Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Fortification
Creatures your opponents control get -1/-0 for each fortified land you control.

Fortify {2}{u}{u} ({2}{u}{u}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Creature – Giant Shaman
Whenever Battle Scribe or another creature you control leaves the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”).
4/4
{2}{u}{u}
 
 U 
Enchantment – Aura
Enchant creature

Enchanted creature is a Rune. (It has "{t}, Sacrifice this permanent: Target creature gets +1/+1 until end of turn. It is an artifact. It loses its other abilities and types.)
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Whenever enchanted creature deals combat damage to a player, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Creature – Giant
T: Target Giant gains flying until end of turn.
4/4
 C 
Creature – Wurm
Trample

Other Giants you control have trample.
6/6
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Instant
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
 C 
Creature – Zombie
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
 C 
Creature – Bird Scout
Flying

Expedition Flock can only block creatures with flying.
Aven scouts can fly days without rest searching for any sight of land.
3/3
 C 
Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, put a +1/+1 counter on it.
 C 
Sorcery
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Creature – Giant
Menace

Other Giants you control have menace.
5/6
Island
 
 B 
Basic Land – Island

Draining Barricade (rare)
Battle Scribe (uncommon)
Runify (uncommon)
Valkyr's Blessing (uncommon)
Drowned Ravager (common)
Distracting Giant (common)
Giant Dreadmaw (common)
Rune of Mutiny (common)
Abattoir's Malice (common)
Mind Raider (common)
Expedition Flock (common)
Aegis Scale (common)
Dumb Card (common)
Menace Creature (common)
Island (basic)