Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
Sacrifice a land: Add one mana of any color to your mana pool.
He is as old and as wrinkled as The Great Elder Oak, but his connection to it has never failed.
0/1
 U 
Creature – Wolf Hunter
Trample
Whenever a creature dealt damage by Lupori Hunters dies this turn, you may draw a card.
5/3
 U 
Creature – Hound Soldier
Defender
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
If Canith Guardians has a +1/+1 counter on it, it loses defender and gains vigilance.
0/3
 U 
Sorcery
Target player may exile any number of cards from his or her graveyard. That player reveals his or her hand. Choose a card from it, then choose X additional cards from it, where X is 3 minus the number of cards that player exiled. That player discards those cards.
 C 
Sorcery
Destroy target enchantment. You may put a +1/+1 counter on target creature.
 C 
Creature – Bird Warrior
Flash
Flying
Spells aren't the only things wizards have to protect them.
3/1
 C 
Creature – Giant Skeleton
Whenever another creature you control dies, Marrow Goliath gets +1/+1 until end of turn.
{1}{b}: Regenerate Marrow Goliath.
5/5
 C 
Creature – Human Knight Rogue
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Creature – Elemental Horror
First strike
Outlash {3}{r} (You may play this spell for its outlash cost. If you do, it gains haste. Sacrifice it at end of turn.)
"If it crushes you, you'll die. If it rips you in half, you'll die. If it pokes you, you'll die. If it--well you get the idea."
– Rasco Droov, elementalist
6/3
 C 
Creature – Spirit Wall
Defender

Whenever Wall of Purity blocks, you may exile a card from your opponent's graveyard.
2/6
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, exile it instead.
 C 
Creature – Elemental
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
{r}: Warp Rampager gets +1/-1 until end of turn.
{r}: Warp Rampager gets -1/+1 until end of turn.
5/2
 C 
Creature – Drake Scout
Flying
{1}: Untap Magewing Drake.
After their tower fell, the mages sent out scouts to find new havens.
2/3
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Brittlebark Hermit (rare)
Lupori Hunters (uncommon)
Canith Guardians (uncommon)
Choice of Amnesia (uncommon)
Purifying Strength (common)
Talonwing Owl (common)
Marrow Goliath (common)
Barren Outrider (common)
Forgotten Powerstone (common)
Rakdoon Flameclaw (common)
Wall of Purity (common)
Rot Away (common)
Warp Rampager (common)
Magewing Drake (common)
Plains (basic)
Spirit (token)