Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent draws a card, that player may pay
. If the player doesn’t, you draw a card. |
![]() ![]() ![]() ![]() : Transform Leaf-Clan Aspirant.2/2
Indestructible, vigilance
![]() ![]() ![]() ![]() : Put three +1/+1 counters on target creature.2/2
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Flying
At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger. 3/3
Indestructible, flying
~’s power and toughness are each equal to the number of cards in your hand. */*
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When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent. |
When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
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Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
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Menace
When Vaskdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/3
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: Untap target Forest.1/1
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Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Vengeful Draugr dies, it deals 1 damage to any target. 1/1
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Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead.
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Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand.
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![]() , Exile Galaren Ascetic from your graveyard: Destroy target artifact.2/1
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Choose one--
Exile target artifact. Exile target enchantment. Exile target permanent you control. Return it to the battlefield at the beginning of the next end step. |
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Compensation
(rare)
Leaf-Clan Aspirant
(uncommon)
Raidmonger
(uncommon)
Markings of War
(uncommon)
Elf Archer
(common)
Ruin the Ascended
(common)
Vaskdavar Runesmith
(common)
Arbor Elf*
(common)
Vengeful Draugr
(common)
Verdict
(common)
Frogify*
(common)
Runes Dead
(common)
Galaren Ascetic
(common)
Forgotten Gods
(common)
Forest
(basic)

. If the player doesn’t, you draw a card.




, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
