Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to.
Like whiplash, but mental.
 
 R 
Creature – Human Cleric
{t}, Sacrifice a creature: Scry 3, then you may mill a card.

At the beginning of your end step, if you sacrificed three or more creatures this turn, transform Priestess of Felldavar.
1/3
Malkafa, Lady of Felldavar
 
 R 
Legendary Enchantment Creature – God
Indestructible

Cards in graveyards can’t be cast or enter the battlefield.

{1}{b}, {t}, Exile target creature card from your graveyard: Create an X/X black Zombie creature token with haste, where X is that card’s converted mana cost.
5/5
 U 
Enchantment
When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 U 
Creature
When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
 U 
Sorcery
Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Instant
Return target creature to its owner’s hand.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Zombie Viking
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Vengeful Draugr dies, it deals 1 damage to any target.
1/1
 C 
Creature – Spirit
Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
 C 
Creature – Zombie
Menace
6/4
 C 
Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
 C 
Creature – Human
When *Gym Buddy enters the battlefield, put a +1/+1 counter on another target creature you control.
2/3
 C 
Creature – Human Peasant
When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
 C 
Instant
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Scraplash (uncommon, foil)
Priestess of Felldavar (rare)
Banishing Light* (uncommon)
Defense Cultivator (uncommon)
Strategize (uncommon)
Rune of Mutiny (common)
Glyph of Absence (common)
Vengeful Draugr (common)
Belhime's Peacekeeper (common)
Shadowhunter (common)
Aegis Scale (common)
*Gym Buddy (common)
Simple Farmers (common)
Abattoir's Malice (common)
Swamp (basic)