My Hero Academia Characters: Virtual Booster
My Hero Academia Characters: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Haste, reach
1/2
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: Until end of turn, spells and activated abilities targeting Gang Orca cost an additional to cast and activate and reduce all damage that would be dealt to Gang Orca by 1.
5/5
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Whenever Toga deals combat damage to a creature, you may have Toga's power and toughness become equal to the the power and toughness of the creature Toga dealt damage to.
: Toga becomes a copy of a creature that Toga dealt damage to this turn. 4/4
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: Deal 1 damage to any target.
,: Deal 2 damage to any target. Aoyama doesn't untap during your next untap step. 1/1
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,: Create a copy of target artifact.
3/3
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,: Destroy target artifact or enchantment you don't control.
,: Target creature gets -2/-2 until end of turn. 2/4
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When Koji enters the battlefield, create a 1/1 green-white insect token.
Tokens you control have ",: Tap target creature." 1/3
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Haste
: Another target creature gains hexproof until end of turn. Activate this ability only if Iida is attacking or blocking. 3/2
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Whenever a creature blocks or becomes blocked by Uraraka, that creature gets -2/-0 until end of turn.
: Target creature gains flying until end of turn. 1/3
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Hexproof
Hagakure can't be blocked. : Creatures you don't control get -1/-0 until end of turn. 1/1
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,: Put a Magnetism counter on target creature.
If a creature with an even converted mana costs has a magnetism counter on it, prevent all damage that would be dealt to and dealt by other creatures with even converted mana costs. Do the same but for odd converted mana costs for creatures with odd converted mana costs that have mangetism counters on them. 3/2
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Whenever a player casts a black spell, Tokoyami gets +1/+1 until end of turn.
Whenever Tokoyami's power becomes six or greater, transform Tokoyami. 3/3
Dark Shadow must attack each turn if able.
Dark Shadow can't block. At the end of each turn, transform Dark Shadow unless two or more black spells were cast that turn. 6/3
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: Each other creature gets -1/-1 until end of turn.
3/3
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: Exile target creature or artifact.
1/13
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Equipment cost less to attach to spinner for each equipment attached to him.
2/4
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Sero
(common)
Gang Orca
(rare)
Toga
(uncommon)
Aoyama
(common)
Yaoyorozu
(mythic)
Mina
(rare)
Koji
(uncommon)
Iida
(common)
Uraraka
(rare)
Hagakure
(rare)
Magne
(uncommon)
Tokoyami
(uncommon)
Mustard
(rare)
13
(mythic)
Spinner
(uncommon)