Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As an additional cost to Ancestral Intuition, exile X cards from your graveyard.
Draw X cards, then discard X cards. |
Starting with target player, each player may sacrifice any number of creatures. The player who sacrifices the most creatures this way gains 10 life.
|
Target creature gets +4/+0 and gains mountainwalk until end of turn.
|
Add
![]() ![]() ![]() ![]() ![]() ![]() ![]() to your mana pool. Spend this mana only to cast spells from your graveyard. |
|
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying or reach. |
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
|
Not many know where the Caniths came from. Some say they came from they came from the stars, others say they were a highly successful lab experiment. They all agree that they make very good guards however.
1/4
|
Equipped creature gets +2/+0 and has Abolish (If a creature dealt damage by this card would die, exile it instead.).
Equip ![]() |
|
Engulf (You may sacrifice a creature as you cast this spell. If you do, it cost
less to cast, where X is that creatures converted mana cost.)
Intimidate Once in a blue moon comes a hero with the strength to defeat a gobblefright wurm. Of course, in Grimmoor the trees cover the night sky and there is never a blue moon.
5/4
|
Enchant creature
: Enchanted creature gets +X/+0 until end of turn. |
Trample
When Boneyard Gnawer enters the battlefield, you gain 2 life for each creature card in your graveyard. 7/7
|
Vigilance
Every sentry knows not to look into the eyes of the criminal they are arresting, lest they feel sympathy.
1/1
|
|
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
|
Enchant creature
When enchanted creature dies, exile it instead. |
|
Flying
1/1
|
Ancestral Intuition
(common, foil)
Utter Devotion
(rare)
Magmatic Might
(uncommon)
Midnight Ritual
(uncommon)
Lurk in the Treetops
(uncommon)
Rasco's Gambit
(common)
Canith Watchguard
(common)
Spiked Club
(common)
Gobblefright Wurm
(common)
Burning Whip
(common)
Boneyard Gnawer
(common)
Taveas Sentry
(common)
Mnemonic Alchemist
(common)
Rot Away
(common)
Plains
(basic)
Spirit
(token)







less to cast, where X is that creatures converted mana cost.)
