Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Nmir dies, you may exile it. If you do, search your library for up to nine land cards with different names and put them onto the battlefield. Then shuffle your library. 9/9
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Enchant creature
Enchanted creature gets +1/+1 and has flying. Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Fortified lands you control have "
: Gain 1 life."
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Flying
When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying. 4/4
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4/2
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Flying
Expedition Flock can only block creatures with flying. Aven scouts can fly days without rest searching for any sight of land.
3/3
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: Smoldering Draugr gets +1/+0 until end of turn.
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) 1/2
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Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
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This spell costs
less to cast for each artifact you control.
![]() : Shipseeker Kraken can’t be blocked this turn.5/6
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Target creature gets +2/+2 until end of turn.
![]() , Exile Runic Courage from your graveyard: Target creature gains flying until end of turn. |
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Flying
When Aven Scout enters the battlefield, creatures you control get +1/+1 until end of turn. The Aven have an advantage over the other races of Nieldavar.
3/3
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Target creature gets -3/-3 until end of turn. You may mill three cards.
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CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
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Exile the top two cards of your library. Until the end of your turn, you may play those cards.
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Nmir
(rare)
Valkyr's Blessing
(uncommon)
Gleaming Citadel
(uncommon)
Herald of Ascensions
(uncommon)
Reckless Giant
(common)
Expedition Flock
(common)
Smoldering Draugr
(common)
Aegis Scale
(common)
Shipseeker Kraken
(common)
Runic Courage
(common)
Aven Scout
(common)
Fade into Obscurity
(common)
Heim Protector
(common)
Firecasting
(common)
Plains
(basic)



, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)


