Nieldavar: Virtual Booster
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Mechanics | Skeleton | Color Pairs | Common Breakdown | Notes | White |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Deathtouch, pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
1/1
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When Runic Litany enters the battlefield, mill four cards.
Sacrifice a Rune: Until end of turn, you may cast target instant or sorcery card from your graveyard. If a spell cast this way would be put into a graveyard, exile it instead. |
: Add one mana of any color.
, : Add two mana of any color. |
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.)
When Felldavar Shamblar enters the battlefield, return up to one target creature to its owner's hand. Its controller loses 1 life. 2/2
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At the end of combat on your turn, if Rune Viking attacked this turn, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
3/2
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Sacrifice an artifact: Shieldthrower Orc gets +2/+2 until end of turn.
"Catch."
2/2
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Trample
Pillage (Whenever this creature deals combat damage to a player, you may draw a card. If you do, return this creature to its owner's hand.) 5/4
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When Markings of War enters the battlefield, inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”)
Whenever you sacrifice another permanent, Markings of War deals 1 damage to each opponent. |
Look at the top five cards of your library. You may put up to two cards from among them into your hand and the rest into your graveyard.
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Dvergr Whirler gets +1/+0 for each artifact you control..
1/2
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Flying
Belhime, Voice of Peace gets +1/+1 for each Fortification you control. Whenever one or more creatures attack you, you may attach target Fortification to target land you control, then untap that land. 2/2
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Inscribe (Create a Rune token. It’s a colorless artifact with “, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.”) |
Target creature you don’t control loses indestructible until end of turn. Then target creature you control deals damage equal to its power that creature.
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Flash
Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
Reach
Deathtouch 1/2
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Draugr Corsair
(common)
Runic Litany
(uncommon)
Mana Lamp
(uncommon)
Felldavar Shamblar
(uncommon)
Rune Viking
(uncommon)
Shieldthrower Orc
(common)
Village Stomper
(common)
Markings of War
(uncommon)
Strategize
(uncommon)
Dvergr Whirler
(common)
Belhime, Voice of Peace
(rare)
Rune of Mutiny
(common)
Ruin the Ascended
(common)
Positive Aura
(common)
Deadly Recluse*
(common)