Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Reserve Garrison enters the battlefield, create two 1/1 white Viking creature tokens.
Fortified land has “Vikings you control get +1/+1.” Fortify ![]() ![]() ![]() |
Target Aura or Equipment attached to a creature deals 5 damage to the creature it is attached to.
Like whiplash, but mental.
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At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/2
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Flying
When Herald of Ascensions enters the battlefield, exile up to one target creature. Its controller creates a 4/4 white Angel creature token with flying. 4/4
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Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token. 5/5
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Flying
When Not Senate Not Griffin enters the battlefield, scry 1. 3/2
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Rune of Shock deals 2 damage to any target.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
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CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
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Return target creature card from your graveyard to the battlefield.
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Counter target spell. If you control a God, draw a card.
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Exile the top two cards of your library. Until the end of your turn, you may play those cards.
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Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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Reserve Garrison
(rare)
Scraplash
(uncommon)
Rune Viking
(uncommon)
Herald of Ascensions
(uncommon)
Jotun Trainer
(common)
Not Senate Not Griffin
(common)
Rune of Shock
(common)
Aegis Scale
(common)
Heim Protector
(common)
Big Duress
(common)
Rise Again*
(common)
Belhime's Denial
(common)
Firecasting
(common)
Frogify*
(common)
Plains
(basic)



, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

