Rust Revised: Virtual Booster
Rust Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample
When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control. 3/3
|
Whenever you cast a spell, draw a card if you spent more mana than that spell’s mana value to cast it. When you do, discard a card unless Data Prism is enchanted.
|
Defender, Reach
Thrive – : Add one mana of any colour. Add two mana of any one colour instead, if you control three creatures, none of which share a creature type. 0/4
|
Haunting Memory enters the battlefield with a Hexproof counter if you cast it from your graveyard or if it entered from your graveyard.
3/3
|
Flying, First Strike
1/1
|
Defender
Automated Ballista has reach as long as it is enchanted. 1/3
|
Flying
2/3
|
Create a Network. (An Aura with Enchant Artifact.)
Target creature gains First Strike until end of turn. Enchanted artifact creatures you control get +2/+1 until end of turn |
Until end of turn, you may play target card in your graveyard.
The next time an artifact enters the battlefield under your control this turn, create a Network. (An Aura with Enchant Artifact.) |
When Crushing Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchented artifact creatures you control have Trample. |
White Gizmo doesn't untap during your untap step unless it is enchanted.
, : Tap target creature. |
Red Gizmo doesn’t untap during your untap step unless it is enchanted.
, : Exile the top card of your library. You may play it until end of turn. When you do, discard a card. |
|
Counter target noncreature spell.
|
|
Thriving Hydra
(rare)
Data Prism
(uncommon)
Vitalbloom Vines
(uncommon)
Haunting Memory
(uncommon)
Hornbill Heron
(common)
Automated Ballista
(common)
Aerial Convoy
(common)
Overclock
(common)
Data Retrieval
(common)
Crushing Subroutine
(common)
White Gizmo
(common)
Red Gizmo
(common)
CW11
(common)
Negate
(common)
Plains
(basic)