Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control. |
When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
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Whenever Silent Faering deals combat damage to a player, that player mills five cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2
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![]() , Sacrifice a permanent: Inscription Familiar gets +1/+1 and gains indestructible until end of turn.2/2
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Defender
Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn. 1/4
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: Target creature gains haste until end of turn.1/1
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T: Target Giant gains flying until end of turn.
4/4
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Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
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Inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Target creature gains first strike until end of turn. |
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
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Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Crew 2 3/3
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Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
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When Orc Seer dies, scry 2.
2/2
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Return up to two target creatures to their owners’ hands.
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Path to Acceptance
(rare)
Defense Cultivator
(uncommon)
Silent Faering
(uncommon)
Inscription Familiar
(uncommon)
Belhime's Peacekeeper
(common)
Inciter of Hostilities
(common)
Distracting Giant
(common)
Dumb Card
(common)
Primal Strike
(common)
Ruin the Ascended
(common)
Viking Longboat
(common)
Draugr Corsair
(common)
Orc Seer
(common)
First Snowfall
(common)
Swamp
(basic)

, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)


