Nieldavar: Virtual Booster

Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control.
 U 
Land
{t}: Add {c}.

Fortify abilities that target Defensive Embankment cost 1 less.
 U 
Creature – Viking
At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
 U 
Sorcery
Search your library for an Equipment, Fortification, or Vehicle card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Wurm
Trample

Other Giants you control have trample.
6/6
 C 
Creature – Beast
3/1
 C 
Artifact – Vehicle
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Crew 2
3/3
 C 
Creature – Bird
Flying, lifelink
1/1
 C 
Creature – Bird Shaman
Flying

When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 C 
Creature – Giant Viking
Trample

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
5/4
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
 C 
Sorcery
Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Draw a card.
 C 
Instant
Target creature gets +2/+2 until end of turn.

{2}{w}, Exile Runic Courage from your graveyard: Target creature gains flying until end of turn.
 C 
Sorcery
Scry X, where X is the number of artifacts you control, then draw two cards.
Plains
 
 B 
Basic Land – Plains

Path to Acceptance (rare)
Defensive Embankment (uncommon)
Rune Viking (uncommon)
Dwarven Metalsong (uncommon)
Giant Dreadmaw (common)
Ondheim Predator (common)
Viking Longboat (common)
Healer's Hawk* (common)
Rafdavar Runesmith (common)
Village Stomper (common)
Fade into Obscurity (common)
Scribble (common)
Runic Courage (common)
Inscrivination (common)
Plains (basic)