Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent draws a card, that player may pay
. If the player doesn’t, you draw a card. |
![]() ![]() ![]() ![]() : Transform Leaf-Clan Aspirant.2/2
Indestructible, vigilance
![]() ![]() ![]() ![]() : Put three +1/+1 counters on target creature.2/2
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Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand.
3/2
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Whenever Silent Faering deals combat damage to a player, that player mills five cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2
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When Galariel Visionary enters the battlefield, draw a card.
1/1
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Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token. 5/5
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When Distracting Dwarf enters the battlefield, target creature can't block this turn.
3/1
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Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead.
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Flying (A creature with flying can't be blocked except by creatures with flying and/or reach.)
3/1
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Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Target creature gains first strike until end of turn. |
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Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
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Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Vengeful Draugr dies, it deals 1 damage to any target. 1/1
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Target creature you control gets +1/+1 until end of turn for each Rune you control, than that creature fights target creature you don't control.
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When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
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Compensation
(rare)
Leaf-Clan Aspirant
(uncommon)
Tempo Bounce Guy
(uncommon)
Silent Faering
(uncommon)
Galariel Visionary
(common)
Jotun Trainer
(common)
Distracting Dwarf
(common)
Verdict
(common)
Aven Aggressor
(common)
Primal Strike
(common)
Ruin the Ascended
(common)
Vengeful Draugr
(common)
Fight Spell
(common)
Elf Archer
(common)
Mountain
(basic)

. If the player doesn’t, you draw a card.





, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)