Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
At the beginning of your upkeep, put a verse counter on Veldomr, Ageless Musician. If you would lose the game, instead exile Veldomr and your life total becomes equal to the number of verse counters on Veldomr. 1/3
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Menace
Other creatures you control have menace. 3/3
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Whenever you would draw a card, you may sacrifice a creature. If you do, instead look at the top three cards of your library, put one into your hand and the rest into your graveyard.
Each member gives its life to shape the future.
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When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
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Big Creature Damage deals 5 damage to target creature. That creature loses indestructible until end of turn.
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Dvergr Whirler gets +1/+0 for each artifact you control..
1/2
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
Choose one—
• Target player sacrifices an enchantment. • Target player sacrifices a creature with flying. |
Scry X, where X is the number of artifacts you control, then draw two cards.
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Creatures with power less than Stalking Wolf’s power can’t block it.
3/3
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Enchant creature
Enchanted creature can’t attack or block. When Scribe Duty enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards. |
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
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Veldomr, Ageless Musician
(rare)
Fell Skeleton
(uncommon)
Cult of Imminence
(uncommon)
Defense Cultivator
(uncommon)
Big Creature Damage
(common)
Dvergr Whirler
(common)
Evolving Wilds
(common)
Half-Nat, Half-Plummet
(common)
Inscrivination
(common)
Stalking Wolf
(common)
Scribe Duty
(common)
Big Duress
(common)
Scrambled Thoughts
(common)
Inscribe in Blood
(common)
Forest
(basic)




, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.