Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human Knight
Whenever Godslayer Paladin attacks, up to one target creature gets -X/-X until end of turn, where X is Godslayer Paladin’s power.

{1}{g/w}{g/w}: Put a +1/+1 counter on Godslayer Paladin. It gains vigilance until end of turn.
3/3
 U 
Sorcery
Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard.
 U 
Creature – Orc Shaman
Sacrifice three Runes: Transform Dair Seer.
3/3
Seskrin, the Searscribe
 
 U 
Legendary Enchantment Creature – God
Indestructible

Runes you control have "{t}, Sacrifice this artifact: This artifact deals 1 damage to any target."
3/3
 U 
Artifact – Vehicle
Whenever Looter Schooner deals combat damage to a player, you may draw a card. If you do, discard a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 C 
Artifact – Equipment
Equipped creature gets +2/+0.

Equip {2}

Equip Viking {0}
 C 
Creature – Beast
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
 C 
Creature – Zombie
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Enchantment – Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{1}{w}
 
 C 
Artifact – Fortification
Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Elf Archer
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
 C 
Creature – Dwarf Pilot
Dvergr Whirler gets +1/+0 for each artifact you control..
1/2
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Creature – Dwarf Shaman
Haste

When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
Mountain
 
 B 
Basic Land – Mountain

Godslayer Paladin (mythic)
Strategize (uncommon)
Dair Seer (uncommon)
Looter Schooner (uncommon)
Raiding Blade (common)
Heim Protector (common)
Mind Raider (common)
Rune of Mutiny (common)
Frogify* (common)
Tapper (common)
Elf Archer (common)
Dvergr Whirler (common)
Drowned Ravager (common)
Kortdavar Runesmith (common)
Mountain (basic)