Nieldavar: Virtual Booster
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| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control. |
Fortified lands you control have "
: Gain 1 life."
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Enchant creature
Enchanted creature gets +1/+1 and has flying. Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
Whenever Ceaseless Pillager enters the battlefield, each opponent loses 1 life. 2/2
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When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
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As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards. |
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
Scry X, where X is the number of artifacts you control, then draw two cards.
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Verdict deals 3 damage to target attacking or blocking creature. If you control an artifact, Verdict deals 5 damage to that creature instead.
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When Elf Archer enters the battlefield, Elf Archer deals 1 damage to any target.
2/2
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: Add .
: Add one mana of any color. Activate this ability only if you control a God. |
When Orc Seer dies, scry 2.
2/2
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As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
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When Distracting Dwarf enters the battlefield, target creature can't block this turn.
3/1
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Path to Acceptance
(rare)
Gleaming Citadel
(uncommon)
Valkyr's Blessing
(uncommon)
Ceaseless Pillager
(uncommon)
Builders
(common)
Scrambled Thoughts
(common)
Evolving Wilds
(common)
Inscrivination
(common)
Verdict
(common)
Elf Archer
(common)
Godhome
(common)
Orc Seer
(common)
Godspawn
(common)
Distracting Dwarf
(common)
Forest
(basic)

, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)


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