Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Centaur Demon
Deathtouch

Midraugr of the Blood Tide must be blocked if able.

{2}{u/b}{u/b}: Midraugr of the Blood Tide can’t be blocked this turn. When Midraugr of the Blood Tide deals combat damage to a player this turn, that player mills nine cards, then you may put a noncreature permanent card from that player’s graveyard onto the battlefield under your control.
6/6
 U 
Sorcery
Search your library for an Equipment, Fortification, or Vehicle card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Sorcery
Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard.
 U 
Enchantment
When Banishing Light* enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 C 
Artifact – Fortification
Fortified land has “{t}: Scry 2.”

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Human Peasant
When Simple Farmers enters the battlefield, if you control fewer lands than an opponent, you may search your library for a basic land card, reveal it, then put it into your hand. If you do, shuffle your library.
0/4
 C 
Creature – Spider
Reach

Deathtouch
1/2
 C 
Sorcery
Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
 C 
Sorcery
Inscribe three times. (To inscribe, create a Rune token. It's a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Spirit
Defender

Sacrifice Belhime's Peacekeeper: Prevent all combat damage that would be dealt this turn.
1/4
 C 
Artifact – Fortification
When fortified land is tapped for mana, add one mana of any color.

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Bird
Flying, lifelink
1/1
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. You lose 2 life.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Swamp
 
 B 
Basic Land – Swamp

Midraugr of the Blood Tide (mythic)
Dwarven Metalsong (uncommon)
Strategize (uncommon)
Banishing Light* (uncommon)
Hall of Innovation (common)
Simple Farmers (common)
Deadly Recluse* (common)
Crack Open (common)
Sigils of Might (common)
Big Duress (common)
Belhime's Peacekeeper (common)
Paradise Bulwark (common)
Healer's Hawk* (common)
Inscribe in Blood (common)
Swamp (basic)