink, I doubt it would have."
-General Avistor 2/7
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Defender
Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard. 2/6
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Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
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You may play nonpermanent spells from your graveyard. If you do, exile them when they resolve.
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Blood of Mages
(rare)
Mass Offensive
(uncommon)
Koram Predator
(uncommon)
Scouring Mage
(uncommon)
Lashflare Lunger
(common)
Exhume
(common)
Unmake
(common)
Warp Rampager
(common)
Ancestral Rage
(common)
Purifying Strength
(common)
Mnemonic Alchemist
(common)
Barrier Giant
(common)
Wall of Purity
(common)
Barren Outrider
(common)
Island
(basic)
Emblem: Druin Fano
(token)




