Mercadia City

Mercadia City by continuumg

30 cards in Multiverse

22 commons, 3 uncommons, 1 rare, 4 tokens

1 token black, 2 token artifact, 1 token hybrid greenwhite, 4 white, 2 blue, 6 black,
4 red, 2 green, 3 multicolour, 3 hybrid, 2 artifact

18 comments total

A new look at Mercadia, focused on the capital before the events of Mercadian Masques, featuring Organizations.

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Mechanics | Skeleton

Recently active cards: (all recent activity)

 U 
Artifact
{t}: Add {c}
{1},{t}: Add one mana of any colour.
{2},{t}: Create a Treasure token.
 C 
Instant
Choose one -
- Tap target creature.
- Exile target enchantment, then return it to the battlefield under its owner’s control.
- Society Charm deals 1 damage to target creature with power 4 or greater.
 C 
Instant
Choose one -
- Untap target permanent
- Return target enchantment to its owner’s hand.
- Scry 3
 C 
Sorcery
Choose one -
- Draw a card and lose 1 life.
- Each opponent sacrifices an Organization.
- Create a Treasure token. (An artifact with “{t}, Sacrifice this: Add one mana of any colour.”
 C 
Sorcery
Choose one -
- Create a 1/1 white and green Citizen creature token with “This creature can’t attack or block.”
- Create a Food token. (An artifact with “{2}, {t}, Sacrifice this: You gain 3 life.”)
- Untap up to two target creatures.

Recent comments: (all recent activity)
On Kyren Impulse:

Neat idea here with being able to play a certain subset of those cards from exile for the rest of the game.

I recall some discussion back in the day about the base design here. I think it was called "Split Decision" which was neat. Hmm, or actually maybe it was a worse version in the vein of "Exile top two, you may play one of those cards this turn." Even as worse Sleight of Hand in {r}, I think some were concerned. Regarding this version, {r} to try to grab two bolts from the top seems quite strong for a burn deck.

On Permit Suspension:
On Peaseant:

I'm a fan of Organisation-/convoke-enabler tokens.

On Permit Suspension:

Thumbs up on the creative.

On Wizard's Conclave:

Designing common organizations is HARD. I guess it could just loot or scry, instead.

On Blacksmith’s Guild:

That first ability is really worrisome rules-wise. It should target, so you can't activate it while paying for another artifact.

On Wizard's Conclave:

This sentence no verb?

This is pretty high complexity at common - As long as you control two untapped creatures every spell card from your graveyard could potentially be flashed back

On Court of Law:

Because this only activates at sorcery speed, it’s significantly weakened. This is more similar to War of the Spark’s Chainwhip Cyclops. See also Arena Athlete and Gilded Cerodon. Because of the timing restrictions this effect would rarely be used for other purposes. Additionally, since the only way to activate this is to tap two of your potential attackers, I hardly see it as problematic.

Also; since you can only activate the ability once per turn, this taps at most two creatures in a given turn, so while generating a horde of tokens is incentivized by this, doing so does not make it any more powerful.

On Court of Law:

"Doubled activation cost." of {t}. I love the skim-read effect that gives. "Yeah, tap it twice. If you can manage that..."

Anyway - cost doesn't really matter. The effect is a big fat double red-flag for nwo. 1: Tap down multiple things. 2: Repeatably. Very much not a common.

Also very snarky name for the effect :)

On Court of Law:

This is actually similar in power to Leonin Bola

(All recent activity)
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