[Tribute] Raoim: Virtual Booster
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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
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[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control. [III] Target creature you control deals damage equal to its power to target creature an opponent controls. |
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Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
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Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
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Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
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When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life. • Each opponent discards a card. "Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden 2/3
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Kicker (You may pay an additional as you cast this spell.)
Lifelink If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it. 2/2
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Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn. 2/3
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Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
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Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Blaze Elemental
(common)
Mountain
(basic)
Swords to the Bold
(common)
Dangers in the Dunes
(uncommon)
Island
(basic)
Parching Ray
(uncommon)
Towering Vagabond
(common)
Dervish Duo
(common)
Fell Seer
(common)
Blessed Outriders
(common)
Trickster Djinn
(uncommon)
Scour the Dunes
(common)
Return from Ruins
(uncommon)
Dusthill Lurker
(uncommon)
Badland Skullbird
(common)
Nomad Scout
(token)