Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elder Elemental Goat
Flash

When G.O.A.T. Counterspell enters the battlefield, counter target spell.
0/4
 U 
Land
{t}: Add {c}.

Fortify abilities that target Defensive Embankment cost 1 less.
 U 
Creature – Human Wizard
Whenever you cast a spell that targets a creature, you may return that creature to its owner's hand.
3/2
 U 
Creature – Bird Viking
Flying

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
 C 
Creature – Dwarf Wizard
Whenever you cast a noncreature spell, Chief of Invention gets +1/+1 until end of turn.
2/1
 C 
Creature – Kraken
This spell costs {1} less to cast for each artifact you control.

{5}{u}: Shipseeker Kraken can’t be blocked this turn.
5/6
 C 
Instant
As an additional cost to cast this spell, discard a card or sacrifice an artifact.

Draw two cards.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If you control a God, return another target creature card from your graveyard to your hand.
 C 
Instant
Counter target spell. If you control a God, draw a card.
 C 
Artifact – Fortification
When fortified land is tapped for mana, add one mana of any color.

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Enchantment – Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
 C 
Sorcery
Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
 C 
Creature – Dwarf
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
 C 
Creature – Spirit
As long as you control a God, Godspawn gets +2/+2 and has trample.
4/3
Plains
 
 B 
Basic Land – Plains

G.O.A.T. Counterspell (rare)
Defensive Embankment (uncommon)
Tempo Bounce Guy (uncommon)
Aven Viking (uncommon)
Chief of Invention (common)
Shipseeker Kraken (common)
Scrambled Thoughts (common)
Runes Dead (common)
Belhime's Denial (common)
Paradise Bulwark (common)
Frogify* (common)
Crack Open (common)
Builders (common)
Godspawn (common)
Plains (basic)