Bakaran: Virtual Booster
| Bakaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Proxy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target player discards a card.
Target player discards a card. |
Search your library for a creature card, reveal it and put it into your hand, then shuffle your library. You gain life equal to that creature's toughness.
|
Add
![]() ![]() ![]() ![]() ![]() ![]() ![]() to your mana pool. Spend this mana only to cast spells from your graveyard. |
Equipped creature gets +1/+1 and has vigilance.
Equip ![]() |
|
Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Woodland Survivalist: Regenerate Woodland Survivalist. "Greater warriors than you have tried and failed to kill me."
2/4
|
Haste
At end of turn, return Barbarian Thug to it's owner's hand. If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
|
Hexproof
When Koram Tracker enter the battlefield, look at the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. 2/2
|
Abolish (If a creature dealt damage by this card would die, exile it instead.)
When Roasting Ragemaster enters the battlefield, it deals 4 damage to target creature. It's fire is so hot that you will not burn or blister. You simply evaporate.
4/4
|
|
When Mnemonic Alchemist enters the battlefield, you may return an instant or sorcery spell from your graveyard to your hand. If you do, reveal your hand and discard a noninstant, nonsorcery card.
3/3
|
Equipped creature gets +0/+1.
Equip ![]() |
Target creature gains double strike until end of turn.
Draw a card. |
, Sacrifice a creature: Putrid Fiend gains deathtouch until end of turn.2/2
|
|
Protection from red
"The bandits can burn the world if they want, but they'll never catch me"
2/2
|
Whenever Thiefmage deals combat damage to a player, draw a card, then discard a card.
As soon as the culprit disappeared from view, the guards lost all memory of him.
2/2
|
|
Haste, trample
3/1
|
Twin Traumas
(common, foil)
Primal Tutor
(rare)
Midnight Ritual
(uncommon)
Hero's Blade
(uncommon)
Woodland Survivalist
(uncommon)
Barbarian Thug
(common)
Koram Tracker
(common)
Roasting Ragemaster
(common)
Mnemonic Alchemist
(common)
Hero's Shield
(common)
Swordplay
(common)
Putrid Fiend
(common)
Barren Outrider
(common)
Thiefmage
(common)
Forest
(basic)
Elemental
(token)






