Nieldavar: Virtual Booster
| Nieldavar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent draws a card, that player may pay
. If the player doesn’t, you draw a card. |
Enchant creature
Enchanted creature gets +1/+1 and has flying. Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life. 2/2
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Sacrifice three Runes: Transform Dair Seer.
3/3
Indestructible
Runes you control have " , Sacrifice this artifact: This artifact deals 1 damage to any target."3/3
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Haste
When Kortdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “ , Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)3/2
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Vigilance
When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token. 5/5
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Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
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When Raider's Spear enters the battlefield, create a 1/1 white Viking creature token, then attach Raider's Spear to it.
Equipped creature gets +1/+0 and has first strike. Equip ![]() |
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
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Fortified land has “
: Scry 2.”
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Trample
Other Giants you control have trample. 6/6
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Counter target spell. If you control a God, draw a card.
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Defender
Whenever Rune-Slumber Elemental becomes the target of a spell or ability you control, it can attack this turn as though it didn’t have defender. 3/2
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Compensation
(rare)
Valkyr's Blessing
(uncommon)
Felldavar Shamblar
(uncommon)
Dair Seer
(uncommon)
Kortdavar Runesmith
(common)
Jotun Trainer
(common)
Sigils of Might
(common)
Pillage Aggro
(common)
Raider's Spear
(common)
Ruin the Ascended
(common)
Hall of Innovation
(common)
Giant Dreadmaw
(common)
Belhime's Denial
(common)
Rune-Slumber Elemental
(common)
Forest
(basic)

. If the player doesn’t, you draw a card.
, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)


