Nieldavar: Virtual Booster

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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control.

Enchanted creature has defender, hexproof, and flying.

{r}, Sacrifice enchanted creature, Return Nine World's Sight to its owner’s hand: Enchanted creature deals damage equal to its power to any target.
 U 
Creature – Human Wizard
Whenever a creature you control becomes the target of a spell or ability you control, that creature gains flying until end of turn. (Equip abilities target.)

{2}{r}: Transform Scribe Ritualist. Activate this ability only if an opponent was dealt damage by three or more sources you control this turn.
3/2
Ryns, Patron of Fervor
 
 U 
Colour indicator R Legendary Enchantment Creature – God
Indestructible

Whenever a creature you control attacks, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature can’t block this turn.”
4/3
 U 
Creature – Dwarf Shaman
When Life-Rune Shaman enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)

Runes you control have “{t}, Sacrifice this artifact: Target creature gains lifelink until end of turn.”
4/3
 U 
Creature – Orc Skeleton
Menace

Other creatures you control have menace.
3/3
 C 
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
 C 
Creature – Zombie
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)

When Drowned Ravager enters the battlefield, target player mills two cards.
2/2
 C 
Sorcery
Target creature gets -3/-3 until end of turn. You may mill three cards.
 C 
Creature
When Runebear dies, inscribe (Create a Rune token. It’s a colorless artifact with “{t}, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
2/2
 C 
Creature – Zombie Viking
{r}: Smoldering Draugr gets +1/+0 until end of turn.

Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/2
 C 
Creature – Giant
T: Target Giant gains flying until end of turn.
4/4
 C 
Sorcery
Choose one —
- Destroy target artifact.
- Destroy target land and any number of permanents attached to it.
 C 
Sorcery
Reveal the top four cards of your library. You may put a basic land card from among them onto the battlefield tapped. Put the rest into your graveyard.
 C 
Sorcery
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
 C 
Creature – Dwarf
When enters the battlefield, you may attach target Fortification or Equipment you control to a permanent you control that it could attach to.
3/4
Swamp
 
 B 
Basic Land – Swamp

Nine World's Sight (rare)
Scribe Ritualist (uncommon)
Life-Rune Shaman (uncommon)
Fell Skeleton (uncommon)
Big Duress (common)
Drowned Ravager (common)
Fade into Obscurity (common)
Runebear (common)
Smoldering Draugr (common)
Distracting Giant (common)
Crack Open (common)
Commune with Sjofir (common)
Ruin the Ascended (common)
Builders (common)
Swamp (basic)