Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Peasant
Haste

Whenever Torchbearer Thrall attacks, put a glory counter on Torchbearer Thrall. Then if Torchbearer Thrall has four or more glory counters, you may transform it.
1/2
Hraktar, Sky-Splitter
 
 R 
Legendary Enchantment Creature – God
Indestructible

{r}, {t}, Remove a glory counter from Hraktar, Sky-Splitter: Hraktar deals 3 damage to any target.
6/5
 U 
Creature – Human Cleric
Whenever another creature you control dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/3
 U 
Creature – Human Cleric
Whenever a non-Spirit creature you control dies, you may pay {w}. If you do, create a 1/1 white Spirit creature token with flying.

{3}{b}, Tap three untapped Spirits you control: Transform Departer of Souls.
2/2
Maor, Herald of the Departed
 
 U 
Colour indicator B Legendary Enchantment Creature – God
Indestructible

{2}{b}, {t}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
2/2
 U 
Creature – Bird Viking
Flying

At the beginning of each end step, if three or more creatures were returned to your hand from the battlefield this turn, transform Raidmonger.
3/3
 
 U 
Legendary Enchantment Creature – God
Indestructible, flying

~’s power and toughness are each equal to the number of cards in your hand.
*/*
 C 
Land
{t}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
{1}{w}
 
 C 
Artifact – Fortification
Fortified land has “{t}: Tap target creature.”

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Bird Shaman
Flying

When Rafdavar Runesmith enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
 C 
Creature – Beast
3/1
 C 
Creature – Beast
CG07 — Heim Protector gets +1/+1 for each fortified land you control.
2/2
 C 
Creature – Giant
Vigilance

When Jotun Trainer enters the battlefield, create a 1/1 white Viking creature token.
5/5
 C 
Creature – Bird
Flying

When Not Senate Not Griffin enters the battlefield, scry 1.
3/2
 C 
Creature – Zombie
When Mind Raider enters the battlefield, you draw a card and you lose 1 life.
2/2
 C 
Creature – Human Wizard
When Scion of Anarchy dies, you may return target instant or sorcery card from your graveyard to your hand
2/2
Island
 
 B 
Basic Land – Island

Torchbearer Thrall (rare)
Deathscriber (uncommon)
Departer of Souls (uncommon)
Raidmonger (uncommon)
Evolving Wilds (common)
Tapper (common)
Rafdavar Runesmith (common)
Frogify* (common)
Ondheim Predator (common)
Heim Protector (common)
Jotun Trainer (common)
Not Senate Not Griffin (common)
Mind Raider (common)
Scion of Anarchy (common)
Island (basic)