Champions of Quarth
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Showing all 26 cards
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Show rarities: N C U R M
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Viginance, First Strike
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Target creature gains annihilator 1 until the end of the turn.
Champion of the Cloth gains +1/+1 per white land until end of turn
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Target creature gains annihilator 1 until the end of the turn.
Champion of the Cloth gains +1/+1 per white land until end of turnThe legend keeps the light alive
5/4
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When an opponent discards a card from their hand they discard that many cards form the top of their library
Protection for white and black
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Target zombie gains +1/+1 per zombie until the end of turn
Champion of the Dead gains +1/+1 per swamp land until end of turn
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Target zombie gains +1/+1 per zombie until the end of turn
Champion of the Dead gains +1/+1 per swamp land until end of turnThe dead will rise and rise again
6/3
1/1
Fear
2/2
Sacrifice a slave or rebel. Target player loses X life where X is the slave's/rebel's converted mana cost
When an opponent discards a card from the top of their library they lose 1 life
Target player draws or discards until his/her hand is 3 cards
Reanimated Slave gets +X/+0 for each Zombie you control and +0+X for each slave you control or +1/+1 if you have neither
X/X
put a rebel token on Rebel Witch

remove all rebel tokens, target rebel gains +X/+X until end of turn where X is the tokens removed in this wayAll Slaves become rebels while this card is in play
Rebellious One is +X/+X where X is the number of rebels you control
Rebellious One is +X/+X where X is the number of rebels you control
X/X
Slaves you control get +2/+2
Sacrifice slave witch. search your library for Rebel Witch and place it in your hand
Sacrifice slave witch. search your library for Rebel Witch and place it in your handHer ways make them deadly. Her magic makes them stronger
working slave gets +2/-1 until end of turnServing the master when needed
1/3
Tap 2 of the same color to play this card.
if you tap the following colors all champions gain
: Vigilance, 
: Fear, 
: Trample, 
: Flying, 
: Haste
if you tap the following colors all champions gain

: Vigilance, 
: Fear, 
: Trample, 
: Flying, 
: Haste4/4
Universal Dawn comes into play tapped.
, sacrifice a land. add 3 mana of sacrificed land until end of turn
, tap target land, add 1 mana of any color to your mana pool
, sacrifice a land. add 3 mana of sacrificed land until end of turn
, tap target land, add 1 mana of any color to your mana pool
target creature becomes a rebel until end of turn

all rebels gain +2/+2 until end of turn5/4
When a player discards a card from the top of their library, they put a 1/1 Champion token per card discarded.

target player discards 2 cards from the top of their library

target player discards 2 cards from the top of their library4/4
Sacrifice target Slave. Target player discards X cards off the top of their library, where X is the slaves converted mana cost

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: Target Player discards X cards off the top of his/her deck where X is the number of slaves in play
When any slave becomes a rebel, flip Wizard Slave
2/2

: Tap X land. Target player discards X cards from the Top of his/her Library

: Target creature gains a -1/-1 counter3/4
Enslaved soul comes into play with X +1/+1 counters on it where X is the number of slaves in play.
Enslaved Soul can not block

Sacrifice Enslaved soul. Put 1/1 spirit tokens for each +1/+1 counters on Enslaved Soul
Enslaved Soul can not block

Sacrifice Enslaved soul. Put 1/1 spirit tokens for each +1/+1 counters on Enslaved Soul0/0

: Sacrifice a slave. Target creature gets -X/-X where X is the slave's toughness3/2
When Slave of the Gods enters the battlefield +1/+1 counters for every white creature you control
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Remove a counter target creature gets +2/-X per counters on Slave of the gods until end of turn
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Remove a counter target creature gets +2/-X per counters on Slave of the gods until end of turn2/2

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: Return target slave from your graveyard into your hand. Elvish slave does not become untapped for 2 turns2/2
Sacrifice this card if there are no champions on the field
Target attacking or defending champion gets +2/+2 until end of turn
Target attacking non-champion gets -2/-2 until end of turn
Target attacking or defending champion gets +2/+2 until end of turn
Target attacking non-champion gets -2/-2 until end of turn
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Search library for a legendary champion
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Tap color of the champion to play champion of chosen colorWhat lies beyond the champions door

Target creature gains -X/-X until end of turn where X is the number of slaves in play.

Target player loses X life where X is the number of rebels in playShow frames: W U B M H A
Show rarities: N C U R M
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| Champions of Quarth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |