Rust Revised: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
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Menace
When Thriving Monstrosity enters the battlefield, draw a number of cards equal to the number of creature types among creatures you control and lose that much life. 3/2
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Manufacture 3 (You may exile this from your hand with three counters on it. Pay mana to remove that many counters. You may cast it for free as long as it has no counters.)
3/1
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Blue Gizmo doesn't untap during your untap step unless it is enchanted.
, : Scry 2. |
Whenever a Human you control enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
1/3
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When Vigilance Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Vigilance. |
Menace, Ward
Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Essence of Innovation. 1/1
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If target creature you control is an enchanted artifact, it deals damage equal to its power to target creature you don’t control. Otherwise, those creatures fight.
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Create a Network. (An Aura with Enchant Artifact.)
Put two +1/+1 counters on target creature. Enchanted artifact creatures you control gain Trample until end of turn. |
Thrive – Ferocious Greathound has Menace as long as you control three creatures, none of which share a creature type.
5/3
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Enchantments and enchanted permanents you control have Ward .
Whenever an aura you control would be put into a graveyard as a result of it no longer enchanting a legal object, you may attach it to another target it could enchant, instead. |
Whenever Lifeblood Zealot attacks, target nonArtifact creature you control gains Indestructible until end of turn.
3/2
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Create a Network. (An Aura with Enchant Artifact)
Untap each enchanted artifact you control. |
Flying, First Strike
1/1
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When Acceleration Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Haste. |
CW11
(common)
Thriving Monstrosity
(rare)
Assault Suit Veteran 2
(common)
Blue Gizmo
(common)
Organic Sapience Advocate
(uncommon)
Vigilance Subroutine
(common)
Essence of Innovation
(uncommon)
Target Acquired
(common)
Hardware Reinforcement
(common)
Ferocious Greathound
(common)
Nexus, the Datamind
(mythic)
Lifeblood Zealot
(uncommon)
Software Update
(common)
Hornbill Heron
(common)
Acceleration Subroutine
(common)