Bakaran: Virtual Booster
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| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +5/+5, has trample and is indestructibe.
Equip ![]() |
Trample
When Koram Primasaur dies, instead, exile it and you gain 7 life. The meat of a primasaur is the most succulent meat you'll ever taste. Getting it is the only hard part.
7/6
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![]() : Koram Predator fights target creature. Actiavate this ability only once per turn.2/2
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Add
![]() ![]() ![]() ![]() ![]() ![]() ![]() to your mana pool. Spend this mana only to cast spells from your graveyard. |
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Remain –
: Tap target creature. Actiavate this ability only if Awing Remnant is in your graveyard and only during your upkeep.1/3
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Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
![]() : Regenerate Marrow Goliath.5/5
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Target creature gets +1/+1 and gains vigilance until end of turn.
The best of soldiers don't attack unless they know they have all their armor. Or unless they have their sword. Or their midday snack.
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Target player puts the top four cards of his or her library into his or her graveyard.
Forecycling 3 – ( , Discard this card: Look at the top 3 cards of your library. Put any number of those cards into your graveyard and the rest on top of your library in any order.)
When you cycle Mindsquelch, target player puts the top two cards of his or her library into his or her graveyard. |
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Forestwalk
"I'm ready for anything" said the novice explorer. He wasn't ready for the wurm that came crashing down from the trees to devour him.
7/6
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Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
, Remove a +1/+1 counter from Battle Scarred Archer: Battle Scarred Archer deals 1 damage to target creature with flying.2/5
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Deathtouch
Abolish (If a creature dealt damage by this card would die, exile it instead.) A few days after being shot with an acid arrow, there will be no trace left of the corpse.
2/2
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When Combusting Firefiend enters the battlefield, sacrifice a land.
At the beginning of your upkeep, sacrifice a land "We thought thought we defeated it when it began to sputter. Then it blew up."
– Rvalos, scout captain 3/3
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Intimidate
![]() : Target creature gets -1/-1 until end of turn.1/1
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Leaf Spirit enters the battlefield tapped.
: Add ![]() to your mana pool.It seeks a home that is not torn by war, a place where nature can rise once again.
0/1
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: Regenerate this creature.1/1
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Hero's Araments
(rare)
Koram Primasaur
(uncommon)
Koram Predator
(uncommon)
Midnight Ritual
(uncommon)
Awing Remnant
(common)
Marrow Goliath
(common)
Wary Charge
(common)
Mindsquelch
(common)
Treetop Wurm
(common)
Battle Scarred Archer
(common)
Acid-Bow Prowler
(common)
Combusting Firefiend
(common)
Spurglid's Spawn
(common)
Leaf Spirit
(common)
Swamp
(basic)
Skeleton
(token)






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