Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature enters the battlefield under your control, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

At the beginning of your upkeep, you may destroy target noncreature, nonland permanent with converted mana cost X or less, where X is the number of runes you control.
 U 
Creature
When Defense Cultivator enters the battlefield, you may play X additional lands this turn, where X is the number of Fortifications you control.
3/4
 U 
Artifact – Vehicle
Whenever Silent Faering deals combat damage to a player, that player mills five cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
 U 
Creature – Dog Skeleton
{1}{b}, Sacrifice a permanent: Inscription Familiar gets +1/+1 and gains indestructible until end of turn.
2/2
 C 
Creature – Spirit
Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
 C 
Creature – Orc Viking
{t}: Target creature gains haste until end of turn.
1/1
 C 
Creature – Giant
T: Target Giant gains flying until end of turn.
4/4
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Instant
Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Target creature gains first strike until end of turn.
 C 
Sorcery
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
 C 
Artifact – Vehicle
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

Crew 2
3/3
 C 
Creature – Human Viking
Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
 C 
Creature – Orc Shaman
When Orc Seer dies, scry 2.
2/2
 C 
Sorcery
Return up to two target creatures to their owners’ hands.
Swamp
 
 B 
Basic Land – Swamp

Path to Acceptance (rare)
Defense Cultivator (uncommon)
Silent Faering (uncommon)
Inscription Familiar (uncommon)
Belhime's Peacekeeper (common)
Inciter of Hostilities (common)
Distracting Giant (common)
Dumb Card (common)
Primal Strike (common)
Ruin the Ascended (common)
Viking Longboat (common)
Draugr Corsair (common)
Orc Seer (common)
First Snowfall (common)
Swamp (basic)