Symbiotic Swarm new cards: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Enveloping Chrysalis White Rare 2{1}{w} Creature – Insect 0 6 Indestructible
Enchanted creature has indestructible, can't attack or block, and its activated abilities can't be activated.
Merge {1}{w}
0
2 Onuwat Dowser White Rare 4{3}{w} Creature – Human Cleric 2 3 When Onuwat Dowser enters the battlefield, create X 1/1 white Human creature tokens, where X is the amount of life you’ve gained this turn. 0
3 Saber Mantid White Common 3{2}{w} Creature – Insect 2 1 First strike
Enchanted creature has first strike.
Merge {1}{w} ({1}{w}: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.)
0
4 Watchful Loris White Common 4{3}{w} Creature – Ape 3 3 Vigilance
Enchanted creature has vigilance.
Merge {w} ({w}: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.)
0
5 ✦ Enveloping Chrysalis White Rare 2{1}{w} Creature – Insect 0 6 Mutate {3}{w} (If you cast this spell for {3}{w}, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities under it.)
You may target creatures you don't own with ✦ Enveloping Chrysalis's mutate ability.
Defender, indestructible
This creature's activated abilities can't be activated, unless they're mana abilities.
0
6 Bringer of Offerings Black Rare 4{3}{b} Creature – Human Shaman 2 3 Sacrifice a creature: Target creature you control gains indestructible until end of turn. 0
7 Miasma Lurker Black Rare 2{1}{b} Creature – Horror 2 2 Whenever a card is exiled from an opponent's library, that player loses 1 life.
{2}{b}: Target player exiles the top card of their library.
0
8 Roaring Behemoth Green Rare 7{5}{g}{g} Creature – Dinosaur Beast 8 5 Vigilance
Creatures with power 2 or less can't block creatures you control.
0
9 Swarm Stampede Green Rare 5{4}{g} Instant Creatures you control get +2/+0 until end of turn. Prevent all combat damage that would be dealt to them this turn.
Creatures your opponents control must block this turn if able.
0
10 Whiptongue Frog Green Common 2{1}{g} Creature – Frog 2 3 Reach
Enchanted creature has reach.
Merge {g} ({g}: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.)
0
11 Drakitar Warlord Multicolour Uncommon 8{6}{w}{b} Creature – Human Warrior Shaman 5 3 Whenever one or more creatures you control attack, each defending player loses X life and you gain X life, where X is the total power of attacking creatures you control. 0
12 Nikau, Breeder of Monsters Multicolour Rare 3{1}{w}{b} Legendary Creature – Human Shaman 2 5 Enchanted creatures you control get +1/+1 and have menace.
{1}{w}: Attach target Aura you control to target creature you control.
0
13 Ogru Centipede Multicolour Uncommon 3{1}{w}{b} Creature – Insect 2 3 Deathtouch
Merge abilities of other creatures you control cost {1} less to activate.
Enchanted creature has deathtouch.
Merge {w}{b}
0
14 Bristling Hystricid Multicolour Uncommon 4{2}{b}{g} Creature – Beast 4 1 Lifelink, evolve
Enchanted creature has lifelink and evolve.
When Bristling Hystricid becomes attached to a creature, move all +1/+1 counters from it to that creature.
Merge {2}
0
15 Ancient Ultimatum Multicolour Rare 7{w}{w}{b}{b}{b}{g}{g} Sorcery Return up to five target permanent cards from your graveyard to the battlefield. 0
16 Gorjaru, the Horned Crown Multicolour Mythic 3{w}{b}{g} Legendary Creature – Beast 4 4 Trample
Enchanted creature gets +2/+2 and has trample. If Gorjaru, the Horned Crown is your commander, enchanted creature deals commander damage as if it was Gorjaru.
Merge {3}
0
17 Mosurag's Roar Multicolour Uncommon 3{x}{w}{b}{g} Sorcery Choose one. If X is 5 or more, instead choose all.
• Tap up to X target creatures.
• Each opponent loses X life and you gain X life.
• Put X +1/+1 counters on up to one target creature. It gains trample until end of turn.
0
18 Mosurag, Venerated Terror Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Insect Beast 4 3 Flying
Spells your opponents control that target Mosurag cost {1} more to cast for each Aura you control attached to it.
Whenever an Aura you control becomes attached to Mosurag, it deals X damage to any target, where X is the number of Auras you control attached to it. You gain X life.
0
19 Shimmering Lotus Artifact Rare 4{4} Artifact {t}: For each color among permanents you control, add one mana of that color. 0
20 Cavernous Lair Land Common 0 Land {t}: Add {c}.
{t}: Add an amount of {c} equal to the number of times you've cast your commander from the command zone. Spend this mana only to cast your commander.
0
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Mechanics