Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control get -1/-0 for each fortified land you control.
Fortify ![]() ![]() (![]() ![]() : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).4/4
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Enchant creature
Enchanted creature is a Rune. (It has " , Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.) |
Enchant creature
Enchanted creature gets +1/+1 and has flying. Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Drowned Ravager enters the battlefield, target player mills two cards. 2/2
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T: Target Giant gains flying until end of turn.
4/4
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Trample
Other Giants you control have trample. 6/6
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
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When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
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Flying
Expedition Flock can only block creatures with flying. Aven scouts can fly days without rest searching for any sight of land.
3/3
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Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
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Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
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Menace
Other Giants you control have menace. 5/6
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Draining Barricade
(rare)
Battle Scribe
(uncommon)
Runify
(uncommon)
Valkyr's Blessing
(uncommon)
Drowned Ravager
(common)
Distracting Giant
(common)
Giant Dreadmaw
(common)
Rune of Mutiny
(common)
Abattoir's Malice
(common)
Mind Raider
(common)
Expedition Flock
(common)
Aegis Scale
(common)
Dumb Card
(common)
Menace Creature
(common)
Island
(basic)



, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).



