My Hero Academia Characters: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{u}
 
 R 
Legendary Creature – Human Student
Whenever a creature blocks or becomes blocked by Uraraka, that creature gets -2/-0 until end of turn.
{u}: Target creature gains flying until end of turn.
1/3
{2}{u}{w}
 
 U 
Legendary Creature – Human Hero
{t}: Unattach all permanents from target creature.
 U 
Legendary Creature – Human Student
Whenever a player casts a black spell, Tokoyami gets +1/+1 until end of turn.
Whenever Tokoyami's power becomes six or greater, transform Tokoyami.
3/3
Dark Shadow
 
 U 
Legendary Creature – Quirk
Dark Shadow must attack each turn if able.
Dark Shadow can't block.
At the end of each turn, transform Dark Shadow unless two or more black spells were cast that turn.
6/3
{2}{u}{r}
 
 U 
Legendary Creature – Human Villain
{u}{r},{t}: Put a Magnetism counter on target creature.
If a creature with an even converted mana costs has a magnetism counter on it, prevent all damage that would be dealt to and dealt by other creatures with even converted mana costs. Do the same but for odd converted mana costs for creatures with odd converted mana costs that have mangetism counters on them.
3/2
 
 
No more commons
{2}{r}
 
 C 
Legendary Creature – Human Student
Haste
{1}{u}: Another target creature gains hexproof until end of turn. Activate this ability only if Iida is attacking or blocking.
3/2
{1}{g}{g}
 
 C 
Legendary Creature – Human Student
Discard a card: Sato gets +1/+1 until end of turn.
3/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Legendary Creature – Human Student
{w}: Prevent the next 2 damage that would be dealt to Kirishima. Activate this ability only once each phase.
{2}{w}: Kirishima gains indestructible until end of phase.
2/3
 C 
Legendary Creature – Human Villain
{t}: Target creature gets +2/+1 until end of turn. Spells and abilities opponents control can't reduce that creature's power and toughness until end of turn.
1/1
{2}{r}
 
 C 
Legendary Creature – Human Student
{t}: Deal 1 damage to any target.
{r},{t}: Deal 2 damage to any target. Aoyama doesn't untap during your next untap step.
1/1
{1}{g}
 
 C 
Legendary Creature – Human Student
Haste, reach
1/2
Plains
 
 B 
Basic Land – Plains

Uraraka (rare)
Wash (uncommon)
Tokoyami (uncommon)
Magne (uncommon)
Iida (common)
Sato (common)
Kirishima (common)
La Brava (common)
Aoyama (common)
Sero (common)
Plains (basic)