Lost Skies of Aurus: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Mill four cards. II – Return target creature or land card from your graveyard to your hand. III – Return target instant or sorcery card from your graveyard to your hand. |
Whenever you draw a card, you may put a +1/+1 counter on another target creature you control.
The Great Lake acts as temple, library, and forum for the people of Udar.
3/4
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Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card. "Ok, here's the plan. I run up to him, hit him in the head, and then you get the satchel. Any questions?"
2/2
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Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
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Flying
![]() ![]() ![]() Stings like a bee, but laughs a whole lot more.
1/1
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control. 2/2
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The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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When Spawn of Golguthar dies, it deals 2 damage to target player.
They lack the ordered mind of their father, making up for it in pure cruelty.
1/1
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When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
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Target creature gains deathtouch until end of turn.
Draw a card. The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
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![]() The marsh is where roads go to die.
2/2
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![]() ![]() The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
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![]() ![]() ![]() ![]() The currents of the Cloudsea create pools of magic that all airships try to avoid.
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The New Udar
(rare)
Sage of the Great Lake
(uncommon)
Goblin Heistmaster
(uncommon)
Testudo Formation
(uncommon)
Act of Treason
(common)
Pernicious Fae
(common)
Ursus Warmaster
(common)
Keeper of the Diombhan
(common)
Spawn of Golguthar
(common)
Goldclaw Cleric
(common)
Toxic Touch
(common)
Dread Renouncer
(common)
Federatus Outrider
(common)
Mana Nimbus
(common)
Mountain
(basic)