Bakaran: Virtual Booster

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Mechanics | Skeleton | Proxy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Remain-{2}{w}{w}: Put a divinity counter on target nonland permanent you control without a divinity counter. That creature is indestructible as long as it has a divinity counter on it. Activate this ability only once during your upkeep and only if Spirit of Divinity is in your graveyard.
2/2
 U 
Enchantment
{b}{b}: Regenerate each creature you control.
 U 
Artifact – Equipment
Equipped creature has first strike.
If equipped creature has multiple instances of first strike, it gains double strike.
Equip {2}
 U 
Creature – Horror
When Unstable Nightmare enters the battlefield, discard a card at random.
Sometimes a dream come true is not a good thing.
4/4
 C 
Sorcery
Target creature you control gets +2/+0 and is unblockable this turn.

Draw a card.
 C 
Creature – Horror
When Flesh Reaper enters the battlefield, each player sacrifices a creature.

When Flesh Reaper dies, each player loses 4 life.
4/3
 C 
Instant
As an additional cost to Ancestral Presence exile X creature cards from your graveyard.
Prevent the next X damage that would be dealt to target creature or player this turn.
Fenzo braced himself for the final for the final blow. He would have died that day, but the ghost of his dead grandfather did not approve of that idea.
 C 
Instant
As an additional cost to Ancestral Bounty exile X cards from your graveyard.
You gain X life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step unless that player pays {1} for each card in your graveyard.
Rakav was a cruel, ruthless man, but one day he could bear to kill no longer.
 C 
Creature – Wolf Warrior
When Caller of the Hunt enter the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Artifact
{t}: Add {1} to your mana pool
Remain – Exile Forgotten Powerstone: Add {3} to your mana pool at the beginning of your next precombat main phase. Actiavate this ability only during your upkeep and only if Forgotten Powerstone is in your graveyard.
 C 
Creature – Human Warrior
Haste
At end of turn, return Barbarian Thug to it's owner's hand.
If his job involves 'bashin' 'em an' running' he's satisfied.
2/1
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste and trample onto the battlefield. Sacrifice them at end of turn.
 C 
Creature – Human Knight
Flying

Emerge (At end of turn, if this creature was dealt damage this turn, put a +1/+1 counter on it.)
3/4
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Wolf
2/2

Spirit of Divinity (rare)
Regrowing Flesh (uncommon)
Crueltist's Dagger (uncommon)
Unstable Nightmare (uncommon)
Slip Through (common)
Flesh Reaper (common)
Ancestral Presence (common)
Ancestral Bounty (common)
Grievious Plight (common)
Caller of the Hunt (common)
Forgotten Powerstone (common)
Barbarian Thug (common)
Rasco's Gambit (common)
Taveas Skyknight (common)
Plains (basic)
Wolf (token)